Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. QML and Qt Quick
  4. Connecting C++ with QML
Forum Updated to NodeBB v4.3 + New Features

Connecting C++ with QML

Scheduled Pinned Locked Moved Unsolved QML and Qt Quick
25 Posts 9 Posters 1.2k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • G Groundbounce
    4 May 2025, 21:41

    You think I have not been looking? I'll watch those tomorrow as it's late now.

    So far connecting C++ and QML tutorials always turn out to be creating a class in C++ with the object instantiated in QML and used exclusively in QML, this is not what I am looking for. Much of the material is out of date and will throw compiler errors and warnings, because the reasons for things are not explained I have nothing to go on. Indeed I am convinced the only fool proof way to do it is via a server! But that is another skill i will have to master! so close, yet so far away.

    This little gem from here: https://doc.qt.io/qt-6/qtqml-cppintegration-interactqmlfromcpp.html#connecting-to-qml-signals just throws errors, I am not even sure where the code is supposed to go:

    // Using QQmlComponent
    QQmlEngine engine;
    QQmlComponent component(&engine,
    QUrl::fromLocalFile("MyItem.qml"));
    QObject *object = component.create();
    ...
    delete object;

    J Online
    J Online
    jsulm
    Lifetime Qt Champion
    wrote on 5 May 2025, 07:36 last edited by
    #6

    @Groundbounce said in Connecting C++ with QML:

    I am not even sure where the code is supposed to go

    In main() for example. Or where ever you want to handle this in your application.
    "just throws errors" - mentioning the actual errors would help others to help you. This piece of code is not a complete example, just something to illustrate how to use QQmlComponent.

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    0
    • G Offline
      G Offline
      Groundbounce
      wrote on 5 May 2025, 07:42 last edited by
      #7

      Every project starts with the following in main:

      QQmlApplicationEngine engine;
          QObject::connect(
              &engine,
              &QQmlApplicationEngine::objectCreationFailed,
              &app,
              []() { QCoreApplication::exit(-1); },
              Qt::QueuedConnection);
          engine.loadFromModule("kdab-n46", "Main");
      

      in the video series linked to in video number 46 this is all missing. The sorts of errors I got were along the lines of declaring another engine because of the line:

      QQmlEngine engine;
      

      Without being an expert on this system yet I can see that 2 "engines" are being created, but I'm not going to go taking out code that was autogenerated.

      1 Reply Last reply
      0
      • J Offline
        J Offline
        J.Hilk
        Moderators
        wrote on 5 May 2025, 08:06 last edited by J.Hilk 5 May 2025, 08:06
        #8

        @Groundbounce

        There are a couple of ways to get data from c++ to QML and vice versa.

        None are wrong, some leave a bitter after taste for some but thats, in the end, a personal issue.

        In some cases, for example if you want to do some math equations, take the input from qml intafce and show the result back in qml. This is a case where I would suggest creating a c++ class that is instanciated in QML and destroyed by it. No reason to manage an instance of that class in your c++ part of the application.

        In your case, you probably have a sophisticated c++ application that is managing the serial bus communication and data management and you only want to expose and access that data in QML

        You could do that via Singleton's or via a setContextProperty

        Either way, your c++ class should have QPROPERTY() defined qmlname,getters, setters and notify signals that wha you can simply access the property via the qmlname and Qt does the correct calls the the defined setters and getters

        here's an example:

        #include <QGuiApplication>
        #include <QQmlApplicationEngine>
        #include <QQmlContext>
        #include <QObject>
        #include <QString>
        #include <QDebug>
        
        class MyData : public QObject {
            Q_OBJECT
            Q_PROPERTY(QString text READ text WRITE setText NOTIFY textChanged)
        public:
            explicit MyData(QObject *parent = nullptr) : QObject(parent), m_text("Hello from C++") {}
        
            QString text() const { return m_text; }
        
            void setText(const QString &newText) {
                if (m_text != newText) {
                    m_text = newText;
                    emit textChanged();
                }
                qDebug() << Q_FUNC_INFO << newText;
            }
        
        signals:
            void textChanged();
        
        private:
            QString m_text;
        };
        
        int main(int argc, char *argv[]) {
            QGuiApplication app(argc, argv);
        
            MyData myData;
        
            QQmlApplicationEngine engine;
            engine.rootContext()->setContextProperty("myData", &myData);
        
            const char *qmlCode = R"(
                import QtQuick 2.15
                import QtQuick.Window 2.15
                import QtQuick.Controls 2.15
        
                Window {
                    visible: true
                    width: 400
                    height: 200
                    title: "C++ to QML Example"
        
