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Qt3d points and lines

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qt3ddraw lines
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  • G guy incognito

    Hi all,

    I've just started messing around with Qt3d (without QML) and wondered if it is possible to simply draw a line between two points in 3-dimensional space.
    Also, is there an easy way to set the bottom of a, for example, Qt3DExtras::QConeMesh() to point 1 and let the top end at point 2 (automatically set the length and angle between two points, so to speak).

    regards
    guy incognito

    G Offline
    G Offline
    guy incognito
    wrote on last edited by
    #2

    So I figuered out how to draw simple lines with the help of

    Qt3DRender::QGeometryRenderer
    Qt3DRender::QGeometry
    Qt3DRender::QAttribute

    and Vertex/Index buffer. Now I got some flat lines. I would like to give them some more "volume" to make them look like tubes.
    Anyone got an approach?

    kshegunovK C 2 Replies Last reply
    0
    • G guy incognito

      So I figuered out how to draw simple lines with the help of

      Qt3DRender::QGeometryRenderer
      Qt3DRender::QGeometry
      Qt3DRender::QAttribute

      and Vertex/Index buffer. Now I got some flat lines. I would like to give them some more "volume" to make them look like tubes.
      Anyone got an approach?

      kshegunovK Offline
      kshegunovK Offline
      kshegunov
      Moderators
      wrote on last edited by
      #3

      Well, tubes are meshes, aren't they, so perhaps check out the QMesh class or the QCylinderMesh.

      Read and abide by the Qt Code of Conduct

      G 1 Reply Last reply
      1
      • kshegunovK kshegunov

        Well, tubes are meshes, aren't they, so perhaps check out the QMesh class or the QCylinderMesh.

        G Offline
        G Offline
        guy incognito
        wrote on last edited by
        #4

        @kshegunov

        I don't quite get how to make a cylinder mesh behave like a line or make a line look like a cylinder.

        kshegunovK 1 Reply Last reply
        0
        • G guy incognito

          @kshegunov

          I don't quite get how to make a cylinder mesh behave like a line or make a line look like a cylinder.

          kshegunovK Offline
          kshegunovK Offline
          kshegunov
          Moderators
          wrote on last edited by
          #5

          I don't understand the question. A line is a mathematical abstraction, it has no volume and no surface area (just like a point). If one needs to draw a line one uses a realistic object that represents the line - e.g. a rectangle in 2D, or a cuboid or cylinder in 3D. Also I don't understand how does a line is supposed to behave ...?

          Read and abide by the Qt Code of Conduct

          G 1 Reply Last reply
          0
          • G guy incognito

            So I figuered out how to draw simple lines with the help of

            Qt3DRender::QGeometryRenderer
            Qt3DRender::QGeometry
            Qt3DRender::QAttribute

            and Vertex/Index buffer. Now I got some flat lines. I would like to give them some more "volume" to make them look like tubes.
            Anyone got an approach?

            C Offline
            C Offline
            chris2401
            wrote on last edited by
            #6

            @guy-incognito could you share the code for drawing lines ? thanks!

            1 Reply Last reply
            0
            • kshegunovK kshegunov

              I don't understand the question. A line is a mathematical abstraction, it has no volume and no surface area (just like a point). If one needs to draw a line one uses a realistic object that represents the line - e.g. a rectangle in 2D, or a cuboid or cylinder in 3D. Also I don't understand how does a line is supposed to behave ...?

              G Offline
              G Offline
              guy incognito
              wrote on last edited by
              #7

              @kshegunov

              Let' s say i want to draw a triangle. I define the vertices p1 (0,0,0), p2 (2,0,0), and p3(1,2,0) and draw the lines between them. That's what i currently do. Now I want to draw a triangle with tubes instead of lines, so that it sort of looks like the triangle music instrument. I think thats called tubing and extrusion in OpenGL.

