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Does anyone know best book for starting game development???

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  • Z Offline
    Z Offline
    ZapB
    wrote on last edited by
    #2

    Best is what sense? Gentle introduction? Huge gory details? What topics precisely? Game development is a huge field that covers pretty much anything.

    Nokia Certified Qt Specialist
    Interested in hearing about Qt related work

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    • K Offline
      K Offline
      kamalakshantv
      wrote on last edited by
      #3

      Also choices you make could depend upon the type of game you want to develop and the platform for which you are targeting.

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      • T Offline
        T Offline
        TobbY
        wrote on last edited by
        #4

        any c++ beginners game development book

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        • G Offline
          G Offline
          goetz
          wrote on last edited by
          #5

          There is usually no "best book" when it comes to programming in general. There are only "good books" :-)

          http://www.catb.org/~esr/faqs/smart-questions.html

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          • T Offline
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            TobbY
            wrote on last edited by
            #6

            :-) thanks, so any good book you prefer??

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            • S Offline
              S Offline
              steno
              wrote on last edited by
              #7

              [quote author="ZapB" date="1308901293"]Best is what sense? Gentle introduction? Huge gory details? What topics precisely? Game development is a huge field that covers pretty much anything.[/quote]

              ZapB is right, what topic of game development are you looking for? Graphics, physics, networking, AI, what??? A general game development book isn't going to teach you anything. I would look "here for more info":www.gamedev.net

              "Here is one book on game physics that I enjoyed ":http://www.amazon.com/Physics-Morgan-Kaufmann-Interactive-Technology/dp/1558607404

              "Here is another":http://www.amazon.com/Real-Time-Collision-Detection-Interactive-Technology/dp/1558607323/ref=pd_sim_b_1

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              • T Offline
                T Offline
                TobbY
                wrote on last edited by
                #8

                yeah i am searching for graphics and physics game books.

                i would also try those books.

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                • R Offline
                  R Offline
                  Robbin
                  wrote on last edited by
                  #9

                  oh my god, this thread is being infested by spambots! :O

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                  • M Offline
                    M Offline
                    mgran
                    wrote on last edited by
                    #10

                    [quote author="Eus" date="1314464616"]oh my god, this thread is being infested by spambots! :O[/quote]

                    I've cleaned the thread up. :/

                    Project Manager - Qt Development Frameworks

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                    • R Offline
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                      Robbin
                      wrote on last edited by
                      #11

                      Thanks ;-)
                      I am quite interested in the topic as well, but I guess one should begin with pretty basic, pure c++ stuff, get some background with OpenGL applications, learn to use an engine (like OGRE) and still will need to learn quite a bit (designing characters and levels/terrain which needs skills in applications like Blender, etc).

                      If anyone is doing these kind of stuff, it'll be nice of him to share =/

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