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Scheduled Pinned Locked Moved Game Development
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  • O Offline
    O Offline
    onek24
    wrote on last edited by
    #27

    Hey all,

    i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

    • Should i start with OpenGL or DirectX(DX3D)?
    • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

    Every comment is welcome.

    1 Reply Last reply
    0
    • M Offline
      M Offline
      mhcrnl
      wrote on last edited by
      #28

      Hello, Qt guys
      bq. Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don’ts, resources, links, tutorials, etc. to make this a vibrant forum.bq.
      This is a good point of view, tutorials is the best way to learn.

      Salutare !!!

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      0
      • O Offline
        O Offline
        onek24
        wrote on last edited by
        #29

        [quote author="mhcrnl" date="1392437915"]
        This is a good point of view, tutorials is the best way to learn.
        [/quote]

        Well i would say the best way to learn something is to try and do it yourself.

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        0
        • JKSHJ Offline
          JKSHJ Offline
          JKSH
          Moderators
          wrote on last edited by
          #30

          [quote author="onek24" date="1392420514"]Hey all,

          i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

          • Should i start with OpenGL or DirectX(DX3D)?
          • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

          Every comment is welcome.[/quote]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

          For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX!

          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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          0
          • O Offline
            O Offline
            onek24
            wrote on last edited by
            #31

            [quote author="JKSH" date="1392521544"]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

            For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX![/quote]

            I would really like to go into 3D Desktop games, until now i have no experience with that.

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            0
            • JKSHJ Offline
              JKSHJ Offline
              JKSH
              Moderators
              wrote on last edited by
              #32

              [quote author="onek24" date="1392562129"]I would really like to go into 3D Desktop games, until now i have no experience with that.[/quote]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

              Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.

              Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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              0
              • O Offline
                O Offline
                onek24
                wrote on last edited by
                #33

                [quote author="JKSH" date="1392563249"]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.[/quote]

                Alright, thank you JKSH.

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                0
                • C Offline
                  C Offline
                  cseder
                  wrote on last edited by
                  #34

                  [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                  Thanks ![/quote]

                  I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                  "A computer is like a bicycle for the mind..."
                  <i>Steve Jobs</i>

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                  0
                  • C Offline
                    C Offline
                    cseder
                    wrote on last edited by
                    #35

                    [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                    Thanks ![/quote]

                    I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                    "A computer is like a bicycle for the mind..."
                    <i>Steve Jobs</i>

                    1 Reply Last reply
                    0
                    • C Offline
                      C Offline
                      cseder
                      wrote on last edited by
                      #36

                      Qt Game development!

                      All people here have to say is that it's great with this new forum...
                      I thought I'd bring it one step longer then "hello group!".

                      Qt for games on mobile devices? Desktops? Consoles?

                      Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                      I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                      If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                      If no draw calls from other threads than the main thread is possible, this will not work well...

                      There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                      I've tried it out as a demo, but it didn't impress me all that much.

                      So I really hope that Qt's focus on Game Develop will bear fruits!

                      Signals and slots for gamedev == cool, so the best of luck!

                      Chris

                      "A computer is like a bicycle for the mind..."
                      <i>Steve Jobs</i>

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                      0
                      • C Offline
                        C Offline
                        cseder
                        wrote on last edited by
                        #37

                        Qt Game development!

                        All people here have to say is that it's great with this new forum...
                        I thought I'd bring it one step longer then "hello group!".

                        Qt for games on mobile devices? Desktops? Consoles?

                        Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                        I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                        If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                        If no draw calls from other threads than the main thread is possible, this will not work well...

                        There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                        I've tried it out as a demo, but it didn't impress me all that much.

                        So I really hope that Qt's focus on Game Develop will bear fruits!

                        Signals and slots for gamedev == cool, so the best of luck!

                        Chris

                        "A computer is like a bicycle for the mind..."
                        <i>Steve Jobs</i>

                        1 Reply Last reply
                        0
                        • C Offline
                          C Offline
                          cseder
                          wrote on last edited by
                          #38

                          [quote author="onek24" date="1392420514"]Hey all,

                          i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                          • Should i start with OpenGL or DirectX(DX3D)?
                          • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                          Every comment is welcome.[/quote]

                          I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                          But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                          The QGLWidget class is a widget for rendering OpenGL graphics.

                          Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                          You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                          "A computer is like a bicycle for the mind..."
                          <i>Steve Jobs</i>

                          1 Reply Last reply
                          0
                          • C Offline
                            C Offline
                            cseder
                            wrote on last edited by
                            #39

                            [quote author="onek24" date="1392420514"]Hey all,

                            i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                            • Should i start with OpenGL or DirectX(DX3D)?
                            • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                            Every comment is welcome.[/quote]

                            I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                            But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                            The QGLWidget class is a widget for rendering OpenGL graphics.

                            Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                            You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                            "A computer is like a bicycle for the mind..."
                            <i>Steve Jobs</i>

                            1 Reply Last reply
                            0
                            • JKSHJ Offline
                              JKSHJ Offline
                              JKSH
                              Moderators
                              wrote on last edited by
                              #40

                              Hi,

                              [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                              The QGLWidget class is a widget for rendering OpenGL graphics.

                              Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                              Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                              Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                              1 Reply Last reply
                              0
                              • JKSHJ Offline
                                JKSHJ Offline
                                JKSH
                                Moderators
                                wrote on last edited by
                                #41

                                Hi,

                                [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                The QGLWidget class is a widget for rendering OpenGL graphics.

                                Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                                Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                                Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                                H 1 Reply Last reply
                                0
                                • JKSHJ JKSH

                                  Hi,

                                  [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                  The QGLWidget class is a widget for rendering OpenGL graphics.

                                  Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                                  Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                                  H Offline
                                  H Offline
                                  HostPater
                                  Banned
                                  wrote on last edited by
                                  #42
                                  This post is deleted!
                                  1 Reply Last reply
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