              It was my question if there is a convenient way in qt3d to do this. Maybe my lines could be replaced with cylinders, so the bottom surface starts at (0,0,0), the top surface ends in (2,0,0) etc. (thats what i meant with "behave like a line").

              kshegunovK 1 Reply Last reply
              0
              • G guy incognito

                @kshegunov

                Let' s say i want to draw a triangle. I define the vertices p1 (0,0,0), p2 (2,0,0), and p3(1,2,0) and draw the lines between them. That's what i currently do. Now I want to draw a triangle with tubes instead of lines, so that it sort of looks like the triangle music instrument. I think thats called tubing and extrusion in OpenGL.

                It was my question if there is a convenient way in qt3d to do this. Maybe my lines could be replaced with cylinders, so the bottom surface starts at (0,0,0), the top surface ends in (2,0,0) etc. (thats what i meant with "behave like a line").

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #8

                Look at this thread's example code. It should be enough to get you started.

                Read and abide by the Qt Code of Conduct

                G 1 Reply Last reply
                1
                • kshegunovK kshegunov

                  Look at this thread's example code. It should be enough to get you started.

                  G Offline
                  G Offline
                  guy incognito
                  wrote on last edited by guy incognito
                  #9

                  @kshegunov

                  Thanks, the x,y and z axis look exactly like what I want. The only problem is, that QTransform for the QCylincerMesh is pretty unconvenient (as far as I see).

                  @chris2401

                  Take a look at this code. I used it to get an idea how to create custom meshes. You can adapt it to make it draw lines instead of TetraHedrons pretty easily.

                  1 Reply Last reply
                  0
                  • S Offline
                    S Offline
                    Steve Brunton
                    wrote on last edited by
                    #10

                    This has been my PITA also. I have just found an example in qt5.6 that was dropped in all further releases but it provides a working set of code that creates a custom entity with your own set of vectors / normals / colors. If you look at this in code.qt.io

                    http://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/custom-mesh-cpp?h=5.6

                    I wish Qt (KDAB is actually doing the Qt3D stuff) would spend a bit of time and put together some documented examples at the level of what their qGraphicsItem module was. Or at a minimum put some details to the qt function documentation. It is very frustrating to try and figure things out when there is no documentation or good functional examples on the objects we are supposed to use.

                    M 1 Reply Last reply
                    1
                    • S Steve Brunton

                      This has been my PITA also. I have just found an example in qt5.6 that was dropped in all further releases but it provides a working set of code that creates a custom entity with your own set of vectors / normals / colors. If you look at this in code.qt.io

                      http://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/custom-mesh-cpp?h=5.6

                      I wish Qt (KDAB is actually doing the Qt3D stuff) would spend a bit of time and put together some documented examples at the level of what their qGraphicsItem module was. Or at a minimum put some details to the qt function documentation. It is very frustrating to try and figure things out when there is no documentation or good functional examples on the objects we are supposed to use.

                      M Offline
                      M Offline
                      MatPaul
                      wrote on last edited by
                      #11

                      @Steve-Brunton
                      I am trying to draw a line in qml. I used the custom_mesh_qml for checking how it works in qt 5.9. but I encountered an error in the main.cpp file in the line 'engine.aspectEngine()->setData(data);' like setData not found. Can you help me on this. Thank you.

                      jsulmJ 1 Reply Last reply
                      0
                      • M MatPaul

                        @Steve-Brunton
                        I am trying to draw a line in qml. I used the custom_mesh_qml for checking how it works in qt 5.9. but I encountered an error in the main.cpp file in the line 'engine.aspectEngine()->setData(data);' like setData not found. Can you help me on this. Thank you.

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by
                        #12

                        @MatPaul Why don't you post the actual error message?
                        I guess the compiler tells you that there is no such method: setData.
                        I guess aspectEngine() returns https://doc.qt.io/qt-5/qt3dcore-quick-qqmlaspectengine.html and QQmlAspectEngine does not have setData() method.

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        M 1 Reply Last reply
                        0
                        • jsulmJ jsulm

                          @MatPaul Why don't you post the actual error message?
                          I guess the compiler tells you that there is no such method: setData.
                          I guess aspectEngine() returns https://doc.qt.io/qt-5/qt3dcore-quick-qqmlaspectengine.html and QQmlAspectEngine does not have setData() method.

