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Qt3d points and lines

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qt3ddraw lines
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  • K kshegunov
    20 Feb 2017, 12:19

    I don't understand the question. A line is a mathematical abstraction, it has no volume and no surface area (just like a point). If one needs to draw a line one uses a realistic object that represents the line - e.g. a rectangle in 2D, or a cuboid or cylinder in 3D. Also I don't understand how does a line is supposed to behave ...?

    G Offline
    G Offline
    guy incognito
    wrote on 20 Feb 2017, 13:11 last edited by
    #7

    @kshegunov

    Let' s say i want to draw a triangle. I define the vertices p1 (0,0,0), p2 (2,0,0), and p3(1,2,0) and draw the lines between them. That's what i currently do. Now I want to draw a triangle with tubes instead of lines, so that it sort of looks like the triangle music instrument. I think thats called tubing and extrusion in OpenGL.

    It was my question if there is a convenient way in qt3d to do this. Maybe my lines could be replaced with cylinders, so the bottom surface starts at (0,0,0), the top surface ends in (2,0,0) etc. (thats what i meant with "behave like a line").

    K 1 Reply Last reply 20 Feb 2017, 23:27
    0
    • G guy incognito
      20 Feb 2017, 13:11

      @kshegunov

      Let' s say i want to draw a triangle. I define the vertices p1 (0,0,0), p2 (2,0,0), and p3(1,2,0) and draw the lines between them. That's what i currently do. Now I want to draw a triangle with tubes instead of lines, so that it sort of looks like the triangle music instrument. I think thats called tubing and extrusion in OpenGL.

      It was my question if there is a convenient way in qt3d to do this. Maybe my lines could be replaced with cylinders, so the bottom surface starts at (0,0,0), the top surface ends in (2,0,0) etc. (thats what i meant with "behave like a line").

      K Offline
      K Offline
      kshegunov
      Moderators
      wrote on 20 Feb 2017, 23:27 last edited by
      #8

      Look at this thread's example code. It should be enough to get you started.

      Read and abide by the Qt Code of Conduct

      G 1 Reply Last reply 21 Feb 2017, 10:40
      1
      • K kshegunov
        20 Feb 2017, 23:27

        Look at this thread's example code. It should be enough to get you started.

        G Offline
        G Offline
        guy incognito
        wrote on 21 Feb 2017, 10:40 last edited by guy incognito
        #9

        @kshegunov

        Thanks, the x,y and z axis look exactly like what I want. The only problem is, that QTransform for the QCylincerMesh is pretty unconvenient (as far as I see).

        @chris2401

        Take a look at this code. I used it to get an idea how to create custom meshes. You can adapt it to make it draw lines instead of TetraHedrons pretty easily.

        1 Reply Last reply
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        • S Offline
          S Offline
          Steve Brunton
          wrote on 16 Apr 2017, 21:08 last edited by
          #10

          This has been my PITA also. I have just found an example in qt5.6 that was dropped in all further releases but it provides a working set of code that creates a custom entity with your own set of vectors / normals / colors. If you look at this in code.qt.io

          http://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/custom-mesh-cpp?h=5.6

          I wish Qt (KDAB is actually doing the Qt3D stuff) would spend a bit of time and put together some documented examples at the level of what their qGraphicsItem module was. Or at a minimum put some details to the qt function documentation. It is very frustrating to try and figure things out when there is no documentation or good functional examples on the objects we are supposed to use.

          M 1 Reply Last reply 30 Nov 2017, 02:54
          1
          • S Steve Brunton
            16 Apr 2017, 21:08

            This has been my PITA also. I have just found an example in qt5.6 that was dropped in all further releases but it provides a working set of code that creates a custom entity with your own set of vectors / normals / colors. If you look at this in code.qt.io

            http://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/custom-mesh-cpp?h=5.6

            I wish Qt (KDAB is actually doing the Qt3D stuff) would spend a bit of time and put together some documented examples at the level of what their qGraphicsItem module was. Or at a minimum put some details to the qt function documentation. It is very frustrating to try and figure things out when there is no documentation or good functional examples on the objects we are supposed to use.

            M Offline
            M Offline
            MatPaul
            wrote on 30 Nov 2017, 02:54 last edited by
            #11

            @Steve-Brunton
            I am trying to draw a line in qml. I used the custom_mesh_qml for checking how it works in qt 5.9. but I encountered an error in the main.cpp file in the line 'engine.aspectEngine()->setData(data);' like setData not found. Can you help me on this. Thank you.

            J 1 Reply Last reply 30 Nov 2017, 05:31
            0
            • M MatPaul
              30 Nov 2017, 02:54

              @Steve-Brunton
              I am trying to draw a line in qml. I used the custom_mesh_qml for checking how it works in qt 5.9. but I encountered an error in the main.cpp file in the line 'engine.aspectEngine()->setData(data);' like setData not found. Can you help me on this. Thank you.

