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Function after setupUi()

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  • T t0msk

    @kshegunov said in Function after setupUi():

    You can't because you're assuming you can know when the last paint event is going to be dispatched and which paint event is "last", which is equivalent to asking a psychic about the future. We are talking event-driven programming here, so just respond to the relevant events. What is it that you want to do in that function anyway?

    In function will be connecting to server, getting data from server, parsing data, etc. So I would like to create Dialog with progressbar like loader, which shows you what is program currently doing.

    It is simple loader window, lot of apps use this.

    I am looking for Form_Load function like in C#

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by kshegunov
    #10

    @t0msk said in Function after setupUi():

    I am looking for Form_Load function like in C#

    I don't know C#, but from a quick search it appears you want to put that code in the constructor after the setupUi call. Nothing is shown until the events are processed, so I don't see why you want to know when the window's shown. Just create your dialog and call show() on it (don't call exec() as it will block the event loop). Connect the signals and slots as appropriate for the case. The data fetching and/or processing you can offload to a worker thread (for example take a look at the concurrent framework).

    @mrjj said in Function after setupUi():

    To be sure main window is fully shown and then app will popup a Dialog over it then you can use

    True, however you are probably going to get multiple show events, so then that part of the code would be executed multiple times. Additionally, you may not have a correct geometry at the time as there's no specific documented order of events; it all will depend on the underlying window manager (although from my experience one gets the show event last at least for Win and X11).

    Read and abide by the Qt Code of Conduct

    1 Reply Last reply
    1
    • mrjjM mrjj

      @t0msk

      Hi
      Do not use QThread::sleep(10);
      You Freeze whole appfor 10 secs... :)

      T Offline
      T Offline
      t0msk
      wrote on last edited by
      #11

      @mrjj said in Function after setupUi():

      @t0msk

      Hi
      Do not use QThread::sleep(10);
      You Freeze whole appfor 10 secs... :)

      Is there something else that sleep? Is there for example wait? Because sleep can means that app will freeze, but thread is locked in your app, something like mutex if you want to free thread.

      @kshegunov

      My goal is that app will show Dialog where is progress bar and after all data fetching/processing is shown mainwindow and dialog closed.

      Student who loves C/C++

      kshegunovK 1 Reply Last reply
      0
      • T t0msk

        @mrjj said in Function after setupUi():

        @t0msk

        Hi
        Do not use QThread::sleep(10);
        You Freeze whole appfor 10 secs... :)

        Is there something else that sleep? Is there for example wait? Because sleep can means that app will freeze, but thread is locked in your app, something like mutex if you want to free thread.

        @kshegunov

        My goal is that app will show Dialog where is progress bar and after all data fetching/processing is shown mainwindow and dialog closed.

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #12

        @t0msk said in Function after setupUi():

        Is there something else that sleep?

        The point is you should not sleep.

        My goal is that app will show Dialog where is progress bar and after all data fetching/processing is shown mainwindow and dialog closed.

        Fine, so why have a main window at all. Also this in no way contradicts what I wrote, just call show() on whatever widget you want to show and connect the signals and slots appropriately.

        Read and abide by the Qt Code of Conduct

        1 Reply Last reply
        1
        • T Offline
          T Offline
          t0msk
          wrote on last edited by t0msk
          #13

          ok, so I created quite hard function for CPU, without sleep:

          void MainWindow::showEvent( QShowEvent* event ) {
              QMainWindow::showEvent( event );
              //your code here
          
              ui->progressBar->setValue(20);
          
              int i;
              double result;
              QString string;
          
              for(i = 0;i < 5000000;i++) {
          
                  result = ((((i * 1337) / 7) * 3) - 5) % 1937;
          
                  string = QString::number(result);
          
                  ui->label->setText(string);
              }
          
              ui->progressBar->setValue(80);
          }
          

          It took some seconds, BUT window displayed after math, so I cannot see initial value of progress bar (20). Sorry but I am confused.

