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Qt3d points and lines

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qt3ddraw lines
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  • G guy incognito
    20 Feb 2017, 08:58

    @kshegunov

    I don't quite get how to make a cylinder mesh behave like a line or make a line look like a cylinder.

    K Offline
    K Offline
    kshegunov
    Moderators
    wrote on 20 Feb 2017, 12:19 last edited by
    #5

    I don't understand the question. A line is a mathematical abstraction, it has no volume and no surface area (just like a point). If one needs to draw a line one uses a realistic object that represents the line - e.g. a rectangle in 2D, or a cuboid or cylinder in 3D. Also I don't understand how does a line is supposed to behave ...?

    Read and abide by the Qt Code of Conduct

    G 1 Reply Last reply 20 Feb 2017, 13:11
    0
    • G guy incognito
      17 Feb 2017, 13:13

      So I figuered out how to draw simple lines with the help of

      Qt3DRender::QGeometryRenderer
      Qt3DRender::QGeometry
      Qt3DRender::QAttribute

      and Vertex/Index buffer. Now I got some flat lines. I would like to give them some more "volume" to make them look like tubes.
      Anyone got an approach?

      C Offline
      C Offline
      chris2401
      wrote on 20 Feb 2017, 12:35 last edited by
      #6

      @guy-incognito could you share the code for drawing lines ? thanks!

      1 Reply Last reply
      0
      • K kshegunov
        20 Feb 2017, 12:19

        I don't understand the question. A line is a mathematical abstraction, it has no volume and no surface area (just like a point). If one needs to draw a line one uses a realistic object that represents the line - e.g. a rectangle in 2D, or a cuboid or cylinder in 3D. Also I don't understand how does a line is supposed to behave ...?

        G Offline
        G Offline
        guy incognito
        wrote on 20 Feb 2017, 13:11 last edited by
        #7

        @kshegunov

        Let' s say i want to draw a triangle. I define the vertices p1 (0,0,0), p2 (2,0,0), and p3(1,2,0) and draw the lines between them. That's what i currently do. Now I want to draw a triangle with tubes instead of lines, so that it sort of looks like the triangle music instrument. I think thats called tubing and extrusion in OpenGL.

        It was my question if there is a convenient way in qt3d to do this. Maybe my lines could be replaced with cylinders, so the bottom surface starts at (0,0,0), the top surface ends in (2,0,0) etc. (thats what i meant with "behave like a line").

        K 1 Reply Last reply 20 Feb 2017, 23:27
        0
        • G guy incognito
          20 Feb 2017, 13:11

          @kshegunov

          Let' s say i want to draw a triangle. I define the vertices p1 (0,0,0), p2 (2,0,0), and p3(1,2,0) and draw the lines between them. That's what i currently do. Now I want to draw a triangle with tubes instead of lines, so that it sort of looks like the triangle music instrument. I think thats called tubing and extrusion in OpenGL.

          It was my question if there is a convenient way in qt3d to do this. Maybe my lines could be replaced with cylinders, so the bottom surface starts at (0,0,0), the top surface ends in (2,0,0) etc. (thats what i meant with "behave like a line").

          K Offline
          K Offline
          kshegunov
          Moderators
          wrote on 20 Feb 2017, 23:27 last edited by
          #8

          Look at this thread's example code. It should be enough to get you started.

          Read and abide by the Qt Code of Conduct

          G 1 Reply Last reply 21 Feb 2017, 10:40
          1
          • K kshegunov
            20 Feb 2017, 23:27

            Look at this thread's example code. It should be enough to get you started.

            G Offline
            G Offline
            guy incognito
            wrote on 21 Feb 2017, 10:40 last edited by guy incognito
            #9

            @kshegunov

            Thanks, the x,y and z axis look exactly like what I want. The only problem is, that QTransform for the QCylincerMesh is pretty unconvenient (as far as I see).

