[quote author="Vass" date="1293627414"]May be "this":http://www.amazon.com/Open-Source-Game-Development-Windows/dp/1584504064 ? But I don't know how this is good.[/quote]
Even I am finding it difficult to get a copy of this book at my place.
Hi Wajahat,
the link I posted points to uic documentation, uic is the User Interface compiler, which creates source code from designer xml.
Again the link: "uic":http://doc.qt.nokia.com/latest/uic.html
Hello xsacha, thanks for the link, I'll be sure to keep it updated when possible. The size of the company doesn't matter as long as they're making or made a game with Qt, it can be an indie group as well.
danilocesar's post: "Symbian, 2D games and Qt Optimization Flags":http://labs.danilocesar.com/blog/2010/09/19/symbian-2d-games-and-qt-optimization-flags/
EDIT: There is also "a thread":http://developer.qt.nokia.com/forums/viewthread/945/ about that post.
[quote author="Bradley" date="1291441829"]Yes, if view is moved around the scene, the items positions must also be updated to hold them in a constant location in the view.[/quote]
I think it may be a performance problem. But only prototype may show does performance problem really exist.
Hi,
I think we are talking about two different things:
One is computer RPGs and one is standard Pen and Paper with Computer support, right?
And both could work on an N8.
Hi have You tried QGraphicsView::NoViewportUpdate. I found that this method brought me the biggest improvement when it came to my games FPS. I don't know what the scope of Your game is but if it runs using QGraphicsScene::advance() this might work the same way for You.
Ok now that I started to paint an nonblnak background NoViewportUpdate stopped being such a good idea. Please ignore my previous statement.
[quote author="danilocesar" date="1285421897"]For me, The best way to learn Qt is: read the examples and the "documentation":http://doc.qt.nokia.com/4.7/index.html[/quote]
totally agree, but sometimes I just feel it is so nice to just sit back and see some cool videos on Qt :)
[quote author="Markus Liebe" date="1283256324"]
However I think the wiki parsed away several modulo operators after qrand():
[/quote]
Sounds like a missed copy-passed... Thank you Markus
If you want to develop game "Like this":http://pc.ign.com/objects/016/016873.html
You need to learn Qt Graphics Framework first, for writing graphics-engine for rendering 2D/3D sprites.
gunnar has written several excellent articles about QGraphicsView and performance. Related to the topic e.g. "Qt Graphics and Performance - An Overview(Qt Graphics and Performance - An Overview)":http://labs.trolltech.com/blogs/2009/12/16/qt-graphics-and-performance-an-overview/ and "Qt Graphics and Performance - The Raster Engine(Qt Graphics and Performance - The Raster Engine)":http://labs.trolltech.com/blogs/2009/12/18/qt-graphics-and-performance-the-raster-engine/.