          Student who loves C/C++

          kshegunovK 1 Reply Last reply
          1
          • T t0msk

            ok, so I created quite hard function for CPU, without sleep:

            void MainWindow::showEvent( QShowEvent* event ) {
                QMainWindow::showEvent( event );
                //your code here
            
                ui->progressBar->setValue(20);
            
                int i;
                double result;
                QString string;
            
                for(i = 0;i < 5000000;i++) {
            
                    result = ((((i * 1337) / 7) * 3) - 5) % 1937;
            
                    string = QString::number(result);
            
                    ui->label->setText(string);
                }
            
                ui->progressBar->setValue(80);
            }
            

            It took some seconds, BUT window displayed after math, so I cannot see initial value of progress bar (20). Sorry but I am confused.

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by
            #14

            Here, however I provide no text here as instruction. You need to read what an event loop is, how it relates to the GUI, what blocking the event loop means and how one can process things without blocking the event loop (multiple topics all available in the documentation).

            #include <QApplication>
            #include <QProgressDialog>
            #include <QTimer>
            
            int main(int argc, char ** argv)
            {
                QApplication application(argc, argv);
            
                QTimer timer;
                timer.setInterval(100); //< Simulates a long running operation in the background
                timer.start();
            
                QProgressDialog dialog(QStringLiteral("Test dialog"), QStringLiteral("Cancel"), 0, 100);
                dialog.show();
            
                int counter = 0;
                QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () -> void {
                    counter++;
                    if (counter >= dialog.maximum())  {
                        timer.stop();
                        dialog.close();
                        return;
                    }
            
                    dialog.setValue(counter);
                });
            
                QObject::connect(&dialog, &QProgressDialog::canceled, &timer, &QTimer::stop);
                QObject::connect(&dialog, &QProgressDialog::canceled, &application, &QApplication::quit);
            
                return QApplication::exec();
            }
            

            Read and abide by the Qt Code of Conduct

            1 Reply Last reply
            5
            • J.HilkJ Offline
              J.HilkJ Offline
              J.Hilk
              Moderators
              wrote on last edited by
              #15

              Hi,

              I would suggest looking into QSplashScreen it might me the class for your problems.

              If I understand it correctly, you want to paint the gui, and than initialize the rest of your program displayed by a progressbar.

              Simplest way to do this would be to call

              QTimer::singleShot(10,this,&YourClass::SetupWithProgressbar);
              

              out of your constructor, right after

              ui->setupUi(this);
              

              but, if your SetupCode is in the same thread as your progressbar, the pbar will most likely not update itself correctly. You'll have to do that manualy.

              I hope this helps.


              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              1 Reply Last reply
              0
              • T Offline
                T Offline
                t0msk
                wrote on last edited by
                #16

                @J.Hilk said in Function after setupUi():

                If I understand it correctly, you want to paint the gui, and than initialize the rest of your program displayed by a progressbar.

                Exactly!

                So my code now looks like this:

                #include "mainwindow.h"
                #include "ui_mainwindow.h"
                
                #include "QTimer"
                #include "QThread"
                
                void MainWindow::SetupWithProgressbar() {
                
                    ui->progressBar->setValue(20);
                
                    int i;
                    double result;
                    QString string;
                
                    for(i = 0;i < 5000000;i++) {
                
                        result = ((((i * 1337) / 7) * 3) - 5) % 1937;
                
                        string = QString::number(result);
                
                        ui->label->setText(string);
                    }
                
                    ui->progressBar->setValue(80);
                }
                
                MainWindow::MainWindow(QWidget *parent) :
                    QMainWindow(parent),
                    ui(new Ui::MainWindow)
                {
                    ui->setupUi(this);
                
                    QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                }
                
                MainWindow::~MainWindow()
                {
                    delete ui;
                }
                

                But I am getting an error:

                error: invalid use of void expression
                     QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                                                        ^
                

                I think it is correct.

                @kshegunov said in Function after setupUi():

                Here, however I provide no text here as instruction. You need to read what an event loop is, how it relates to the GUI, what blocking the event loop means and how one can process things without blocking the event loop (multiple topics all available in the documentation).

