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[SOLVED]what engine should i choose??

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    ZapB
    wrote on 24 Jun 2011, 08:40 last edited by
    #5

    That doesn't really tell us much. What kind of 2D game? Cards? Chess? Bomberman? Plants vs Zombies? WHich aspect do you want to learn about?

    For some inspiration take a look at the source code of the kde-games module (google it).

    Nokia Certified Qt Specialist
    Interested in hearing about Qt related work

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      TobbY
      wrote on 24 Jun 2011, 09:38 last edited by
      #6

      [quote author="Volker" date="1308904800"]A very detailed description of your plans indeed.[/quote]

      i have nt think yet, just need to know the first step.

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        ZapB
        wrote on 24 Jun 2011, 09:44 last edited by
        #7

        First step is to define the problem. Only you can do that asonly you knwo what you want to work on.

        Nokia Certified Qt Specialist
        Interested in hearing about Qt related work

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        • L Offline
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          lexan
          wrote on 24 Jun 2011, 10:15 last edited by
          #8

          I have the same question in mind guys. I am starting on a game right now.. it would be like a sort of typing maniac game on mobile... it will be a 2d game..

          the would-be flow of my game is that.. there will be falling balloon for example with a question on it.. then the user must key in the correct answer before it hits the ground

          what opensource game engine could be useful for my game??

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            ZapB
            wrote on 24 Jun 2011, 10:43 last edited by
            #9

            That should be quite simple to do with QML. In fact there was a similar game to this shown at QtCS last week. It uses QML3d and can be found on "gitorious":https://gitorious.org/spacetyper/.

            Nokia Certified Qt Specialist
            Interested in hearing about Qt related work

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              lexan
              wrote on 24 Jun 2011, 10:52 last edited by
              #10

              yeah QML it is.. But Do i need to have uhmm.. lets say any opensource game engine for this?
              or just QtQuick itself?

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                ZapB
                wrote on 24 Jun 2011, 11:00 last edited by
                #11

                The "engine" is just your C++ and/or javascript code that implements the game logic. QML/QtQuick provide you with nice facilities for doign things like animations. The logic is up to you to write.

                For a simple game like this it should only be a few hundred lines.

                Nokia Certified Qt Specialist
                Interested in hearing about Qt related work

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                  lexan
                  wrote on 24 Jun 2011, 11:17 last edited by
                  #12

                  there are a lot of apprehensions running through my mind. thanks for your answer ZapB. I am kinda enlightened. Thank you very much

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                    ZapB
                    wrote on 24 Jun 2011, 11:24 last edited by
                    #13

                    No problem. If you run into specific problems whilst developing your game then please feel free to come back and ask more questions.

                    Good luck!

                    Nokia Certified Qt Specialist
                    Interested in hearing about Qt related work

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                      TobbY
                      wrote on 25 Jun 2011, 04:35 last edited by
                      #14

                      thanks for your help.

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                      14/14

                      25 Jun 2011, 04:35

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