Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Delete message after x seconds
Forum Update on Monday, May 27th 2025

Delete message after x seconds

Scheduled Pinned Locked Moved Solved General and Desktop
qtimerlabelremove text
25 Posts 5 Posters 10.1k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • QT-static-prgmQ Offline
    QT-static-prgmQ Offline
    QT-static-prgm
    wrote on last edited by
    #8

    yeah the labels work fine.

    But i noticed that my "stay always on top" does not work ingame. So when i play my game it is over my overlay plugin

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #9

      Which version of Qt are you using ?
      What are you using to compile your plugin ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      0
      • QT-static-prgmQ Offline
        QT-static-prgmQ Offline
        QT-static-prgm
        wrote on last edited by
        #10

        I have multiple versions of qt. To compile I use 5.8.0 compiled with VS x64.

        In my environment variables I have an older version of qt x86 but I already changed that to the x64 version (I compiled with) and it didn't worked. Is there maybe a way to tell the code explicit what version should be used?? (already put all x64 dll in the directory of my plugin dll but didn't worked)

        I know that ts3 uses qt as well but I don't know what version. But since I have the x64 version of ts it's something x64.

        1 Reply Last reply
        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #11

          Then you should first check which version of Qt TeamSpeak is using and its architecture.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          0
          • QT-static-prgmQ Offline
            QT-static-prgmQ Offline
            QT-static-prgm
            wrote on last edited by QT-static-prgm
            #12

            @SGaist it says nothing about the architecture. But the Software is x64 (I'm sure because x86 plugins do not work and it's installed to Program Files instead of Program Files x86)
            The version is 5.6.1

            ==EDIT==

            the project setup was garbage. So i made a new clean project structure and pushed to this repo: https://git.rwth-aachen.de/carstenf/qtTsOverlay/tree/master

            nothing changed, it's just on my local harddrive and the project link

            1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #13

              Then you should use the same version as they are to build your plugin.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              1
              • QT-static-prgmQ Offline
                QT-static-prgmQ Offline
                QT-static-prgm
                wrote on last edited by
                #14

                did qt 5.6 already supported lampda instead of slots??

                mrjjM 1 Reply Last reply
                0
                • QT-static-prgmQ QT-static-prgm

                  did qt 5.6 already supported lampda instead of slots??

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #15

                  @QT-static-prgm
                  Hi
                  Its foremost a compiler thing. (c++11)
                  and then Qt
                  https://wiki.qt.io/New_Signal_Slot_Syntax

                  1 Reply Last reply
                  0
                  • QT-static-prgmQ Offline
                    QT-static-prgmQ Offline
                    QT-static-prgm
                    wrote on last edited by
                    #16

                    I just added an own QTimer to my program and removed the static signelshot. Now it looks like this:
                    https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L22

                    But NOTHING happens. even after 30 sec there is still no output. Any ideas about that??

                    While i'm playing a bit around with the qtimer and an other problem i compile qt 5.6.1 for vs x64. Hopefully the singleshot works then.

                    mrjjM J.HilkJ 2 Replies Last reply
                    0
                    • QT-static-prgmQ QT-static-prgm

                      I just added an own QTimer to my program and removed the static signelshot. Now it looks like this:
                      https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L22

                      But NOTHING happens. even after 30 sec there is still no output. Any ideas about that??

                      While i'm playing a bit around with the qtimer and an other problem i compile qt 5.6.1 for vs x64. Hopefully the singleshot works then.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #17

                      @QT-static-prgm
                      Hi
                      This is wrong
                      connect(m_timer, SIGNAL(timeout()), this, SLOT(debugPrint("HUHU")));

                      You CANNOT add parameters/values to the connect. HUHU is 100% wrong.
                      and please check the return value or use the new syntax.

                      qDebug() <<" conn ok:" << connect(m_timer, SIGNAL(timeout()), this, SLOT(debugPrint()));

                      and debugPrint should not have any paramters

                      void OverlayController::debugPrint(QString text)

                      Please read the docs
                      http://doc.qt.io/qt-5/signalsandslots.html
                      its very important to understand how it works.

                      1 Reply Last reply
                      1
                      • QT-static-prgmQ QT-static-prgm

                        I just added an own QTimer to my program and removed the static signelshot. Now it looks like this:
                        https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L22

                        But NOTHING happens. even after 30 sec there is still no output. Any ideas about that??

                        While i'm playing a bit around with the qtimer and an other problem i compile qt 5.6.1 for vs x64. Hopefully the singleshot works then.

                        J.HilkJ Offline
                        J.HilkJ Offline
                        J.Hilk
                        Moderators
                        wrote on last edited by
                        #18

                        @QT-static-prgm

                        connect(m_timer, SIGNAL(timeout()), this, SLOT(debugPrint("HUHU")));
                        

                        I'm pretty sure you can't give a Slot a parameter like that. You don't get an error because the old syntax checks signal slots during run not compile time.

                        but in your console you should get an error warning when yiu start the programm concerning Signal/slot connection.