            @chris2401

            Take a look at this code. I used it to get an idea how to create custom meshes. You can adapt it to make it draw lines instead of TetraHedrons pretty easily.

            1 Reply Last reply
            0
            • S Offline
              S Offline
              Steve Brunton
              wrote on 16 Apr 2017, 21:08 last edited by
              #10

              This has been my PITA also. I have just found an example in qt5.6 that was dropped in all further releases but it provides a working set of code that creates a custom entity with your own set of vectors / normals / colors. If you look at this in code.qt.io

              http://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/custom-mesh-cpp?h=5.6

              I wish Qt (KDAB is actually doing the Qt3D stuff) would spend a bit of time and put together some documented examples at the level of what their qGraphicsItem module was. Or at a minimum put some details to the qt function documentation. It is very frustrating to try and figure things out when there is no documentation or good functional examples on the objects we are supposed to use.

              M 1 Reply Last reply 30 Nov 2017, 02:54
              1
              • S Steve Brunton
                16 Apr 2017, 21:08

                This has been my PITA also. I have just found an example in qt5.6 that was dropped in all further releases but it provides a working set of code that creates a custom entity with your own set of vectors / normals / colors. If you look at this in code.qt.io

                http://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/custom-mesh-cpp?h=5.6

                I wish Qt (KDAB is actually doing the Qt3D stuff) would spend a bit of time and put together some documented examples at the level of what their qGraphicsItem module was. Or at a minimum put some details to the qt function documentation. It is very frustrating to try and figure things out when there is no documentation or good functional examples on the objects we are supposed to use.

                M Offline
                M Offline
                MatPaul
                wrote on 30 Nov 2017, 02:54 last edited by
                #11

                @Steve-Brunton
                I am trying to draw a line in qml. I used the custom_mesh_qml for checking how it works in qt 5.9. but I encountered an error in the main.cpp file in the line 'engine.aspectEngine()->setData(data);' like setData not found. Can you help me on this. Thank you.

                J 1 Reply Last reply 30 Nov 2017, 05:31
                0
                • M MatPaul
                  30 Nov 2017, 02:54

                  @Steve-Brunton
                  I am trying to draw a line in qml. I used the custom_mesh_qml for checking how it works in qt 5.9. but I encountered an error in the main.cpp file in the line 'engine.aspectEngine()->setData(data);' like setData not found. Can you help me on this. Thank you.

                  J Offline
                  J Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on 30 Nov 2017, 05:31 last edited by
                  #12

                  @MatPaul Why don't you post the actual error message?
                  I guess the compiler tells you that there is no such method: setData.
                  I guess aspectEngine() returns https://doc.qt.io/qt-5/qt3dcore-quick-qqmlaspectengine.html and QQmlAspectEngine does not have setData() method.

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  M 1 Reply Last reply 30 Nov 2017, 06:17
                  0
                  • J jsulm
                    30 Nov 2017, 05:31

                    @MatPaul Why don't you post the actual error message?
                    I guess the compiler tells you that there is no such method: setData.
                    I guess aspectEngine() returns https://doc.qt.io/qt-5/qt3dcore-quick-qqmlaspectengine.html and QQmlAspectEngine does not have setData() method.

                    M Offline
                    M Offline
                    MatPaul
                    wrote on 30 Nov 2017, 06:17 last edited by
                    #13

                    @jsulm
                    I had used the code from this link
                    http://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/custom-mesh-qml?h=5.6

                    And run that on qt5.9
                    I think the setData() functionality is removed in 5.9. is there a new function which does the similar behaviour

                    1 Reply Last reply
                    0
                    • A Offline
                      A Offline
                      AlanWasHere
                      wrote on 5 Jul 2018, 12:55 last edited by
                      #14