                          M Offline
                          M Offline
                          MatPaul
                          wrote on last edited by
                          #13

                          @jsulm
                          I had used the code from this link
                          http://code.qt.io/cgit/qt/qt3d.git/tree/examples/qt3d/custom-mesh-qml?h=5.6

                          And run that on qt5.9
                          I think the setData() functionality is removed in 5.9. is there a new function which does the similar behaviour

                          1 Reply Last reply
                          0
                          • A Offline
                            A Offline
                            AlanWasHere
                            wrote on last edited by
                            #14

                            Try this piece of code to draw lines using pipes. It assumes that your camera up vector is the Y axis:
                            double w, h, d, l, tx, ty, tz, lxz, anglex, angley;
                            w = to.GetX() - from.GetX();
                            h = to.GetY() - from.GetY();
                            d = to.GetZ() - from.GetZ();
                            l = sqrt(ww + hh + dd);
                            lxz = sqrt(w
                            w + d*d);
                            tx = from.GetX() + w/2;
                            ty = from.GetY() + h/2;
                            tz = from.GetZ() + d/2;
                            anglex = acos(h/l)*180/3.14159265;
                            angley = acos(d/lxz)180/3.14159265;
                            QVector3D QVx(static_cast<float>(1), static_cast<float>(0), static_cast<float>(0));
                            QVector3D QVy(static_cast<float>(0), static_cast<float>(1
                            ((w<0)?-1:1)), static_cast<float>(0));

                            // Cylinder shape data
                            Qt3DExtras::QCylinderMesh *cylinder = new Qt3DExtras::QCylinderMesh();
                            cylinder->setRadius(.005f);
                            
                            cylinder->setLength(static_cast<float>(l));
                            cylinder->setRings(100);
                            cylinder->setSlices(20);
                            
                            // CylinderMesh Transform
                            Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform();
                            cylinderTransform->setScale(1.0f);
                            cylinderTransform->setRotation(Qt3DCore::QTransform::fromAxesAndAngles(QVx,static_cast<float>(anglex), QVy, static_cast<float>(angley)));
                            cylinderTransform->setTranslation(QVector3D(static_cast<float>(tx), static_cast<float>(ty), static_cast<float>(tz)));
                            
                            Qt3DExtras::QDiffuseSpecularMaterial *cylinderMaterial = new Qt3DExtras::QDiffuseSpecularMaterial();
                            cylinderMaterial->setDiffuse(QColor(QRgb(0xffffff)));
                            
                            // Cylinder
                            m_cylinderEntity = new Qt3DCore::QEntity(m_rootEntity);
                            m_cylinderEntity->addComponent(cylinder);
                            m_cylinderEntity->addComponent(cylinderMaterial);
                            m_cylinderEntity->addComponent(cylinderTransform);
                            

                            }

                            halimaH 1 Reply Last reply
                            0
                            • A AlanWasHere

                              Try this piece of code to draw lines using pipes. It assumes that your camera up vector is the Y axis:
                              double w, h, d, l, tx, ty, tz, lxz, anglex, angley;
                              w = to.GetX() - from.GetX();
                              h = to.GetY() - from.GetY();
                              d = to.GetZ() - from.GetZ();
                              l = sqrt(ww + hh + dd);
                              lxz = sqrt(w
                              w + d*d);
                              tx = from.GetX() + w/2;
                              ty = from.GetY() + h/2;
                              tz = from.GetZ() + d/2;
                              anglex = acos(h/l)*180/3.14159265;
                              angley = acos(d/lxz)180/3.14159265;
                              QVector3D QVx(static_cast<float>(1), static_cast<float>(0), static_cast<float>(0));
                              QVector3D QVy(static_cast<float>(0), static_cast<float>(1
                              ((w<0)?-1:1)), static_cast<float>(0));

                              // Cylinder shape data
                              Qt3DExtras::QCylinderMesh *cylinder = new Qt3DExtras::QCylinderMesh();
                              cylinder->setRadius(.005f);
                              
                              cylinder->setLength(static_cast<float>(l));
                              cylinder->setRings(100);
                              cylinder->setSlices(20);
                              
