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Connecting C++ with QML

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  • C Offline
    C Offline
    CassD
    wrote last edited by
    #14

    I've recommended that playlist multiple times and everyone so far has been capable to work with. So why not you ?

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    • G Offline
      G Offline
      Groundbounce
      wrote last edited by
      #15

      I don't know. I don't know what I don't know. My programming background is microcontrollers. This is my fist experimenting with programming on an operating system and it is as I expected very different.

      It almost looks like he set up the variables within the setContextProperty - this is video 46 - I don't see at any point the actual C++ variable he is linking to. in fact I would say those are constants. The he talks about gadgets.

      The code that @J.Hilk posted gets it in one does exactly what every newcommer to QML will be asking, how do I get variables in C++ into QML. I get that someone has this dream of QML stuff being practically a separate program from the C++ back end but they must communicate somehow.

      As I said the only way to do this without doing anything that upsets anyone in terms of total reusability is to totally separate the two (automatic multithreading done right there) into two programs and have them communicate via something that we know both speak like a webserver or database (I have no abilities in either yet).

      The way QML is presented feels like someone wants to one day have just QML, no C++. I have an entire book on QML, but the author explicitly said that he would not even talk about how QML and C++ share data as the book is about QML only. Well as Jesper said in video 46, without C++ QML programs are just toys.

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      • C Offline
        C Offline
        CassD
        wrote last edited by
        #16

        Qt is not all about QML for sure and C++ still has a huge importance in it, apps are not just about user interface, there's lots of core stuff behind that the author was probably not focusing about. Yeah just like toys like Jesper said. You still need a lots of C++ for communication, data handling and so on.

        The author of your book probably just wanted to focus on the QML language itself, I don't know the reasons about that, but I guess he just wanted to focus on UI creation only and forgetting all the core stuff and how to integrate core with QML ? Does he explain the reasons of the choice when he makes the statement ?
        I just guess this might a book just about UI creation, not that much intened for developpers.

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        • G Offline
          G Offline
          Groundbounce
          wrote last edited by
          #17

          The book is just about QML: Qt6 QML for beginners by Daniel Gakwaya. Very good for QML yes, I recommend it. But someone has to explain how to do this, he came so close with QML functionality but said he would not touch on the C++ side of it.

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          • Z Offline
            Z Offline
            zvoopz
            wrote last edited by
            #18

            The most simple way to use QML is treat it as user interface only. All calculations, validations and logic makes cpp. My QML is dumb: it sends input and receives output to show. I am migrating from Qt Widget to QML now and can share my experience.
            The most difficult part for me was to find an approach to provide communications between these two parts of app and register their binding. I have made a controller cpp class which manages requests and sends data from backend cpp classes and UI through Qt signal-slot mechanism. No Q_PROPERTY in my app just signals. Any communication between any calculator class and UI goes through controller. Controller owns calculators and makes all decisions.

            Controller.h
            class Controller : public QObject
            {
                Q_OBJECT
                QML_SINGLETON
                QML_ELEMENT
            public:
                explicit Controller(QObject *parent = nullptr);
            //next is a set of functions which are triggered by QML, Q_INVOKABLE is a keyword that connects
                Q_INVOKABLE void goToMainWindow();
                Q_INVOKABLE void loadWindow(const QString &qmlFileName, const QString &key);
                Q_INVOKABLE void window1TextFieldsParser();
                Q_INVOKABLE void window2TextFieldsParser();
                Q_INVOKABLE void window3TextFieldsParser();
                Q_INVOKABLE void profileEditTextFieldsParser();
                Q_INVOKABLE void on_loadProfileButton_clicked(const QString &nameOfProfile);
            //I extract and send only strings, cpp decides how to treat them
            
            signals: //To QML
                void window1Changed(QString summary);
                void showInfo(const QString &message, const QString &title, QObject* window);
                void showConfirmationDialog(const QString &message, const QString &title, QObject* window, const QString &requestId);
                void window2Changed(const QString summary);
                void clearListViewItems();
                void addItemsToListView (const QString &profileName);
                void updateLabel(const QString &summary);   
            

            How QML sends signal?

