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Delete message after x seconds

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  • QT-static-prgmQ Offline
    QT-static-prgmQ Offline
    QT-static-prgm
    wrote on last edited by
    #14

    did qt 5.6 already supported lampda instead of slots??

    mrjjM 1 Reply Last reply
    0
    • QT-static-prgmQ QT-static-prgm

      did qt 5.6 already supported lampda instead of slots??

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #15

      @QT-static-prgm
      Hi
      Its foremost a compiler thing. (c++11)
      and then Qt
      https://wiki.qt.io/New_Signal_Slot_Syntax

      1 Reply Last reply
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      • QT-static-prgmQ Offline
        QT-static-prgmQ Offline
        QT-static-prgm
        wrote on last edited by
        #16

        I just added an own QTimer to my program and removed the static signelshot. Now it looks like this:
        https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L22

        But NOTHING happens. even after 30 sec there is still no output. Any ideas about that??

        While i'm playing a bit around with the qtimer and an other problem i compile qt 5.6.1 for vs x64. Hopefully the singleshot works then.

        mrjjM J.HilkJ 2 Replies Last reply
        0
        • QT-static-prgmQ QT-static-prgm

          I just added an own QTimer to my program and removed the static signelshot. Now it looks like this:
          https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L22

          But NOTHING happens. even after 30 sec there is still no output. Any ideas about that??

          While i'm playing a bit around with the qtimer and an other problem i compile qt 5.6.1 for vs x64. Hopefully the singleshot works then.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #17

          @QT-static-prgm
          Hi
          This is wrong
          connect(m_timer, SIGNAL(timeout()), this, SLOT(debugPrint("HUHU")));

          You CANNOT add parameters/values to the connect. HUHU is 100% wrong.
          and please check the return value or use the new syntax.

          qDebug() <<" conn ok:" << connect(m_timer, SIGNAL(timeout()), this, SLOT(debugPrint()));

          and debugPrint should not have any paramters

          void OverlayController::debugPrint(QString text)

          Please read the docs
          http://doc.qt.io/qt-5/signalsandslots.html
          its very important to understand how it works.

          1 Reply Last reply
          1
          • QT-static-prgmQ QT-static-prgm

            I just added an own QTimer to my program and removed the static signelshot. Now it looks like this:
            https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L22

            But NOTHING happens. even after 30 sec there is still no output. Any ideas about that??

            While i'm playing a bit around with the qtimer and an other problem i compile qt 5.6.1 for vs x64. Hopefully the singleshot works then.

            J.HilkJ Offline
            J.HilkJ Offline
            J.Hilk
            Moderators
            wrote on last edited by
            #18

            @QT-static-prgm

            connect(m_timer, SIGNAL(timeout()), this, SLOT(debugPrint("HUHU")));
            

            I'm pretty sure you can't give a Slot a parameter like that. You don't get an error because the old syntax checks signal slots during run not compile time.

            but in your console you should get an error warning when yiu start the programm concerning Signal/slot connection.

            //have you tried it like this ? since its qt5+ that you're using
            
            QTimer::signleShot(100, this, [=]{qDebug() << " huhu";});
            

            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


            Q: What's that?
            A: It's blue light.
            Q: What does it do?
            A: It turns blue.

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            • QT-static-prgmQ Offline
              QT-static-prgmQ Offline
              QT-static-prgm
              wrote on last edited by QT-static-prgm
              #19

              @J-Hilk please read the posts above. That causes a procedure error.

              @mrjj You are right. without parameter works it just fine.

              But i cannot use qDebug() since i don't have any console or something like that. My debugPrint(QString text) just writes to a new Label.

              ==UPDATE==

              https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp

              That way it works just the way it should. After 5 sec the chat lines are hide and if you write something it is displayed again :D
              qt is still compiling, so when it's done i'm gonna test the singleshot

              mrjjM 1 Reply Last reply
              0
              • QT-static-prgmQ QT-static-prgm

                @J-Hilk please read the posts above. That causes a procedure error.