              J Offline
              J Offline
              jsulm
              Lifetime Qt Champion
              wrote on 30 Nov 2017, 05:31 last edited by
              #12

              @MatPaul Why don't you post the actual error message?
              I guess the compiler tells you that there is no such method: setData.
              I guess aspectEngine() returns https://doc.qt.io/qt-5/qt3dcore-quick-qqmlaspectengine.html and QQmlAspectEngine does not have setData() method.

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              M 1 Reply Last reply 30 Nov 2017, 06:17
              0
              • J jsulm
                30 Nov 2017, 05:31

                @MatPaul Why don't you post the actual error message?
                I guess the compiler tells you that there is no such method: setData.
                I guess aspectEngine() returns https://doc.qt.io/qt-5/qt3dcore-quick-qqmlaspectengine.html and QQmlAspectEngine does not have setData() method.

                M Offline
                M Offline
                MatPaul
                wrote on 30 Nov 2017, 06:17 last edited by
                #13

                @jsulm
                I had used the code from this link
                http://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/custom-mesh-qml?h=5.6

                And run that on qt5.9
                I think the setData() functionality is removed in 5.9. is there a new function which does the similar behaviour

                1 Reply Last reply
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                • A Offline
                  A Offline
                  AlanWasHere
                  wrote on 5 Jul 2018, 12:55 last edited by
                  #14

                  Try this piece of code to draw lines using pipes. It assumes that your camera up vector is the Y axis:
                  double w, h, d, l, tx, ty, tz, lxz, anglex, angley;
                  w = to.GetX() - from.GetX();
                  h = to.GetY() - from.GetY();
                  d = to.GetZ() - from.GetZ();
                  l = sqrt(ww + hh + dd);
                  lxz = sqrt(w
                  w + d*d);
                  tx = from.GetX() + w/2;
                  ty = from.GetY() + h/2;
                  tz = from.GetZ() + d/2;
                  anglex = acos(h/l)*180/3.14159265;
                  angley = acos(d/lxz)180/3.14159265;
                  QVector3D QVx(static_cast<float>(1), static_cast<float>(0), static_cast<float>(0));
                  QVector3D QVy(static_cast<float>(0), static_cast<float>(1
                  ((w<0)?-1:1)), static_cast<float>(0));

                  // Cylinder shape data
                  Qt3DExtras::QCylinderMesh *cylinder = new Qt3DExtras::QCylinderMesh();
                  cylinder->setRadius(.005f);
                  
                  cylinder->setLength(static_cast<float>(l));
                  cylinder->setRings(100);
                  cylinder->setSlices(20);
                  
                  // CylinderMesh Transform
                  Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform();
                  cylinderTransform->setScale(1.0f);
                  cylinderTransform->setRotation(Qt3DCore::QTransform::fromAxesAndAngles(QVx,static_cast<float>(anglex), QVy, static_cast<float>(angley)));
                  cylinderTransform->setTranslation(QVector3D(static_cast<float>(tx), static_cast<float>(ty), static_cast<float>(tz)));
                  
                  Qt3DExtras::QDiffuseSpecularMaterial *cylinderMaterial = new Qt3DExtras::QDiffuseSpecularMaterial();
                  cylinderMaterial->setDiffuse(QColor(QRgb(0xffffff)));
                  
                  // Cylinder
                  m_cylinderEntity = new Qt3DCore::QEntity(m_rootEntity);
                  m_cylinderEntity->addComponent(cylinder);
                  m_cylinderEntity->addComponent(cylinderMaterial);
                  m_cylinderEntity->addComponent(cylinderTransform);
                  

                  }

                  halimaH 1 Reply Last reply 15 Apr 2019, 14:52
                  0
                  • A AlanWasHere
                    5 Jul 2018, 12:55

                    Try this piece of code to draw lines using pipes. It assumes that your camera up vector is the Y axis:
                    double w, h, d, l, tx, ty, tz, lxz, anglex, angley;
                    w = to.GetX() - from.GetX();
                    h = to.GetY() - from.GetY();
                    d = to.GetZ() - from.GetZ();
                    l = sqrt(ww + hh + dd);
                    lxz = sqrt(w
                    w + d*d);
                    tx = from.GetX() + w/2;
                    ty = from.GetY() + h/2;
                    tz = from.GetZ() + d/2;
                    anglex = acos(h/l)*180/3.14159265;
                    angley = acos(d/lxz)180/3.14159265;
                    QVector3D QVx(static_cast<float>(1), static_cast<float>(0), static_cast<float>(0));
                    QVector3D QVy(static_cast<float>(0), static_cast<float>(1
                    ((w<0)?-1:1)), static_cast<float>(0));

