Function after setupUi()
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@J.Hilk said in Function after setupUi():
If I understand it correctly, you want to paint the gui, and than initialize the rest of your program displayed by a progressbar.
Exactly!
So my code now looks like this:
#include "mainwindow.h" #include "ui_mainwindow.h" #include "QTimer" #include "QThread" void MainWindow::SetupWithProgressbar() { ui->progressBar->setValue(20); int i; double result; QString string; for(i = 0;i < 5000000;i++) { result = ((((i * 1337) / 7) * 3) - 5) % 1937; string = QString::number(result); ui->label->setText(string); } ui->progressBar->setValue(80); } MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar()); } MainWindow::~MainWindow() { delete ui; }
But I am getting an error:
error: invalid use of void expression QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar()); ^
I think it is correct.
@kshegunov said in Function after setupUi():
Here, however I provide no text here as instruction. You need to read what an event loop is, how it relates to the GUI, what blocking the event loop means and how one can process things without blocking the event loop (multiple topics all available in the documentation).
#include <QApplication> #include <QProgressDialog> #include <QTimer> int main(int argc, char ** argv) { QApplication application(argc, argv); QTimer timer; timer.setInterval(100); //< Simulates a long running operation in the background timer.start(); QProgressDialog dialog(QStringLiteral("Test dialog"), QStringLiteral("Cancel"), 0, 100); dialog.show(); int counter = 0; QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () -> void { counter++; if (counter >= dialog.maximum()) { timer.stop(); dialog.close(); return; } dialog.setValue(counter); }); QObject::connect(&dialog, &QProgressDialog::canceled, &timer, &QTimer::stop); QObject::connect(&dialog, &QProgressDialog::canceled, &application, &QApplication::quit); return QApplication::exec(); }
Isnt it quite complicated for such simple thing? :/
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@t0msk said in Function after setupUi():
error: invalid use of void expression QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar()); ^
You're using the wrong syntax,
Use ne new one
QTimer::singleShot(10, this, &MainWindow::SetupWithProgressbar);
or the old one
QTimer::singleShot(10, this, SLOT(SetupWithProgressbar()));
If you mix them, the compiler will complain :)
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@J.Hilk said in Function after setupUi():
@t0msk said in Function after setupUi():
error: invalid use of void expression QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar()); ^
You're using the wrong syntax,
Use ne new one
QTimer::singleShot(10, this, &MainWindow::SetupWithProgressbar);
or the old one
QTimer::singleShot(10, this, SLOT(SetupWithProgressbar()));
If you mix them, the compiler will complain :)
Ah yes there is newer syntax :D So app was compiled successfully, but window displayed without UI (app freezes until math was completed), so i didint see "changing" progress bar.
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@t0msk
well as long as you keep block the app , it will freeze like thatWhen you do
for(i = 0;i < 5000000;i++) {You kill the event loop and hence nothing else work.
An ugly and not recommended way is to call
QCoreApplication::processEvents()
in such loops but its not good design and not needed if you stop blocking it with loops. -
@mrjj said in Function after setupUi():
@t0msk
well as long as you keep block the app , it will freeze like thatWhen you do
for(i = 0;i < 5000000;i++) {You kill the event loop and hence nothing else work.
An ugly and not recommended way is to call
QCoreApplication::processEvents()
in such loops but its not good design and not needed if you stop blocking it with loops.I know that I am blocking app, but I dont know how can I create some "logic" (because every logic will occupy CPU) and display it by a progressbar.
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Ok. so u know that the LOOP is the reason it do not work and you see NO change in the progress bar ?
Anyway, what is wrong with @kshegunov code ?
its 100% non blocking. -
@mrjj said in Function after setupUi():
Ok. so u know that the LOOP is the reason it do not work and you see NO change in the progress bar ?
Anyway, what is wrong with @kshegunov code ?
its 100% non blocking.Because I dont understand it, why there is timer? why is he setting a value into dialog and what is it mean?, I am newbie in Qt, so I am looking for simpler solution.
I used this in C# and it worked out of box.
