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Function after setupUi()

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  • M mrjj
    5 Feb 2017, 16:56

    @t0msk

    Hi
    Do not use QThread::sleep(10);
    You Freeze whole appfor 10 secs... :)

    T Offline
    T Offline
    t0msk
    wrote on 5 Feb 2017, 17:05 last edited by
    #11

    @mrjj said in Function after setupUi():

    @t0msk

    Hi
    Do not use QThread::sleep(10);
    You Freeze whole appfor 10 secs... :)

    Is there something else that sleep? Is there for example wait? Because sleep can means that app will freeze, but thread is locked in your app, something like mutex if you want to free thread.

    @kshegunov

    My goal is that app will show Dialog where is progress bar and after all data fetching/processing is shown mainwindow and dialog closed.

    Student who loves C/C++

    K 1 Reply Last reply 5 Feb 2017, 17:12
    0
    • T t0msk
      5 Feb 2017, 17:05

      @mrjj said in Function after setupUi():

      @t0msk

      Hi
      Do not use QThread::sleep(10);
      You Freeze whole appfor 10 secs... :)

      Is there something else that sleep? Is there for example wait? Because sleep can means that app will freeze, but thread is locked in your app, something like mutex if you want to free thread.

      @kshegunov

      My goal is that app will show Dialog where is progress bar and after all data fetching/processing is shown mainwindow and dialog closed.

      K Offline
      K Offline
      kshegunov
      Moderators
      wrote on 5 Feb 2017, 17:12 last edited by
      #12

      @t0msk said in Function after setupUi():

      Is there something else that sleep?

      The point is you should not sleep.

      My goal is that app will show Dialog where is progress bar and after all data fetching/processing is shown mainwindow and dialog closed.

      Fine, so why have a main window at all. Also this in no way contradicts what I wrote, just call show() on whatever widget you want to show and connect the signals and slots appropriately.

      Read and abide by the Qt Code of Conduct

      1 Reply Last reply
      1
      • T Offline
        T Offline
        t0msk
        wrote on 5 Feb 2017, 18:34 last edited by t0msk 2 May 2017, 18:35
        #13

        ok, so I created quite hard function for CPU, without sleep:

        void MainWindow::showEvent( QShowEvent* event ) {
            QMainWindow::showEvent( event );
            //your code here
        
            ui->progressBar->setValue(20);
        
            int i;
            double result;
            QString string;
        
            for(i = 0;i < 5000000;i++) {
        
                result = ((((i * 1337) / 7) * 3) - 5) % 1937;
        
                string = QString::number(result);
        
                ui->label->setText(string);
            }
        
            ui->progressBar->setValue(80);
        }
        

        It took some seconds, BUT window displayed after math, so I cannot see initial value of progress bar (20). Sorry but I am confused.

        Student who loves C/C++

        K 1 Reply Last reply 5 Feb 2017, 20:25
        1
        • T t0msk
          5 Feb 2017, 18:34

          ok, so I created quite hard function for CPU, without sleep:

          void MainWindow::showEvent( QShowEvent* event ) {
              QMainWindow::showEvent( event );
              //your code here
          
              ui->progressBar->setValue(20);
          
              int i;
              double result;
              QString string;
          
              for(i = 0;i < 5000000;i++) {
          
                  result = ((((i * 1337) / 7) * 3) - 5) % 1937;
          
                  string = QString::number(result);
          
                  ui->label->setText(string);
              }
          
              ui->progressBar->setValue(80);
          }
          

          It took some seconds, BUT window displayed after math, so I cannot see initial value of progress bar (20). Sorry but I am confused.

          K Offline
          K Offline
          kshegunov
          Moderators
          wrote on 5 Feb 2017, 20:25 last edited by
          #14

          Here, however I provide no text here as instruction. You need to read what an event loop is, how it relates to the GUI, what blocking the event loop means and how one can process things without blocking the event loop (multiple topics all available in the documentation).

          #include <QApplication>
          #include <QProgressDialog>
          #include <QTimer>
          
          int main(int argc, char ** argv)
          {
              QApplication application(argc, argv);
          
              QTimer timer;
              timer.setInterval(100); //< Simulates a long running operation in the background
              timer.start();
          
              QProgressDialog dialog(QStringLiteral("Test dialog"), QStringLiteral("Cancel"), 0, 100);
              dialog.show();
          
              int counter = 0;
              QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () -> void {
                  counter++;
                  if (counter >= dialog.maximum())  {
                      timer.stop();
                      dialog.close();
                      return;
                  }
          
                  dialog.setValue(counter);
              });
          
              QObject::connect(&dialog, &QProgressDialog::canceled, &timer, &QTimer::stop);
              QObject::connect(&dialog, &QProgressDialog::canceled, &application, &QApplication::quit);
          
              return QApplication::exec();
          }
          

          Read and abide by the Qt Code of Conduct

          1 Reply Last reply
          5
          • J Offline
            J Offline
            J.Hilk
            Moderators
            wrote on 6 Feb 2017, 05:50 last edited by
            #15

            Hi,

            I would suggest looking into QSplashScreen it might me the class for your problems.