                #include <QApplication>
                #include <QProgressDialog>
                #include <QTimer>
                
                int main(int argc, char ** argv)
                {
                    QApplication application(argc, argv);
                
                    QTimer timer;
                    timer.setInterval(100); //< Simulates a long running operation in the background
                    timer.start();
                
                    QProgressDialog dialog(QStringLiteral("Test dialog"), QStringLiteral("Cancel"), 0, 100);
                    dialog.show();
                
                    int counter = 0;
                    QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () -> void {
                        counter++;
                        if (counter >= dialog.maximum())  {
                            timer.stop();
                            dialog.close();
                            return;
                        }
                
                        dialog.setValue(counter);
                    });
                
                    QObject::connect(&dialog, &QProgressDialog::canceled, &timer, &QTimer::stop);
                    QObject::connect(&dialog, &QProgressDialog::canceled, &application, &QApplication::quit);
                
                    return QApplication::exec();
                }
                

                Isnt it quite complicated for such simple thing? :/

                Student who loves C/C++

                J.HilkJ kshegunovK 2 Replies Last reply
                0
                • T t0msk

                  @J.Hilk said in Function after setupUi():

                  If I understand it correctly, you want to paint the gui, and than initialize the rest of your program displayed by a progressbar.

                  Exactly!

                  So my code now looks like this:

                  #include "mainwindow.h"
                  #include "ui_mainwindow.h"
                  
                  #include "QTimer"
                  #include "QThread"
                  
                  void MainWindow::SetupWithProgressbar() {
                  
                      ui->progressBar->setValue(20);
                  
                      int i;
                      double result;
                      QString string;
                  
                      for(i = 0;i < 5000000;i++) {
                  
                          result = ((((i * 1337) / 7) * 3) - 5) % 1937;
                  
                          string = QString::number(result);
                  
                          ui->label->setText(string);
                      }
                  
                      ui->progressBar->setValue(80);
                  }
                  
                  MainWindow::MainWindow(QWidget *parent) :
                      QMainWindow(parent),
                      ui(new Ui::MainWindow)
                  {
                      ui->setupUi(this);
                  
                      QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                  }
                  
                  MainWindow::~MainWindow()
                  {
                      delete ui;
                  }
                  

                  But I am getting an error:

                  error: invalid use of void expression
                       QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                                                          ^
                  

                  I think it is correct.

                  @kshegunov said in Function after setupUi():

                  Here, however I provide no text here as instruction. You need to read what an event loop is, how it relates to the GUI, what blocking the event loop means and how one can process things without blocking the event loop (multiple topics all available in the documentation).

                  #include <QApplication>
                  #include <QProgressDialog>
                  #include <QTimer>
                  
                  int main(int argc, char ** argv)
                  {
                      QApplication application(argc, argv);
                  
                      QTimer timer;
                      timer.setInterval(100); //< Simulates a long running operation in the background
                      timer.start();
                  
                      QProgressDialog dialog(QStringLiteral("Test dialog"), QStringLiteral("Cancel"), 0, 100);
                      dialog.show();
                  
                      int counter = 0;
                      QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () -> void {
                          counter++;
                          if (counter >= dialog.maximum())  {
                              timer.stop();
                              dialog.close();
                              return;
                          }
                  
                          dialog.setValue(counter);
                      });
                  
                      QObject::connect(&dialog, &QProgressDialog::canceled, &timer, &QTimer::stop);
                      QObject::connect(&dialog, &QProgressDialog::canceled, &application, &QApplication::quit);
                  
                      return QApplication::exec();
                  }
                  

                  Isnt it quite complicated for such simple thing? :/

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by
                  #17

                  @t0msk said in Function after setupUi():

                  error: invalid use of void expression
                       QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                                                          ^
                  

                  You're using the wrong syntax,

                  Use ne new one

                  QTimer::singleShot(10, this, &MainWindow::SetupWithProgressbar);
                  

                  or the old one

                  QTimer::singleShot(10, this, SLOT(SetupWithProgressbar()));
                  

                  If you mix them, the compiler will complain :)


                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  1 Reply Last reply
                  1
                  • T Offline
                    T Offline
                    t0msk
                    wrote on last edited by
                    #18

                    @J.Hilk said in Function after setupUi():

                    @t0msk said in Function after setupUi():

                    error: invalid use of void expression
                         QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                                                            ^
                    

                    You're using the wrong syntax,

                    Use ne new one

                    QTimer::singleShot(10, this, &MainWindow::SetupWithProgressbar);
                    

                    or the old one

                    QTimer::singleShot(10, this, SLOT(SetupWithProgressbar()));
                    

                    If you mix them, the compiler will complain :)

                    Ah yes there is newer syntax :D So app was compiled successfully, but window displayed without UI (app freezes until math was completed), so i didint see "changing" progress bar.

