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Scheduled Pinned Locked Moved Game Development
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  • S Offline
    S Offline
    SteveG
    wrote on 12 Dec 2013, 23:39 last edited by
    #26

    Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don'ts, resources, links, tutorials, etc. to make this a vibrant forum. Of course, questions and comments should be an integral part. Personally, I'm interested in multiplayer games and hope to contribute more in the near future.

    Steve

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    • O Offline
      O Offline
      onek24
      wrote on 14 Feb 2014, 23:28 last edited by
      #27

      Hey all,

      i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

      • Should i start with OpenGL or DirectX(DX3D)?
      • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

      Every comment is welcome.

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      • M Offline
        M Offline
        mhcrnl
        wrote on 15 Feb 2014, 04:18 last edited by
        #28

        Hello, Qt guys
        bq. Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don’ts, resources, links, tutorials, etc. to make this a vibrant forum.bq.
        This is a good point of view, tutorials is the best way to learn.

        Salutare !!!

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        • O Offline
          O Offline
          onek24
          wrote on 15 Feb 2014, 12:49 last edited by
          #29

          [quote author="mhcrnl" date="1392437915"]
          This is a good point of view, tutorials is the best way to learn.
          [/quote]

          Well i would say the best way to learn something is to try and do it yourself.

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          • J Offline
            J Offline
            JKSH
            Moderators
            wrote on 16 Feb 2014, 03:32 last edited by
            #30

            [quote author="onek24" date="1392420514"]Hey all,

            i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

            • Should i start with OpenGL or DirectX(DX3D)?
            • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

            Every comment is welcome.[/quote]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

            For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX!

            Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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              onek24
              wrote on 16 Feb 2014, 14:48 last edited by
              #31

              [quote author="JKSH" date="1392521544"]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

              For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX![/quote]

              I would really like to go into 3D Desktop games, until now i have no experience with that.

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              • J Offline
                J Offline
                JKSH
                Moderators
                wrote on 16 Feb 2014, 15:07 last edited by
                #32

                [quote author="onek24" date="1392562129"]I would really like to go into 3D Desktop games, until now i have no experience with that.[/quote]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.

                Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                • O Offline
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                  onek24
                  wrote on 16 Feb 2014, 15:18 last edited by
                  #33

                  [quote author="JKSH" date="1392563249"]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                  Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.[/quote]

                  Alright, thank you JKSH.

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                  • C Offline
                    C Offline
                    cseder
                    wrote on 9 Feb 2015, 19:35 last edited by
                    #34

                    [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                    Thanks ![/quote]

                    I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                    "A computer is like a bicycle for the mind..."
                    <i>Steve Jobs</i>

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                    • C Offline
                      C Offline
                      cseder
                      wrote on 9 Feb 2015, 19:35 last edited by
                      #35

                      [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                      Thanks ![/quote]

                      I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                      "A computer is like a bicycle for the mind..."
                      <i>Steve Jobs</i>

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                      0
                      • C Offline
                        C Offline
                        cseder
                        wrote on 9 Feb 2015, 20:05 last edited by
                        #36

                        Qt Game development!

                        All people here have to say is that it's great with this new forum...
                        I thought I'd bring it one step longer then "hello group!".

                        Qt for games on mobile devices? Desktops? Consoles?

                        Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                        I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                        If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                        If no draw calls from other threads than the main thread is possible, this will not work well...

                        There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                        I've tried it out as a demo, but it didn't impress me all that much.

                        So I really hope that Qt's focus on Game Develop will bear fruits!

                        Signals and slots for gamedev == cool, so the best of luck!

                        Chris

                        "A computer is like a bicycle for the mind..."
                        <i>Steve Jobs</i>

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                        0
                        • C Offline
                          C Offline
                          cseder
                          wrote on 9 Feb 2015, 20:05 last edited by
                          #37

                          Qt Game development!

                          All people here have to say is that it's great with this new forum...
                          I thought I'd bring it one step longer then "hello group!".

                          Qt for games on mobile devices? Desktops? Consoles?

                          Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                          I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                          If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                          If no draw calls from other threads than the main thread is possible, this will not work well...

                          There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                          I've tried it out as a demo, but it didn't impress me all that much.

                          So I really hope that Qt's focus on Game Develop will bear fruits!

                          Signals and slots for gamedev == cool, so the best of luck!

                          Chris

                          "A computer is like a bicycle for the mind..."
                          <i>Steve Jobs</i>

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                          0
                          • C Offline
                            C Offline
                            cseder
                            wrote on 9 Feb 2015, 20:17 last edited by
                            #38

                            [quote author="onek24" date="1392420514"]Hey all,

                            i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                            • Should i start with OpenGL or DirectX(DX3D)?
                            • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                            Every comment is welcome.[/quote]

                            I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                            But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                            The QGLWidget class is a widget for rendering OpenGL graphics.

                            Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                            You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                            "A computer is like a bicycle for the mind..."
                            <i>Steve Jobs</i>

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                            0
                            • C Offline
                              C Offline
                              cseder
                              wrote on 9 Feb 2015, 20:17 last edited by
                              #39

                              [quote author="onek24" date="1392420514"]Hey all,

                              i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                              • Should i start with OpenGL or DirectX(DX3D)?
                              • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                              Every comment is welcome.[/quote]

                              I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                              But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                              The QGLWidget class is a widget for rendering OpenGL graphics.

                              Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                              You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                              "A computer is like a bicycle for the mind..."
                              <i>Steve Jobs</i>

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                              0
                              • J Offline
                                J Offline
                                JKSH
                                Moderators
                                wrote on 9 Feb 2015, 23:46 last edited by
                                #40

                                Hi,

                                [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                The QGLWidget class is a widget for rendering OpenGL graphics.

                                Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                                Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                                Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                                0
                                • J Offline
                                  J Offline
                                  JKSH
                                  Moderators
                                  wrote on 9 Feb 2015, 23:46 last edited by
                                  #41

                                  Hi,

                                  [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                  The QGLWidget class is a widget for rendering OpenGL graphics.

                                  Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                                  Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                                  Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                                  H 1 Reply Last reply 19 Oct 2019, 08:04
                                  0
                                  • J JKSH
                                    9 Feb 2015, 23:46

                                    Hi,

                                    [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                    The QGLWidget class is a widget for rendering OpenGL graphics.

                                    Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                                    Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                                    H Offline
                                    H Offline
                                    HostPater
                                    Banned
                                    wrote on 19 Oct 2019, 08:04 last edited by
                                    #42
                                    This post is deleted!
                                    1 Reply Last reply
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