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Recurring C++ and Qt anti-patterns

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  • fcarneyF Offline
    fcarneyF Offline
    fcarney
    wrote on last edited by fcarney
    #35

    Given the code:
    modules.h

    #ifndef MODULES_H
    #define MODULES_H
    
    #include <string>
    
    void reg_module(int type, std::string name, int initedValue);
    
    #endif // MODULES_H
    

    modules.cpp

    #include "modules.h"
    
    using namespace std;
    
    struct Modules
    {
        Modules(): m_initedValue(0){}
        int m_type;
        string m_name;
        int m_initedValue;
    } global_modules_struct[128];
    
    void reg_module(int type, std::string name, int initedValue){
        global_modules_struct[type].m_type = type;
        global_modules_struct[type].m_name = name;
        global_modules_struct[type].m_initedValue = initedValue;
    }
    

    moduletype.h

    #ifndef MODULETYPE_H
    #define MODULETYPE_H
    
    // nothing here
    
    #endif // MODULETYPE_H
    

    moduletype.cpp

    #include "moduletype.h"
    #include "modules.h"
    
    struct SomeModule{
        SomeModule(){
            reg_module(10, "some type", 5);
        }
    } SomeModuleInstance;
    

    Ignore obvious indexing bounds checking issues for the array itself. Also ignore external array indexing possibly being out of bounds.

    I just ran into a form of this problem in our code and it did not exhibit issues in Linux (that we know of) and did show issues in Windows. Linux used gcc and Windows used mingw. Same version of Qt 5.12.2 etc. Once identified it was really easy to see why this is a big issue.

    Edit:
    Technically global_modules_struct is not really global either. So ignore the misleading name.

    C++ is a perfectly valid school of magic.

    1 Reply Last reply
    0
    • Chris KawaC Offline
      Chris KawaC Offline
      Chris Kawa
      Lifetime Qt Champion
      wrote on last edited by Chris Kawa
      #36

      I had to dig through this thing once, only the real code was like a hundred times longer and more convoluted.

      // Library.h statically linked to and included in DLL and EXE
      struct SomeType
      {
         int typeId();
      };
      Q_DECLARE_METATYPE(SomeType);
      
      // Library.cpp
      int SomeType::typeId()
      {
          return qMetaTypeId<SomeType>();
      }
      
      // main app
      SomeType& var1 = getItFromDLL();
      SomeType& var2 = getItFromEXE();
      
      bool same = var1.typeId() == var2.typeId(); // nope
      

      Pretty ugly thing to debug, especially since once in blue moon it actually works :/

      kshegunovK 1 Reply Last reply
      2
      • B Offline
        B Offline
        Brunner2
        Banned
        wrote on last edited by
        #37
        This post is deleted!
        1 Reply Last reply
        0
        • sierdzioS sierdzio

          @Asperamanca said in Recurring C++ and Qt anti-patterns:

          This brings me to a philosophical question: Do I want to be able to emit a signal from a const method, although the slot(s) attached to the signal may well modify data the originating const method could not itself modify?

          Yes, it's very debatable :D I did find a few occasions where it was useful (latest example: modifying behaviour of QTreeView without patching Qt - I have emitted a signal from const overloaded method and did my modifications there), but I agree it does not feel "right".

          Kent-DorfmanK Offline
          Kent-DorfmanK Offline
          Kent-Dorfman
          wrote on last edited by
          #38

          @sierdzio said in Recurring C++ and Qt anti-patterns:

          Yes, it's very debatable :D I did find a few occasions where it was useful (latest example: modifying behaviour of QTreeView without patching Qt - I have emitted a signal from const overloaded method and did my modifications there), but I agree it does not feel "right".

          Actually, I have zero problem with this. The way my mind works it makes perfect sense, as the signal is a message to a receiving class (any class). It's not the sender method that modifies the object state. It is the message. My mind differentiates between the two.

          1 Reply Last reply
          0
          • fcarneyF fcarney

            @aha_1980
            Apparently the standard allows for it:
            https://stackoverflow.com/questions/704466/why-doesnt-delete-set-the-pointer-to-null

            The creator himself wonders why it isn't so. Its like C++ is this beautiful, amazing, and now, WILD animal roaming free in cyberspace... Yeah, maybe the analogy isn't all that great, but it does conjure up a cool picture.

            Kent-DorfmanK Offline
            Kent-DorfmanK Offline
            Kent-Dorfman
            wrote on last edited by
            #39

            @fcarney said in Recurring C++ and Qt anti-patterns:

            Apparently the standard allows for it:
            https://stackoverflow.com/questions/704466/why-doesnt-delete-set-the-pointer-to-null
            The creator himself wonders why it isn't so. Its like C++ is this beautiful, amazing, and now, WILD animal roaming free in cyberspace... Yeah, maybe the analogy isn't all that great, but it does conjure up a cool picture.