                    Student who loves C/C++

                    mrjjM 1 Reply Last reply
                    0
                    • T t0msk

                      @J.Hilk said in Function after setupUi():

                      @t0msk said in Function after setupUi():

                      error: invalid use of void expression
                           QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                                                              ^
                      

                      You're using the wrong syntax,

                      Use ne new one

                      QTimer::singleShot(10, this, &MainWindow::SetupWithProgressbar);
                      

                      or the old one

                      QTimer::singleShot(10, this, SLOT(SetupWithProgressbar()));
                      

                      If you mix them, the compiler will complain :)

                      Ah yes there is newer syntax :D So app was compiled successfully, but window displayed without UI (app freezes until math was completed), so i didint see "changing" progress bar.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #19

                      @t0msk
                      well as long as you keep block the app , it will freeze like that

                      When you do
                      for(i = 0;i < 5000000;i++) {

                      You kill the event loop and hence nothing else work.

                      An ugly and not recommended way is to call
                      QCoreApplication::processEvents()
                      in such loops but its not good design and not needed if you stop blocking it with loops.

                      T 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @t0msk
                        well as long as you keep block the app , it will freeze like that

                        When you do
                        for(i = 0;i < 5000000;i++) {

                        You kill the event loop and hence nothing else work.

                        An ugly and not recommended way is to call
                        QCoreApplication::processEvents()
                        in such loops but its not good design and not needed if you stop blocking it with loops.

                        T Offline
                        T Offline
                        t0msk
                        wrote on last edited by t0msk
                        #20

                        @mrjj said in Function after setupUi():

                        @t0msk
                        well as long as you keep block the app , it will freeze like that

                        When you do
                        for(i = 0;i < 5000000;i++) {

                        You kill the event loop and hence nothing else work.

                        An ugly and not recommended way is to call
                        QCoreApplication::processEvents()
                        in such loops but its not good design and not needed if you stop blocking it with loops.

                        I know that I am blocking app, but I dont know how can I create some "logic" (because every logic will occupy CPU) and display it by a progressbar.

                        Student who loves C/C++

                        mrjjM 1 Reply Last reply
                        0
                        • T t0msk

                          @mrjj said in Function after setupUi():

                          @t0msk
                          well as long as you keep block the app , it will freeze like that

                          When you do
                          for(i = 0;i < 5000000;i++) {

                          You kill the event loop and hence nothing else work.

                          An ugly and not recommended way is to call
                          QCoreApplication::processEvents()
                          in such loops but its not good design and not needed if you stop blocking it with loops.

                          I know that I am blocking app, but I dont know how can I create some "logic" (because every logic will occupy CPU) and display it by a progressbar.

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #21

                          @t0msk

                          Ok. so u know that the LOOP is the reason it do not work and you see NO change in the progress bar ?

                          Anyway, what is wrong with @kshegunov code ?
                          its 100% non blocking.

                          1 Reply Last reply
                          0
                          • T Offline
                            T Offline
                            t0msk
                            wrote on last edited by
                            #22

                            @mrjj said in Function after setupUi():

                            @t0msk

                            Ok. so u know that the LOOP is the reason it do not work and you see NO change in the progress bar ?

                            Anyway, what is wrong with @kshegunov code ?
                            its 100% non blocking.

                            Because I dont understand it, why there is timer? why is he setting a value into dialog and what is it mean?, I am newbie in Qt, so I am looking for simpler solution.

                            I used this in C# and it worked out of box.

                            Student who loves C/C++

                            mrjjM 1 Reply Last reply
                            0
                            • T t0msk

                              @mrjj said in Function after setupUi():

                              @t0msk

                              Ok. so u know that the LOOP is the reason it do not work and you see NO change in the progress bar ?

                              Anyway, what is wrong with @kshegunov code ?
                              its 100% non blocking.

                              Because I dont understand it, why there is timer? why is he setting a value into dialog and what is it mean?, I am newbie in Qt, so I am looking for simpler solution.

                              I used this in C# and it worked out of box.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by mrjj
                              #23

                              @t0msk
                              His example just makes the dialog have a counter (progress) as to simulate something is going on. like
                              downloading a patch.
                              The timer will post a "timeout" to the event loop ( which in this case is NOT blocked) and
                              the dialog can update and "do stuff"

                              The syntax
                              "QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () ->"
                              just creates a function in the spot. So all inside
                              {
                              // normal slot code.
                              }
                              Is just the code you would put in a normal slot function.
                              This allows for the logic to be in main and not inside mainwindow.

                              So the timer allows to draw and update the Progress while for loops do not as easy.

                              Hope this makes it more clear.

                              T 1 Reply Last reply
                              0
                              • J.HilkJ Offline
                                J.HilkJ Offline
                                J.Hilk
                                Moderators
                                wrote on last edited by J.Hilk
                                #24

                                I personaly would approach this situation differently from what was suggestet so far.

                                The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.

                                something along the lines:

                                *.h:

                                signals:
                                    void pBarSetValue(int value);
                                    void showResult(QString result);
                                

                                *.cpp

                                ui->setupUi(this);
                                
                                connect(this, &MyClass::pBarSetValue, ui->progressBar, QProgressBar::setValue);
                                connect(this, &MyClass::showResult, ui->label, &QLabel::setText);
                                
                                ui->progressBar->setRange(0,5000000);
                                
                                
                                QtConcurrent::run([=]() {
                                    for(i = 0;i < 5000000;i++) {
                                
                                          double dResult = ((((i * 1337) / 7) * 3) - 5) % 1937;
                                
                                          emit showResult(QString::number(dResult));
                                          emit pBarSetValue(i);
                                    }
                                }
                                

                                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                Q: What's that?
                                A: It's blue light.
                                Q: What does it do?
                                A: It turns blue.

                                1 Reply Last reply
                                2
                                • T t0msk

                                  @J.Hilk said in Function after setupUi():

                                  If I understand it correctly, you want to paint the gui, and than initialize the rest of your program displayed by a progressbar.

                                  Exactly!

                                  So my code now looks like this:

                                  #include "mainwindow.h"
                                  #include "ui_mainwindow.h"
                                  
                                  #include "QTimer"
                                  #include "QThread"
                                  
                                  void MainWindow::SetupWithProgressbar() {
                                  
                                      ui->progressBar->setValue(20);
                                  
                                      int i;
                                      double result;
                                      QString string;
                                  
                                      for(i = 0;i < 5000000;i++) {
                                  
                                          result = ((((i * 1337) / 7) * 3) - 5) % 1937;
                                  
                                          string = QString::number(result);
                                  
                                          ui->label->setText(string);
                                      }
                                  
                                      ui->progressBar->setValue(80);
                                  }
                                  
                                  MainWindow::MainWindow(QWidget *parent) :
                                      QMainWindow(parent),
                                      ui(new Ui::MainWindow)
                                  {
                                      ui->setupUi(this);
                                  
                                      QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                  }
                                  
                                  MainWindow::~MainWindow()
                                  {
                                      delete ui;
                                  }
                                  

                                  But I am getting an error:

                                  error: invalid use of void expression
                                       QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                                                                          ^
                                  

                                  I think it is correct.

                                  @kshegunov said in Function after setupUi():

                                  Here, however I provide no text here as instruction. You need to read what an event loop is, how it relates to the GUI, what blocking the event loop means and how one can process things without blocking the event loop (multiple topics all available in the documentation).

                                  #include <QApplication>
                                  #include <QProgressDialog>
                                  #include <QTimer>
                                  
                                  int main(int argc, char ** argv)
                                  {
                                      QApplication application(argc, argv);
                                  
                                      QTimer timer;
                                      timer.setInterval(100); //< Simulates a long running operation in the background
                                      timer.start();
                                  
                                      QProgressDialog dialog(QStringLiteral("Test dialog"), QStringLiteral("Cancel"), 0, 100);
                                      dialog.show();
                                  
                                      int counter = 0;
                                      QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () -> void {
                                          counter++;
                                          if (counter >= dialog.maximum())  {
                                              timer.stop();
                                              dialog.close();
                                              return;
                                          }
                                  
                                          dialog.setValue(counter);
                                      });
                                  
                                      QObject::connect(&dialog, &QProgressDialog::canceled, &timer, &QTimer::stop);
                                      QObject::connect(&dialog, &QProgressDialog::canceled, &application, &QApplication::quit);
                                  
                                      return QApplication::exec();
                                  }
                                  

                                  Isnt it quite complicated for such simple thing? :/

                                  kshegunovK Offline
                                  kshegunovK Offline
                                  kshegunov
                                  Moderators
                                  wrote on last edited by
                                  #25

                                  @t0msk said in Function after setupUi():

                                  Isnt it quite complicated for such simple thing? :/

                                  You have a working example in 15-20 lines, so what is the complicated part?

