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Scheduled Pinned Locked Moved Game Development
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  • O Offline
    O Offline
    onek24
    wrote on last edited by
    #29

    [quote author="mhcrnl" date="1392437915"]
    This is a good point of view, tutorials is the best way to learn.
    [/quote]

    Well i would say the best way to learn something is to try and do it yourself.

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    0
    • JKSHJ Offline
      JKSHJ Offline
      JKSH
      Moderators
      wrote on last edited by
      #30

      [quote author="onek24" date="1392420514"]Hey all,

      i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

      • Should i start with OpenGL or DirectX(DX3D)?
      • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

      Every comment is welcome.[/quote]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

      For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX!

      Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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      • O Offline
        O Offline
        onek24
        wrote on last edited by
        #31

        [quote author="JKSH" date="1392521544"]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

        For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX![/quote]

        I would really like to go into 3D Desktop games, until now i have no experience with that.

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        • JKSHJ Offline
          JKSHJ Offline
          JKSH
          Moderators
          wrote on last edited by
          #32

          [quote author="onek24" date="1392562129"]I would really like to go into 3D Desktop games, until now i have no experience with that.[/quote]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

          Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.

          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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          • O Offline
            O Offline
            onek24
            wrote on last edited by
            #33

            [quote author="JKSH" date="1392563249"]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

            Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.[/quote]

            Alright, thank you JKSH.

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            • C Offline
              C Offline
              cseder
              wrote on last edited by
              #34

              [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
              Thanks ![/quote]

              I wouldn't bet my future on that, but I've may have missed the irony... ;-)

              "A computer is like a bicycle for the mind..."
              <i>Steve Jobs</i>

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              • C Offline
                C Offline
                cseder
                wrote on last edited by
                #35

                [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                Thanks ![/quote]

                I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                "A computer is like a bicycle for the mind..."
                <i>Steve Jobs</i>

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                0
                • C Offline
                  C Offline
                  cseder
                  wrote on last edited by
                  #36

                  Qt Game development!

                  All people here have to say is that it's great with this new forum...
                  I thought I'd bring it one step longer then "hello group!".

                  Qt for games on mobile devices? Desktops? Consoles?

                  Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                  I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                  If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                  If no draw calls from other threads than the main thread is possible, this will not work well...

                  There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                  I've tried it out as a demo, but it didn't impress me all that much.

                  So I really hope that Qt's focus on Game Develop will bear fruits!

                  Signals and slots for gamedev == cool, so the best of luck!

                  Chris

                  "A computer is like a bicycle for the mind..."
                  <i>Steve Jobs</i>

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                  0
                  • C Offline
                    C Offline
                    cseder
                    wrote on last edited by
                    #37

                    Qt Game development!

                    All people here have to say is that it's great with this new forum...
                    I thought I'd bring it one step longer then "hello group!".

                    Qt for games on mobile devices? Desktops? Consoles?

                    Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                    I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                    If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                    If no draw calls from other threads than the main thread is possible, this will not work well...

                    There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                    I've tried it out as a demo, but it didn't impress me all that much.

                    So I really hope that Qt's focus on Game Develop will bear fruits!

                    Signals and slots for gamedev == cool, so the best of luck!

                    Chris

                    "A computer is like a bicycle for the mind..."
                    <i>Steve Jobs</i>

                    1 Reply Last reply
                    0
                    • C Offline
                      C Offline
                      cseder
                      wrote on last edited by
                      #38

                      [quote author="onek24" date="1392420514"]Hey all,

                      i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                      • Should i start with OpenGL or DirectX(DX3D)?
                      • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                      Every comment is welcome.[/quote]

                      I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                      But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                      The QGLWidget class is a widget for rendering OpenGL graphics.

                      Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                      You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                      "A computer is like a bicycle for the mind..."
                      <i>Steve Jobs</i>

                      1 Reply Last reply
                      0
                      • C Offline
                        C Offline
                        cseder
                        wrote on last edited by
                        #39

                        [quote author="onek24" date="1392420514"]Hey all,

                        i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                        • Should i start with OpenGL or DirectX(DX3D)?
                        • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                        Every comment is welcome.[/quote]

                        I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                        But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                        The QGLWidget class is a widget for rendering OpenGL graphics.

                        Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                        You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                        "A computer is like a bicycle for the mind..."
                        <i>Steve Jobs</i>

                        1 Reply Last reply
                        0
                        • JKSHJ Offline
                          JKSHJ Offline
                          JKSH
                          Moderators
                          wrote on last edited by
                          #40

                          Hi,

                          [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                          The QGLWidget class is a widget for rendering OpenGL graphics.

                          Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                          Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                          1 Reply Last reply
                          0
                          • JKSHJ Offline
                            JKSHJ Offline
                            JKSH
                            Moderators
                            wrote on last edited by
                            #41

                            Hi,

                            [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                            The QGLWidget class is a widget for rendering OpenGL graphics.

                            Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                            Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                            Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                            H 1 Reply Last reply
                            0
                            • JKSHJ JKSH

                              Hi,

                              [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                              The QGLWidget class is a widget for rendering OpenGL graphics.

                              Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                              Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                              H Offline
                              H Offline
                              HostPater
                              Banned
                              wrote on last edited by
                              #42
                              This post is deleted!
                              1 Reply Last reply
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