                              // CylinderMesh Transform
                              Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform();
                              cylinderTransform->setScale(1.0f);
                              cylinderTransform->setRotation(Qt3DCore::QTransform::fromAxesAndAngles(QVx,static_cast<float>(anglex), QVy, static_cast<float>(angley)));
                              cylinderTransform->setTranslation(QVector3D(static_cast<float>(tx), static_cast<float>(ty), static_cast<float>(tz)));
                              
                              Qt3DExtras::QDiffuseSpecularMaterial *cylinderMaterial = new Qt3DExtras::QDiffuseSpecularMaterial();
                              cylinderMaterial->setDiffuse(QColor(QRgb(0xffffff)));
                              
                              // Cylinder
                              m_cylinderEntity = new Qt3DCore::QEntity(m_rootEntity);
                              m_cylinderEntity->addComponent(cylinder);
                              m_cylinderEntity->addComponent(cylinderMaterial);
                              m_cylinderEntity->addComponent(cylinderTransform);
                              

                              }

                              halimaH Offline
                              halimaH Offline
                              halima
                              wrote on last edited by
                              #15

                              @AlanWasHere
                              Hello,
                              what do you mean by : static_cast<float>(1((w<0)?-1:1)) please?

                              jsulmJ 1 Reply Last reply
                              0
                              • halimaH halima

                                @AlanWasHere
                                Hello,
                                what do you mean by : static_cast<float>(1((w<0)?-1:1)) please?

                                jsulmJ Offline
                                jsulmJ Offline
                                jsulm
                                Lifetime Qt Champion
                                wrote on last edited by
                                #16

                                @halima What exactly are you asking?
                                static_cast casts from one type to another:

                                static_cast<T>(W) - this casts from W to T
                                

                                So, in this case it casts from int to float.
                                Or do you want to know what

                                (w<0)?-1:1)
                                

                                means?
                                If so then see https://www.tutorialspoint.com/cplusplus/cpp_conditional_operator.htm

                                https://forum.qt.io/topic/113070/qt-code-of-conduct

                                halimaH 1 Reply Last reply
                                0
                                • jsulmJ jsulm

                                  @halima What exactly are you asking?
                                  static_cast casts from one type to another:

                                  static_cast<T>(W) - this casts from W to T
                                  

                                  So, in this case it casts from int to float.
                                  Or do you want to know what

                                  (w<0)?-1:1)
                                  

                                  means?
                                  If so then see https://www.tutorialspoint.com/cplusplus/cpp_conditional_operator.htm

                                  halimaH Offline
                                  halimaH Offline
                                  halima
                                  wrote on last edited by
                                  #17

                                  @jsulm ok I got my answer, Thanks :D

                                  1 Reply Last reply
                                  0
                                  • A Offline
                                    A Offline
                                    Alexandr Sudnik
                                    wrote on last edited by
                                    #18

                                    Hi! I wrote resolution like @AlanWasHere, but a little clearer

                                    void addLine(QEntity *parentEntity, const QVector3D &srcPos, const QVector3D &targPos)
                                    {
                                        auto edgeEntity = new QEntity{parentEntity};
                                    
                                        auto cylinder = new QCylinderMesh{edgeEntity};
                                    
                                        auto len = srcPos.distanceToPoint(targPos);
                                        cylinder->setLength(len);
                                        cylinder->setRadius(0.1f);
                                    
                                        auto transPoint = targPos - srcPos;
                                        auto xAngle = atan(sqrt(pow(transPoint.z(), 2) + pow(transPoint.x(), 2)) / transPoint.y()) / M_PI * 180;
                                        auto yAngle = (transPoint.x() == 0 && transPoint.z() == 0) ? 0 : atan(transPoint.x() / transPoint.z()) / M_PI * 180;
                                    
                                        auto transform = new Qt3DCore::QTransform{edgeEntity};
                                        transform->setRotationX(xAngle);
                                        transform->setRotationY(yAngle);
                                        transform->setTranslation((srcPos + targPos) / 2);
                                    
                                        auto material = new QPhongMaterial{edgeEntity};
                                        material->setDiffuse("#ffff00");
                                    
                                        edgeEntity->addComponent(cylinder);
                                        edgeEntity->addComponent(transform);
                                        edgeEntity->addComponent(material);
                                    }
                                    
                                    1 Reply Last reply
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