                                  Because I dont understand it, why there is timer?

                                  Because for the example one needs to simulate a long-running operation (as the comment states). In real code the timer would be substituted with a thread to offload the GUI thread and that thread would raise a signal (just like QTimer::timeout) which notifies the GUI thread about the progress.

                                  I am newbie in Qt, so I am looking for simpler solution.

                                  Eh? Can't get simpler than this. You need to read the topics I mentioned. Did you?

                                  I used this in C# and it worked out of box.

                                  Perhaps that's true, I have no knowledge of C# but I really don't see the relevance here. Qt is a C++ library, so if you want to work with C++ you need to stick to C++'s specifics - memory management, threading, etc.

                                  @J.Hilk said in Function after setupUi():

                                  The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.

                                  It would.

                                  something along the lines

                                  Your code has one serious drawback, however - you can't stop the operation in the middle if you need for example to quit the application. For this to be feasible one needs to ensure the worker thread's event loop isn't blocked.

                                  Read and abide by the Qt Code of Conduct

                                  1 Reply Last reply
                                  1
                                  • mrjjM mrjj

                                    @t0msk
                                    His example just makes the dialog have a counter (progress) as to simulate something is going on. like
                                    downloading a patch.
                                    The timer will post a "timeout" to the event loop ( which in this case is NOT blocked) and
                                    the dialog can update and "do stuff"

                                    The syntax
                                    "QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () ->"
                                    just creates a function in the spot. So all inside
                                    {
                                    // normal slot code.
                                    }
                                    Is just the code you would put in a normal slot function.
                                    This allows for the logic to be in main and not inside mainwindow.

                                    So the timer allows to draw and update the Progress while for loops do not as easy.

                                    Hope this makes it more clear.

                                    T Offline
                                    T Offline
                                    t0msk
                                    wrote on last edited by
                                    #26

                                    @mrjj said in Function after setupUi():

                                    @t0msk
                                    His example just makes the dialog have a counter (progress) as to simulate something is going on. like
                                    downloading a patch.
                                    The timer will post a "timeout" to the event loop ( which in this case is NOT blocked) and
                                    the dialog can update and "do stuff"

                                    The syntax
                                    "QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () ->"
                                    just creates a function in the spot. So all inside
                                    {
                                    // normal slot code.
                                    }
                                    Is just the code you would put in a normal slot function.
                                    This allows for the logic to be in main and not inside mainwindow.

                                    So the timer allows to draw and update the Progress while for loops do not as easy.

                                    Hope this makes it more clear.

                                    Must it be in main? I would like to have code from mainwindow in mainwindow.cpp not in main

                                    @J.Hilk said in Function after setupUi():

                                    I personaly would approach this situation differently from what was suggestet so far.

                                    The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.

                                    something along the lines:

                                    *.h:

                                    signals:
                                        void pBarSetValue(int value);
                                        void showResult(QString result);
                                    

                                    *.cpp

                                    ui->setupUi(this);
                                    
                                    connect(this, &MyClass::pBarSetValue, ui->progressBar, QProgressBar::setValue);
                                    connect(this, &MyClass::showResult, ui->label, &QLabel::setText);
                                    
                                    ui->progressBar->setRange(0,5000000);
                                    
                                    
                                    QtConcurrent::run([=]() {
                                        for(i = 0;i < 5000000;i++) {
                                    
                                              double dResult = ((((i * 1337) / 7) * 3) - 5) % 1937;
                                    
                                              emit showResult(QString::number(dResult));
                                              emit pBarSetValue(i);
                                        }
                                    }
                                    

                                    Thank you, so if I understood correctly, emit will "send" signal to function pBarSetValue() and connect will "catch" this signal with value and redirect it to QProgressBar::setValue() ? :)

                                    And QtConcurrent::run() will run function in new thread, yes? So it is same solution like this? :

                                    QThread thread;
                                    moveToThread(&thread);
                                    connect(&thread, SIGNAL(started()), this, SLOT(myfunction()));
                                    thread.start();
                                    

                                    Another question what syntax is this QtConcurrent::run( [ = ] () ? I have never seen anything like this before, and I got an error at the end of function:

                                    error: expected ')' before '}' token
                                     }
                                     ^
                                    

                                    The last question what happens if computer has only 1 thread CPU?

