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Connecting C++ with QML

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  • G Offline
    G Offline
    Groundbounce
    wrote 25 days ago last edited by
    #7

    Every project starts with the following in main:

    QQmlApplicationEngine engine;
        QObject::connect(
            &engine,
            &QQmlApplicationEngine::objectCreationFailed,
            &app,
            []() { QCoreApplication::exit(-1); },
            Qt::QueuedConnection);
        engine.loadFromModule("kdab-n46", "Main");
    

    in the video series linked to in video number 46 this is all missing. The sorts of errors I got were along the lines of declaring another engine because of the line:

    QQmlEngine engine;
    

    Without being an expert on this system yet I can see that 2 "engines" are being created, but I'm not going to go taking out code that was autogenerated.

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    • J Offline
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      J.Hilk
      Moderators
      wrote 25 days ago last edited by J.Hilk 25 days ago
      #8

      @Groundbounce

      There are a couple of ways to get data from c++ to QML and vice versa.

      None are wrong, some leave a bitter after taste for some but thats, in the end, a personal issue.

      In some cases, for example if you want to do some math equations, take the input from qml intafce and show the result back in qml. This is a case where I would suggest creating a c++ class that is instanciated in QML and destroyed by it. No reason to manage an instance of that class in your c++ part of the application.

      In your case, you probably have a sophisticated c++ application that is managing the serial bus communication and data management and you only want to expose and access that data in QML

      You could do that via Singleton's or via a setContextProperty

      Either way, your c++ class should have QPROPERTY() defined qmlname,getters, setters and notify signals that wha you can simply access the property via the qmlname and Qt does the correct calls the the defined setters and getters

      here's an example:

      #include <QGuiApplication>
      #include <QQmlApplicationEngine>
      #include <QQmlContext>
      #include <QObject>
      #include <QString>
      #include <QDebug>
      
      class MyData : public QObject {
          Q_OBJECT
          Q_PROPERTY(QString text READ text WRITE setText NOTIFY textChanged)
      public:
          explicit MyData(QObject *parent = nullptr) : QObject(parent), m_text("Hello from C++") {}
      
          QString text() const { return m_text; }
      
          void setText(const QString &newText) {
              if (m_text != newText) {
                  m_text = newText;
                  emit textChanged();
              }
              qDebug() << Q_FUNC_INFO << newText;
          }
      
      signals:
          void textChanged();
      
      private:
          QString m_text;
      };
      
      int main(int argc, char *argv[]) {
          QGuiApplication app(argc, argv);
      
          MyData myData;
      
          QQmlApplicationEngine engine;
          engine.rootContext()->setContextProperty("myData", &myData);
      
          const char *qmlCode = R"(
              import QtQuick 2.15
              import QtQuick.Window 2.15
              import QtQuick.Controls 2.15
      
              Window {
                  visible: true
                  width: 400
                  height: 200
                  title: "C++ to QML Example"
      
                  Column {
                      anchors.centerIn: parent
                      spacing: 10
      
                      Text {
                          text: myData.text
                          font.pointSize: 16
                      }
      
                      TextField {
                          id: inputField
                          width: 200
                          placeholderText: "Enter new text"
                          onTextChanged: myData.text = text
                      }
                  }
              }
          )";
      
          engine.loadData(qmlCode);
      
          if (engine.rootObjects().isEmpty())
              return -1;
      
          return app.exec();
      }
      
      #include "main.moc"
      
      

      this is all in main.cpp no need for anything else


      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


      Q: What's that?
      A: It's blue light.
      Q: What does it do?
      A: It turns blue.

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      • G Offline
        G Offline
        Groundbounce
        wrote 25 days ago last edited by Groundbounce 25 days ago
        #9

        OK, so this works, again none of the standard setup that I usually see in main.cpp when I start a new project.

        The IDE reports that main.moc cannot be found but it still compiles and then stops complaining.
        But it runs,

        Of course trying to move the QML stuff into the Main.qml file is not working.

        J 1 Reply Last reply 25 days ago
        0
        • G Groundbounce
          25 days ago

          OK, so this works, again none of the standard setup that I usually see in main.cpp when I start a new project.

          The IDE reports that main.moc cannot be found but it still compiles and then stops complaining.
          But it runs,

          Of course trying to move the QML stuff into the Main.qml file is not working.

          J Offline
          J Offline
          J.Hilk
          Moderators
          wrote 25 days ago last edited by
          #10

          @Groundbounce *.moc files are generated by the meta(m)object(o)compiler(c), needed for Qt-magic. You're not supposed to use the Q_OBJECT macro inside cpp files. The automatic setup doesn't work then, so you end up needing to include the moc file manually


          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


          Q: What's that?
          A: It's blue light.
          Q: What does it do?
          A: It turns blue.

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          • G Offline
            G Offline
            Groundbounce
            wrote 25 days ago last edited by
            #11

            Right so now have it working with the class in a header file of it's own and the QML stuff in Main.qml,
            Thank you!
            Next I'll try and put the QML stuff in a file of it's own.

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            • G Groundbounce
              26 days ago

              You think I have not been looking? I'll watch those tomorrow as it's late now.

              So far connecting C++ and QML tutorials always turn out to be creating a class in C++ with the object instantiated in QML and used exclusively in QML, this is not what I am looking for. Much of the material is out of date and will throw compiler errors and warnings, because the reasons for things are not explained I have nothing to go on. Indeed I am convinced the only fool proof way to do it is via a server! But that is another skill i will have to master! so close, yet so far away.

              This little gem from here: https://doc.qt.io/qt-6/qtqml-cppintegration-interactqmlfromcpp.html#connecting-to-qml-signals just throws errors, I am not even sure where the code is supposed to go:

              // Using QQmlComponent
              QQmlEngine engine;
              QQmlComponent component(&engine,
              QUrl::fromLocalFile("MyItem.qml"));
              QObject *object = component.create();
              ...
              delete object;

              C Offline
              C Offline
              CassD
              wrote 25 days ago last edited by
              #12

              @Groundbounce said in Connecting C++ with QML:

              So far connecting C++ and QML tutorials always turn out to be creating a class in C++ with the object instantiated in QML and used exclusively in QML, this is not what I am looking for

              That's curious, most of those tutorials instanciate those classes in C++ and pass it to QML via (as JHilk already suggested)
              engine->rootContext()->setContextProperty ( ... )
              as the easiest is to instanciate in C++ and pass it to QML. Creating a qml module for a component to be instanciatable in QML is a little more tricky ;) ;) ;)

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              • G Offline
                G Offline
                Groundbounce
                wrote 25 days ago last edited by
                #13

                Try https://academy.qt.io/enrollments/254032569/details

                This has no C++ code in it at all except creating the actual class, it simply takes a mouse input and changes something on the screen, the class is instantiated in the QML file.

                This is the sort of thing the manual talks about a lot.

                again this video from the playlist linked above is very vague on actual detail: https://www.youtube.com/watch?v=quFciLDIxUw&list=PL6CJYn40gN6hdNC1IGQZfVI707dh9DPRc&index=46

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                • C Offline
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                  CassD
                  wrote 25 days ago last edited by
                  #14

                  I've recommended that playlist multiple times and everyone so far has been capable to work with. So why not you ?

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                  • G Offline
                    G Offline
                    Groundbounce
                    wrote 25 days ago last edited by
                    #15

                    I don't know. I don't know what I don't know. My programming background is microcontrollers. This is my fist experimenting with programming on an operating system and it is as I expected very different.

                    It almost looks like he set up the variables within the setContextProperty - this is video 46 - I don't see at any point the actual C++ variable he is linking to. in fact I would say those are constants. The he talks about gadgets.

                    The code that @J.Hilk posted gets it in one does exactly what every newcommer to QML will be asking, how do I get variables in C++ into QML. I get that someone has this dream of QML stuff being practically a separate program from the C++ back end but they must communicate somehow.

                    As I said the only way to do this without doing anything that upsets anyone in terms of total reusability is to totally separate the two (automatic multithreading done right there) into two programs and have them communicate via something that we know both speak like a webserver or database (I have no abilities in either yet).

                    The way QML is presented feels like someone wants to one day have just QML, no C++. I have an entire book on QML, but the author explicitly said that he would not even talk about how QML and C++ share data as the book is about QML only. Well as Jesper said in video 46, without C++ QML programs are just toys.

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                    • C Offline
                      C Offline
                      CassD
                      wrote 25 days ago last edited by
                      #16

                      Qt is not all about QML for sure and C++ still has a huge importance in it, apps are not just about user interface, there's lots of core stuff behind that the author was probably not focusing about. Yeah just like toys like Jesper said. You still need a lots of C++ for communication, data handling and so on.

                      The author of your book probably just wanted to focus on the QML language itself, I don't know the reasons about that, but I guess he just wanted to focus on UI creation only and forgetting all the core stuff and how to integrate core with QML ? Does he explain the reasons of the choice when he makes the statement ?
                      I just guess this might a book just about UI creation, not that much intened for developpers.

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                      • G Offline
                        G Offline
                        Groundbounce
                        wrote 25 days ago last edited by
                        #17

                        The book is just about QML: Qt6 QML for beginners by Daniel Gakwaya. Very good for QML yes, I recommend it. But someone has to explain how to do this, he came so close with QML functionality but said he would not touch on the C++ side of it.

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                        • Z Offline
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                          zvoopz
                          wrote 23 days ago last edited by
                          #18

                          The most simple way to use QML is treat it as user interface only. All calculations, validations and logic makes cpp. My QML is dumb: it sends input and receives output to show. I am migrating from Qt Widget to QML now and can share my experience.
                          The most difficult part for me was to find an approach to provide communications between these two parts of app and register their binding. I have made a controller cpp class which manages requests and sends data from backend cpp classes and UI through Qt signal-slot mechanism. No Q_PROPERTY in my app just signals. Any communication between any calculator class and UI goes through controller. Controller owns calculators and makes all decisions.

                          Controller.h
                          class Controller : public QObject
                          {
                              Q_OBJECT
                              QML_SINGLETON
                              QML_ELEMENT
                          public:
                              explicit Controller(QObject *parent = nullptr);
                          //next is a set of functions which are triggered by QML, Q_INVOKABLE is a keyword that connects
                              Q_INVOKABLE void goToMainWindow();
                              Q_INVOKABLE void loadWindow(const QString &qmlFileName, const QString &key);
                              Q_INVOKABLE void window1TextFieldsParser();
                              Q_INVOKABLE void window2TextFieldsParser();
                              Q_INVOKABLE void window3TextFieldsParser();
                              Q_INVOKABLE void profileEditTextFieldsParser();
                              Q_INVOKABLE void on_loadProfileButton_clicked(const QString &nameOfProfile);
                          //I extract and send only strings, cpp decides how to treat them
                          
                          signals: //To QML
                              void window1Changed(QString summary);
                              void showInfo(const QString &message, const QString &title, QObject* window);
                              void showConfirmationDialog(const QString &message, const QString &title, QObject* window, const QString &requestId);
                              void window2Changed(const QString summary);
                              void clearListViewItems();
                              void addItemsToListView (const QString &profileName);
                              void updateLabel(const QString &summary);   
                          

                          How QML sends signal?

                          Button{
                                  id: button      
                                  }
                                  //LOGIC
                                  onClicked: {
                          	//QML emits signal to Controller  that switches window
                                  Controller.loadWindow("Window2.qml", "Window2")
                                  }
                              }
                          
                          Button{
                              id: loadProfileButton
                              text: qsTr("Load")
                               onClicked:{
                           	//LOGIC
                                  if(profileListView.currentIndex!==-1){
                          		//assign variable 
                                         let selectedProfileName = model.get(profileListView.currentIndex).name
                                         //and emit signal with value
                                         Controller.on_loadProfilePushButton_clicked(selectedProfileName)
                                 }else{
                          		//show error message
                                          messenger.showInfo(qsTr("Select a profile"), qsTr("Error"))
                                 }
                           }
                          

                          How QML receives signal?

                          Connections {
                                target: Controller
                               function onClearListViewItems() {
                               model.clear()
                               }
                          
                                   function onAddItemsToListView(profileName) {
                                   model.append({ name: profileName })
                                   }
                             }
                          

                          Easy but very verbose language

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                          • G Offline
                            G Offline
                            GrecKo
                            Qt Champions 2018
                            wrote 23 days ago last edited by
                            #19

                            Why even do it in c++ if all your data is stored in QML and you are not using properties or models in c++?

                            Given the name of the invokables and slots it seems that the c++ is too coupled to the QML and it goes against what is usually recommended.

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                            • Z Offline
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                              zvoopz
                              wrote 22 days ago last edited by
                              #20

                              Because this is my first experience in QML and I never used JavaScript as well to write additional code in QML but I feel confident in c++.
                              I have two dozens of TextField objects to accept user input in different ways with input validation. It might be string, integer or double that`s why I use the most simple approach for my current level of knowledge.

                              I have a window with 7 TextFields and single Input button. How do I parse them?

                              //QML
                              Button{
                                     id: inputWindow1Button
                                     objectName: "inputWindow1Button"
                                     text: qsTr("Input")
                              	//LOGIC
                                      onClicked: { //emits signal to run Controller::window1TextFieldsParser() which is declared as Q_INVOKABLE
                                         Controller.window1TextFieldsParser()
                                    }
                              }
                              

                              .cpp

                              void Controller::window1TextFieldsParser(){
                                QQuickWindow* multiWindow = m_currentWindow; //currently active window where cpp looks for 
                                objectName to parse
                                QObject* speed = multiWindow->findChild<QObject*>("speed1of3"); //look for QML objectName
                                QString speedText = speed->property("text").toString().trimmed(); //extract text from "speed1of3" TextField 
                                QML object
                                double speedCheck;
                              
                              if (speedText.isEmpty()){//check if QString is empty
                                //Error signal to QML
                                emit showInfo(tr("Speed field is empty"),
                                            tr("Invalid input"), m_currentWindow);
                                return;
                              }else{
                                //convert  QString to double, normalize input (treat both coma and dot as decimal separator)
                                speedCheck = convertStringToDouble(speedText); 
                              }
                                //validate input range
                              if(speedCheck<=0 || std::isnan(speedCheck)){
                                 //handle invalid input through emit showInfo()
                                return;
                              }else{
                                m_speed=speedCheck; //assign member variable with valid value
                              }
                              }
                              
                              R 1 Reply Last reply 22 days ago
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                              • Z zvoopz
                                22 days ago

                                Because this is my first experience in QML and I never used JavaScript as well to write additional code in QML but I feel confident in c++.
                                I have two dozens of TextField objects to accept user input in different ways with input validation. It might be string, integer or double that`s why I use the most simple approach for my current level of knowledge.

                                I have a window with 7 TextFields and single Input button. How do I parse them?

                                //QML
                                Button{
                                       id: inputWindow1Button
                                       objectName: "inputWindow1Button"
                                       text: qsTr("Input")
                                	//LOGIC
                                        onClicked: { //emits signal to run Controller::window1TextFieldsParser() which is declared as Q_INVOKABLE
                                           Controller.window1TextFieldsParser()
                                      }
                                }
                                

                                .cpp

                                void Controller::window1TextFieldsParser(){
                                  QQuickWindow* multiWindow = m_currentWindow; //currently active window where cpp looks for 
                                  objectName to parse
                                  QObject* speed = multiWindow->findChild<QObject*>("speed1of3"); //look for QML objectName
                                  QString speedText = speed->property("text").toString().trimmed(); //extract text from "speed1of3" TextField 
                                  QML object
                                  double speedCheck;
                                
                                if (speedText.isEmpty()){//check if QString is empty
                                  //Error signal to QML
                                  emit showInfo(tr("Speed field is empty"),
                                              tr("Invalid input"), m_currentWindow);
                                  return;
                                }else{
                                  //convert  QString to double, normalize input (treat both coma and dot as decimal separator)
                                  speedCheck = convertStringToDouble(speedText); 
                                }
                                  //validate input range
                                if(speedCheck<=0 || std::isnan(speedCheck)){
                                   //handle invalid input through emit showInfo()
                                  return;
                                }else{
                                  m_speed=speedCheck; //assign member variable with valid value
                                }
                                }
                                
                                R Offline
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                                Ronel_qtmaster
                                wrote 22 days ago last edited by
                                #21

                                @zvoopz check these
                                https://doc.qt.io/qt-5/qtqml-cppintegration-topic.html
                                https://doc.qt.io/qt-6/qtqml-cppintegration-overview.html

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                                • Z Offline
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                                  zvoopz
                                  wrote 18 days ago last edited by
                                  #22

                                  Thanks to your recommendations I rejected the ugly practice to dig out input values from QML with findChild<QObject*>("objectName"); and implemented a Q_PROPERTY binding.

                                  I see a disappointing limitation, maybe you can give me an advise how to overcome it

                                  Consider the simple example with several TextFields, Input button and Start button

                                  QML
                                  Button{
                                  id: inputButton
                                  onClicked:{
                                  //extract values from TextFieldName.text
                                  AppController.setTextFieldValue([value1, value2,...])
                                  }
                                  
                                  Button{
                                  id: startButton
                                  onClicked:{
                                  AppController.startCalculations()
                                  }
                                  

                                  I have connected my QML and cpp as follows

                                  cpp
                                  Q_PROPERTY (QVariantList someValues READ someValues
                                              WRITE setSomeValues NOTIFY someValuesChanged FINAL)
                                  
                                  As soon as user pushes Input button cpp receives and processes data because QML sends them through
                                  Q_INVOKABLE void setSomeValues() like this:
                                  
                                  void ControllerClass::setSomeValues(const QVariantList &someValues){
                                  	m_temperature = someValues[0];
                                  	//and so on ...
                                  	m_windSpeed = someValues[5];
                                  }
                                  

                                  Let`s image the situation that user has provided input but forgotten to push Input button
                                  Cpp has not received data yet but those values exist in QML TextFields

                                  void ControllerClass::startCalculation(){
                                  
                                  if(!temperature.hasValue()){ //std:optional<int>
                                  
                                  //Instead of request QML for current values
                                  requestQML(); //user has forgotten to push button to set temp
                                  
                                  //I need to emit error message
                                  emit showInfo("Error", "Invalid input");
                                  return;
                                  }
                                  

                                  So the limitation I see in this case that QML can send data to cpp, but cpp cannot request current values.
                                  How cpp can ask QML for missing data? How to handle such cases properly?

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                                  • B Offline
                                    B Offline
                                    Bob64
                                    wrote 18 days ago last edited by
                                    #23

                                    You could have a C++ object exposed as a QML object that exposes properties corresponding to each data field. You can then bind the QML fields directly to the C++ properties and the C++ is always up to date with what is in the QML.

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                                    • Z Offline
                                      Z Offline
                                      zvoopz
                                      wrote 18 days ago last edited by
                                      #24

                                      Do you mean no Input button and expose every TextField as separate Q_PROPERTY through onEditingFinished:?

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                                      • G Offline
                                        G Offline
                                        GrecKo
                                        Qt Champions 2018
                                        wrote 18 days ago last edited by
                                        #25

                                        That depends on what you specify for your UX. If you don't want to have to use a submit button then mapping each textfield to a c++ property is the more direct way yes. Doing that on editingFinished is a good solution.

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