            If I understand it correctly, you want to paint the gui, and than initialize the rest of your program displayed by a progressbar.

            Simplest way to do this would be to call

            QTimer::singleShot(10,this,&YourClass::SetupWithProgressbar);
            

            out of your constructor, right after

            ui->setupUi(this);
            

            but, if your SetupCode is in the same thread as your progressbar, the pbar will most likely not update itself correctly. You'll have to do that manualy.

            I hope this helps.


            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


            Q: What's that?
            A: It's blue light.
            Q: What does it do?
            A: It turns blue.

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            0
            • T Offline
              T Offline
              t0msk
              wrote on 6 Feb 2017, 14:11 last edited by
              #16

              @J.Hilk said in Function after setupUi():

              If I understand it correctly, you want to paint the gui, and than initialize the rest of your program displayed by a progressbar.

              Exactly!

              So my code now looks like this:

              #include "mainwindow.h"
              #include "ui_mainwindow.h"
              
              #include "QTimer"
              #include "QThread"
              
              void MainWindow::SetupWithProgressbar() {
              
                  ui->progressBar->setValue(20);
              
                  int i;
                  double result;
                  QString string;
              
                  for(i = 0;i < 5000000;i++) {
              
                      result = ((((i * 1337) / 7) * 3) - 5) % 1937;
              
                      string = QString::number(result);
              
                      ui->label->setText(string);
                  }
              
                  ui->progressBar->setValue(80);
              }
              
              MainWindow::MainWindow(QWidget *parent) :
                  QMainWindow(parent),
                  ui(new Ui::MainWindow)
              {
                  ui->setupUi(this);
              
                  QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
              }
              
              MainWindow::~MainWindow()
              {
                  delete ui;
              }
              

              But I am getting an error:

              error: invalid use of void expression
                   QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                                                      ^
              

              I think it is correct.

              @kshegunov said in Function after setupUi():

              Here, however I provide no text here as instruction. You need to read what an event loop is, how it relates to the GUI, what blocking the event loop means and how one can process things without blocking the event loop (multiple topics all available in the documentation).

              #include <QApplication>
              #include <QProgressDialog>
              #include <QTimer>
              
              int main(int argc, char ** argv)
              {
                  QApplication application(argc, argv);
              
                  QTimer timer;
                  timer.setInterval(100); //< Simulates a long running operation in the background
                  timer.start();
              
                  QProgressDialog dialog(QStringLiteral("Test dialog"), QStringLiteral("Cancel"), 0, 100);
                  dialog.show();
              
                  int counter = 0;
                  QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () -> void {
                      counter++;
                      if (counter >= dialog.maximum())  {
                          timer.stop();
                          dialog.close();
                          return;
                      }
              
                      dialog.setValue(counter);
                  });
              
                  QObject::connect(&dialog, &QProgressDialog::canceled, &timer, &QTimer::stop);
                  QObject::connect(&dialog, &QProgressDialog::canceled, &application, &QApplication::quit);
              
                  return QApplication::exec();
              }
              

              Isnt it quite complicated for such simple thing? :/

              Student who loves C/C++

              J K 2 Replies Last reply 6 Feb 2017, 14:16
              0
              • T t0msk
                6 Feb 2017, 14:11

                @J.Hilk said in Function after setupUi():

                If I understand it correctly, you want to paint the gui, and than initialize the rest of your program displayed by a progressbar.

                Exactly!

                So my code now looks like this:

                #include "mainwindow.h"
                #include "ui_mainwindow.h"
                
                #include "QTimer"
                #include "QThread"
                
                void MainWindow::SetupWithProgressbar() {
                
                    ui->progressBar->setValue(20);
                
                    int i;
                    double result;
                    QString string;
                
                    for(i = 0;i < 5000000;i++) {
                
                        result = ((((i * 1337) / 7) * 3) - 5) % 1937;
                
                        string = QString::number(result);
                
                        ui->label->setText(string);
                    }
                
                    ui->progressBar->setValue(80);
                }
                
                MainWindow::MainWindow(QWidget *parent) :
                    QMainWindow(parent),
                    ui(new Ui::MainWindow)
                {
                    ui->setupUi(this);
                
                    QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                }
                
                MainWindow::~MainWindow()
                {
                    delete ui;
                }
                

                But I am getting an error:

                error: invalid use of void expression
                     QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                                                        ^
                

                I think it is correct.