                                    Student who loves C/C++

                                    kshegunovK jsulmJ 2 Replies Last reply
                                    0
                                    • T t0msk

                                      @mrjj said in Function after setupUi():

                                      @t0msk
                                      His example just makes the dialog have a counter (progress) as to simulate something is going on. like
                                      downloading a patch.
                                      The timer will post a "timeout" to the event loop ( which in this case is NOT blocked) and
                                      the dialog can update and "do stuff"

                                      The syntax
                                      "QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () ->"
                                      just creates a function in the spot. So all inside
                                      {
                                      // normal slot code.
                                      }
                                      Is just the code you would put in a normal slot function.
                                      This allows for the logic to be in main and not inside mainwindow.

                                      So the timer allows to draw and update the Progress while for loops do not as easy.

                                      Hope this makes it more clear.

                                      Must it be in main? I would like to have code from mainwindow in mainwindow.cpp not in main

                                      @J.Hilk said in Function after setupUi():

                                      I personaly would approach this situation differently from what was suggestet so far.

                                      The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.

                                      something along the lines:

                                      *.h:

                                      signals:
                                          void pBarSetValue(int value);
                                          void showResult(QString result);
                                      

                                      *.cpp

                                      ui->setupUi(this);
                                      
                                      connect(this, &MyClass::pBarSetValue, ui->progressBar, QProgressBar::setValue);
                                      connect(this, &MyClass::showResult, ui->label, &QLabel::setText);
                                      
                                      ui->progressBar->setRange(0,5000000);
                                      
                                      
                                      QtConcurrent::run([=]() {
                                          for(i = 0;i < 5000000;i++) {
                                      
                                                double dResult = ((((i * 1337) / 7) * 3) - 5) % 1937;
                                      
                                                emit showResult(QString::number(dResult));
                                                emit pBarSetValue(i);
                                          }
                                      }
                                      

                                      Thank you, so if I understood correctly, emit will "send" signal to function pBarSetValue() and connect will "catch" this signal with value and redirect it to QProgressBar::setValue() ? :)

                                      And QtConcurrent::run() will run function in new thread, yes? So it is same solution like this? :

                                      QThread thread;
                                      moveToThread(&thread);
                                      connect(&thread, SIGNAL(started()), this, SLOT(myfunction()));
                                      thread.start();
                                      

                                      Another question what syntax is this QtConcurrent::run( [ = ] () ? I have never seen anything like this before, and I got an error at the end of function:

                                      error: expected ')' before '}' token
                                       }
                                       ^
                                      

                                      The last question what happens if computer has only 1 thread CPU?

                                      kshegunovK Offline
                                      kshegunovK Offline
                                      kshegunov
                                      Moderators
                                      wrote on last edited by
                                      #27

                                      @t0msk said in Function after setupUi():

                                      Must it be in main? I would like to have code from mainwindow in mainwindow.cpp not in main

                                      Of course not. I had put it in main only to provide a fully self-contained example. You could put it wherever it suits you as long as the function is executed in the context of the main thread.

                                      Thank you, so if I understood correctly, emit will "send" signal to function pBarSetValue() and connect will "catch" this signal with value and redirect it to QProgressBar::setValue()?

                                      pBarSetValue is the actual signal. Look here: http://doc.qt.io/qt-5/signalsandslots.html

                                      And QtConcurrent::run() will run function in new thread, yes?

                                      Yes.

                                      So it is same solution like this?

                                      It's very similar, yes.

                                      Another question what syntax is this QtConcurrent::run( [ = ] () ?

                                      It's a lambda (anonymous) function. It's part of the C++11 standard. Look here: http://en.cppreference.com/w/cpp/language/lambda

                                      I got an error at the end of function

                                      Because there's a typo at the end of the code - it doesn't close the function arguments' parenthesis. It should be like this:

                                      QtConcurrent::run([=] () {
                                          // ...
                                      });
                                      

                                      The last question what happens if computer has only 1 thread CPU?

