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QML call function in C++ with threads

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  • Cleiton BuenoC Offline
    Cleiton BuenoC Offline
    Cleiton Bueno
    wrote on last edited by
    #1

    I need a tip.

    I have a class written in C ++ where I record it for use in my QML with qmlRegisterType, have functions where Q_INVOKABLE realize trough calls QML and sending some signals of C ++ data to QML.

    But I want to improve it, and each function of my class I call via QML wanted to execute Thread and so all functions that call, how could it do?

    Did not want to create threads in each role, I thought of something generic for calls or what would advise me?

    I came to alumas ideas as:
    https://wiki.qt.io/QThreads_general_usage

    1 Reply Last reply
    0
    • J Offline
      J Offline
      JosephMills
      wrote on last edited by JosephMills
      #2

      If I am understanding your question it sounds to me that you want to register a singleton type and not a registered type so that it is only created once and you can call this

      qmlRegisterSingletonType<MyClass>("MyImportName" ,1,0,"WhatIamCalledInQml", initSingleton)
      

      where initSingleton would be the instance of the class that you are initializing

      // Second, define the singleton type provider function (callback).
      static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
      {
          Q_UNUSED(engine)
          Q_UNUSED(scriptEngine)
      
          MyClass *myClass = new MyClass();
          return myClass;
      }
      

      So then in your Qml

      import MyImportName 1.0 
      
      
      Item {
      .......
      ................
      ............................
      
      Button {
      
          onClicked:{
              WhatIamCalledInQml.process()
          }
      }
      
      
      
      Connections {
            taget: WhatIamCalledInQml
            onFinished  :   console.log ("Single Worker has finished " ) 
      }
      
      

      Of cource this is expecting that you have your Myclass wrapped up in a QThread kinda like the Worker example. But this could also happen in the init of the singleton. That is up to you.

      From the example:

      QThread* thread = new QThread;
      MyClass* myclass = new MyClass();
      myclass->moveToThread(thread);
      
      // return the instance of the thread :) 
      
      jsulmJ 1 Reply Last reply
      0
      • J JosephMills

        If I am understanding your question it sounds to me that you want to register a singleton type and not a registered type so that it is only created once and you can call this

        qmlRegisterSingletonType<MyClass>("MyImportName" ,1,0,"WhatIamCalledInQml", initSingleton)
        

        where initSingleton would be the instance of the class that you are initializing

        // Second, define the singleton type provider function (callback).
        static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
        {
            Q_UNUSED(engine)
            Q_UNUSED(scriptEngine)
        
            MyClass *myClass = new MyClass();
            return myClass;
        }
        

        So then in your Qml

        import MyImportName 1.0 
        
        
        Item {
        .......
        ................
        ............................
        
        Button {
        
            onClicked:{
                WhatIamCalledInQml.process()
            }
        }
        
        
        
        Connections {
              taget: WhatIamCalledInQml
              onFinished  :   console.log ("Single Worker has finished " ) 
        }
        
        

        Of cource this is expecting that you have your Myclass wrapped up in a QThread kinda like the Worker example. But this could also happen in the init of the singleton. That is up to you.

        From the example:

        QThread* thread = new QThread;
        MyClass* myclass = new MyClass();
        myclass->moveToThread(thread);
        
        // return the instance of the thread :) 
        
        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #3

        @JosephMills said in QML call function in C++ with threads:

        static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
        {
        Q_UNUSED(engine)
        Q_UNUSED(scriptEngine)

        MyClass *myClass = new MyClass();
        return myClass;
        

        }

        This is not a singleton as you create a new instance each time this function is called. It should be:

        static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
        {
            Q_UNUSED(engine)
            Q_UNUSED(scriptEngine)
        
            static MyClass *myClass = new MyClass();
            return myClass;
        }
        

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        J jeremy_kJ 2 Replies Last reply
        0
        • jsulmJ jsulm

          @JosephMills said in QML call function in C++ with threads:

          static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
          {
          Q_UNUSED(engine)
          Q_UNUSED(scriptEngine)

          MyClass *myClass = new MyClass();
          return myClass;
          

          }

          This is not a singleton as you create a new instance each time this function is called. It should be:

          static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
          {
              Q_UNUSED(engine)
              Q_UNUSED(scriptEngine)
          
              static MyClass *myClass = new MyClass();
              return myClass;
          }
          
          J Offline
          J Offline
          JosephMills
          wrote on last edited by
          #4

          @jsulm said in QML call function in C++ with threads:

          static

          The class is only called when the import happens on the register side of qml/qtquick and the static function only gets called once on the registration.

          qmlRegisterSingletonType<MyClass>("MyImportName" ,1,0,"WhatIamCalledInQml", initSingleton)
          

          Here is a example.

          use the code above to make the registered singleton

          maybe even add a debug point at

          // Second, define the singleton type provider function (callback).
          static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
          {
              Q_UNUSED(engine)
              Q_UNUSED(scriptEngine)
              qDebug() << "See only   ";
              MyClass *myClass = new MyClass();
              qDebug() << "   once ";
              return myClass;
          }
          

          say that MyClass had a invokable called printHi that just returned a QString of "Hello "
          Then in QML

              Component.onCompleted: {
                  for (var i = 0 ; i < 300; i++){
                      console.log(MyClass.printHi() + " And Index of loop = " +i)    
                  }
              }
          

          You will see that "See only once" Is only printed one time during the life of the Application.

          jsulmJ 1 Reply Last reply
          0
          • J JosephMills

            @jsulm said in QML call function in C++ with threads:

            static

            The class is only called when the import happens on the register side of qml/qtquick and the static function only gets called once on the registration.

            qmlRegisterSingletonType<MyClass>("MyImportName" ,1,0,"WhatIamCalledInQml", initSingleton)
            

            Here is a example.

            use the code above to make the registered singleton

            maybe even add a debug point at

            // Second, define the singleton type provider function (callback).
            static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
            {
                Q_UNUSED(engine)
                Q_UNUSED(scriptEngine)
                qDebug() << "See only   ";
                MyClass *myClass = new MyClass();
                qDebug() << "   once ";
                return myClass;
            }
            

            say that MyClass had a invokable called printHi that just returned a QString of "Hello "
            Then in QML

                Component.onCompleted: {
                    for (var i = 0 ; i < 300; i++){
                        console.log(MyClass.printHi() + " And Index of loop = " +i)    
                    }
                }
            

            You will see that "See only once" Is only printed one time during the life of the Application.

            jsulmJ Offline
            jsulmJ Offline
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #5

            @JosephMills OK, understand. But the name singleton is somehow misleading.

            https://forum.qt.io/topic/113070/qt-code-of-conduct

            J 1 Reply Last reply
            0
            • jsulmJ jsulm

              @JosephMills OK, understand. But the name singleton is somehow misleading.

              J Offline
              J Offline
              JosephMills
              wrote on last edited by
              #6

              @jsulm I hear that lol if you like take a look here
              http://doc.qt.io/qt-5/qqmlengine.html#qmlRegisterSingletonType

              because it is the QObject that is getting returned from the template. Also would not hurt to make total static on the QObject,

              1 Reply Last reply
              0
              • Cleiton BuenoC Offline
                Cleiton BuenoC Offline
                Cleiton Bueno
                wrote on last edited by
                #7

                I'll try to explain better what I need:

                Here is an example code.

                mytask.h and mytask.cpp

                class myTask : public QObject
                {
                Q_OBJECT

                public:
                myTask();

                virtual ~myTask();
                
                Q_INVOKABLE void func1(void) { while(1) { qDebug() << "Running Func1" << endl; QThread::msleep(500); } }
                Q_INVOKABLE void func2(void) { while(1) { qDebug() << "Running Func2" << endl; QThread::msleep(500); } }
                Q_INVOKABLE void func3(void) { while(1) { qDebug() << "Running Func3" << endl; QThread::msleep(500); } }
                

                }

                main.cpp
                ...
                // Register our component type with QML.
                qmlRegisterType<myTask>("com.task", 1, 0, "MyTask");
                ...

                main.qml
                ...
                MyTask {
                id: task
                }

                Rectangle {
                   width: 50; height: width;
                   color: "red"
                   MouseArea {
                     anchors.fill: parent
                     onClicked: {
                       console.log("call function 1 Qt/C++");
                       task.func1();
                	 }
                   }
                }
                
                Rectangle {
                   width: 50; height: width;
                   color: "blue"
                   MouseArea {
                     anchors.fill: parent
                     onClicked: {
                       console.log("call function 2 Qt/C++");
                       task.func2();
                	 }
                   }
                }
                

                So I have to "fire" || "perform" functions (func1, func2, func3) as Threads and were running.

                1 Reply Last reply
                0
                • jsulmJ jsulm

                  @JosephMills said in QML call function in C++ with threads:

                  static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
                  {
                  Q_UNUSED(engine)
                  Q_UNUSED(scriptEngine)

                  MyClass *myClass = new MyClass();
                  return myClass;
                  

                  }

                  This is not a singleton as you create a new instance each time this function is called. It should be:

                  static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
                  {
                      Q_UNUSED(engine)
                      Q_UNUSED(scriptEngine)
                  
                      static MyClass *myClass = new MyClass();
                      return myClass;
                  }
                  
                  jeremy_kJ Offline
                  jeremy_kJ Offline
                  jeremy_k
                  wrote on last edited by
                  #8

                  @jsulm said in QML call function in C++ with threads:

                  @JosephMills said in QML call function in C++ with threads:

                  static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
                  {
                  Q_UNUSED(engine)
                  Q_UNUSED(scriptEngine)

                  MyClass *myClass = new MyClass();
                  return myClass;
                  

                  }

                  This is not a singleton as you create a new instance each time this function is called. It should be:

                  static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
                  {
                      Q_UNUSED(engine)
                      Q_UNUSED(scriptEngine)
                  
                      static MyClass *myClass = new MyClass();
                      return myClass;
                  }
                  

                  It's a singleton with respect to the QML engine, not the process. Each engine will attempt to create its own singletons. Returning the same object to multiple engines might not achieve the desired result.