                        //have you tried it like this ? since its qt5+ that you're using
                        
                        QTimer::signleShot(100, this, [=]{qDebug() << " huhu";});
                        

                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        1 Reply Last reply
                        0
                        • QT-static-prgmQ Offline
                          QT-static-prgmQ Offline
                          QT-static-prgm
                          wrote on last edited by QT-static-prgm
                          #19

                          @J-Hilk please read the posts above. That causes a procedure error.

                          @mrjj You are right. without parameter works it just fine.

                          But i cannot use qDebug() since i don't have any console or something like that. My debugPrint(QString text) just writes to a new Label.

                          ==UPDATE==

                          https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp

                          That way it works just the way it should. After 5 sec the chat lines are hide and if you write something it is displayed again :D
                          qt is still compiling, so when it's done i'm gonna test the singleshot

                          mrjjM 1 Reply Last reply
                          0
                          • QT-static-prgmQ QT-static-prgm

                            @J-Hilk please read the posts above. That causes a procedure error.

                            @mrjj You are right. without parameter works it just fine.

                            But i cannot use qDebug() since i don't have any console or something like that. My debugPrint(QString text) just writes to a new Label.

                            ==UPDATE==

                            https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp

                            That way it works just the way it should. After 5 sec the chat lines are hide and if you write something it is displayed again :D
                            qt is still compiling, so when it's done i'm gonna test the singleshot

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #20

                            @QT-static-prgm
                            Ok so you do not run program from Creator ?

                            1 Reply Last reply
                            0
                            • QT-static-prgmQ Offline
                              QT-static-prgmQ Offline
                              QT-static-prgm
                              wrote on last edited by
                              #21

                              @mrjj No i write the code in Visual Studio and compile to .dll that comes to the plugin folder from TeamSpeak3 and TS will load it.

                              mrjjM 1 Reply Last reply
                              0
                              • QT-static-prgmQ QT-static-prgm

                                @mrjj No i write the code in Visual Studio and compile to .dll that comes to the plugin folder from TeamSpeak3 and TS will load it.

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #22

                                @QT-static-prgm

                                Oh, that way. so the qt code is inside your custom TS plugin.
                                "yeah the labels work fine."
                                As i understand it, you are already using the Qlabel classes or some other
                                part of Qt and only the QTimer gives errors?

                                1 Reply Last reply
                                0
                                • QT-static-prgmQ Offline
                                  QT-static-prgmQ Offline
                                  QT-static-prgm
                                  wrote on last edited by
                                  #23

                                  @mrjj yes that's right (did you look in my code??)

                                  I just finished compiling qt 5.6.1 for x64 VS and now the singleshot works fine. So it need to be a problem of the newer version.

                                  So now i have multiple ways to implement my chat disable function:

                                  1. with single shot and lambda to delete every single line after 5 sec
                                  2. the way it is right now, display the latest 5 lines and just hide them after 5 sec. when something is written again, it's shown again.

                                  But that's a kind of Luxus problem, now that it is working. Now i have just 2 other big problems (label transparency, and stay always infront does nto work for games in fullscreen). When those are fixed i can start with the cosmetic :D

                                  First i need to solve the main functionality. Maybe you can help me with the transparency problem, too.

                                  mrjjM 1 Reply Last reply
                                  0
                                  • QT-static-prgmQ QT-static-prgm

                                    @mrjj yes that's right (did you look in my code??)

                                    I just finished compiling qt 5.6.1 for x64 VS and now the singleshot works fine. So it need to be a problem of the newer version.

                                    So now i have multiple ways to implement my chat disable function:

                                    1. with single shot and lambda to delete every single line after 5 sec
                                    2. the way it is right now, display the latest 5 lines and just hide them after 5 sec. when something is written again, it's shown again.

                                    But that's a kind of Luxus problem, now that it is working. Now i have just 2 other big problems (label transparency, and stay always infront does nto work for games in fullscreen). When those are fixed i can start with the cosmetic :D

                                    First i need to solve the main functionality. Maybe you can help me with the transparency problem, too.

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #24

                                    @QT-static-prgm
                                    Yes i did read code but didn't see the linker options so was just asking to understand the full extend.
                                    About the label transparency.
                                    Could you link an image ( external site) so its perhaps more clear the result you get.
                                    in
                                    https://forum.qt.io/topic/76586/semi-transparent-qlabel-background/5

                                    QT-static-prgmQ 1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      @QT-static-prgm
                                      Yes i did read code but didn't see the linker options so was just asking to understand the full extend.
                                      About the label transparency.
                                      Could you link an image ( external site) so its perhaps more clear the result you get.
                                      in
                                      https://forum.qt.io/topic/76586/semi-transparent-qlabel-background/5

                                      QT-static-prgmQ Offline
                                      QT-static-prgmQ Offline
                                      QT-static-prgm
                                      wrote on last edited by
                                      #25

                                      @mrjj as i told you in the thread, it looks the same as on your picture. But it should be transparent, so you can see the code lines from the editor below in your case.

                                      But let's continue that in the other thread

                                      1 Reply Last reply
                                      0

                                      • Login

                                      • Login or register to search.
                                      • First post
                                        Last post
                                      0
                                      • Categories
                                      • Recent
                                      • Tags
                                      • Popular
                                      • Users
                                      • Groups
                                      • Search
                                      • Get Qt Extensions
                                      • Unsolved