                @kshegunov said in Function after setupUi():

                Here, however I provide no text here as instruction. You need to read what an event loop is, how it relates to the GUI, what blocking the event loop means and how one can process things without blocking the event loop (multiple topics all available in the documentation).

                #include <QApplication>
                #include <QProgressDialog>
                #include <QTimer>
                
                int main(int argc, char ** argv)
                {
                    QApplication application(argc, argv);
                
                    QTimer timer;
                    timer.setInterval(100); //< Simulates a long running operation in the background
                    timer.start();
                
                    QProgressDialog dialog(QStringLiteral("Test dialog"), QStringLiteral("Cancel"), 0, 100);
                    dialog.show();
                
                    int counter = 0;
                    QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () -> void {
                        counter++;
                        if (counter >= dialog.maximum())  {
                            timer.stop();
                            dialog.close();
                            return;
                        }
                
                        dialog.setValue(counter);
                    });
                
                    QObject::connect(&dialog, &QProgressDialog::canceled, &timer, &QTimer::stop);
                    QObject::connect(&dialog, &QProgressDialog::canceled, &application, &QApplication::quit);
                
                    return QApplication::exec();
                }
                

                Isnt it quite complicated for such simple thing? :/

                J Offline
                J Offline
                J.Hilk
                Moderators
                wrote on 6 Feb 2017, 14:16 last edited by
                #17

                @t0msk said in Function after setupUi():

                error: invalid use of void expression
                     QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                                                        ^
                

                You're using the wrong syntax,

                Use ne new one

                QTimer::singleShot(10, this, &MainWindow::SetupWithProgressbar);
                

                or the old one

                QTimer::singleShot(10, this, SLOT(SetupWithProgressbar()));
                

                If you mix them, the compiler will complain :)


                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                Q: What's that?
                A: It's blue light.
                Q: What does it do?
                A: It turns blue.

                1 Reply Last reply
                1
                • T Offline
                  T Offline
                  t0msk
                  wrote on 6 Feb 2017, 14:29 last edited by
                  #18

                  @J.Hilk said in Function after setupUi():

                  @t0msk said in Function after setupUi():

                  error: invalid use of void expression
                       QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                                                          ^
                  

                  You're using the wrong syntax,

                  Use ne new one

                  QTimer::singleShot(10, this, &MainWindow::SetupWithProgressbar);
                  

                  or the old one

                  QTimer::singleShot(10, this, SLOT(SetupWithProgressbar()));
                  

                  If you mix them, the compiler will complain :)

                  Ah yes there is newer syntax :D So app was compiled successfully, but window displayed without UI (app freezes until math was completed), so i didint see "changing" progress bar.

                  Student who loves C/C++

                  M 1 Reply Last reply 6 Feb 2017, 14:35
                  0
                  • T t0msk
                    6 Feb 2017, 14:29

                    @J.Hilk said in Function after setupUi():

                    @t0msk said in Function after setupUi():

                    error: invalid use of void expression
                         QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                                                            ^
                    

                    You're using the wrong syntax,

                    Use ne new one

                    QTimer::singleShot(10, this, &MainWindow::SetupWithProgressbar);
                    

                    or the old one

                    QTimer::singleShot(10, this, SLOT(SetupWithProgressbar()));
                    

                    If you mix them, the compiler will complain :)

                    Ah yes there is newer syntax :D So app was compiled successfully, but window displayed without UI (app freezes until math was completed), so i didint see "changing" progress bar.

                    M Offline
                    M Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on 6 Feb 2017, 14:35 last edited by mrjj 2 Jun 2017, 14:37
                    #19

                    @t0msk
                    well as long as you keep block the app , it will freeze like that

                    When you do
                    for(i = 0;i < 5000000;i++) {

                    You kill the event loop and hence nothing else work.

                    An ugly and not recommended way is to call
                    QCoreApplication::processEvents()
                    in such loops but its not good design and not needed if you stop blocking it with loops.

