[Qt Quick 3D] How to upload textures array to GPU memory and get access to them in the Shaders of CustomMaterial component?
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wrote 13 days ago last edited by
Hi everyone.
Please share an example of how I can pass my texture arrays to the shaders of my CustomMaterial component. I know about the default way with TextureInput, but it's only useful for a small number of textures. I need to load all textures at once to implement blending between objects, and then, based on metadata, unload the necessary textures during shader execution.
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