Welcome!
-
wrote on 16 Aug 2010, 20:09 last edited by
I've been using Qt as the basics for my game engine. I've been working on the engine for 4+ years now and Qt is a dream to work in. The engine has been used to publish over a dozen games on different platforms.
When I first started, Qt didn't have QGraphicsView, so I had to create my own rendering engine. I also had to create my own Widgets set. It would have been nice to start with these pieces of functionality. Although I've had to add much functionality that's not apart of the Qt widget system.
So I'd say for anyone wanting to write games, use Qt as one of your libraries. Everything from it's container classes, xml parsing to networking module make writing games very easy.
-
wrote on 2 Dec 2010, 15:08 last edited by
I'm really interested in the possibility of extending the work that has been done on the desktop in to the mobile territory.
[quote author="dragor" date="1281989375"]I've been using Qt as the basics for my game engine. I've been working on the engine for 4+ years now and Qt is a dream to work in. The engine has been used to publish over a dozen games on different platforms.[/quote]
Just curious, which engine? :) Sounds great!
-
wrote on 1 May 2011, 12:52 last edited by
nice to have this forum ,., i hope i learn a lot
-
wrote on 24 Jun 2011, 07:24 last edited by
i like this forum to, hope it will be great help
-
wrote on 27 Aug 2011, 15:52 last edited by
Wow A Forum Important for mine :-)
Today, I'm learning mobile games development with QT cretor I home learn :-) -
wrote on 10 Sept 2011, 10:28 last edited by
Bonjour,
Merci pour ce forum, je pense que je vais trouver des conseils car je débute et ce n'est pas toujours facile quand on est seul -
wrote on 11 Sept 2011, 19:29 last edited by
macias34, please use English only here. It is general forum, not national
-
wrote on 5 Oct 2011, 13:21 last edited by
Glad to come across this thread! Game development is just awesome and I'd like to learn how.
-
wrote on 6 Oct 2011, 06:16 last edited by
Hi,
Sounds very nice! At present I'm using Qt to build a 3D sceneGraph (so QGL powered). It would be amazing to find easily some precious tips or let's dreaming, a dedicated Gaming/Engine Class/API! ;-) -
wrote on 17 Jan 2012, 16:55 last edited by
Hi! Nice forum, aspiring Qt developer here for Nokia platforms. Enjoying the tutorials and basics but my lack of experience is giving me a hard time creating a game, hoping to learn from the experts ;). Qt seems cool enough tho, I think it has its own perks over C#, loving the signals and slots :) but I need to learn more of the classes and includes..
-
wrote on 22 Apr 2012, 09:38 last edited by
hi all, nice forum
-
wrote on 8 May 2012, 18:29 last edited by
okkk..gud thing
-
wrote on 6 Oct 2012, 10:58 last edited by
Good Forum, Good people, nice!
-
wrote on 14 Oct 2012, 13:47 last edited by
I like!!!
-
wrote on 8 Jan 2013, 12:21 last edited by
I think with Qt 5 and its new graphical improvements there will be more people working with games, or I hope so.
-
wrote on 19 May 2013, 01:52 last edited by
late for the opening , glad for the opening
-
wrote on 9 Jul 2013, 16:08 last edited by
Just found this forum, awesome! Just started a project a few weeks ago switching over to a Qt/QML application wrapping a lightweight 3D engine, instead of the heavier 'game engine' alternatives... and I've been loving it.
Glad to know this resource is here, too!
-
wrote on 23 Jul 2013, 12:59 last edited by
Just started Qt game development. I intend Qt 5.1 on the Pi eglfs, but developing on a PC at present. Even on the 2D games I expect to abstract to GLES2. I have decided on direct ALSA for sound as I need buffer rendering, and not just wav files.
-
wrote on 12 Dec 2013, 23:03 last edited by
Ah, now we get to the good stuff! I'm new to devnet, so I will probably learn more than I can teach. But awesome anyway :)
-
wrote on 12 Dec 2013, 23:39 last edited by
Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don'ts, resources, links, tutorials, etc. to make this a vibrant forum. Of course, questions and comments should be an integral part. Personally, I'm interested in multiplayer games and hope to contribute more in the near future.
Steve