                    T 1 Reply Last reply 6 Feb 2017, 14:40
                    0
                    • M mrjj
                      6 Feb 2017, 14:35

                      @t0msk
                      well as long as you keep block the app , it will freeze like that

                      When you do
                      for(i = 0;i < 5000000;i++) {

                      You kill the event loop and hence nothing else work.

                      An ugly and not recommended way is to call
                      QCoreApplication::processEvents()
                      in such loops but its not good design and not needed if you stop blocking it with loops.

                      T Offline
                      T Offline
                      t0msk
                      wrote on 6 Feb 2017, 14:40 last edited by t0msk 2 Jun 2017, 14:42
                      #20

                      @mrjj said in Function after setupUi():

                      @t0msk
                      well as long as you keep block the app , it will freeze like that

                      When you do
                      for(i = 0;i < 5000000;i++) {

                      You kill the event loop and hence nothing else work.

                      An ugly and not recommended way is to call
                      QCoreApplication::processEvents()
                      in such loops but its not good design and not needed if you stop blocking it with loops.

                      I know that I am blocking app, but I dont know how can I create some "logic" (because every logic will occupy CPU) and display it by a progressbar.

                      Student who loves C/C++

                      M 1 Reply Last reply 6 Feb 2017, 14:43
                      0
                      • T t0msk
                        6 Feb 2017, 14:40

                        @mrjj said in Function after setupUi():

                        @t0msk
                        well as long as you keep block the app , it will freeze like that

                        When you do
                        for(i = 0;i < 5000000;i++) {

                        You kill the event loop and hence nothing else work.

                        An ugly and not recommended way is to call
                        QCoreApplication::processEvents()
                        in such loops but its not good design and not needed if you stop blocking it with loops.

                        I know that I am blocking app, but I dont know how can I create some "logic" (because every logic will occupy CPU) and display it by a progressbar.

                        M Offline
                        M Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on 6 Feb 2017, 14:43 last edited by
                        #21

                        @t0msk

                        Ok. so u know that the LOOP is the reason it do not work and you see NO change in the progress bar ?

                        Anyway, what is wrong with @kshegunov code ?
                        its 100% non blocking.

                        1 Reply Last reply
                        0
                        • T Offline
                          T Offline
                          t0msk
                          wrote on 6 Feb 2017, 16:11 last edited by
                          #22

                          @mrjj said in Function after setupUi():

                          @t0msk

                          Ok. so u know that the LOOP is the reason it do not work and you see NO change in the progress bar ?

                          Anyway, what is wrong with @kshegunov code ?
                          its 100% non blocking.

                          Because I dont understand it, why there is timer? why is he setting a value into dialog and what is it mean?, I am newbie in Qt, so I am looking for simpler solution.

                          I used this in C# and it worked out of box.

                          Student who loves C/C++

                          M 1 Reply Last reply 6 Feb 2017, 17:09
                          0
                          • T t0msk
                            6 Feb 2017, 16:11

                            @mrjj said in Function after setupUi():

                            @t0msk

                            Ok. so u know that the LOOP is the reason it do not work and you see NO change in the progress bar ?

                            Anyway, what is wrong with @kshegunov code ?
                            its 100% non blocking.

                            Because I dont understand it, why there is timer? why is he setting a value into dialog and what is it mean?, I am newbie in Qt, so I am looking for simpler solution.

                            I used this in C# and it worked out of box.

                            M Offline
                            M Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on 6 Feb 2017, 17:09 last edited by mrjj 2 Jun 2017, 17:09
                            #23

                            @t0msk
                            His example just makes the dialog have a counter (progress) as to simulate something is going on. like
                            downloading a patch.
                            The timer will post a "timeout" to the event loop ( which in this case is NOT blocked) and
                            the dialog can update and "do stuff"

                            The syntax
                            "QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () ->"
                            just creates a function in the spot. So all inside
                            {
                            // normal slot code.
                            }
                            Is just the code you would put in a normal slot function.
                            This allows for the logic to be in main and not inside mainwindow.

                            So the timer allows to draw and update the Progress while for loops do not as easy.

                            Hope this makes it more clear.

                            T 1 Reply Last reply 7 Feb 2017, 11:34
                            0
                            • J Offline
                              J Offline
                              J.Hilk
                              Moderators
                              wrote on 7 Feb 2017, 05:44 last edited by J.Hilk 2 Jul 2017, 06:46
                              #24

                              I personaly would approach this situation differently from what was suggestet so far.

                              The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.

