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Game Development

What can we say - we like games. And you can use Qt to write some. Questions? Ask here.
864 Topics 4.0k Posts
QtWS25 Last Chance
  • Does anyone know best book for starting game development???

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    Thanks ;-) I am quite interested in the topic as well, but I guess one should begin with pretty basic, pure c++ stuff, get some background with OpenGL applications, learn to use an engine (like OGRE) and still will need to learn quite a bit (designing characters and levels/terrain which needs skills in applications like Blender, etc). If anyone is doing these kind of stuff, it'll be nice of him to share =/
  • [SOLVED]bindTexture doubt.

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    Posted suggestion on JIRA: "QTBUG-20974":https://bugreports.qt.nokia.com/browse/QTBUG-20974
  • [SOLVED]Same Texture Different QGLContext/QGLWidget

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    yes it's work! now I can loadTexture from secondGLWidget and then use it in firstGLWidget Thank you very much.
  • [solved] I get some QGLWidget + OpenGLES 2.0 problems

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    After read the opengl_es2 exsample, i know that by default the (0,0) coordinate (in my case) is center of screen. and i do this to move the (0,0) coordinate to top-left corner. I multiply vertex with a (4x4) matrix. @ _projectionMatrix.Identity(); _projectionMatrix.Ortho(-(float)k_SCREEN_WIDTH,+0.0f,+0.0f,-(float)k_SCREEN_HEIGHT,-1.0f,+1.0f); @ the code to Identity and Ortho can be found "here ":http://db-in.com/blog/2011/04/cameras-on-opengl-es-2-x/ Thanks everybody! p/s : My english is very limited to representing my idear :D
  • Game Tutorial using Qt

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    If you ever look for general game development questions, look here "gamedev.net":www.gamedev.net
  • Simple terrain — Is this doable?

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    Perhaps "this":http://pc12-c714.uibk.ac.at/GPLIGC/GPLIGC.php can be a starting point?
  • Display problem

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    I doesn't know if anyone already had the same problem, or if the major part of you didn't get the point, or if it's because nobody had this problem and can't solve it. I feel quiet alone here x).
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  • How to set the view perspective to first-person in qml3d?

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  • Saving option in game

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    Did you miss this part in the question: [quote]is it possible without using C++?[/quote] Using QSettings requires using C++. If you want to stick to QML only, you can only use the Offline Storage API.
  • [SOLVED]text output

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    actually after carefully looking at my codes and modifying it.. I found the problem on my .js file so its working already. thanks for the help guys
  • Falling Objects help

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    Yes I did. after 20 + times there shows an error
  • If i want to place QWebKit on top of OpenGL what is the best way to do it ?

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    Qt3d would be a good fit for interactive applications for kids.
  • How and Where to start to build a game using Qt

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    Yeah I did. Thanks :D It really helped me a lot :)
  • [SOLVED]what engine should i choose??

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    thanks for your help.
  • Some objects do not appear.

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    I uploaded a video which helps me to explain my issue. https://rapidshare.com/files/323910714/model.rar I am using the same code in the penguin example just changed the 3ds file name.
  • Bomberman - QTimer, QTimerEvent, Signals and Slots connection problems

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    After all I solved the problems myself, with help and useful advices of koahnig (really thanks for that!)... I left the interesting fragments (with the problems) and posted the solutions, so if anyone meets up with the same problem he'd probably read what he need, learn and correct. What's the point of posting here the whole source of the game? If u want to play it then I can upload the Release...
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    Thank you all, depends.exe is awesome tool :) As I said before we did it :) I will make sure to share a link here to a website after the game is finished :)
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    Looks nice. The Butcher reminds of the first boss from Diablo I.
  • Beginning in Qt with OpenGL

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    First strait OpenGL isn't trivial and isn't for most people, just knowing how to program in C/C++ and the OpenGL api isn't enough you need a background in advanced mathematics. Also if your doing things in the wrong order or if your not in the right mode at the correct time you will end up with a different result than what you expected. When programming in OpenGL you have to think of it in a procedural mind set. Post a link to your complete source code if you want help.