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QtWS25 Last Chance
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    1 Posts
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  • Qt3DWindow sometimes makes GUI disappear

    Unsolved General and Desktop qt3d opengl windows 10
    1
    0 Votes
    1 Posts
    297 Views
    No one has replied
  • How do I mix QT3D with normal QTGui/QTWidget code?

    Unsolved Game Development qt3d
    6
    0 Votes
    6 Posts
    990 Views
    J
    Hello, To combine Qt3D and QtGui effectively, create separate components for 3D and 2D elements. Use Qt3D's input system for 3D interactions and Qt's event handling for GUI elements. Prioritize input based on focus. Communicate between components using signals and slots. Consider performance implications and thorough testing.
  • Options to add a 3D view to a Qt C++ application

    Solved General and Desktop qt3d
    11
    0 Votes
    11 Posts
    2k Views
    L
    @AndyBrice Frankly, I had a lot of familiarity with OSG - it is very mature with a lot of useful functionality built in over the years and a robust user community. For example, it is trivial to add geometry with a space-ball "navigator" and selection to highlight an object.
  • Qt3D example using QSkeleton QArmature?

    Unsolved Game Development qt3d
    1
    0 Votes
    1 Posts
    292 Views
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  • 0 Votes
    1 Posts
    443 Views
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  • Basic compute shader example using QShaderProgram

    Unsolved General and Desktop qt3d shader
    3
    0 Votes
    3 Posts
    1k Views
    C
    @SGaist Thank you, I will check it out.
  • 0 Votes
    3 Posts
    955 Views
    N
    Yup. You can find the packages under Pi Menu > Preferences > Add/Remove Software. Doing a search there will eventually bring up the needed modules. I am still curious as how one builds the modules separately though. Thanks again!
  • Qt3D C++ learning sources?

    Solved The Lounge qt3d
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    0 Votes
    8 Posts
    1k Views
    artwawA
    Thank you for the input, I shall dive into this.
  • Set TextureData to a Texture2D or Texture3D in Qt3D

    Unsolved General and Desktop qt3d qml javascript
    2
    0 Votes
    2 Posts
    449 Views
    S
    It's been a long time since I used OpenGL. OpenGL version 1.1 to 2.1 handle power of 2 textures. I think it is with GL 3.0 that non pow-2 textures work. I think you have to explicitly create a GL 3.0 or above context. But I could be wrong. Also, try making a 256 x 256 or 256 x 512 or 512 x 512 texture.
  • replace HOOPS3d with Qt3d

    Unsolved General and Desktop qt3d
    1
    0 Votes
    1 Posts
    297 Views
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  • 0 Votes
    2 Posts
    934 Views
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  • 0 Votes
    4 Posts
    667 Views
    kshegunovK
    @ItzMeJP said in Is it possible to embbed a 3dscene in qml Pane (Qt.QuickControl) type?: thank you, but it still crash my application. What crash? You never said anything about a crash ... Is there any problem regarding my main.cpp code? Not that I can see.
  • Include built libraries in Qt project.

    Unsolved Qt 6 pro file pri library build steps qt3d
    1
    0 Votes
    1 Posts
    421 Views
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  • Qt3D build in Qt6

    Unsolved Qt 6 qt6.0.3 qt6.0.2 qt6.0.1 qt3d build error
    4
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    4 Posts
    1k Views
    jiapei1000J
    @surajj4837 Hey, can you please provide your solution to this issue? Thank you ...
  • Qt 3D Qt3DExtras::Qt3DWindow::show() is slow.