                    Column {
                        anchors.centerIn: parent
                        spacing: 10
        
                        Text {
                            text: myData.text
                            font.pointSize: 16
                        }
        
                        TextField {
                            id: inputField
                            width: 200
                            placeholderText: "Enter new text"
                            onTextChanged: myData.text = text
                        }
                    }
                }
            )";
        
            engine.loadData(qmlCode);
        
            if (engine.rootObjects().isEmpty())
                return -1;
        
            return app.exec();
        }
        
        #include "main.moc"
        
        

        this is all in main.cpp no need for anything else


        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        1 Reply Last reply
        2
        • G Offline
          G Offline
          Groundbounce
          wrote on 5 May 2025, 08:31 last edited by Groundbounce 5 May 2025, 08:34
          #9

          OK, so this works, again none of the standard setup that I usually see in main.cpp when I start a new project.

          The IDE reports that main.moc cannot be found but it still compiles and then stops complaining.
          But it runs,

          Of course trying to move the QML stuff into the Main.qml file is not working.

          J 1 Reply Last reply 5 May 2025, 08:38
          0
          • G Groundbounce
            5 May 2025, 08:31

            OK, so this works, again none of the standard setup that I usually see in main.cpp when I start a new project.

            The IDE reports that main.moc cannot be found but it still compiles and then stops complaining.
            But it runs,

            Of course trying to move the QML stuff into the Main.qml file is not working.

            J Offline
            J Offline
            J.Hilk
            Moderators
            wrote on 5 May 2025, 08:38 last edited by
            #10

            @Groundbounce *.moc files are generated by the meta(m)object(o)compiler(c), needed for Qt-magic. You're not supposed to use the Q_OBJECT macro inside cpp files. The automatic setup doesn't work then, so you end up needing to include the moc file manually


            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


            Q: What's that?
            A: It's blue light.
            Q: What does it do?
            A: It turns blue.

            1 Reply Last reply
            0
            • G Offline
              G Offline
              Groundbounce
              wrote on 5 May 2025, 08:54 last edited by
              #11

              Right so now have it working with the class in a header file of it's own and the QML stuff in Main.qml,
              Thank you!
              Next I'll try and put the QML stuff in a file of it's own.

              1 Reply Last reply
              0
              • G Groundbounce
                4 May 2025, 21:41

                You think I have not been looking? I'll watch those tomorrow as it's late now.

                So far connecting C++ and QML tutorials always turn out to be creating a class in C++ with the object instantiated in QML and used exclusively in QML, this is not what I am looking for. Much of the material is out of date and will throw compiler errors and warnings, because the reasons for things are not explained I have nothing to go on. Indeed I am convinced the only fool proof way to do it is via a server! But that is another skill i will have to master! so close, yet so far away.

                This little gem from here: https://doc.qt.io/qt-6/qtqml-cppintegration-interactqmlfromcpp.html#connecting-to-qml-signals just throws errors, I am not even sure where the code is supposed to go:

                // Using QQmlComponent
                QQmlEngine engine;
                QQmlComponent component(&engine,
                QUrl::fromLocalFile("MyItem.qml"));
                QObject *object = component.create();
                ...
                delete object;

                C Offline
                C Offline
                CassD
                wrote on 5 May 2025, 08:59 last edited by
                #12

                @Groundbounce said in Connecting C++ with QML:

                So far connecting C++ and QML tutorials always turn out to be creating a class in C++ with the object instantiated in QML and used exclusively in QML, this is not what I am looking for

                That's curious, most of those tutorials instanciate those classes in C++ and pass it to QML via (as JHilk already suggested)
                engine->rootContext()->setContextProperty ( ... )
                as the easiest is to instanciate in C++ and pass it to QML. Creating a qml module for a component to be instanciatable in QML is a little more tricky ;) ;) ;)

                1 Reply Last reply
                0
                • G Offline
                  G Offline
                  Groundbounce
                  wrote on 5 May 2025, 09:13 last edited by
                  #13

                  Try https://academy.qt.io/enrollments/254032569/details

                  This has no C++ code in it at all except creating the actual class, it simply takes a mouse input and changes something on the screen, the class is instantiated in the QML file.

                  This is the sort of thing the manual talks about a lot.

                  again this video from the playlist linked above is very vague on actual detail: https://www.youtube.com/watch?v=quFciLDIxUw&list=PL6CJYn40gN6hdNC1IGQZfVI707dh9DPRc&index=46

                  1 Reply Last reply
                  0
                  • C Offline
                    C Offline
                    CassD
                    wrote on 5 May 2025, 09:20 last edited by
                    #14

                    I've recommended that playlist multiple times and everyone so far has been capable to work with. So why not you ?

