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Scheduled Pinned Locked Moved Game Development
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    tomato
    wrote on 6 Oct 2011, 06:16 last edited by
    #15

    Hi,
    Sounds very nice! At present I'm using Qt to build a 3D sceneGraph (so QGL powered). It would be amazing to find easily some precious tips or let's dreaming, a dedicated Gaming/Engine Class/API! ;-)

    お前はもう死んでいる

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      pizarro84
      wrote on 17 Jan 2012, 16:55 last edited by
      #16

      Hi! Nice forum, aspiring Qt developer here for Nokia platforms. Enjoying the tutorials and basics but my lack of experience is giving me a hard time creating a game, hoping to learn from the experts ;). Qt seems cool enough tho, I think it has its own perks over C#, loving the signals and slots :) but I need to learn more of the classes and includes..

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        MaPet
        wrote on 22 Apr 2012, 09:38 last edited by
        #17

        hi all, nice forum

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          chandan
          wrote on 8 May 2012, 18:29 last edited by
          #18

          okkk..gud thing

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            DiegoRamos
            wrote on 6 Oct 2012, 10:58 last edited by
            #19

            Good Forum, Good people, nice!

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              bkerdev
              wrote on 14 Oct 2012, 13:47 last edited by
              #20

              I like!!!

              Boris Bker

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                BelenMuñoz
                wrote on 8 Jan 2013, 12:21 last edited by
                #21

                I think with Qt 5 and its new graphical improvements there will be more people working with games, or I hope so.

                Me casé con un enano pa jartarme de reí.

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                  Ben__
                  wrote on 19 May 2013, 01:52 last edited by
                  #22

                  late for the opening , glad for the opening

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                    morgul
                    wrote on 9 Jul 2013, 16:08 last edited by
                    #23

                    Just found this forum, awesome! Just started a project a few weeks ago switching over to a Qt/QML application wrapping a lightweight 3D engine, instead of the heavier 'game engine' alternatives... and I've been loving it.

                    Glad to know this resource is here, too!

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                      jackokring
                      wrote on 23 Jul 2013, 12:59 last edited by
                      #24

                      Just started Qt game development. I intend Qt 5.1 on the Pi eglfs, but developing on a PC at present. Even on the 2D games I expect to abstract to GLES2. I have decided on direct ALSA for sound as I need buffer rendering, and not just wav files.

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                        PleaseWait
                        wrote on 12 Dec 2013, 23:03 last edited by
                        #25

                        Ah, now we get to the good stuff! I'm new to devnet, so I will probably learn more than I can teach. But awesome anyway :)

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                          SteveG
                          wrote on 12 Dec 2013, 23:39 last edited by
                          #26

                          Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don'ts, resources, links, tutorials, etc. to make this a vibrant forum. Of course, questions and comments should be an integral part. Personally, I'm interested in multiplayer games and hope to contribute more in the near future.

                          Steve

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                            onek24
                            wrote on 14 Feb 2014, 23:28 last edited by
                            #27

                            Hey all,

                            i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                            • Should i start with OpenGL or DirectX(DX3D)?
                            • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                            Every comment is welcome.

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                              mhcrnl
                              wrote on 15 Feb 2014, 04:18 last edited by
                              #28

                              Hello, Qt guys
                              bq. Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don’ts, resources, links, tutorials, etc. to make this a vibrant forum.bq.
                              This is a good point of view, tutorials is the best way to learn.

                              Salutare !!!

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                                onek24
                                wrote on 15 Feb 2014, 12:49 last edited by
                                #29

                                [quote author="mhcrnl" date="1392437915"]
                                This is a good point of view, tutorials is the best way to learn.
                                [/quote]

                                Well i would say the best way to learn something is to try and do it yourself.

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                                • JKSHJ Offline
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                                  JKSH
                                  Moderators
                                  wrote on 16 Feb 2014, 03:32 last edited by
                                  #30

                                  [quote author="onek24" date="1392420514"]Hey all,

                                  i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                                  • Should i start with OpenGL or DirectX(DX3D)?
                                  • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                                  Every comment is welcome.[/quote]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

                                  For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX!

                                  Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                                    onek24
                                    wrote on 16 Feb 2014, 14:48 last edited by
                                    #31

                                    [quote author="JKSH" date="1392521544"]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

                                    For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX![/quote]

                                    I would really like to go into 3D Desktop games, until now i have no experience with that.

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                                    • JKSHJ Offline
                                      JKSHJ Offline
                                      JKSH
                                      Moderators
                                      wrote on 16 Feb 2014, 15:07 last edited by
                                      #32

                                      [quote author="onek24" date="1392562129"]I would really like to go into 3D Desktop games, until now i have no experience with that.[/quote]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                                      Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.

                                      Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                                        onek24
                                        wrote on 16 Feb 2014, 15:18 last edited by
                                        #33

                                        [quote author="JKSH" date="1392563249"]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                                        Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.[/quote]

                                        Alright, thank you JKSH.

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                                          cseder
                                          wrote on 9 Feb 2015, 19:35 last edited by
                                          #34

                                          [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                                          Thanks ![/quote]

                                          I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                                          "A computer is like a bicycle for the mind..."
                                          <i>Steve Jobs</i>

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