    Unsolved General and Desktop qt3d qt3d scene3d
    1
    0 Votes
    1 Posts
    400 Views
    No one has replied
  • Building Qt3D 6.0.0

    Unsolved Qt 6 qt3d qt6 build
    8
    2 Votes
    8 Posts
    2k Views
    J
    thanks for trying to shed some light on this. As I said, I have already installed the vulkan SDK (the "official" one from LunarG as I am trying to build for windows). I have even added the include directory directly in the *.pro file, and have observed that when opening the qt3d project with QtCreator, it can correctly resolve the vulkan libraries, so I think this is not the problem. I will try your suggestion of putting the vulkan headers directly in the qt directory and see if that gets me anywhere..
  • Dynamic Textures in Qt3D with C++

    Solved Game Development qt3d opengl qt5.15.0 graphics
    3
    0 Votes
    3 Posts
    2k Views
    D
    @Jakob-Weiss Is there any QT 3d Volume Rendering exmple in Qt? We are also trying to get Texture3d work in shader. Up to now, thanks to your tip, we made Texture2d work. We did the same in Texture3d, but it just didn't work and always shows black. Thanks if there is any tip. QML is like: parameters: [ Parameter { id: mainTex name: "mainTex" value: m_mainTexture }, Parameter { id: myTex3D name: "myTex3D" value: m_mainTex3D } ] frag Shader is like: layout(std140, binding = auto) uniform custom_uniforms { vec3 maincolor; }; layout(binding = auto) uniform sampler2D mainTex; layout(binding = auto) uniform sampler3D myTex3D; layout(location = 0) in vec3 worldPosition; layout(location = 1) in vec2 v_texcoord; layout(location = 0) out vec4 fragColor; void main() { //vec4 txtColor = texture(mainTex, v_texcoord); vec4 txtColor = texture(myTex3D, vec3(v_texcoord.x,v_texcoord.y,0.5)); float value_3D = txtColor.r * 100; fragColor = vec4(value_3D,value_3D,value_3D,1.0); } C++ is like: m_texture3D = new Qt3DRender::QTexture3D(); m_texture3D->setSize(128,128,128); m_texture3D->setFormat(Qt3DRender::QTexture3D::R8_UNorm); m_texture3D->setLayers(1); m_texture3D->setGenerateMipMaps(false); Qt3DRender::QTextureWrapMode wm(Qt3DRender::QTextureWrapMode::ClampToBorder); m_texture3D->setWrapMode(wm); //m_texture3D->setMinificationFilter(Qt3DRender::QTexture3D::Linear); //m_texture3D->setMagnificationFilter(Qt3DRender::QTexture3D::Linear); rawPixelData3D.resize(128 * 128 * 128 * sizeof(uchar)); uchar *pixels3D = reinterpret_cast<uchar *>(rawPixelData3D.data()); std::memset(pixels3D, 60, 128 * 128 * 128 * sizeof(uchar)); Qt3DRender::QTextureImageDataPtr imageData3D = Qt3DRender::QTextureImageDataPtr::create(); imageData3D->setFormat(QOpenGLTexture::TextureFormat::R8_UNorm); imageData3D->setWidth(128); imageData3D->setHeight(128); imageData3D->setDepth(128); imageData3D->setMipLevels(1); imageData3D->setLayers(1); imageData3D->setPixelFormat(QOpenGLTexture::PixelFormat::Red); imageData3D->setPixelType(QOpenGLTexture::PixelType::UInt8); imageData3D->setData(rawPixelData3D, 1, false); Qt3DRender::QTextureDataUpdate update3D; update3D.setX(0); update3D.setY(0); update3D.setData(imageData3D); m_texture3D->updateData(update3D);
  • Can't use custom GLTF models in 5.15.1

    Unsolved General and Desktop gltf qt3d skeletonloader qt3d
    2
    0 Votes
    2 Posts
    726 Views
    dakesseD
    I have a similar problem. I get the following error message when loading a gltf file with the QML SkeletonLoader: [Qt][Qt3D.Renderer.Jobs][2] :0 :: Unknown buffer 0 when processing buffer view Neither self-exported files from Blender nor files downloaded from the gltf git (glTF-Sample-Models) are working. So I also need to know how to correctly export gltf or whether further adjustments in Qt are necessary in order to make it work.
  • Problem with macdeplayqt and Qt3D

    Unsolved QML and Qt Quick qtquick qt3d renderer macdeployqt qml
    7
    1 Votes
    7 Posts
    940 Views
    SGaistS
    Or you can fix the macdeployqt code and build it to replace your version. That way you benefit from all the file processing done during the deployment process.