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Scheduled Pinned Locked Moved Game Development
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    chandan
    wrote on last edited by
    #18

    okkk..gud thing

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      DiegoRamos
      wrote on last edited by
      #19

      Good Forum, Good people, nice!

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        bkerdev
        wrote on last edited by
        #20

        I like!!!

        Boris Bker

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          BelenMuñoz
          wrote on last edited by
          #21

          I think with Qt 5 and its new graphical improvements there will be more people working with games, or I hope so.

          Me casé con un enano pa jartarme de reí.

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            Ben__
            wrote on last edited by
            #22

            late for the opening , glad for the opening

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              morgul
              wrote on last edited by
              #23

              Just found this forum, awesome! Just started a project a few weeks ago switching over to a Qt/QML application wrapping a lightweight 3D engine, instead of the heavier 'game engine' alternatives... and I've been loving it.

              Glad to know this resource is here, too!

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                jackokring
                wrote on last edited by
                #24

                Just started Qt game development. I intend Qt 5.1 on the Pi eglfs, but developing on a PC at present. Even on the 2D games I expect to abstract to GLES2. I have decided on direct ALSA for sound as I need buffer rendering, and not just wav files.

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                  PleaseWait
                  wrote on last edited by
                  #25

                  Ah, now we get to the good stuff! I'm new to devnet, so I will probably learn more than I can teach. But awesome anyway :)

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                    SteveG
                    wrote on last edited by
                    #26

                    Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don'ts, resources, links, tutorials, etc. to make this a vibrant forum. Of course, questions and comments should be an integral part. Personally, I'm interested in multiplayer games and hope to contribute more in the near future.

                    Steve

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                      onek24
                      wrote on last edited by
                      #27

                      Hey all,

                      i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                      • Should i start with OpenGL or DirectX(DX3D)?
                      • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                      Every comment is welcome.

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                        mhcrnl
                        wrote on last edited by
                        #28

                        Hello, Qt guys
                        bq. Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don’ts, resources, links, tutorials, etc. to make this a vibrant forum.bq.
                        This is a good point of view, tutorials is the best way to learn.

                        Salutare !!!

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                          onek24
                          wrote on last edited by
                          #29

                          [quote author="mhcrnl" date="1392437915"]
                          This is a good point of view, tutorials is the best way to learn.
                          [/quote]

                          Well i would say the best way to learn something is to try and do it yourself.

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                          • JKSHJ Offline
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                            JKSH
                            Moderators
                            wrote on last edited by
                            #30

                            [quote author="onek24" date="1392420514"]Hey all,

                            i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                            • Should i start with OpenGL or DirectX(DX3D)?
                            • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                            Every comment is welcome.[/quote]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

                            For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX!

                            Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                              onek24
                              wrote on last edited by
                              #31

                              [quote author="JKSH" date="1392521544"]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

                              For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX![/quote]

                              I would really like to go into 3D Desktop games, until now i have no experience with that.

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                              • JKSHJ Offline
                                JKSHJ Offline
                                JKSH
                                Moderators
                                wrote on last edited by
                                #32

                                [quote author="onek24" date="1392562129"]I would really like to go into 3D Desktop games, until now i have no experience with that.[/quote]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                                Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.

                                Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                                  onek24
                                  wrote on last edited by
                                  #33

                                  [quote author="JKSH" date="1392563249"]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                                  Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.[/quote]

                                  Alright, thank you JKSH.

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                                    cseder
                                    wrote on last edited by
                                    #34

                                    [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                                    Thanks ![/quote]

                                    I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                                    "A computer is like a bicycle for the mind..."
                                    <i>Steve Jobs</i>

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                                      cseder
                                      wrote on last edited by
                                      #35

                                      [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                                      Thanks ![/quote]

                                      I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                                      "A computer is like a bicycle for the mind..."
                                      <i>Steve Jobs</i>

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                                        cseder
                                        wrote on last edited by
                                        #36

                                        Qt Game development!

                                        All people here have to say is that it's great with this new forum...
                                        I thought I'd bring it one step longer then "hello group!".

                                        Qt for games on mobile devices? Desktops? Consoles?

                                        Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                                        I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                                        If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                                        If no draw calls from other threads than the main thread is possible, this will not work well...

                                        There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                                        I've tried it out as a demo, but it didn't impress me all that much.

                                        So I really hope that Qt's focus on Game Develop will bear fruits!

                                        Signals and slots for gamedev == cool, so the best of luck!

                                        Chris

                                        "A computer is like a bicycle for the mind..."
                                        <i>Steve Jobs</i>

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                                        • C Offline
                                          C Offline
                                          cseder
                                          wrote on last edited by
                                          #37

                                          Qt Game development!

                                          All people here have to say is that it's great with this new forum...
                                          I thought I'd bring it one step longer then "hello group!".

                                          Qt for games on mobile devices? Desktops? Consoles?

                                          Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                                          I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                                          If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                                          If no draw calls from other threads than the main thread is possible, this will not work well...

                                          There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                                          I've tried it out as a demo, but it didn't impress me all that much.

                                          So I really hope that Qt's focus on Game Develop will bear fruits!

                                          Signals and slots for gamedev == cool, so the best of luck!

                                          Chris

                                          "A computer is like a bicycle for the mind..."
                                          <i>Steve Jobs</i>

                                          1 Reply Last reply
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