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Scheduled Pinned Locked Moved Game Development
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  • O Offline
    O Offline
    onek24
    wrote on last edited by
    #31

    [quote author="JKSH" date="1392521544"]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

    For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX![/quote]

    I would really like to go into 3D Desktop games, until now i have no experience with that.

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    • JKSHJ Offline
      JKSHJ Offline
      JKSH
      Moderators
      wrote on last edited by
      #32

      [quote author="onek24" date="1392562129"]I would really like to go into 3D Desktop games, until now i have no experience with that.[/quote]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

      Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.

      Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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      • O Offline
        O Offline
        onek24
        wrote on last edited by
        #33

        [quote author="JKSH" date="1392563249"]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

        Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.[/quote]

        Alright, thank you JKSH.

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        • C Offline
          C Offline
          cseder
          wrote on last edited by
          #34

          [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
          Thanks ![/quote]

          I wouldn't bet my future on that, but I've may have missed the irony... ;-)

          "A computer is like a bicycle for the mind..."
          <i>Steve Jobs</i>

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          • C Offline
            C Offline
            cseder
            wrote on last edited by
            #35

            [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
            Thanks ![/quote]

            I wouldn't bet my future on that, but I've may have missed the irony... ;-)

            "A computer is like a bicycle for the mind..."
            <i>Steve Jobs</i>

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            0
            • C Offline
              C Offline
              cseder
              wrote on last edited by
              #36

              Qt Game development!

              All people here have to say is that it's great with this new forum...
              I thought I'd bring it one step longer then "hello group!".

              Qt for games on mobile devices? Desktops? Consoles?

              Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
              I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

              If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

              If no draw calls from other threads than the main thread is possible, this will not work well...

              There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

              I've tried it out as a demo, but it didn't impress me all that much.

              So I really hope that Qt's focus on Game Develop will bear fruits!

              Signals and slots for gamedev == cool, so the best of luck!

              Chris

              "A computer is like a bicycle for the mind..."
              <i>Steve Jobs</i>

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              0
              • C Offline
                C Offline
                cseder
                wrote on last edited by
                #37

                Qt Game development!

                All people here have to say is that it's great with this new forum...
                I thought I'd bring it one step longer then "hello group!".

                Qt for games on mobile devices? Desktops? Consoles?

                Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                If no draw calls from other threads than the main thread is possible, this will not work well...

                There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                I've tried it out as a demo, but it didn't impress me all that much.

                So I really hope that Qt's focus on Game Develop will bear fruits!

                Signals and slots for gamedev == cool, so the best of luck!

                Chris

                "A computer is like a bicycle for the mind..."
                <i>Steve Jobs</i>

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                0
                • C Offline
                  C Offline
                  cseder
                  wrote on last edited by
                  #38

                  [quote author="onek24" date="1392420514"]Hey all,

                  i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                  • Should i start with OpenGL or DirectX(DX3D)?
                  • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                  Every comment is welcome.[/quote]

                  I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                  But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                  The QGLWidget class is a widget for rendering OpenGL graphics.

                  Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                  You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                  "A computer is like a bicycle for the mind..."
                  <i>Steve Jobs</i>

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                  0
                  • C Offline
                    C Offline
                    cseder
                    wrote on last edited by
                    #39

                    [quote author="onek24" date="1392420514"]Hey all,

                    i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                    • Should i start with OpenGL or DirectX(DX3D)?
                    • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                    Every comment is welcome.[/quote]

                    I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                    But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                    The QGLWidget class is a widget for rendering OpenGL graphics.

                    Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                    You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                    "A computer is like a bicycle for the mind..."
                    <i>Steve Jobs</i>

                    1 Reply Last reply
                    0
                    • JKSHJ Offline
                      JKSHJ Offline
                      JKSH
                      Moderators
                      wrote on last edited by
                      #40

                      Hi,

                      [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                      The QGLWidget class is a widget for rendering OpenGL graphics.

                      Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                      Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                      Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                      1 Reply Last reply
                      0
                      • JKSHJ Offline
                        JKSHJ Offline
                        JKSH
                        Moderators
                        wrote on last edited by
                        #41

                        Hi,

                        [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                        The QGLWidget class is a widget for rendering OpenGL graphics.

                        Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                        Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                        Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                        H 1 Reply Last reply
                        0
                        • JKSHJ JKSH

                          Hi,

                          [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                          The QGLWidget class is a widget for rendering OpenGL graphics.

                          Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                          Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                          H Offline
                          H Offline
                          HostPater
                          Banned
                          wrote on last edited by
                          #42
                          This post is deleted!
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                          • E Offline
                            E Offline
                            ethanmadlin5
                            Banned
                            wrote last edited by
                            #43
                            This post is deleted!
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