                    1 Reply Last reply
                    0
                    • G Offline
                      G Offline
                      Groundbounce
                      wrote on 5 May 2025, 09:32 last edited by
                      #15

                      I don't know. I don't know what I don't know. My programming background is microcontrollers. This is my fist experimenting with programming on an operating system and it is as I expected very different.

                      It almost looks like he set up the variables within the setContextProperty - this is video 46 - I don't see at any point the actual C++ variable he is linking to. in fact I would say those are constants. The he talks about gadgets.

                      The code that @J.Hilk posted gets it in one does exactly what every newcommer to QML will be asking, how do I get variables in C++ into QML. I get that someone has this dream of QML stuff being practically a separate program from the C++ back end but they must communicate somehow.

                      As I said the only way to do this without doing anything that upsets anyone in terms of total reusability is to totally separate the two (automatic multithreading done right there) into two programs and have them communicate via something that we know both speak like a webserver or database (I have no abilities in either yet).

                      The way QML is presented feels like someone wants to one day have just QML, no C++. I have an entire book on QML, but the author explicitly said that he would not even talk about how QML and C++ share data as the book is about QML only. Well as Jesper said in video 46, without C++ QML programs are just toys.

                      1 Reply Last reply
                      0
                      • C Offline
                        C Offline
                        CassD
                        wrote on 5 May 2025, 09:58 last edited by
                        #16

                        Qt is not all about QML for sure and C++ still has a huge importance in it, apps are not just about user interface, there's lots of core stuff behind that the author was probably not focusing about. Yeah just like toys like Jesper said. You still need a lots of C++ for communication, data handling and so on.

                        The author of your book probably just wanted to focus on the QML language itself, I don't know the reasons about that, but I guess he just wanted to focus on UI creation only and forgetting all the core stuff and how to integrate core with QML ? Does he explain the reasons of the choice when he makes the statement ?
                        I just guess this might a book just about UI creation, not that much intened for developpers.

                        1 Reply Last reply
                        0
                        • G Offline
                          G Offline
                          Groundbounce
                          wrote on 5 May 2025, 10:38 last edited by
                          #17

                          The book is just about QML: Qt6 QML for beginners by Daniel Gakwaya. Very good for QML yes, I recommend it. But someone has to explain how to do this, he came so close with QML functionality but said he would not touch on the C++ side of it.

                          1 Reply Last reply
                          0
                          • Z Offline
                            Z Offline
                            zvoopz
                            wrote on 7 May 2025, 19:18 last edited by
                            #18

                            The most simple way to use QML is treat it as user interface only. All calculations, validations and logic makes cpp. My QML is dumb: it sends input and receives output to show. I am migrating from Qt Widget to QML now and can share my experience.
                            The most difficult part for me was to find an approach to provide communications between these two parts of app and register their binding. I have made a controller cpp class which manages requests and sends data from backend cpp classes and UI through Qt signal-slot mechanism. No Q_PROPERTY in my app just signals. Any communication between any calculator class and UI goes through controller. Controller owns calculators and makes all decisions.

                            Controller.h
                            class Controller : public QObject
                            {
                                Q_OBJECT
                                QML_SINGLETON
                                QML_ELEMENT
                            public:
                                explicit Controller(QObject *parent = nullptr);
                            //next is a set of functions which are triggered by QML, Q_INVOKABLE is a keyword that connects
                                Q_INVOKABLE void goToMainWindow();
                                Q_INVOKABLE void loadWindow(const QString &qmlFileName, const QString &key);
                                Q_INVOKABLE void window1TextFieldsParser();
                                Q_INVOKABLE void window2TextFieldsParser();
                                Q_INVOKABLE void window3TextFieldsParser();
                                Q_INVOKABLE void profileEditTextFieldsParser();
                                Q_INVOKABLE void on_loadProfileButton_clicked(const QString &nameOfProfile);
                            //I extract and send only strings, cpp decides how to treat them
                            
                            signals: //To QML
                                void window1Changed(QString summary);
                                void showInfo(const QString &message, const QString &title, QObject* window);
                                void showConfirmationDialog(const QString &message, const QString &title, QObject* window, const QString &requestId);
                                void window2Changed(const QString summary);
                                void clearListViewItems();
                                void addItemsToListView (const QString &profileName);
                                void updateLabel(const QString &summary);   
                            

                            How QML sends signal?

