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Scheduled Pinned Locked Moved Game Development
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  • P Offline
    P Offline
    PleaseWait
    wrote on last edited by
    #25

    Ah, now we get to the good stuff! I'm new to devnet, so I will probably learn more than I can teach. But awesome anyway :)

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    • S Offline
      S Offline
      SteveG
      wrote on last edited by
      #26

      Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don'ts, resources, links, tutorials, etc. to make this a vibrant forum. Of course, questions and comments should be an integral part. Personally, I'm interested in multiplayer games and hope to contribute more in the near future.

      Steve

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      • O Offline
        O Offline
        onek24
        wrote on last edited by
        #27

        Hey all,

        i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

        • Should i start with OpenGL or DirectX(DX3D)?
        • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

        Every comment is welcome.

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        0
        • M Offline
          M Offline
          mhcrnl
          wrote on last edited by
          #28

          Hello, Qt guys
          bq. Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don’ts, resources, links, tutorials, etc. to make this a vibrant forum.bq.
          This is a good point of view, tutorials is the best way to learn.

          Salutare !!!

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          • O Offline
            O Offline
            onek24
            wrote on last edited by
            #29

            [quote author="mhcrnl" date="1392437915"]
            This is a good point of view, tutorials is the best way to learn.
            [/quote]

            Well i would say the best way to learn something is to try and do it yourself.

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            • JKSHJ Offline
              JKSHJ Offline
              JKSH
              Moderators
              wrote on last edited by
              #30

              [quote author="onek24" date="1392420514"]Hey all,

              i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

              • Should i start with OpenGL or DirectX(DX3D)?
              • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

              Every comment is welcome.[/quote]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

              For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX!

              Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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              0
              • O Offline
                O Offline
                onek24
                wrote on last edited by
                #31

                [quote author="JKSH" date="1392521544"]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

                For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX![/quote]

                I would really like to go into 3D Desktop games, until now i have no experience with that.

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                0
                • JKSHJ Offline
                  JKSHJ Offline
                  JKSH
                  Moderators
                  wrote on last edited by
                  #32

                  [quote author="onek24" date="1392562129"]I would really like to go into 3D Desktop games, until now i have no experience with that.[/quote]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                  Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.

                  Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                  0
                  • O Offline
                    O Offline
                    onek24
                    wrote on last edited by
                    #33

                    [quote author="JKSH" date="1392563249"]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                    Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.[/quote]

                    Alright, thank you JKSH.

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                    • C Offline
                      C Offline
                      cseder
                      wrote on last edited by
                      #34

                      [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                      Thanks ![/quote]

                      I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                      "A computer is like a bicycle for the mind..."
                      <i>Steve Jobs</i>

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                      0
                      • C Offline
                        C Offline
                        cseder
                        wrote on last edited by
                        #35

                        [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                        Thanks ![/quote]

                        I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                        "A computer is like a bicycle for the mind..."
                        <i>Steve Jobs</i>

                        1 Reply Last reply
                        0
                        • C Offline
                          C Offline
                          cseder
                          wrote on last edited by
                          #36

                          Qt Game development!

                          All people here have to say is that it's great with this new forum...
                          I thought I'd bring it one step longer then "hello group!".

                          Qt for games on mobile devices? Desktops? Consoles?

                          Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                          I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                          If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                          If no draw calls from other threads than the main thread is possible, this will not work well...

                          There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                          I've tried it out as a demo, but it didn't impress me all that much.

                          So I really hope that Qt's focus on Game Develop will bear fruits!

                          Signals and slots for gamedev == cool, so the best of luck!

                          Chris

                          "A computer is like a bicycle for the mind..."
                          <i>Steve Jobs</i>

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                          0
                          • C Offline
                            C Offline
                            cseder
                            wrote on last edited by
                            #37

                            Qt Game development!

                            All people here have to say is that it's great with this new forum...
                            I thought I'd bring it one step longer then "hello group!".

                            Qt for games on mobile devices? Desktops? Consoles?

                            Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                            I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                            If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                            If no draw calls from other threads than the main thread is possible, this will not work well...

                            There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                            I've tried it out as a demo, but it didn't impress me all that much.

                            So I really hope that Qt's focus on Game Develop will bear fruits!

                            Signals and slots for gamedev == cool, so the best of luck!

                            Chris

                            "A computer is like a bicycle for the mind..."
                            <i>Steve Jobs</i>

                            1 Reply Last reply
                            0
                            • C Offline
                              C Offline
                              cseder
                              wrote on last edited by
                              #38

                              [quote author="onek24" date="1392420514"]Hey all,

                              i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                              • Should i start with OpenGL or DirectX(DX3D)?
                              • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                              Every comment is welcome.[/quote]

                              I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                              But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                              The QGLWidget class is a widget for rendering OpenGL graphics.

                              Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                              You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                              "A computer is like a bicycle for the mind..."
                              <i>Steve Jobs</i>

                              1 Reply Last reply
                              0
                              • C Offline
                                C Offline
                                cseder
                                wrote on last edited by
                                #39

                                [quote author="onek24" date="1392420514"]Hey all,

                                i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                                • Should i start with OpenGL or DirectX(DX3D)?
                                • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                                Every comment is welcome.[/quote]

                                I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                                But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                The QGLWidget class is a widget for rendering OpenGL graphics.

                                Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                                You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                                "A computer is like a bicycle for the mind..."
                                <i>Steve Jobs</i>

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                                0
                                • JKSHJ Offline
                                  JKSHJ Offline
                                  JKSH
                                  Moderators
                                  wrote on last edited by
                                  #40

                                  Hi,

                                  [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                  The QGLWidget class is a widget for rendering OpenGL graphics.

                                  Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                                  Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                                  Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                                  1 Reply Last reply
                                  0
                                  • JKSHJ Offline
                                    JKSHJ Offline
                                    JKSH
                                    Moderators
                                    wrote on last edited by
                                    #41

                                    Hi,

                                    [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                    The QGLWidget class is a widget for rendering OpenGL graphics.

                                    Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                                    Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                                    Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                                    H 1 Reply Last reply
                                    0
                                    • JKSHJ JKSH

                                      Hi,

                                      [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                      The QGLWidget class is a widget for rendering OpenGL graphics.

                                      Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                                      Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                                      H Offline
                                      H Offline
                                      HostPater
                                      Banned
                                      wrote on last edited by
                                      #42
                                      This post is deleted!
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                                        E Offline
                                        ethanmadlin5
                                        Banned
                                        wrote last edited by
                                        #43
                                        This post is deleted!
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