                              something along the lines:

                              *.h:

                              signals:
                                  void pBarSetValue(int value);
                                  void showResult(QString result);
                              

                              *.cpp

                              ui->setupUi(this);
                              
                              connect(this, &MyClass::pBarSetValue, ui->progressBar, QProgressBar::setValue);
                              connect(this, &MyClass::showResult, ui->label, &QLabel::setText);
                              
                              ui->progressBar->setRange(0,5000000);
                              
                              
                              QtConcurrent::run([=]() {
                                  for(i = 0;i < 5000000;i++) {
                              
                                        double dResult = ((((i * 1337) / 7) * 3) - 5) % 1937;
                              
                                        emit showResult(QString::number(dResult));
                                        emit pBarSetValue(i);
                                  }
                              }
                              

                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              1 Reply Last reply
                              2
                              • T t0msk
                                6 Feb 2017, 14:11

                                @J.Hilk said in Function after setupUi():

                                If I understand it correctly, you want to paint the gui, and than initialize the rest of your program displayed by a progressbar.

                                Exactly!

                                So my code now looks like this:

                                #include "mainwindow.h"
                                #include "ui_mainwindow.h"
                                
                                #include "QTimer"
                                #include "QThread"
                                
                                void MainWindow::SetupWithProgressbar() {
                                
                                    ui->progressBar->setValue(20);
                                
                                    int i;
                                    double result;
                                    QString string;
                                
                                    for(i = 0;i < 5000000;i++) {
                                
                                        result = ((((i * 1337) / 7) * 3) - 5) % 1937;
                                
                                        string = QString::number(result);
                                
                                        ui->label->setText(string);
                                    }
                                
                                    ui->progressBar->setValue(80);
                                }
                                
                                MainWindow::MainWindow(QWidget *parent) :
                                    QMainWindow(parent),
                                    ui(new Ui::MainWindow)
                                {
                                    ui->setupUi(this);
                                
                                    QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                }
                                
                                MainWindow::~MainWindow()
                                {
                                    delete ui;
                                }
                                

                                But I am getting an error:

                                error: invalid use of void expression
                                     QTimer::singleShot(10, this, MainWindow::SetupWithProgressbar());
                                                                                        ^
                                

                                I think it is correct.

                                @kshegunov said in Function after setupUi():

                                Here, however I provide no text here as instruction. You need to read what an event loop is, how it relates to the GUI, what blocking the event loop means and how one can process things without blocking the event loop (multiple topics all available in the documentation).

                                #include <QApplication>
                                #include <QProgressDialog>
                                #include <QTimer>
                                
                                int main(int argc, char ** argv)
                                {
                                    QApplication application(argc, argv);
                                
                                    QTimer timer;
                                    timer.setInterval(100); //< Simulates a long running operation in the background
                                    timer.start();
                                
                                    QProgressDialog dialog(QStringLiteral("Test dialog"), QStringLiteral("Cancel"), 0, 100);
                                    dialog.show();
                                
                                    int counter = 0;
                                    QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () -> void {
                                        counter++;
                                        if (counter >= dialog.maximum())  {
                                            timer.stop();
                                            dialog.close();
                                            return;
                                        }
                                
                                        dialog.setValue(counter);
                                    });
                                
                                    QObject::connect(&dialog, &QProgressDialog::canceled, &timer, &QTimer::stop);
                                    QObject::connect(&dialog, &QProgressDialog::canceled, &application, &QApplication::quit);
                                
                                    return QApplication::exec();
                                }
                                

                                Isnt it quite complicated for such simple thing? :/

                                K Offline
                                K Offline
                                kshegunov
                                Moderators
                                wrote on 7 Feb 2017, 11:30 last edited by
                                #25

                                @t0msk said in Function after setupUi():

                                Isnt it quite complicated for such simple thing? :/

                                You have a working example in 15-20 lines, so what is the complicated part?

                                Because I dont understand it, why there is timer?

                                Because for the example one needs to simulate a long-running operation (as the comment states). In real code the timer would be substituted with a thread to offload the GUI thread and that thread would raise a signal (just like QTimer::timeout) which notifies the GUI thread about the progress.

                                I am newbie in Qt, so I am looking for simpler solution.

                                Eh? Can't get simpler than this. You need to read the topics I mentioned. Did you?

                                I used this in C# and it worked out of box.

                                Perhaps that's true, I have no knowledge of C# but I really don't see the relevance here. Qt is a C++ library, so if you want to work with C++ you need to stick to C++'s specifics - memory management, threading, etc.

                                @J.Hilk said in Function after setupUi():

                                The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.

                                It would.

                                something along the lines

                                Your code has one serious drawback, however - you can't stop the operation in the middle if you need for example to quit the application. For this to be feasible one needs to ensure the worker thread's event loop isn't blocked.

                                Read and abide by the Qt Code of Conduct

                                1 Reply Last reply
                                1
                                • M mrjj
                                  6 Feb 2017, 17:09

                                  @t0msk
                                  His example just makes the dialog have a counter (progress) as to simulate something is going on. like
                                  downloading a patch.
                                  The timer will post a "timeout" to the event loop ( which in this case is NOT blocked) and
                                  the dialog can update and "do stuff"

                                  The syntax
                                  "QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () ->"
                                  just creates a function in the spot. So all inside
                                  {
                                  // normal slot code.
                                  }
                                  Is just the code you would put in a normal slot function.
                                  This allows for the logic to be in main and not inside mainwindow.

                                  So the timer allows to draw and update the Progress while for loops do not as easy.

                                  Hope this makes it more clear.

                                  T Offline
                                  T Offline
                                  t0msk
                                  wrote on 7 Feb 2017, 11:34 last edited by
                                  #26

                                  @mrjj said in Function after setupUi():

                                  @t0msk
                                  His example just makes the dialog have a counter (progress) as to simulate something is going on. like
                                  downloading a patch.
                                  The timer will post a "timeout" to the event loop ( which in this case is NOT blocked) and
                                  the dialog can update and "do stuff"

                                  The syntax
                                  "QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () ->"
                                  just creates a function in the spot. So all inside
                                  {
                                  // normal slot code.
                                  }
                                  Is just the code you would put in a normal slot function.
                                  This allows for the logic to be in main and not inside mainwindow.

                                  So the timer allows to draw and update the Progress while for loops do not as easy.

                                  Hope this makes it more clear.

                                  Must it be in main? I would like to have code from mainwindow in mainwindow.cpp not in main

                                  @J.Hilk said in Function after setupUi():

                                  I personaly would approach this situation differently from what was suggestet so far.

                                  The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.

                                  something along the lines:

                                  *.h:

                                  signals:
                                      void pBarSetValue(int value);
                                      void showResult(QString result);
                                  

                                  *.cpp

                                  ui->setupUi(this);
                                  
                                  connect(this, &MyClass::pBarSetValue, ui->progressBar, QProgressBar::setValue);
                                  connect(this, &MyClass::showResult, ui->label, &QLabel::setText);
                                  
                                  ui->progressBar->setRange(0,5000000);
                                  
                                  
                                  QtConcurrent::run([=]() {
                                      for(i = 0;i < 5000000;i++) {
                                  
                                            double dResult = ((((i * 1337) / 7) * 3) - 5) % 1937;
                                  
                                            emit showResult(QString::number(dResult));
                                            emit pBarSetValue(i);
                                      }
                                  }
                                  

                                  Thank you, so if I understood correctly, emit will "send" signal to function pBarSetValue() and connect will "catch" this signal with value and redirect it to QProgressBar::setValue() ? :)

                                  And QtConcurrent::run() will run function in new thread, yes? So it is same solution like this? :

                                  QThread thread;
                                  moveToThread(&thread);
                                  connect(&thread, SIGNAL(started()), this, SLOT(myfunction()));
                                  thread.start();
                                  

                                  Another question what syntax is this QtConcurrent::run( [ = ] () ? I have never seen anything like this before, and I got an error at the end of function:

                                  error: expected ')' before '}' token
                                   }
                                   ^
                                  

                                  The last question what happens if computer has only 1 thread CPU?

                                  Student who loves C/C++

                                  K jsulmJ 2 Replies Last reply 7 Feb 2017, 11:43
                                  0
                                  • T t0msk
                                    7 Feb 2017, 11:34

                                    @mrjj said in Function after setupUi():

                                    @t0msk
                                    His example just makes the dialog have a counter (progress) as to simulate something is going on. like
                                    downloading a patch.
                                    The timer will post a "timeout" to the event loop ( which in this case is NOT blocked) and
                                    the dialog can update and "do stuff"

                                    The syntax
                                    "QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () ->"
                                    just creates a function in the spot. So all inside
                                    {
                                    // normal slot code.
                                    }
                                    Is just the code you would put in a normal slot function.
                                    This allows for the logic to be in main and not inside mainwindow.

                                    So the timer allows to draw and update the Progress while for loops do not as easy.

                                    Hope this makes it more clear.

                                    Must it be in main? I would like to have code from mainwindow in mainwindow.cpp not in main

                                    @J.Hilk said in Function after setupUi():

                                    I personaly would approach this situation differently from what was suggestet so far.