                            Button{
                                    id: button      
                                    }
                                    //LOGIC
                                    onClicked: {
                            	//QML emits signal to Controller  that switches window
                                    Controller.loadWindow("Window2.qml", "Window2")
                                    }
                                }
                            
                            Button{
                                id: loadProfileButton
                                text: qsTr("Load")
                                 onClicked:{
                             	//LOGIC
                                    if(profileListView.currentIndex!==-1){
                            		//assign variable 
                                           let selectedProfileName = model.get(profileListView.currentIndex).name
                                           //and emit signal with value
                                           Controller.on_loadProfilePushButton_clicked(selectedProfileName)
                                   }else{
                            		//show error message
                                            messenger.showInfo(qsTr("Select a profile"), qsTr("Error"))
                                   }
                             }
                            

                            How QML receives signal?

                            Connections {
                                  target: Controller
                                 function onClearListViewItems() {
                                 model.clear()
                                 }
                            
                                     function onAddItemsToListView(profileName) {
                                     model.append({ name: profileName })
                                     }
                               }
                            

                            Easy but very verbose language

                            1 Reply Last reply
                            0
                            • G Offline
                              G Offline
                              GrecKo
                              Qt Champions 2018
                              wrote on 7 May 2025, 20:01 last edited by
                              #19

                              Why even do it in c++ if all your data is stored in QML and you are not using properties or models in c++?

                              Given the name of the invokables and slots it seems that the c++ is too coupled to the QML and it goes against what is usually recommended.

                              1 Reply Last reply
                              0
                              • Z Offline
                                Z Offline
                                zvoopz
                                wrote on 8 May 2025, 06:36 last edited by
                                #20

                                Because this is my first experience in QML and I never used JavaScript as well to write additional code in QML but I feel confident in c++.
                                I have two dozens of TextField objects to accept user input in different ways with input validation. It might be string, integer or double that`s why I use the most simple approach for my current level of knowledge.

                                I have a window with 7 TextFields and single Input button. How do I parse them?

                                //QML
                                Button{
                                       id: inputWindow1Button
                                       objectName: "inputWindow1Button"
                                       text: qsTr("Input")
                                	//LOGIC
                                        onClicked: { //emits signal to run Controller::window1TextFieldsParser() which is declared as Q_INVOKABLE
                                           Controller.window1TextFieldsParser()
                                      }
                                }
                                

                                .cpp

                                void Controller::window1TextFieldsParser(){
                                  QQuickWindow* multiWindow = m_currentWindow; //currently active window where cpp looks for 
                                  objectName to parse
                                  QObject* speed = multiWindow->findChild<QObject*>("speed1of3"); //look for QML objectName
                                  QString speedText = speed->property("text").toString().trimmed(); //extract text from "speed1of3" TextField 
                                  QML object
                                  double speedCheck;
                                
                                if (speedText.isEmpty()){//check if QString is empty
                                  //Error signal to QML
                                  emit showInfo(tr("Speed field is empty"),
                                              tr("Invalid input"), m_currentWindow);
                                  return;
                                }else{
                                  //convert  QString to double, normalize input (treat both coma and dot as decimal separator)
                                  speedCheck = convertStringToDouble(speedText); 
                                }
                                  //validate input range
                                if(speedCheck<=0 || std::isnan(speedCheck)){
                                   //handle invalid input through emit showInfo()
                                  return;
                                }else{
                                  m_speed=speedCheck; //assign member variable with valid value
                                }
                                }
                                
                                R 1 Reply Last reply 8 May 2025, 10:18
                                0
                                • Z zvoopz
                                  8 May 2025, 06:36

                                  Because this is my first experience in QML and I never used JavaScript as well to write additional code in QML but I feel confident in c++.
                                  I have two dozens of TextField objects to accept user input in different ways with input validation. It might be string, integer or double that`s why I use the most simple approach for my current level of knowledge.

                                  I have a window with 7 TextFields and single Input button. How do I parse them?