                      Try this piece of code to draw lines using pipes. It assumes that your camera up vector is the Y axis:
                      double w, h, d, l, tx, ty, tz, lxz, anglex, angley;
                      w = to.GetX() - from.GetX();
                      h = to.GetY() - from.GetY();
                      d = to.GetZ() - from.GetZ();
                      l = sqrt(ww + hh + dd);
                      lxz = sqrt(w
                      w + d*d);
                      tx = from.GetX() + w/2;
                      ty = from.GetY() + h/2;
                      tz = from.GetZ() + d/2;
                      anglex = acos(h/l)*180/3.14159265;
                      angley = acos(d/lxz)180/3.14159265;
                      QVector3D QVx(static_cast<float>(1), static_cast<float>(0), static_cast<float>(0));
                      QVector3D QVy(static_cast<float>(0), static_cast<float>(1
                      ((w<0)?-1:1)), static_cast<float>(0));

                      // Cylinder shape data
                      Qt3DExtras::QCylinderMesh *cylinder = new Qt3DExtras::QCylinderMesh();
                      cylinder->setRadius(.005f);
                      
                      cylinder->setLength(static_cast<float>(l));
                      cylinder->setRings(100);
                      cylinder->setSlices(20);
                      
                      // CylinderMesh Transform
                      Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform();
                      cylinderTransform->setScale(1.0f);
                      cylinderTransform->setRotation(Qt3DCore::QTransform::fromAxesAndAngles(QVx,static_cast<float>(anglex), QVy, static_cast<float>(angley)));
                      cylinderTransform->setTranslation(QVector3D(static_cast<float>(tx), static_cast<float>(ty), static_cast<float>(tz)));
                      
                      Qt3DExtras::QDiffuseSpecularMaterial *cylinderMaterial = new Qt3DExtras::QDiffuseSpecularMaterial();
                      cylinderMaterial->setDiffuse(QColor(QRgb(0xffffff)));
                      
                      // Cylinder
                      m_cylinderEntity = new Qt3DCore::QEntity(m_rootEntity);
                      m_cylinderEntity->addComponent(cylinder);
                      m_cylinderEntity->addComponent(cylinderMaterial);
                      m_cylinderEntity->addComponent(cylinderTransform);
                      

                      }

                      halimaH 1 Reply Last reply 15 Apr 2019, 14:52
                      0
                      • A AlanWasHere
                        5 Jul 2018, 12:55

                        Try this piece of code to draw lines using pipes. It assumes that your camera up vector is the Y axis:
                        double w, h, d, l, tx, ty, tz, lxz, anglex, angley;
                        w = to.GetX() - from.GetX();
                        h = to.GetY() - from.GetY();
                        d = to.GetZ() - from.GetZ();
                        l = sqrt(ww + hh + dd);
                        lxz = sqrt(w
                        w + d*d);
                        tx = from.GetX() + w/2;
                        ty = from.GetY() + h/2;
                        tz = from.GetZ() + d/2;
                        anglex = acos(h/l)*180/3.14159265;
                        angley = acos(d/lxz)180/3.14159265;
                        QVector3D QVx(static_cast<float>(1), static_cast<float>(0), static_cast<float>(0));
                        QVector3D QVy(static_cast<float>(0), static_cast<float>(1
                        ((w<0)?-1:1)), static_cast<float>(0));

                        // Cylinder shape data
                        Qt3DExtras::QCylinderMesh *cylinder = new Qt3DExtras::QCylinderMesh();
                        cylinder->setRadius(.005f);
                        
                        cylinder->setLength(static_cast<float>(l));
                        cylinder->setRings(100);
                        cylinder->setSlices(20);
                        
                        // CylinderMesh Transform
                        Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform();
                        cylinderTransform->setScale(1.0f);
                        cylinderTransform->setRotation(Qt3DCore::QTransform::fromAxesAndAngles(QVx,static_cast<float>(anglex), QVy, static_cast<float>(angley)));
                        cylinderTransform->setTranslation(QVector3D(static_cast<float>(tx), static_cast<float>(ty), static_cast<float>(tz)));
                        
