Does anyone know best book for starting game development???
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wrote on 24 Jun 2011, 07:32 last edited by
there are so many books , i dont know which is best, pls guide me..
thanks
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wrote on 24 Jun 2011, 07:41 last edited by
Best is what sense? Gentle introduction? Huge gory details? What topics precisely? Game development is a huge field that covers pretty much anything.
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wrote on 24 Jun 2011, 08:23 last edited by
Also choices you make could depend upon the type of game you want to develop and the platform for which you are targeting.
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wrote on 24 Jun 2011, 08:37 last edited by
any c++ beginners game development book
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wrote on 24 Jun 2011, 08:48 last edited by
There is usually no "best book" when it comes to programming in general. There are only "good books" :-)
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wrote on 24 Jun 2011, 09:29 last edited by
:-) thanks, so any good book you prefer??
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wrote on 24 Jun 2011, 14:31 last edited by
[quote author="ZapB" date="1308901293"]Best is what sense? Gentle introduction? Huge gory details? What topics precisely? Game development is a huge field that covers pretty much anything.[/quote]
ZapB is right, what topic of game development are you looking for? Graphics, physics, networking, AI, what??? A general game development book isn't going to teach you anything. I would look "here for more info":www.gamedev.net
"Here is one book on game physics that I enjoyed ":http://www.amazon.com/Physics-Morgan-Kaufmann-Interactive-Technology/dp/1558607404
"Here is another":http://www.amazon.com/Real-Time-Collision-Detection-Interactive-Technology/dp/1558607323/ref=pd_sim_b_1
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wrote on 25 Jun 2011, 07:28 last edited by
yeah i am searching for graphics and physics game books.
i would also try those books.
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wrote on 27 Aug 2011, 17:03 last edited by
oh my god, this thread is being infested by spambots! :O
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wrote on 27 Aug 2011, 22:53 last edited by
[quote author="Eus" date="1314464616"]oh my god, this thread is being infested by spambots! :O[/quote]
I've cleaned the thread up. :/
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wrote on 28 Aug 2011, 06:56 last edited by
Thanks ;-)
I am quite interested in the topic as well, but I guess one should begin with pretty basic, pure c++ stuff, get some background with OpenGL applications, learn to use an engine (like OGRE) and still will need to learn quite a bit (designing characters and levels/terrain which needs skills in applications like Blender, etc).If anyone is doing these kind of stuff, it'll be nice of him to share =/