                    // Cylinder shape data
                    Qt3DExtras::QCylinderMesh *cylinder = new Qt3DExtras::QCylinderMesh();
                    cylinder->setRadius(.005f);
                    
                    cylinder->setLength(static_cast<float>(l));
                    cylinder->setRings(100);
                    cylinder->setSlices(20);
                    
                    // CylinderMesh Transform
                    Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform();
                    cylinderTransform->setScale(1.0f);
                    cylinderTransform->setRotation(Qt3DCore::QTransform::fromAxesAndAngles(QVx,static_cast<float>(anglex), QVy, static_cast<float>(angley)));
                    cylinderTransform->setTranslation(QVector3D(static_cast<float>(tx), static_cast<float>(ty), static_cast<float>(tz)));
                    
                    Qt3DExtras::QDiffuseSpecularMaterial *cylinderMaterial = new Qt3DExtras::QDiffuseSpecularMaterial();
                    cylinderMaterial->setDiffuse(QColor(QRgb(0xffffff)));
                    
                    // Cylinder
                    m_cylinderEntity = new Qt3DCore::QEntity(m_rootEntity);
                    m_cylinderEntity->addComponent(cylinder);
                    m_cylinderEntity->addComponent(cylinderMaterial);
                    m_cylinderEntity->addComponent(cylinderTransform);
                    

                    }

                    halimaH Offline
                    halimaH Offline
                    halima
                    wrote on 15 Apr 2019, 14:52 last edited by
                    #15

                    @AlanWasHere
                    Hello,
                    what do you mean by : static_cast<float>(1((w<0)?-1:1)) please?

                    J 1 Reply Last reply 16 Apr 2019, 04:42
                    0
                    • halimaH halima
                      15 Apr 2019, 14:52

                      @AlanWasHere
                      Hello,
                      what do you mean by : static_cast<float>(1((w<0)?-1:1)) please?

                      J Offline
                      J Offline
                      jsulm
                      Lifetime Qt Champion
                      wrote on 16 Apr 2019, 04:42 last edited by
                      #16

                      @halima What exactly are you asking?
                      static_cast casts from one type to another:

                      static_cast<T>(W) - this casts from W to T
                      

                      So, in this case it casts from int to float.
                      Or do you want to know what

                      (w<0)?-1:1)
                      

                      means?
                      If so then see https://www.tutorialspoint.com/cplusplus/cpp_conditional_operator.htm

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      halimaH 1 Reply Last reply 30 Apr 2019, 11:50
                      0
                      • J jsulm
                        16 Apr 2019, 04:42

                        @halima What exactly are you asking?
                        static_cast casts from one type to another:

                        static_cast<T>(W) - this casts from W to T
                        

                        So, in this case it casts from int to float.
                        Or do you want to know what

                        (w<0)?-1:1)
                        

                        means?
                        If so then see https://www.tutorialspoint.com/cplusplus/cpp_conditional_operator.htm

                        halimaH Offline
                        halimaH Offline
                        halima
                        wrote on 30 Apr 2019, 11:50 last edited by
                        #17

                        @jsulm ok I got my answer, Thanks :D

                        1 Reply Last reply
                        0
                        • A Offline
                          A Offline
                          Alexandr Sudnik
                          wrote on 29 Jun 2021, 14:52 last edited by
                          #18

                          Hi! I wrote resolution like @AlanWasHere, but a little clearer

                          void addLine(QEntity *parentEntity, const QVector3D &srcPos, const QVector3D &targPos)
                          {
                              auto edgeEntity = new QEntity{parentEntity};
                          
                              auto cylinder = new QCylinderMesh{edgeEntity};
                          
                              auto len = srcPos.distanceToPoint(targPos);
                              cylinder->setLength(len);
                              cylinder->setRadius(0.1f);
                          
                              auto transPoint = targPos - srcPos;
                              auto xAngle = atan(sqrt(pow(transPoint.z(), 2) + pow(transPoint.x(), 2)) / transPoint.y()) / M_PI * 180;
                              auto yAngle = (transPoint.x() == 0 && transPoint.z() == 0) ? 0 : atan(transPoint.x() / transPoint.z()) / M_PI * 180;
                          
                              auto transform = new Qt3DCore::QTransform{edgeEntity};
                              transform->setRotationX(xAngle);
                              transform->setRotationY(yAngle);
                              transform->setTranslation((srcPos + targPos) / 2);
                          
                              auto material = new QPhongMaterial{edgeEntity};
                              material->setDiffuse("#ffff00");
                          
                              edgeEntity->addComponent(cylinder);
                              edgeEntity->addComponent(transform);
                              edgeEntity->addComponent(material);
                          }
                          
                          1 Reply Last reply
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