Recurring C++ and Qt anti-patterns
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@sierdzio said in Recurring C++ and Qt anti-patterns:
Yes, it's very debatable :D I did find a few occasions where it was useful (latest example: modifying behaviour of QTreeView without patching Qt - I have emitted a signal from const overloaded method and did my modifications there), but I agree it does not feel "right".
Actually, I have zero problem with this. The way my mind works it makes perfect sense, as the signal is a message to a receiving class (any class). It's not the sender method that modifies the object state. It is the message. My mind differentiates between the two.
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@fcarney said in Recurring C++ and Qt anti-patterns:
Apparently the standard allows for it:
https://stackoverflow.com/questions/704466/why-doesnt-delete-set-the-pointer-to-null
The creator himself wonders why it isn't so. Its like C++ is this beautiful, amazing, and now, WILD animal roaming free in cyberspace... Yeah, maybe the analogy isn't all that great, but it does conjure up a cool picture.Jumping back a few months on this one, but I think the decision to leave alone the pointer value upon an object delete is solid. If I understand the standard properly, the target of a delete can be an lvalue or and rvalue. So delete 0x34fc3d2200 should be a valid operation, right? How ya gonna change the value of an rvalue (in a traditional sense)?
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Imagine clearing some sort of array:
for(type* ptr = some_array; something ; ++ptr) { delete ptr; }
Now imagine delete would zero that pointer. Do you see the problem? You would have to make another, temporary, pointer just so you zero the copy and your original doesn't get changed. In other words you're paying for what you don't use or even want. There's also problem of const pointers or pointers that you got from external APIs that do their own bookkeeping and might actually need that pointer value even after delete. It would create more problems than it solves.
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@fcarney said in Recurring C++ and Qt anti-patterns:
int 🥩=1; int 🧀=1; int 🥬=1; int 🍞=1; int 🍅=1; int 🥪=🥩+🥬+🍅+🧀+🥩; cout << 🥪 << endl;
Fails to compile in C++17...
What's this "int" stuff? Doesn't the 17 standard deduce the type based on the rvalue? Not that I think that is necessarily a good thing though.
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@kent-dorfman said in Recurring C++ and Qt anti-patterns:
🍞
The real problem is this variable is unused.
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@fcarney said in Recurring C++ and Qt anti-patterns:
The real problem is this variable is unused.
So in 17 unused variables are errors instead of warnings?
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@kent-dorfman said in Recurring C++ and Qt anti-patterns:
So in 17 unused variables are errors instead of warnings?
No, its just a bug in the code for a samich.
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@fcarney said in Recurring C++ and Qt anti-patterns:
No, its just a bug in the code for a samich.
Samich... Are you a yinzer?
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@kent-dorfman said in Recurring C++ and Qt anti-patterns:
Are you a yinzer?
Had to look it up. Based on what I read, no. Not sure where I heard sandwich being called samich though. I am in western USA.
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Being an a-hole as a recruiter:
What does
o()
mean?
What doeso.o
mean?
What doeso->o
mean?
What doeso-->o
mean?
What doeso()--<=>--o()
mean? Fun fact - crashes MSVC (yes, the compiler, not the compiled program)
What does[](){;o()++<=>++o();}()
mean? -
@chris-kawa said in Recurring C++ and Qt anti-patterns:
I had to dig through this thing once, only the real code was like a hundred times longer and more convoluted.
[Snip]
Pretty ugly thing to debug, especially since once in blue moon it actually works :/Indeed. Although, this is windows specific. It works correctly on Linux as the symbol resolution happens at run time.
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@chris-kawa wow, some of those you don't encounter every day...
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Yeah, it was a bit out of topic. Here's one anti-pattern I encounter something like 9/10 code reviews:
auto widget = new SomeWidget(some_widget); auto layout = new SomeLayout(some_other_widget); layout->addWidget(widget);
It's not a correctness bug. It's a subtle performance one. Compare this with:
auto widget = new SomeWidget(); auto layout = new SomeLayout(); layout->addWidget(widget); some_other_widget->setLayout(layout);
If you don't see it - count how many times parents need to be changed and imagine there's not one but, say, 50 widgets and layouts.
For extra sweetness do the same when the parent widget is visible - how many times layouts need to be recalculated? -
@chris-kawa said in Recurring C++ and Qt anti-patterns:
auto widget = new SomeWidget(widget);
I hope this is a typo :-)
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@jsulm Sure, sorry, fixed :)
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@chris-kawa said in Recurring C++ and Qt anti-patterns:
It's not a correctness bug. It's a subtle performance one. Compare this with:
It took me a few minutes but ok, I'm convinced... LOL