                @mrjj You are right. without parameter works it just fine.

                But i cannot use qDebug() since i don't have any console or something like that. My debugPrint(QString text) just writes to a new Label.

                ==UPDATE==

                https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp

                That way it works just the way it should. After 5 sec the chat lines are hide and if you write something it is displayed again :D
                qt is still compiling, so when it's done i'm gonna test the singleshot

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #20

                @QT-static-prgm
                Ok so you do not run program from Creator ?

                1 Reply Last reply
                0
                • QT-static-prgmQ Offline
                  QT-static-prgmQ Offline
                  QT-static-prgm
                  wrote on last edited by
                  #21

                  @mrjj No i write the code in Visual Studio and compile to .dll that comes to the plugin folder from TeamSpeak3 and TS will load it.

                  mrjjM 1 Reply Last reply
                  0
                  • QT-static-prgmQ QT-static-prgm

                    @mrjj No i write the code in Visual Studio and compile to .dll that comes to the plugin folder from TeamSpeak3 and TS will load it.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #22

                    @QT-static-prgm

                    Oh, that way. so the qt code is inside your custom TS plugin.
                    "yeah the labels work fine."
                    As i understand it, you are already using the Qlabel classes or some other
                    part of Qt and only the QTimer gives errors?

                    1 Reply Last reply
                    0
                    • QT-static-prgmQ Offline
                      QT-static-prgmQ Offline
                      QT-static-prgm
                      wrote on last edited by
                      #23

                      @mrjj yes that's right (did you look in my code??)

                      I just finished compiling qt 5.6.1 for x64 VS and now the singleshot works fine. So it need to be a problem of the newer version.

                      So now i have multiple ways to implement my chat disable function:

                      1. with single shot and lambda to delete every single line after 5 sec
                      2. the way it is right now, display the latest 5 lines and just hide them after 5 sec. when something is written again, it's shown again.

                      But that's a kind of Luxus problem, now that it is working. Now i have just 2 other big problems (label transparency, and stay always infront does nto work for games in fullscreen). When those are fixed i can start with the cosmetic :D

                      First i need to solve the main functionality. Maybe you can help me with the transparency problem, too.

                      mrjjM 1 Reply Last reply
                      0
                      • QT-static-prgmQ QT-static-prgm

                        @mrjj yes that's right (did you look in my code??)

                        I just finished compiling qt 5.6.1 for x64 VS and now the singleshot works fine. So it need to be a problem of the newer version.

                        So now i have multiple ways to implement my chat disable function:

                        1. with single shot and lambda to delete every single line after 5 sec
                        2. the way it is right now, display the latest 5 lines and just hide them after 5 sec. when something is written again, it's shown again.

                        But that's a kind of Luxus problem, now that it is working. Now i have just 2 other big problems (label transparency, and stay always infront does nto work for games in fullscreen). When those are fixed i can start with the cosmetic :D

                        First i need to solve the main functionality. Maybe you can help me with the transparency problem, too.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #24

                        @QT-static-prgm
                        Yes i did read code but didn't see the linker options so was just asking to understand the full extend.
                        About the label transparency.
                        Could you link an image ( external site) so its perhaps more clear the result you get.
                        in
                        https://forum.qt.io/topic/76586/semi-transparent-qlabel-background/5

                        QT-static-prgmQ 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @QT-static-prgm
                          Yes i did read code but didn't see the linker options so was just asking to understand the full extend.
                          About the label transparency.
                          Could you link an image ( external site) so its perhaps more clear the result you get.
                          in
                          https://forum.qt.io/topic/76586/semi-transparent-qlabel-background/5

                          QT-static-prgmQ Offline
                          QT-static-prgmQ Offline
                          QT-static-prgm
                          wrote on last edited by
                          #25

                          @mrjj as i told you in the thread, it looks the same as on your picture. But it should be transparent, so you can see the code lines from the editor below in your case.

                          But let's continue that in the other thread

                          1 Reply Last reply
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