            Button{
                    id: button      
                    }
                    //LOGIC
                    onClicked: {
            	//QML emits signal to Controller  that switches window
                    Controller.loadWindow("Window2.qml", "Window2")
                    }
                }
            
            Button{
                id: loadProfileButton
                text: qsTr("Load")
                 onClicked:{
             	//LOGIC
                    if(profileListView.currentIndex!==-1){
            		//assign variable 
                           let selectedProfileName = model.get(profileListView.currentIndex).name
                           //and emit signal with value
                           Controller.on_loadProfilePushButton_clicked(selectedProfileName)
                   }else{
            		//show error message
                            messenger.showInfo(qsTr("Select a profile"), qsTr("Error"))
                   }
             }
            

            How QML receives signal?

            Connections {
                  target: Controller
                 function onClearListViewItems() {
                 model.clear()
                 }
            
                     function onAddItemsToListView(profileName) {
                     model.append({ name: profileName })
                     }
               }
            

            Easy but very verbose language

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            • GrecKoG Offline
              GrecKoG Offline
              GrecKo
              Qt Champions 2018
              wrote last edited by
              #19

              Why even do it in c++ if all your data is stored in QML and you are not using properties or models in c++?

              Given the name of the invokables and slots it seems that the c++ is too coupled to the QML and it goes against what is usually recommended.

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              • Z Offline
                Z Offline
                zvoopz
                wrote last edited by
                #20

                Because this is my first experience in QML and I never used JavaScript as well to write additional code in QML but I feel confident in c++.
                I have two dozens of TextField objects to accept user input in different ways with input validation. It might be string, integer or double that`s why I use the most simple approach for my current level of knowledge.

                I have a window with 7 TextFields and single Input button. How do I parse them?

                //QML
                Button{
                       id: inputWindow1Button
                       objectName: "inputWindow1Button"
                       text: qsTr("Input")
                	//LOGIC
                        onClicked: { //emits signal to run Controller::window1TextFieldsParser() which is declared as Q_INVOKABLE
                           Controller.window1TextFieldsParser()
                      }
                }
                

                .cpp

                void Controller::window1TextFieldsParser(){
                  QQuickWindow* multiWindow = m_currentWindow; //currently active window where cpp looks for 
                  objectName to parse
                  QObject* speed = multiWindow->findChild<QObject*>("speed1of3"); //look for QML objectName
                  QString speedText = speed->property("text").toString().trimmed(); //extract text from "speed1of3" TextField 
                  QML object
                  double speedCheck;
                
                if (speedText.isEmpty()){//check if QString is empty
                  //Error signal to QML
                  emit showInfo(tr("Speed field is empty"),
                              tr("Invalid input"), m_currentWindow);
                  return;
                }else{
                  //convert  QString to double, normalize input (treat both coma and dot as decimal separator)
                  speedCheck = convertStringToDouble(speedText); 
                }
                  //validate input range
                if(speedCheck<=0 || std::isnan(speedCheck)){
                   //handle invalid input through emit showInfo()
                  return;
                }else{
                  m_speed=speedCheck; //assign member variable with valid value
                }
                }
                
                Ronel_qtmasterR 1 Reply Last reply
                0
                • Z zvoopz

                  Because this is my first experience in QML and I never used JavaScript as well to write additional code in QML but I feel confident in c++.
                  I have two dozens of TextField objects to accept user input in different ways with input validation. It might be string, integer or double that`s why I use the most simple approach for my current level of knowledge.

                  I have a window with 7 TextFields and single Input button. How do I parse them?