                                  //QML
                                  Button{
                                         id: inputWindow1Button
                                         objectName: "inputWindow1Button"
                                         text: qsTr("Input")
                                  	//LOGIC
                                          onClicked: { //emits signal to run Controller::window1TextFieldsParser() which is declared as Q_INVOKABLE
                                             Controller.window1TextFieldsParser()
                                        }
                                  }
                                  

                                  .cpp

                                  void Controller::window1TextFieldsParser(){
                                    QQuickWindow* multiWindow = m_currentWindow; //currently active window where cpp looks for 
                                    objectName to parse
                                    QObject* speed = multiWindow->findChild<QObject*>("speed1of3"); //look for QML objectName
                                    QString speedText = speed->property("text").toString().trimmed(); //extract text from "speed1of3" TextField 
                                    QML object
                                    double speedCheck;
                                  
                                  if (speedText.isEmpty()){//check if QString is empty
                                    //Error signal to QML
                                    emit showInfo(tr("Speed field is empty"),
                                                tr("Invalid input"), m_currentWindow);
                                    return;
                                  }else{
                                    //convert  QString to double, normalize input (treat both coma and dot as decimal separator)
                                    speedCheck = convertStringToDouble(speedText); 
                                  }
                                    //validate input range
                                  if(speedCheck<=0 || std::isnan(speedCheck)){
                                     //handle invalid input through emit showInfo()
                                    return;
                                  }else{
                                    m_speed=speedCheck; //assign member variable with valid value
                                  }
                                  }
                                  
                                  R Offline
                                  R Offline
                                  Ronel_qtmaster
                                  wrote on 8 May 2025, 10:18 last edited by
                                  #21

                                  @zvoopz check these
                                  https://doc.qt.io/qt-5/qtqml-cppintegration-topic.html
                                  https://doc.qt.io/qt-6/qtqml-cppintegration-overview.html

                                  1 Reply Last reply
                                  0
                                  • Z Offline
                                    Z Offline
                                    zvoopz
                                    wrote on 12 May 2025, 08:15 last edited by
                                    #22

                                    Thanks to your recommendations I rejected the ugly practice to dig out input values from QML with findChild<QObject*>("objectName"); and implemented a Q_PROPERTY binding.

                                    I see a disappointing limitation, maybe you can give me an advise how to overcome it

                                    Consider the simple example with several TextFields, Input button and Start button

                                    QML
                                    Button{
                                    id: inputButton
                                    onClicked:{
                                    //extract values from TextFieldName.text
                                    AppController.setTextFieldValue([value1, value2,...])
                                    }
                                    
                                    Button{
                                    id: startButton
                                    onClicked:{
                                    AppController.startCalculations()
                                    }
                                    

                                    I have connected my QML and cpp as follows

                                    cpp
                                    Q_PROPERTY (QVariantList someValues READ someValues
                                                WRITE setSomeValues NOTIFY someValuesChanged FINAL)
                                    
                                    As soon as user pushes Input button cpp receives and processes data because QML sends them through
                                    Q_INVOKABLE void setSomeValues() like this:
                                    
                                    void ControllerClass::setSomeValues(const QVariantList &someValues){
                                    	m_temperature = someValues[0];
                                    	//and so on ...
                                    	m_windSpeed = someValues[5];
                                    }
                                    

                                    Let`s image the situation that user has provided input but forgotten to push Input button
                                    Cpp has not received data yet but those values exist in QML TextFields

                                    void ControllerClass::startCalculation(){
                                    
                                    if(!temperature.hasValue()){ //std:optional<int>
                                    
                                    //Instead of request QML for current values
                                    requestQML(); //user has forgotten to push button to set temp
                                    
                                    //I need to emit error message
                                    emit showInfo("Error", "Invalid input");
                                    return;
                                    }
                                    

                                    So the limitation I see in this case that QML can send data to cpp, but cpp cannot request current values.
                                    How cpp can ask QML for missing data? How to handle such cases properly?

                                    1 Reply Last reply
                                    0
                                    • B Offline
                                      B Offline
                                      Bob64
                                      wrote on 12 May 2025, 09:47 last edited by
                                      #23

                                      You could have a C++ object exposed as a QML object that exposes properties corresponding to each data field. You can then bind the QML fields directly to the C++ properties and the C++ is always up to date with what is in the QML.

                                      1 Reply Last reply
                                      0
                                      • Z Offline
                                        Z Offline
                                        zvoopz
                                        wrote on 12 May 2025, 10:27 last edited by
                                        #24

                                        Do you mean no Input button and expose every TextField as separate Q_PROPERTY through onEditingFinished:?

                                        1 Reply Last reply
                                        0
                                        • G Offline
                                          G Offline
                                          GrecKo
                                          Qt Champions 2018
                                          wrote on 12 May 2025, 11:13 last edited by
                                          #25

                                          That depends on what you specify for your UX. If you don't want to have to use a submit button then mapping each textfield to a c++ property is the more direct way yes. Doing that on editingFinished is a good solution.

                                          1 Reply Last reply
                                          0

                                          15/25

                                          5 May 2025, 09:32

                                          • Login

                                          • Login or register to search.
                                          15 out of 25
                                          • First post
                                            15/25
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved