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Connecting C++ with QML

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  • G Offline
    G Offline
    Groundbounce
    wrote on 5 May 2025, 09:13 last edited by
    #13

    Try https://academy.qt.io/enrollments/254032569/details

    This has no C++ code in it at all except creating the actual class, it simply takes a mouse input and changes something on the screen, the class is instantiated in the QML file.

    This is the sort of thing the manual talks about a lot.

    again this video from the playlist linked above is very vague on actual detail: https://www.youtube.com/watch?v=quFciLDIxUw&list=PL6CJYn40gN6hdNC1IGQZfVI707dh9DPRc&index=46

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    • C Offline
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      CassD
      wrote on 5 May 2025, 09:20 last edited by
      #14

      I've recommended that playlist multiple times and everyone so far has been capable to work with. So why not you ?

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      • G Offline
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        Groundbounce
        wrote on 5 May 2025, 09:32 last edited by
        #15

        I don't know. I don't know what I don't know. My programming background is microcontrollers. This is my fist experimenting with programming on an operating system and it is as I expected very different.

        It almost looks like he set up the variables within the setContextProperty - this is video 46 - I don't see at any point the actual C++ variable he is linking to. in fact I would say those are constants. The he talks about gadgets.

        The code that @J.Hilk posted gets it in one does exactly what every newcommer to QML will be asking, how do I get variables in C++ into QML. I get that someone has this dream of QML stuff being practically a separate program from the C++ back end but they must communicate somehow.

        As I said the only way to do this without doing anything that upsets anyone in terms of total reusability is to totally separate the two (automatic multithreading done right there) into two programs and have them communicate via something that we know both speak like a webserver or database (I have no abilities in either yet).

        The way QML is presented feels like someone wants to one day have just QML, no C++. I have an entire book on QML, but the author explicitly said that he would not even talk about how QML and C++ share data as the book is about QML only. Well as Jesper said in video 46, without C++ QML programs are just toys.

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        • C Offline
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          CassD
          wrote on 5 May 2025, 09:58 last edited by
          #16

          Qt is not all about QML for sure and C++ still has a huge importance in it, apps are not just about user interface, there's lots of core stuff behind that the author was probably not focusing about. Yeah just like toys like Jesper said. You still need a lots of C++ for communication, data handling and so on.

          The author of your book probably just wanted to focus on the QML language itself, I don't know the reasons about that, but I guess he just wanted to focus on UI creation only and forgetting all the core stuff and how to integrate core with QML ? Does he explain the reasons of the choice when he makes the statement ?
          I just guess this might a book just about UI creation, not that much intened for developpers.

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          • G Offline
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            Groundbounce
            wrote on 5 May 2025, 10:38 last edited by
            #17

            The book is just about QML: Qt6 QML for beginners by Daniel Gakwaya. Very good for QML yes, I recommend it. But someone has to explain how to do this, he came so close with QML functionality but said he would not touch on the C++ side of it.

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            • Z Offline
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              zvoopz
              wrote on 7 May 2025, 19:18 last edited by
              #18

              The most simple way to use QML is treat it as user interface only. All calculations, validations and logic makes cpp. My QML is dumb: it sends input and receives output to show. I am migrating from Qt Widget to QML now and can share my experience.
              The most difficult part for me was to find an approach to provide communications between these two parts of app and register their binding. I have made a controller cpp class which manages requests and sends data from backend cpp classes and UI through Qt signal-slot mechanism. No Q_PROPERTY in my app just signals. Any communication between any calculator class and UI goes through controller. Controller owns calculators and makes all decisions.

              Controller.h
              class Controller : public QObject
              {
                  Q_OBJECT
                  QML_SINGLETON
                  QML_ELEMENT
              public:
                  explicit Controller(QObject *parent = nullptr);
              //next is a set of functions which are triggered by QML, Q_INVOKABLE is a keyword that connects
                  Q_INVOKABLE void goToMainWindow();
                  Q_INVOKABLE void loadWindow(const QString &qmlFileName, const QString &key);
                  Q_INVOKABLE void window1TextFieldsParser();
                  Q_INVOKABLE void window2TextFieldsParser();
                  Q_INVOKABLE void window3TextFieldsParser();
                  Q_INVOKABLE void profileEditTextFieldsParser();
                  Q_INVOKABLE void on_loadProfileButton_clicked(const QString &nameOfProfile);
              //I extract and send only strings, cpp decides how to treat them
              
              signals: //To QML
                  void window1Changed(QString summary);
                  void showInfo(const QString &message, const QString &title, QObject* window);
                  void showConfirmationDialog(const QString &message, const QString &title, QObject* window, const QString &requestId);
                  void window2Changed(const QString summary);
                  void clearListViewItems();
                  void addItemsToListView (const QString &profileName);
                  void updateLabel(const QString &summary);   
              

              How QML sends signal?

              Button{
                      id: button      
                      }
                      //LOGIC
                      onClicked: {
              	//QML emits signal to Controller  that switches window
                      Controller.loadWindow("Window2.qml", "Window2")
                      }
                  }
              
              Button{
                  id: loadProfileButton
                  text: qsTr("Load")
                   onClicked:{
               	//LOGIC
                      if(profileListView.currentIndex!==-1){
              		//assign variable 
                             let selectedProfileName = model.get(profileListView.currentIndex).name
                             //and emit signal with value
                             Controller.on_loadProfilePushButton_clicked(selectedProfileName)
                     }else{
              		//show error message
                              messenger.showInfo(qsTr("Select a profile"), qsTr("Error"))
                     }
               }
              

              How QML receives signal?

              Connections {
                    target: Controller
                   function onClearListViewItems() {
                   model.clear()
                   }
              
                       function onAddItemsToListView(profileName) {
                       model.append({ name: profileName })
                       }
                 }
              

              Easy but very verbose language

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              • G Offline
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                GrecKo
                Qt Champions 2018
                wrote on 7 May 2025, 20:01 last edited by
                #19

                Why even do it in c++ if all your data is stored in QML and you are not using properties or models in c++?

                Given the name of the invokables and slots it seems that the c++ is too coupled to the QML and it goes against what is usually recommended.

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                • Z Offline
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                  zvoopz
                  wrote on 8 May 2025, 06:36 last edited by
                  #20

                  Because this is my first experience in QML and I never used JavaScript as well to write additional code in QML but I feel confident in c++.
                  I have two dozens of TextField objects to accept user input in different ways with input validation. It might be string, integer or double that`s why I use the most simple approach for my current level of knowledge.

                  I have a window with 7 TextFields and single Input button. How do I parse them?

                  //QML
                  Button{
                         id: inputWindow1Button
                         objectName: "inputWindow1Button"
                         text: qsTr("Input")
                  	//LOGIC
                          onClicked: { //emits signal to run Controller::window1TextFieldsParser() which is declared as Q_INVOKABLE
                             Controller.window1TextFieldsParser()
                        }
                  }
                  

                  .cpp

                  void Controller::window1TextFieldsParser(){
                    QQuickWindow* multiWindow = m_currentWindow; //currently active window where cpp looks for 
                    objectName to parse
                    QObject* speed = multiWindow->findChild<QObject*>("speed1of3"); //look for QML objectName
                    QString speedText = speed->property("text").toString().trimmed(); //extract text from "speed1of3" TextField 
                    QML object
                    double speedCheck;
                  
                  if (speedText.isEmpty()){//check if QString is empty
                    //Error signal to QML
                    emit showInfo(tr("Speed field is empty"),
                                tr("Invalid input"), m_currentWindow);
                    return;
                  }else{
                    //convert  QString to double, normalize input (treat both coma and dot as decimal separator)
                    speedCheck = convertStringToDouble(speedText); 
                  }
                    //validate input range
                  if(speedCheck<=0 || std::isnan(speedCheck)){
                     //handle invalid input through emit showInfo()
                    return;
                  }else{
                    m_speed=speedCheck; //assign member variable with valid value
                  }
                  }
                  
                  R 1 Reply Last reply 8 May 2025, 10:18
                  0
                  • Z zvoopz
                    8 May 2025, 06:36

                    Because this is my first experience in QML and I never used JavaScript as well to write additional code in QML but I feel confident in c++.
                    I have two dozens of TextField objects to accept user input in different ways with input validation. It might be string, integer or double that`s why I use the most simple approach for my current level of knowledge.

                    I have a window with 7 TextFields and single Input button. How do I parse them?

                    //QML
                    Button{
                           id: inputWindow1Button
                           objectName: "inputWindow1Button"
                           text: qsTr("Input")
                    	//LOGIC
                            onClicked: { //emits signal to run Controller::window1TextFieldsParser() which is declared as Q_INVOKABLE
                               Controller.window1TextFieldsParser()
                          }
                    }
                    

                    .cpp

                    void Controller::window1TextFieldsParser(){
                      QQuickWindow* multiWindow = m_currentWindow; //currently active window where cpp looks for 
                      objectName to parse
                      QObject* speed = multiWindow->findChild<QObject*>("speed1of3"); //look for QML objectName
                      QString speedText = speed->property("text").toString().trimmed(); //extract text from "speed1of3" TextField 
                      QML object
                      double speedCheck;
                    
                    if (speedText.isEmpty()){//check if QString is empty
                      //Error signal to QML
                      emit showInfo(tr("Speed field is empty"),
                                  tr("Invalid input"), m_currentWindow);
                      return;
                    }else{
                      //convert  QString to double, normalize input (treat both coma and dot as decimal separator)
                      speedCheck = convertStringToDouble(speedText); 
                    }
                      //validate input range
                    if(speedCheck<=0 || std::isnan(speedCheck)){
                       //handle invalid input through emit showInfo()
                      return;
                    }else{
                      m_speed=speedCheck; //assign member variable with valid value
                    }
                    }
                    
                    R Offline
                    R Offline
                    Ronel_qtmaster
                    wrote on 8 May 2025, 10:18 last edited by
                    #21

                    @zvoopz check these
                    https://doc.qt.io/qt-5/qtqml-cppintegration-topic.html
                    https://doc.qt.io/qt-6/qtqml-cppintegration-overview.html

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                    • Z Offline
                      Z Offline
                      zvoopz
                      wrote on 12 May 2025, 08:15 last edited by
                      #22

                      Thanks to your recommendations I rejected the ugly practice to dig out input values from QML with findChild<QObject*>("objectName"); and implemented a Q_PROPERTY binding.

                      I see a disappointing limitation, maybe you can give me an advise how to overcome it

                      Consider the simple example with several TextFields, Input button and Start button

                      QML
                      Button{
                      id: inputButton
                      onClicked:{
                      //extract values from TextFieldName.text
                      AppController.setTextFieldValue([value1, value2,...])
                      }
                      
                      Button{
                      id: startButton
                      onClicked:{
                      AppController.startCalculations()
                      }
                      

                      I have connected my QML and cpp as follows

                      cpp
                      Q_PROPERTY (QVariantList someValues READ someValues
                                  WRITE setSomeValues NOTIFY someValuesChanged FINAL)
                      
                      As soon as user pushes Input button cpp receives and processes data because QML sends them through
                      Q_INVOKABLE void setSomeValues() like this:
                      
                      void ControllerClass::setSomeValues(const QVariantList &someValues){
                      	m_temperature = someValues[0];
                      	//and so on ...
                      	m_windSpeed = someValues[5];
                      }
                      

                      Let`s image the situation that user has provided input but forgotten to push Input button
                      Cpp has not received data yet but those values exist in QML TextFields

                      void ControllerClass::startCalculation(){
                      
                      if(!temperature.hasValue()){ //std:optional<int>
                      
                      //Instead of request QML for current values
                      requestQML(); //user has forgotten to push button to set temp
                      
                      //I need to emit error message
                      emit showInfo("Error", "Invalid input");
                      return;
                      }
                      

                      So the limitation I see in this case that QML can send data to cpp, but cpp cannot request current values.
                      How cpp can ask QML for missing data? How to handle such cases properly?

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                      • B Online
                        B Online
                        Bob64
                        wrote on 12 May 2025, 09:47 last edited by
                        #23

                        You could have a C++ object exposed as a QML object that exposes properties corresponding to each data field. You can then bind the QML fields directly to the C++ properties and the C++ is always up to date with what is in the QML.

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                        • Z Offline
                          Z Offline
                          zvoopz
                          wrote on 12 May 2025, 10:27 last edited by
                          #24

                          Do you mean no Input button and expose every TextField as separate Q_PROPERTY through onEditingFinished:?

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                          • G Offline
                            G Offline
                            GrecKo
                            Qt Champions 2018
                            wrote on 12 May 2025, 11:13 last edited by
                            #25

                            That depends on what you specify for your UX. If you don't want to have to use a submit button then mapping each textfield to a c++ property is the more direct way yes. Doing that on editingFinished is a good solution.

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