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Scheduled Pinned Locked Moved Game Development
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  • M Offline
    M Offline
    mhcrnl
    wrote on 15 Feb 2014, 04:18 last edited by
    #28

    Hello, Qt guys
    bq. Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don’ts, resources, links, tutorials, etc. to make this a vibrant forum.bq.
    This is a good point of view, tutorials is the best way to learn.

    Salutare !!!

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    • O Offline
      O Offline
      onek24
      wrote on 15 Feb 2014, 12:49 last edited by
      #29

      [quote author="mhcrnl" date="1392437915"]
      This is a good point of view, tutorials is the best way to learn.
      [/quote]

      Well i would say the best way to learn something is to try and do it yourself.

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      • J Online
        J Online
        JKSH
        Moderators
        wrote on 16 Feb 2014, 03:32 last edited by
        #30

        [quote author="onek24" date="1392420514"]Hey all,

        i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

        • Should i start with OpenGL or DirectX(DX3D)?
        • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

        Every comment is welcome.[/quote]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

        For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX!

        Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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        • O Offline
          O Offline
          onek24
          wrote on 16 Feb 2014, 14:48 last edited by
          #31

          [quote author="JKSH" date="1392521544"]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

          For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX![/quote]

          I would really like to go into 3D Desktop games, until now i have no experience with that.

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          • J Online
            J Online
            JKSH
            Moderators
            wrote on 16 Feb 2014, 15:07 last edited by
            #32

            [quote author="onek24" date="1392562129"]I would really like to go into 3D Desktop games, until now i have no experience with that.[/quote]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

            Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.

            Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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            • O Offline
              O Offline
              onek24
              wrote on 16 Feb 2014, 15:18 last edited by
              #33

              [quote author="JKSH" date="1392563249"]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

              Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.[/quote]

              Alright, thank you JKSH.

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              • C Offline
                C Offline
                cseder
                wrote on 9 Feb 2015, 19:35 last edited by
                #34

                [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                Thanks ![/quote]

                I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                "A computer is like a bicycle for the mind..."
                <i>Steve Jobs</i>

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                • C Offline
                  C Offline
                  cseder
                  wrote on 9 Feb 2015, 19:35 last edited by
                  #35

                  [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                  Thanks ![/quote]

                  I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                  "A computer is like a bicycle for the mind..."
                  <i>Steve Jobs</i>

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                  • C Offline
                    C Offline
                    cseder
                    wrote on 9 Feb 2015, 20:05 last edited by
                    #36

                    Qt Game development!

                    All people here have to say is that it's great with this new forum...
                    I thought I'd bring it one step longer then "hello group!".

                    Qt for games on mobile devices? Desktops? Consoles?

                    Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                    I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                    If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                    If no draw calls from other threads than the main thread is possible, this will not work well...

                    There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                    I've tried it out as a demo, but it didn't impress me all that much.

                    So I really hope that Qt's focus on Game Develop will bear fruits!

                    Signals and slots for gamedev == cool, so the best of luck!

                    Chris

                    "A computer is like a bicycle for the mind..."
                    <i>Steve Jobs</i>

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                    0
                    • C Offline
                      C Offline
                      cseder
                      wrote on 9 Feb 2015, 20:05 last edited by
                      #37

                      Qt Game development!

                      All people here have to say is that it's great with this new forum...
                      I thought I'd bring it one step longer then "hello group!".

                      Qt for games on mobile devices? Desktops? Consoles?

                      Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                      I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                      If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                      If no draw calls from other threads than the main thread is possible, this will not work well...

                      There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                      I've tried it out as a demo, but it didn't impress me all that much.

                      So I really hope that Qt's focus on Game Develop will bear fruits!

                      Signals and slots for gamedev == cool, so the best of luck!

                      Chris

                      "A computer is like a bicycle for the mind..."
                      <i>Steve Jobs</i>

                      1 Reply Last reply
                      0
                      • C Offline
                        C Offline
                        cseder
                        wrote on 9 Feb 2015, 20:17 last edited by
                        #38

                        [quote author="onek24" date="1392420514"]Hey all,

                        i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                        • Should i start with OpenGL or DirectX(DX3D)?
                        • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                        Every comment is welcome.[/quote]

                        I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                        But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                        The QGLWidget class is a widget for rendering OpenGL graphics.

                        Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                        You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                        "A computer is like a bicycle for the mind..."
                        <i>Steve Jobs</i>

                        1 Reply Last reply
                        0
                        • C Offline
                          C Offline
                          cseder
                          wrote on 9 Feb 2015, 20:17 last edited by
                          #39

                          [quote author="onek24" date="1392420514"]Hey all,

                          i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                          • Should i start with OpenGL or DirectX(DX3D)?
                          • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                          Every comment is welcome.[/quote]

                          I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                          But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                          The QGLWidget class is a widget for rendering OpenGL graphics.

                          Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                          You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                          "A computer is like a bicycle for the mind..."
                          <i>Steve Jobs</i>

                          1 Reply Last reply
                          0
                          • J Online
                            J Online
                            JKSH
                            Moderators
                            wrote on 9 Feb 2015, 23:46 last edited by
                            #40

                            Hi,

                            [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                            The QGLWidget class is a widget for rendering OpenGL graphics.

                            Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                            Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                            Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                            1 Reply Last reply
                            0
                            • J Online
                              J Online
                              JKSH
                              Moderators
                              wrote on 9 Feb 2015, 23:46 last edited by
                              #41

                              Hi,

                              [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                              The QGLWidget class is a widget for rendering OpenGL graphics.

                              Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                              Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                              Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                              H 1 Reply Last reply 19 Oct 2019, 08:04
                              0
                              • J JKSH
                                9 Feb 2015, 23:46

                                Hi,

                                [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                The QGLWidget class is a widget for rendering OpenGL graphics.

                                Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                                Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                                H Offline
                                H Offline
                                HostPater
                                Banned
                                wrote on 19 Oct 2019, 08:04 last edited by
                                #42
                                This post is deleted!
                                1 Reply Last reply
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