                        Qt3DExtras::QDiffuseSpecularMaterial *cylinderMaterial = new Qt3DExtras::QDiffuseSpecularMaterial();
                        cylinderMaterial->setDiffuse(QColor(QRgb(0xffffff)));
                        
                        // Cylinder
                        m_cylinderEntity = new Qt3DCore::QEntity(m_rootEntity);
                        m_cylinderEntity->addComponent(cylinder);
                        m_cylinderEntity->addComponent(cylinderMaterial);
                        m_cylinderEntity->addComponent(cylinderTransform);
                        

                        }

                        halimaH Offline
                        halimaH Offline
                        halima
                        wrote on 15 Apr 2019, 14:52 last edited by
                        #15

                        @AlanWasHere
                        Hello,
                        what do you mean by : static_cast<float>(1((w<0)?-1:1)) please?

                        J 1 Reply Last reply 16 Apr 2019, 04:42
                        0
                        • halimaH halima
                          15 Apr 2019, 14:52

                          @AlanWasHere
                          Hello,
                          what do you mean by : static_cast<float>(1((w<0)?-1:1)) please?

                          J Offline
                          J Offline
                          jsulm
                          Lifetime Qt Champion
                          wrote on 16 Apr 2019, 04:42 last edited by
                          #16

                          @halima What exactly are you asking?
                          static_cast casts from one type to another:

                          static_cast<T>(W) - this casts from W to T
                          

                          So, in this case it casts from int to float.
                          Or do you want to know what

                          (w<0)?-1:1)
                          

                          means?
                          If so then see https://www.tutorialspoint.com/cplusplus/cpp_conditional_operator.htm

                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                          halimaH 1 Reply Last reply 30 Apr 2019, 11:50
                          0
                          • J jsulm
                            16 Apr 2019, 04:42

                            @halima What exactly are you asking?
                            static_cast casts from one type to another:

                            static_cast<T>(W) - this casts from W to T
                            

                            So, in this case it casts from int to float.
                            Or do you want to know what

                            (w<0)?-1:1)
                            

                            means?
                            If so then see https://www.tutorialspoint.com/cplusplus/cpp_conditional_operator.htm

                            halimaH Offline
                            halimaH Offline
                            halima
                            wrote on 30 Apr 2019, 11:50 last edited by
                            #17

                            @jsulm ok I got my answer, Thanks :D

                            1 Reply Last reply
                            0
                            • A Offline
                              A Offline
                              Alexandr Sudnik
                              wrote on 29 Jun 2021, 14:52 last edited by
                              #18

                              Hi! I wrote resolution like @AlanWasHere, but a little clearer

                              void addLine(QEntity *parentEntity, const QVector3D &srcPos, const QVector3D &targPos)
                              {
                                  auto edgeEntity = new QEntity{parentEntity};
                              
                                  auto cylinder = new QCylinderMesh{edgeEntity};
                              
                                  auto len = srcPos.distanceToPoint(targPos);
                                  cylinder->setLength(len);
                                  cylinder->setRadius(0.1f);
                              
                                  auto transPoint = targPos - srcPos;
                                  auto xAngle = atan(sqrt(pow(transPoint.z(), 2) + pow(transPoint.x(), 2)) / transPoint.y()) / M_PI * 180;
                                  auto yAngle = (transPoint.x() == 0 && transPoint.z() == 0) ? 0 : atan(transPoint.x() / transPoint.z()) / M_PI * 180;
                              
                                  auto transform = new Qt3DCore::QTransform{edgeEntity};
                                  transform->setRotationX(xAngle);
                                  transform->setRotationY(yAngle);
                                  transform->setTranslation((srcPos + targPos) / 2);
                              
                                  auto material = new QPhongMaterial{edgeEntity};
                                  material->setDiffuse("#ffff00");
                              
                                  edgeEntity->addComponent(cylinder);
                                  edgeEntity->addComponent(transform);
                                  edgeEntity->addComponent(material);
                              }
                              
                              1 Reply Last reply
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