            Jumping back a few months on this one, but I think the decision to leave alone the pointer value upon an object delete is solid. If I understand the standard properly, the target of a delete can be an lvalue or and rvalue. So delete 0x34fc3d2200 should be a valid operation, right? How ya gonna change the value of an rvalue (in a traditional sense)?

            1 Reply Last reply
            0
            • Chris KawaC Offline
              Chris KawaC Offline
              Chris Kawa
              Lifetime Qt Champion
              wrote on last edited by Chris Kawa
              #40

              Imagine clearing some sort of array:

              for(type* ptr = some_array; something ; ++ptr)
              {
                   delete ptr;
              }
              

              Now imagine delete would zero that pointer. Do you see the problem? You would have to make another, temporary, pointer just so you zero the copy and your original doesn't get changed. In other words you're paying for what you don't use or even want. There's also problem of const pointers or pointers that you got from external APIs that do their own bookkeeping and might actually need that pointer value even after delete. It would create more problems than it solves.

              1 Reply Last reply
              5
              • fcarneyF Offline
                fcarneyF Offline
                fcarney
                wrote on last edited by
                #41
                        int 🥩=1;
                        int 🧀=1;
                        int 🥬=1;
                        int 🍞=1;
                        int 🍅=1;
                        int 🥪=🥩+🥬+🍅+🧀+🥩;
                        cout << 🥪 << endl;
                

                Fails to compile in C++17...

                C++ is a perfectly valid school of magic.

                1 Reply Last reply
                1
                • Kent-DorfmanK Offline
                  Kent-DorfmanK Offline
                  Kent-Dorfman
                  wrote on last edited by
                  #42

                  @fcarney said in Recurring C++ and Qt anti-patterns:

                      int 🥩=1;
                      int 🧀=1;
                      int 🥬=1;
                      int 🍞=1;
                      int 🍅=1;
                      int 🥪=🥩+🥬+🍅+🧀+🥩;
                      cout << 🥪 << endl;
                  

                  Fails to compile in C++17...

                  What's this "int" stuff? Doesn't the 17 standard deduce the type based on the rvalue? Not that I think that is necessarily a good thing though.

                  fcarneyF 1 Reply Last reply
                  0
                  • Kent-DorfmanK Kent-Dorfman

                    @fcarney said in Recurring C++ and Qt anti-patterns:

                        int 🥩=1;
                        int 🧀=1;
                        int 🥬=1;
                        int 🍞=1;
                        int 🍅=1;
                        int 🥪=🥩+🥬+🍅+🧀+🥩;
                        cout << 🥪 << endl;
                    

                    Fails to compile in C++17...

                    What's this "int" stuff? Doesn't the 17 standard deduce the type based on the rvalue? Not that I think that is necessarily a good thing though.

                    fcarneyF Offline
                    fcarneyF Offline
                    fcarney
                    wrote on last edited by
                    #43

                    @kent-dorfman said in Recurring C++ and Qt anti-patterns:

                    🍞

                    The real problem is this variable is unused.

                    C++ is a perfectly valid school of magic.

                    1 Reply Last reply
                    1
                    • Kent-DorfmanK Offline
                      Kent-DorfmanK Offline
                      Kent-Dorfman
                      wrote on last edited by
                      #44

                      @fcarney said in Recurring C++ and Qt anti-patterns:

                      The real problem is this variable is unused.

                      So in 17 unused variables are errors instead of warnings?

                      1 Reply Last reply
                      0
                      • fcarneyF Offline
                        fcarneyF Offline
                        fcarney
                        wrote on last edited by
                        #45

                        @kent-dorfman said in Recurring C++ and Qt anti-patterns:

                        So in 17 unused variables are errors instead of warnings?

                        No, its just a bug in the code for a samich.

                        C++ is a perfectly valid school of magic.

                        1 Reply Last reply
                        0
                        • Kent-DorfmanK Offline
                          Kent-DorfmanK Offline
                          Kent-Dorfman
                          wrote on last edited by
                          #46

                          @fcarney said in Recurring C++ and Qt anti-patterns:

                          No, its just a bug in the code for a samich.

                          Samich... Are you a yinzer?

                          1 Reply Last reply
                          0
                          • fcarneyF Offline
                            fcarneyF Offline
                            fcarney
                            wrote on last edited by
                            #47

                            @kent-dorfman said in Recurring C++ and Qt anti-patterns:

                            Are you a yinzer?

                            Had to look it up. Based on what I read, no. Not sure where I heard sandwich being called samich though. I am in western USA.

                            C++ is a perfectly valid school of magic.

                            1 Reply Last reply
                            0
                            • Chris KawaC Offline
                              Chris KawaC Offline
                              Chris Kawa
                              Lifetime Qt Champion
                              wrote on last edited by
                              #48

                              Being an a-hole as a recruiter:

                              What does o() mean?
                              What does o.o mean?
                              What does o->o mean?
                              What does o-->o mean?
                              What does o()--<=>--o() mean? Fun fact - crashes MSVC (yes, the compiler, not the compiled program)
                              What does [](){;o()++<=>++o();}() mean?