                                      If you mean you have a single core CPU, then it's the OS's responsibility to switch between the threads (so called context switches) and execute things (by things I mean the assembly) sequentially, but this doesn't directly affect you. From your perspective as a programmer it still looks like the threads are executing in parallel.

                                      Read and abide by the Qt Code of Conduct

                                      1 Reply Last reply
                                      2
                                      • T t0msk

                                        @mrjj said in Function after setupUi():

                                        @t0msk
                                        His example just makes the dialog have a counter (progress) as to simulate something is going on. like
                                        downloading a patch.
                                        The timer will post a "timeout" to the event loop ( which in this case is NOT blocked) and
                                        the dialog can update and "do stuff"

                                        The syntax
                                        "QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () ->"
                                        just creates a function in the spot. So all inside
                                        {
                                        // normal slot code.
                                        }
                                        Is just the code you would put in a normal slot function.
                                        This allows for the logic to be in main and not inside mainwindow.

                                        So the timer allows to draw and update the Progress while for loops do not as easy.

                                        Hope this makes it more clear.

                                        Must it be in main? I would like to have code from mainwindow in mainwindow.cpp not in main

                                        @J.Hilk said in Function after setupUi():

                                        I personaly would approach this situation differently from what was suggestet so far.

                                        The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.

                                        something along the lines:

                                        *.h:

                                        signals:
                                            void pBarSetValue(int value);
                                            void showResult(QString result);
                                        

                                        *.cpp

                                        ui->setupUi(this);
                                        
                                        connect(this, &MyClass::pBarSetValue, ui->progressBar, QProgressBar::setValue);
                                        connect(this, &MyClass::showResult, ui->label, &QLabel::setText);
                                        
                                        ui->progressBar->setRange(0,5000000);
                                        
                                        
                                        QtConcurrent::run([=]() {
                                            for(i = 0;i < 5000000;i++) {
                                        
                                                  double dResult = ((((i * 1337) / 7) * 3) - 5) % 1937;
                                        
                                                  emit showResult(QString::number(dResult));
                                                  emit pBarSetValue(i);
                                            }
                                        }
                                        

                                        Thank you, so if I understood correctly, emit will "send" signal to function pBarSetValue() and connect will "catch" this signal with value and redirect it to QProgressBar::setValue() ? :)

                                        And QtConcurrent::run() will run function in new thread, yes? So it is same solution like this? :

                                        QThread thread;
                                        moveToThread(&thread);
                                        connect(&thread, SIGNAL(started()), this, SLOT(myfunction()));
                                        thread.start();
                                        

                                        Another question what syntax is this QtConcurrent::run( [ = ] () ? I have never seen anything like this before, and I got an error at the end of function:

                                        error: expected ')' before '}' token
                                         }
                                         ^
                                        

                                        The last question what happens if computer has only 1 thread CPU?

                                        jsulmJ Offline
                                        jsulmJ Offline
                                        jsulm
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #28

                                        @t0msk said in Function after setupUi():

                                        connect will "catch" this signal with value and redirect it to QProgressBar::setValue()

                                        No, connect does not catch anything. Connect connects a slot to a signal. After connecting if you emit the signal all connected slots will be executed.

                                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                                        1 Reply Last reply
                                        0
                                        • T Offline
                                          T Offline
                                          t0msk
                                          wrote on last edited by t0msk
                                          #29

                                          @kshegunov

                                          Thank you for exaplanation :)

                                          So I used QtConcurrent::run function, and I works as I want (progressbar is changing in realtime) BUT there is another problem (obviously), it is changing but mainwindow is not responding and if I click somewhere in window it just freeze until work thread finishes his job (why is it happening? because "main" thread should handle UI and work thread should handle function, so I dont know why UI is unresponsive, and how can it be fixed?).

                                          And what is disadvanatge of using QtConcurrent::run method? You said that if I use it, I cant stop worker thread in middle of operation? And if I add any "signal" to stop?

                                          No I dont have single core CPU, but I just wondered what happens if computer has 1 core / 1 thread CPU, so if it is ok, no problem :D

                                          Student who loves C/C++

                                          kshegunovK 1 Reply Last reply
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