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  4. [Qt Quick 3D] How to upload textures array to GPU memory and get access to them in the Shaders of CustomMaterial component?
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[Qt Quick 3D] How to upload textures array to GPU memory and get access to them in the Shaders of CustomMaterial component?

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quick 3dtextureshadersblending
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  • E Offline
    E Offline
    EndrII 0
    wrote 13 days ago last edited by
    #1

    Hi everyone.

    Please share an example of how I can pass my texture arrays to the shaders of my CustomMaterial component. I know about the default way with TextureInput, but it's only useful for a small number of textures. I need to load all textures at once to implement blending between objects, and then, based on metadata, unload the necessary textures during shader execution.

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    4 Jun 2025, 11:28

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