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Scheduled Pinned Locked Moved Game Development
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    mhea09
    wrote on last edited by
    #14

    Glad to come across this thread! Game development is just awesome and I'd like to learn how.

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      tomato
      wrote on last edited by
      #15

      Hi,
      Sounds very nice! At present I'm using Qt to build a 3D sceneGraph (so QGL powered). It would be amazing to find easily some precious tips or let's dreaming, a dedicated Gaming/Engine Class/API! ;-)

      お前はもう死んでいる

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        pizarro84
        wrote on last edited by
        #16

        Hi! Nice forum, aspiring Qt developer here for Nokia platforms. Enjoying the tutorials and basics but my lack of experience is giving me a hard time creating a game, hoping to learn from the experts ;). Qt seems cool enough tho, I think it has its own perks over C#, loving the signals and slots :) but I need to learn more of the classes and includes..

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          MaPet
          wrote on last edited by
          #17

          hi all, nice forum

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            chandan
            wrote on last edited by
            #18

            okkk..gud thing

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              DiegoRamos
              wrote on last edited by
              #19

              Good Forum, Good people, nice!

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                bkerdev
                wrote on last edited by
                #20

                I like!!!

                Boris Bker

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                  BelenMuñoz
                  wrote on last edited by
                  #21

                  I think with Qt 5 and its new graphical improvements there will be more people working with games, or I hope so.

                  Me casé con un enano pa jartarme de reí.

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                    Ben__
                    wrote on last edited by
                    #22

                    late for the opening , glad for the opening

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                      morgul
                      wrote on last edited by
                      #23

                      Just found this forum, awesome! Just started a project a few weeks ago switching over to a Qt/QML application wrapping a lightweight 3D engine, instead of the heavier 'game engine' alternatives... and I've been loving it.

                      Glad to know this resource is here, too!

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                        jackokring
                        wrote on last edited by
                        #24

                        Just started Qt game development. I intend Qt 5.1 on the Pi eglfs, but developing on a PC at present. Even on the 2D games I expect to abstract to GLES2. I have decided on direct ALSA for sound as I need buffer rendering, and not just wav files.

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                          PleaseWait
                          wrote on last edited by
                          #25

                          Ah, now we get to the good stuff! I'm new to devnet, so I will probably learn more than I can teach. But awesome anyway :)

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                            SteveG
                            wrote on last edited by
                            #26

                            Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don'ts, resources, links, tutorials, etc. to make this a vibrant forum. Of course, questions and comments should be an integral part. Personally, I'm interested in multiplayer games and hope to contribute more in the near future.

                            Steve

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                              onek24
                              wrote on last edited by
                              #27

                              Hey all,

                              i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                              • Should i start with OpenGL or DirectX(DX3D)?
                              • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                              Every comment is welcome.

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                                mhcrnl
                                wrote on last edited by
                                #28

                                Hello, Qt guys
                                bq. Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don’ts, resources, links, tutorials, etc. to make this a vibrant forum.bq.
                                This is a good point of view, tutorials is the best way to learn.

                                Salutare !!!

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                                  onek24
                                  wrote on last edited by
                                  #29

                                  [quote author="mhcrnl" date="1392437915"]
                                  This is a good point of view, tutorials is the best way to learn.
                                  [/quote]

                                  Well i would say the best way to learn something is to try and do it yourself.

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                                  • JKSHJ Offline
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                                    JKSH
                                    Moderators
                                    wrote on last edited by
                                    #30

                                    [quote author="onek24" date="1392420514"]Hey all,

                                    i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                                    • Should i start with OpenGL or DirectX(DX3D)?
                                    • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                                    Every comment is welcome.[/quote]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

                                    For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX!

                                    Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                                      onek24
                                      wrote on last edited by
                                      #31

                                      [quote author="JKSH" date="1392521544"]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

                                      For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX![/quote]

                                      I would really like to go into 3D Desktop games, until now i have no experience with that.

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                                      • JKSHJ Offline
                                        JKSHJ Offline
                                        JKSH
                                        Moderators
                                        wrote on last edited by
                                        #32

                                        [quote author="onek24" date="1392562129"]I would really like to go into 3D Desktop games, until now i have no experience with that.[/quote]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                                        Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.

                                        Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                                          onek24
                                          wrote on last edited by
                                          #33

                                          [quote author="JKSH" date="1392563249"]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                                          Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.[/quote]

                                          Alright, thank you JKSH.

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