                              J.HilkJ 1 Reply Last reply
                              3
                              • Chris KawaC Chris Kawa

                                I had to dig through this thing once, only the real code was like a hundred times longer and more convoluted.

                                // Library.h statically linked to and included in DLL and EXE
                                struct SomeType
                                {
                                   int typeId();
                                };
                                Q_DECLARE_METATYPE(SomeType);
                                
                                // Library.cpp
                                int SomeType::typeId()
                                {
                                    return qMetaTypeId<SomeType>();
                                }
                                
                                // main app
                                SomeType& var1 = getItFromDLL();
                                SomeType& var2 = getItFromEXE();
                                
                                bool same = var1.typeId() == var2.typeId(); // nope
                                

                                Pretty ugly thing to debug, especially since once in blue moon it actually works :/

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by
                                #49

                                @chris-kawa said in Recurring C++ and Qt anti-patterns:

                                I had to dig through this thing once, only the real code was like a hundred times longer and more convoluted.
                                [Snip]
                                Pretty ugly thing to debug, especially since once in blue moon it actually works :/

                                Indeed. Although, this is windows specific. It works correctly on Linux as the symbol resolution happens at run time.

                                Read and abide by the Qt Code of Conduct

                                1 Reply Last reply
                                1
                                • Chris KawaC Chris Kawa

                                  Being an a-hole as a recruiter:

                                  What does o() mean?
                                  What does o.o mean?
                                  What does o->o mean?
                                  What does o-->o mean?
                                  What does o()--<=>--o() mean? Fun fact - crashes MSVC (yes, the compiler, not the compiled program)
                                  What does [](){;o()++<=>++o();}() mean?

                                  J.HilkJ Offline
                                  J.HilkJ Offline
                                  J.Hilk
                                  Moderators
                                  wrote on last edited by
                                  #50

                                  @chris-kawa wow, some of those you don't encounter every day...


                                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                  Q: What's that?
                                  A: It's blue light.
                                  Q: What does it do?
                                  A: It turns blue.

                                  1 Reply Last reply
                                  0
                                  • Chris KawaC Offline
                                    Chris KawaC Offline
                                    Chris Kawa
                                    Lifetime Qt Champion
                                    wrote on last edited by Chris Kawa
                                    #51

                                    Yeah, it was a bit out of topic. Here's one anti-pattern I encounter something like 9/10 code reviews:

                                    auto widget = new SomeWidget(some_widget);
                                    auto layout = new SomeLayout(some_other_widget);
                                    layout->addWidget(widget);
                                    

                                    It's not a correctness bug. It's a subtle performance one. Compare this with:

                                    auto widget = new SomeWidget();
                                    auto layout = new SomeLayout();
                                    layout->addWidget(widget);
                                    some_other_widget->setLayout(layout);
                                    

                                    If you don't see it - count how many times parents need to be changed and imagine there's not one but, say, 50 widgets and layouts.
                                    For extra sweetness do the same when the parent widget is visible - how many times layouts need to be recalculated?

                                    jsulmJ 1 Reply Last reply
                                    6
                                    • Chris KawaC Chris Kawa

                                      Yeah, it was a bit out of topic. Here's one anti-pattern I encounter something like 9/10 code reviews:

                                      auto widget = new SomeWidget(some_widget);
                                      auto layout = new SomeLayout(some_other_widget);
                                      layout->addWidget(widget);
                                      

                                      It's not a correctness bug. It's a subtle performance one. Compare this with:

                                      auto widget = new SomeWidget();
                                      auto layout = new SomeLayout();
                                      layout->addWidget(widget);
                                      some_other_widget->setLayout(layout);
                                      

                                      If you don't see it - count how many times parents need to be changed and imagine there's not one but, say, 50 widgets and layouts.
                                      For extra sweetness do the same when the parent widget is visible - how many times layouts need to be recalculated?

                                      jsulmJ Online
                                      jsulmJ Online
                                      jsulm
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #52

                                      @chris-kawa said in Recurring C++ and Qt anti-patterns:

                                      auto widget = new SomeWidget(widget);

                                      I hope this is a typo :-)

                                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      Chris KawaC 1 Reply Last reply
                                      1
                                      • jsulmJ jsulm

                                        @chris-kawa said in Recurring C++ and Qt anti-patterns:

                                        auto widget = new SomeWidget(widget);

                                        I hope this is a typo :-)

                                        Chris KawaC Offline
                                        Chris KawaC Offline
                                        Chris Kawa
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #53

                                        @jsulm Sure, sorry, fixed :)

                                        1 Reply Last reply
                                        0
                                        • Kent-DorfmanK Offline
                                          Kent-DorfmanK Offline
                                          Kent-Dorfman
                                          wrote on last edited by
                                          #54

                                          @chris-kawa said in Recurring C++ and Qt anti-patterns:

                                          It's not a correctness bug. It's a subtle performance one. Compare this with:

                                          It took me a few minutes but ok, I'm convinced... LOL

                                          1 Reply Last reply
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