                                    The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.

                                    something along the lines:

                                    *.h:

                                    signals:
                                        void pBarSetValue(int value);
                                        void showResult(QString result);
                                    

                                    *.cpp

                                    ui->setupUi(this);
                                    
                                    connect(this, &MyClass::pBarSetValue, ui->progressBar, QProgressBar::setValue);
                                    connect(this, &MyClass::showResult, ui->label, &QLabel::setText);
                                    
                                    ui->progressBar->setRange(0,5000000);
                                    
                                    
                                    QtConcurrent::run([=]() {
                                        for(i = 0;i < 5000000;i++) {
                                    
                                              double dResult = ((((i * 1337) / 7) * 3) - 5) % 1937;
                                    
                                              emit showResult(QString::number(dResult));
                                              emit pBarSetValue(i);
                                        }
                                    }
                                    

                                    Thank you, so if I understood correctly, emit will "send" signal to function pBarSetValue() and connect will "catch" this signal with value and redirect it to QProgressBar::setValue() ? :)

                                    And QtConcurrent::run() will run function in new thread, yes? So it is same solution like this? :

                                    QThread thread;
                                    moveToThread(&thread);
                                    connect(&thread, SIGNAL(started()), this, SLOT(myfunction()));
                                    thread.start();
                                    

                                    Another question what syntax is this QtConcurrent::run( [ = ] () ? I have never seen anything like this before, and I got an error at the end of function:

                                    error: expected ')' before '}' token
                                     }
                                     ^
                                    

                                    The last question what happens if computer has only 1 thread CPU?

                                    K Offline
                                    K Offline
                                    kshegunov
                                    Moderators
                                    wrote on 7 Feb 2017, 11:43 last edited by
                                    #27

                                    @t0msk said in Function after setupUi():

                                    Must it be in main? I would like to have code from mainwindow in mainwindow.cpp not in main

                                    Of course not. I had put it in main only to provide a fully self-contained example. You could put it wherever it suits you as long as the function is executed in the context of the main thread.

                                    Thank you, so if I understood correctly, emit will "send" signal to function pBarSetValue() and connect will "catch" this signal with value and redirect it to QProgressBar::setValue()?

                                    pBarSetValue is the actual signal. Look here: http://doc.qt.io/qt-5/signalsandslots.html

                                    And QtConcurrent::run() will run function in new thread, yes?

                                    Yes.

                                    So it is same solution like this?

                                    It's very similar, yes.

                                    Another question what syntax is this QtConcurrent::run( [ = ] () ?

                                    It's a lambda (anonymous) function. It's part of the C++11 standard. Look here: http://en.cppreference.com/w/cpp/language/lambda

                                    I got an error at the end of function

                                    Because there's a typo at the end of the code - it doesn't close the function arguments' parenthesis. It should be like this:

                                    QtConcurrent::run([=] () {
                                        // ...
                                    });
                                    

                                    The last question what happens if computer has only 1 thread CPU?

                                    If you mean you have a single core CPU, then it's the OS's responsibility to switch between the threads (so called context switches) and execute things (by things I mean the assembly) sequentially, but this doesn't directly affect you. From your perspective as a programmer it still looks like the threads are executing in parallel.

                                    Read and abide by the Qt Code of Conduct

                                    1 Reply Last reply
                                    2
                                    • T t0msk
                                      7 Feb 2017, 11:34

                                      @mrjj said in Function after setupUi():

                                      @t0msk
                                      His example just makes the dialog have a counter (progress) as to simulate something is going on. like
                                      downloading a patch.
                                      The timer will post a "timeout" to the event loop ( which in this case is NOT blocked) and
                                      the dialog can update and "do stuff"

                                      The syntax
                                      "QObject::connect(&timer, &QTimer::timeout, &dialog, [&dialog, &timer, &counter] () ->"
                                      just creates a function in the spot. So all inside
                                      {
                                      // normal slot code.
                                      }
                                      Is just the code you would put in a normal slot function.
                                      This allows for the logic to be in main and not inside mainwindow.

                                      So the timer allows to draw and update the Progress while for loops do not as easy.

                                      Hope this makes it more clear.

                                      Must it be in main? I would like to have code from mainwindow in mainwindow.cpp not in main

                                      @J.Hilk said in Function after setupUi():

                                      I personaly would approach this situation differently from what was suggestet so far.

                                      The "proper" way would be to put your "CPU-heavy function" in a different thread and use Signal/Slots to update the UI.