                  //QML
                  Button{
                         id: inputWindow1Button
                         objectName: "inputWindow1Button"
                         text: qsTr("Input")
                  	//LOGIC
                          onClicked: { //emits signal to run Controller::window1TextFieldsParser() which is declared as Q_INVOKABLE
                             Controller.window1TextFieldsParser()
                        }
                  }
                  

                  .cpp

                  void Controller::window1TextFieldsParser(){
                    QQuickWindow* multiWindow = m_currentWindow; //currently active window where cpp looks for 
                    objectName to parse
                    QObject* speed = multiWindow->findChild<QObject*>("speed1of3"); //look for QML objectName
                    QString speedText = speed->property("text").toString().trimmed(); //extract text from "speed1of3" TextField 
                    QML object
                    double speedCheck;
                  
                  if (speedText.isEmpty()){//check if QString is empty
                    //Error signal to QML
                    emit showInfo(tr("Speed field is empty"),
                                tr("Invalid input"), m_currentWindow);
                    return;
                  }else{
                    //convert  QString to double, normalize input (treat both coma and dot as decimal separator)
                    speedCheck = convertStringToDouble(speedText); 
                  }
                    //validate input range
                  if(speedCheck<=0 || std::isnan(speedCheck)){
                     //handle invalid input through emit showInfo()
                    return;
                  }else{
                    m_speed=speedCheck; //assign member variable with valid value
                  }
                  }
                  
                  Ronel_qtmasterR Offline
                  Ronel_qtmasterR Offline
                  Ronel_qtmaster
                  wrote last edited by
                  #21

                  @zvoopz check these
                  https://doc.qt.io/qt-5/qtqml-cppintegration-topic.html
                  https://doc.qt.io/qt-6/qtqml-cppintegration-overview.html

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                  • Z Offline
                    Z Offline
                    zvoopz
                    wrote last edited by
                    #22

                    Thanks to your recommendations I rejected the ugly practice to dig out input values from QML with findChild<QObject*>("objectName"); and implemented a Q_PROPERTY binding.

                    I see a disappointing limitation, maybe you can give me an advise how to overcome it

                    Consider the simple example with several TextFields, Input button and Start button

                    QML
                    Button{
                    id: inputButton
                    onClicked:{
                    //extract values from TextFieldName.text
                    AppController.setTextFieldValue([value1, value2,...])
                    }
                    
                    Button{
                    id: startButton
                    onClicked:{
                    AppController.startCalculations()
                    }
                    

                    I have connected my QML and cpp as follows

                    cpp
                    Q_PROPERTY (QVariantList someValues READ someValues
                                WRITE setSomeValues NOTIFY someValuesChanged FINAL)
                    
                    As soon as user pushes Input button cpp receives and processes data because QML sends them through
                    Q_INVOKABLE void setSomeValues() like this:
                    
                    void ControllerClass::setSomeValues(const QVariantList &someValues){
                    	m_temperature = someValues[0];
                    	//and so on ...
                    	m_windSpeed = someValues[5];
                    }
                    

                    Let`s image the situation that user has provided input but forgotten to push Input button
                    Cpp has not received data yet but those values exist in QML TextFields

                    void ControllerClass::startCalculation(){
                    
                    if(!temperature.hasValue()){ //std:optional<int>
                    
                    //Instead of request QML for current values
                    requestQML(); //user has forgotten to push button to set temp
                    
                    //I need to emit error message
                    emit showInfo("Error", "Invalid input");
                    return;
                    }
                    

                    So the limitation I see in this case that QML can send data to cpp, but cpp cannot request current values.
                    How cpp can ask QML for missing data? How to handle such cases properly?

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                    • B Offline
                      B Offline
                      Bob64
                      wrote last edited by
                      #23

                      You could have a C++ object exposed as a QML object that exposes properties corresponding to each data field. You can then bind the QML fields directly to the C++ properties and the C++ is always up to date with what is in the QML.

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                      • Z Offline
                        Z Offline
                        zvoopz
                        wrote last edited by
                        #24

                        Do you mean no Input button and expose every TextField as separate Q_PROPERTY through onEditingFinished:?

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                        • GrecKoG Offline
                          GrecKoG Offline
                          GrecKo
                          Qt Champions 2018
                          wrote last edited by
                          #25

                          That depends on what you specify for your UX. If you don't want to have to use a submit button then mapping each textfield to a c++ property is the more direct way yes. Doing that on editingFinished is a good solution.

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