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Game Development

What can we say - we like games. And you can use Qt to write some. Questions? Ask here.
869 Topics 4.1k Posts
  • Interactive content fixed in/on view while it scrolls over scene?

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    [quote author="Bradley" date="1291441829"]Yes, if view is moved around the scene, the items positions must also be updated to hold them in a constant location in the view.[/quote] I think it may be a performance problem. But only prototype may show does performance problem really exist.
  • RPG Creator in Qt

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    Hi, I think we are talking about two different things: One is computer RPGs and one is standard Pen and Paper with Computer support, right? And both could work on an N8.
  • Detecting what is shown on the display

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    I see ... anyway, that's not reported in the documentation clearly. T.
  • How QML cycle sprites?

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    Hey thanks!
  • Qt Quick Game Programming

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    Kim informed me that the issue has been addressed and is fixed in Qt 4.7.1
  • Trouble getting Ogre window to display properly.

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    No one has replied
  • Where to find Qt Games Module

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    I had checked it, even it points to dead links.
  • Networked game over messenger

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    Sounds intresting, i have some free time after work
  • Symbian, 2D games and Qt Optimization Flags

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    Hi have You tried QGraphicsView::NoViewportUpdate. I found that this method brought me the biggest improvement when it came to my games FPS. I don't know what the scope of Your game is but if it runs using QGraphicsScene::advance() this might work the same way for You. Ok now that I started to paint an nonblnak background NoViewportUpdate stopped being such a good idea. Please ignore my previous statement.
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    [quote author="danilocesar" date="1285421897"]For me, The best way to learn Qt is: read the examples and the "documentation":http://doc.qt.nokia.com/4.7/index.html[/quote] totally agree, but sometimes I just feel it is so nice to just sit back and see some cool videos on Qt :)
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    It seems your goal is to have something as "QPixmapCache":http://doc.trolltech.com/4.6-snapshot/qpixmapcache.html, isn't it?
  • Laser towers

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    [quote author="Markus Liebe" date="1283256324"] However I think the wiki parsed away several modulo operators after qrand(): [/quote] Sounds like a missed copy-passed... Thank you Markus
  • Differences in mechanics: Qt vs JavaME on mobile

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    @Johannes good one, you should probably write this up on a new wiki page
  • A political management game idea

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    If you want to develop game "Like this":http://pc.ign.com/objects/016/016873.html You need to learn Qt Graphics Framework first, for writing graphics-engine for rendering 2D/3D sprites.
  • An improved tiled scene implementation

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    gunnar has written several excellent articles about QGraphicsView and performance. Related to the topic e.g. "Qt Graphics and Performance - An Overview(Qt Graphics and Performance - An Overview)":http://labs.trolltech.com/blogs/2009/12/16/qt-graphics-and-performance-an-overview/ and "Qt Graphics and Performance - The Raster Engine(Qt Graphics and Performance - The Raster Engine)":http://labs.trolltech.com/blogs/2009/12/18/qt-graphics-and-performance-the-raster-engine/.