                                      something along the lines:

                                      *.h:

                                      signals:
                                          void pBarSetValue(int value);
                                          void showResult(QString result);
                                      

                                      *.cpp

                                      ui->setupUi(this);
                                      
                                      connect(this, &MyClass::pBarSetValue, ui->progressBar, QProgressBar::setValue);
                                      connect(this, &MyClass::showResult, ui->label, &QLabel::setText);
                                      
                                      ui->progressBar->setRange(0,5000000);
                                      
                                      
                                      QtConcurrent::run([=]() {
                                          for(i = 0;i < 5000000;i++) {
                                      
                                                double dResult = ((((i * 1337) / 7) * 3) - 5) % 1937;
                                      
                                                emit showResult(QString::number(dResult));
                                                emit pBarSetValue(i);
                                          }
                                      }
                                      

                                      Thank you, so if I understood correctly, emit will "send" signal to function pBarSetValue() and connect will "catch" this signal with value and redirect it to QProgressBar::setValue() ? :)

                                      And QtConcurrent::run() will run function in new thread, yes? So it is same solution like this? :

                                      QThread thread;
                                      moveToThread(&thread);
                                      connect(&thread, SIGNAL(started()), this, SLOT(myfunction()));
                                      thread.start();
                                      

                                      Another question what syntax is this QtConcurrent::run( [ = ] () ? I have never seen anything like this before, and I got an error at the end of function:

                                      error: expected ')' before '}' token
                                       }
                                       ^
                                      

                                      The last question what happens if computer has only 1 thread CPU?

                                      jsulmJ Offline
                                      jsulmJ Offline
                                      jsulm
                                      Lifetime Qt Champion
                                      wrote on 7 Feb 2017, 11:55 last edited by
                                      #28

                                      @t0msk said in Function after setupUi():

                                      connect will "catch" this signal with value and redirect it to QProgressBar::setValue()

                                      No, connect does not catch anything. Connect connects a slot to a signal. After connecting if you emit the signal all connected slots will be executed.

                                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      1 Reply Last reply
                                      0
                                      • T Offline
                                        T Offline
                                        t0msk
                                        wrote on 7 Feb 2017, 15:36 last edited by t0msk 2 Jul 2017, 15:38
                                        #29

                                        @kshegunov

                                        Thank you for exaplanation :)

                                        So I used QtConcurrent::run function, and I works as I want (progressbar is changing in realtime) BUT there is another problem (obviously), it is changing but mainwindow is not responding and if I click somewhere in window it just freeze until work thread finishes his job (why is it happening? because "main" thread should handle UI and work thread should handle function, so I dont know why UI is unresponsive, and how can it be fixed?).

                                        And what is disadvanatge of using QtConcurrent::run method? You said that if I use it, I cant stop worker thread in middle of operation? And if I add any "signal" to stop?

                                        No I dont have single core CPU, but I just wondered what happens if computer has 1 core / 1 thread CPU, so if it is ok, no problem :D

                                        Student who loves C/C++

                                        K 1 Reply Last reply 7 Feb 2017, 16:17
                                        0
                                        • T t0msk
                                          7 Feb 2017, 15:36

                                          @kshegunov

                                          Thank you for exaplanation :)

                                          So I used QtConcurrent::run function, and I works as I want (progressbar is changing in realtime) BUT there is another problem (obviously), it is changing but mainwindow is not responding and if I click somewhere in window it just freeze until work thread finishes his job (why is it happening? because "main" thread should handle UI and work thread should handle function, so I dont know why UI is unresponsive, and how can it be fixed?).

                                          And what is disadvanatge of using QtConcurrent::run method? You said that if I use it, I cant stop worker thread in middle of operation? And if I add any "signal" to stop?

                                          No I dont have single core CPU, but I just wondered what happens if computer has 1 core / 1 thread CPU, so if it is ok, no problem :D

                                          K Offline
                                          K Offline
                                          kshegunov
                                          Moderators
                                          wrote on 7 Feb 2017, 16:17 last edited by
                                          #30

                                          @t0msk said in Function after setupUi():

                                          why is it happening? because "main" thread should handle UI and work thread should handle function, so I dont know why UI is unresponsive, and how can it be fixed?

                                          Probably flooding the main thread's event loop.

                                          And if I add any "signal" to stop?

                                          I don't follow. Add a stop signal where? You run a function imperatively with the proposed QtConcurent::run (as C++ is an imperative language), you can't just break in the middle of it ...

                                          Read and abide by the Qt Code of Conduct

                                          T 1 Reply Last reply 7 Feb 2017, 20:17
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