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We built the abive 2D game app in Qt QML back in 2013, before Android gaming took off. We implemented X-Y movement, acceleration physics, joystick controls and more, all in QML — a genuinely fun project.
But my honest takeaway after ~10 years of Qt work: Qt is not built for games. Its strength is putting a clean UI on top of complex hardware and machinery — industrial systems, automotive HMI, embedded devices. That's where it shines.
Games need rich animation pipelines, physics engines, asset tooling and GPU-focused rendering — areas where engines like Unity, Unreal or Godot are far better served. So my suggestion: if you're serious about game development, learn a dedicated game engine. If what actually excites you is engineering — machinery, hardware, instrumentation — then Qt is an excellent fit, and the official Qt Academy courses (qt.io/academy) are a good free starting point.