[SOLVED]what engine should i choose??
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wrote on 24 Jun 2011, 08:40 last edited by
That doesn't really tell us much. What kind of 2D game? Cards? Chess? Bomberman? Plants vs Zombies? WHich aspect do you want to learn about?
For some inspiration take a look at the source code of the kde-games module (google it).
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wrote on 24 Jun 2011, 09:38 last edited by
[quote author="Volker" date="1308904800"]A very detailed description of your plans indeed.[/quote]
i have nt think yet, just need to know the first step.
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wrote on 24 Jun 2011, 09:44 last edited by
First step is to define the problem. Only you can do that asonly you knwo what you want to work on.
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wrote on 24 Jun 2011, 10:15 last edited by
I have the same question in mind guys. I am starting on a game right now.. it would be like a sort of typing maniac game on mobile... it will be a 2d game..
the would-be flow of my game is that.. there will be falling balloon for example with a question on it.. then the user must key in the correct answer before it hits the ground
what opensource game engine could be useful for my game??
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wrote on 24 Jun 2011, 10:43 last edited by
That should be quite simple to do with QML. In fact there was a similar game to this shown at QtCS last week. It uses QML3d and can be found on "gitorious":https://gitorious.org/spacetyper/.
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wrote on 24 Jun 2011, 10:52 last edited by
yeah QML it is.. But Do i need to have uhmm.. lets say any opensource game engine for this?
or just QtQuick itself? -
wrote on 24 Jun 2011, 11:00 last edited by
The "engine" is just your C++ and/or javascript code that implements the game logic. QML/QtQuick provide you with nice facilities for doign things like animations. The logic is up to you to write.
For a simple game like this it should only be a few hundred lines.
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wrote on 24 Jun 2011, 11:17 last edited by
there are a lot of apprehensions running through my mind. thanks for your answer ZapB. I am kinda enlightened. Thank you very much
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wrote on 24 Jun 2011, 11:24 last edited by
No problem. If you run into specific problems whilst developing your game then please feel free to come back and ask more questions.
Good luck!
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wrote on 25 Jun 2011, 04:35 last edited by
thanks for your help.
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