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@t0msk
His example just makes the dialog have a counter (progress) as to simulate something is going on. like
downloading a patch.
The timer will post a "timeout" to the event loop ( which in this case is NOT blocked) and
the dialog can update and "do stuff"The syntax
"QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () ->"
just creates a function in the spot. So all inside
{
// normal slot code.
}
Is just the code you would put in a normal slot function.
This allows for the logic to be in main and not inside mainwindow.So the timer allows to draw and update the Progress while for loops do not as easy.
Hope this makes it more clear.
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I personaly would approach this situation differently from what was suggestet so far.
The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.
something along the lines:
*.h:
signals: void pBarSetValue(int value); void showResult(QString result);
*.cpp
ui->setupUi(this); connect(this, &MyClass::pBarSetValue, ui->progressBar, QProgressBar::setValue); connect(this, &MyClass::showResult, ui->label, &QLabel::setText); ui->progressBar->setRange(0,5000000); QtConcurrent::run([=]() { for(i = 0;i < 5000000;i++) { double dResult = ((((i * 1337) / 7) * 3) - 5) % 1937; emit showResult(QString::number(dResult)); emit pBarSetValue(i); } }
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@t0msk said in Function after setupUi():
Isnt it quite complicated for such simple thing? :/
You have a working example in 15-20 lines, so what is the complicated part?
Because I dont understand it, why there is timer?
Because for the example one needs to simulate a long-running operation (as the comment states). In real code the timer would be substituted with a thread to offload the GUI thread and that thread would raise a signal (just like
QTimer::timeout
) which notifies the GUI thread about the progress.I am newbie in Qt, so I am looking for simpler solution.
Eh? Can't get simpler than this. You need to read the topics I mentioned. Did you?
I used this in C# and it worked out of box.
Perhaps that's true, I have no knowledge of C# but I really don't see the relevance here. Qt is a C++ library, so if you want to work with C++ you need to stick to C++'s specifics - memory management, threading, etc.
@J.Hilk said in Function after setupUi():
The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.
It would.
something along the lines
Your code has one serious drawback, however - you can't stop the operation in the middle if you need for example to quit the application. For this to be feasible one needs to ensure the worker thread's event loop isn't blocked.
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@mrjj said in Function after setupUi():
@t0msk
His example just makes the dialog have a counter (progress) as to simulate something is going on. like
downloading a patch.
The timer will post a "timeout" to the event loop ( which in this case is NOT blocked) and
the dialog can update and "do stuff"The syntax
"QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () ->"
just creates a function in the spot. So all inside
{
// normal slot code.
}
Is just the code you would put in a normal slot function.
This allows for the logic to be in main and not inside mainwindow.So the timer allows to draw and update the Progress while for loops do not as easy.
Hope this makes it more clear.
Must it be in main? I would like to have code from mainwindow in mainwindow.cpp not in main
@J.Hilk said in Function after setupUi():
I personaly would approach this situation differently from what was suggestet so far.
The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.
something along the lines:
*.h:
signals: void pBarSetValue(int value); void showResult(QString result);
*.cpp
ui->setupUi(this); connect(this, &MyClass::pBarSetValue, ui->progressBar, QProgressBar::setValue); connect(this, &MyClass::showResult, ui->label, &QLabel::setText); ui->progressBar->setRange(0,5000000); QtConcurrent::run([=]() { for(i = 0;i < 5000000;i++) { double dResult = ((((i * 1337) / 7) * 3) - 5) % 1937; emit showResult(QString::number(dResult)); emit pBarSetValue(i); } }
Thank you, so if I understood correctly, emit will "send" signal to function pBarSetValue() and connect will "catch" this signal with value and redirect it to QProgressBar::setValue() ? :)
And QtConcurrent::run() will run function in new thread, yes? So it is same solution like this? :
QThread thread; moveToThread(&thread); connect(&thread, SIGNAL(started()), this, SLOT(myfunction())); thread.start();
Another question what syntax is this QtConcurrent::run( [ = ] () ? I have never seen anything like this before, and I got an error at the end of function:
error: expected ')' before '}' token } ^
The last question what happens if computer has only 1 thread CPU?
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@t0msk said in Function after setupUi():
Must it be in main? I would like to have code from mainwindow in mainwindow.cpp not in main
Of course not. I had put it in main only to provide a fully self-contained example. You could put it wherever it suits you as long as the function is executed in the context of the main thread.
Thank you, so if I understood correctly, emit will "send" signal to function pBarSetValue() and connect will "catch" this signal with value and redirect it to QProgressBar::setValue()?
pBarSetValue
is the actual signal. Look here: http://doc.qt.io/qt-5/signalsandslots.htmlAnd QtConcurrent::run() will run function in new thread, yes?
Yes.
So it is same solution like this?
It's very similar, yes.
Another question what syntax is this QtConcurrent::run( [ = ] () ?
It's a lambda (anonymous) function. It's part of the C++11 standard. Look here: http://en.cppreference.com/w/cpp/language/lambda
I got an error at the end of function
Because there's a typo at the end of the code - it doesn't close the function arguments' parenthesis. It should be like this:
QtConcurrent::run([=] () { // ... });
The last question what happens if computer has only 1 thread CPU?
If you mean you have a single core CPU, then it's the OS's responsibility to switch between the threads (so called context switches) and execute things (by things I mean the assembly) sequentially, but this doesn't directly affect you. From your perspective as a programmer it still looks like the threads are executing in parallel.
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@t0msk said in Function after setupUi():
connect will "catch" this signal with value and redirect it to QProgressBar::setValue()
No, connect does not catch anything. Connect connects a slot to a signal. After connecting if you emit the signal all connected slots will be executed.
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Thank you for exaplanation :)
So I used QtConcurrent::run function, and I works as I want (progressbar is changing in realtime) BUT there is another problem (obviously), it is changing but mainwindow is not responding and if I click somewhere in window it just freeze until work thread finishes his job (why is it happening? because "main" thread should handle UI and work thread should handle function, so I dont know why UI is unresponsive, and how can it be fixed?).
And what is disadvanatge of using QtConcurrent::run method? You said that if I use it, I cant stop worker thread in middle of operation? And if I add any "signal" to stop?
No I dont have single core CPU, but I just wondered what happens if computer has 1 core / 1 thread CPU, so if it is ok, no problem :D
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@t0msk said in Function after setupUi():
why is it happening? because "main" thread should handle UI and work thread should handle function, so I dont know why UI is unresponsive, and how can it be fixed?
Probably flooding the main thread's event loop.
And if I add any "signal" to stop?
I don't follow. Add a stop signal where? You run a function imperatively with the proposed
QtConcurent::run
(as C++ is an imperative language), you can't just break in the middle of it ... -
@kshegunov said in Function after setupUi():
Probably flooding the main thread's event loop.
Okey I optimized a code little bit:
QtConcurrent::run([=]() { int i; int value; double dResult = 1; for(i = 0;i < 20000000;i++) { dResult = qExp(qCos(qTan(qSin(qPow(qSqrt(((((i * 1337) / 7) * 73) * 1329) % 1937),7) * dResult)) / qAsin(qPow(qSin(dResult * i * qTan(1337 * i)), 29)))); if((i % 200000) == 0) { value = i / 200000; emit showResult(QString::number(dResult)); emit pBarSetValue(value); } } emit showResult(QString::number(dResult)); emit pBarSetValue(100); });
It tooks few seconds for my CPU, but yea UI is responsible and progressbar is changing in realtime
Problem was because
emit showResult(QString::number(dResult)); emit pBarSetValue(i);
runs 5000000 times
I don't follow. Add a stop signal where? You run a function imperatively with the proposed
QtConcurent::run
(as C++ is an imperative language), you can't just break in the middle of it ...I dont know, maybe that Quit Application signal will tell to OS scheduler that scheduler has to kill worker thread
So only disadvantage of that method is that I cannot stop worker thread in middle of operation?
//EDIT, thanks for help :)