                  Asking a question about code? http://eel.is/iso-c++/testcase/

                  1 Reply Last reply
                  0
                  • Cleiton BuenoC Offline
                    Cleiton BuenoC Offline
                    Cleiton Bueno
                    wrote on last edited by
                    #9

                    My idea is to call functions implemented in C ++ class but not "freeze" my application QML.

                    Calling directly without QThread, my QML freezes!

                    So I thought about using QtConcurrent or QThread for functions, I am evaluating.

                    jsulmJ 1 Reply Last reply
                    0
                    • Cleiton BuenoC Cleiton Bueno

                      My idea is to call functions implemented in C ++ class but not "freeze" my application QML.

                      Calling directly without QThread, my QML freezes!

                      So I thought about using QtConcurrent or QThread for functions, I am evaluating.

                      jsulmJ Offline
                      jsulmJ Offline
                      jsulm
                      Lifetime Qt Champion
                      wrote on last edited by
                      #10

                      @Cleiton-Bueno Are your C++ functions doing heavy calculations?

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      Cleiton BuenoC 1 Reply Last reply
                      0
                      • jsulmJ jsulm

                        @Cleiton-Bueno Are your C++ functions doing heavy calculations?

                        Cleiton BuenoC Offline
                        Cleiton BuenoC Offline
                        Cleiton Bueno
                        wrote on last edited by
                        #11

                        @jsulm said in QML call function in C++ with threads:

                        Are your C++ functions doing heavy calculations?

                        @jsulm No. A function will pooling and perform reading in a pin via SysFS, another function will "tick" on a pin, but are fired at different times and may be performed "together".

                        jsulmJ 1 Reply Last reply
                        0
                        • Cleiton BuenoC Cleiton Bueno

                          @jsulm said in QML call function in C++ with threads:

                          Are your C++ functions doing heavy calculations?

                          @jsulm No. A function will pooling and perform reading in a pin via SysFS, another function will "tick" on a pin, but are fired at different times and may be performed "together".

                          jsulmJ Offline
                          jsulmJ Offline
                          jsulm
                          Lifetime Qt Champion
                          wrote on last edited by
                          #12

                          @Cleiton-Bueno Then I don't understand why your UI is freezing. Did you test and saw this freezing or do you just assume it will freeze?

                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                          Cleiton BuenoC 1 Reply Last reply
                          0
                          • jsulmJ jsulm

                            @Cleiton-Bueno Then I don't understand why your UI is freezing. Did you test and saw this freezing or do you just assume it will freeze?

                            Cleiton BuenoC Offline
                            Cleiton BuenoC Offline
                            Cleiton Bueno
                            wrote on last edited by
                            #13

                            @jsulm said in QML call function in C++ with threads:

                            Then I don't understand why your UI is freezing. Did you test and saw this freezing or do you just assume it will freeze?

                            @jsulm Because functions are with while (true) {} with 500ms delay, time is undetermined can be short or take a long time, and this function is sending a signal to my GUi QML that already ok.

                            jsulmJ 1 Reply Last reply
                            0
                            • Cleiton BuenoC Cleiton Bueno

                              @jsulm said in QML call function in C++ with threads:

                              Then I don't understand why your UI is freezing. Did you test and saw this freezing or do you just assume it will freeze?

                              @jsulm Because functions are with while (true) {} with 500ms delay, time is undetermined can be short or take a long time, and this function is sending a signal to my GUi QML that already ok.

                              jsulmJ Offline
                              jsulmJ Offline
                              jsulm
                              Lifetime Qt Champion
                              wrote on last edited by
                              #14

                              @Cleiton-Bueno Such loops are usually a sign of bad design. Especially in event based Qt you should avoid them. Why do you want to call a blocking function from QML? You should rethink your design and try to use signals/slots.

                              https://forum.qt.io/topic/113070/qt-code-of-conduct

                              Cleiton BuenoC 1 Reply Last reply
                              0
                              • jsulmJ jsulm

                                @Cleiton-Bueno Such loops are usually a sign of bad design. Especially in event based Qt you should avoid them. Why do you want to call a blocking function from QML? You should rethink your design and try to use signals/slots.

                                Cleiton BuenoC Offline
                                Cleiton BuenoC Offline
                                Cleiton Bueno
                                wrote on last edited by
                                #15

                                @jsulm This was an example!
                                I have no functions while (1), but have functions that when called will process for a while, for example, have a function that when activated will be communicating via I2C and the function returns me status of the Motor, until it stops.

                                When I do that my QML GUI hangs as solve this with signals/slots? It would be helpful, used signals/slots but not in this case.
                                So I thought about using QThread within the function

                                jsulmJ 1 Reply Last reply
                                0
                                • Cleiton BuenoC Cleiton Bueno

                                  @jsulm This was an example!
                                  I have no functions while (1), but have functions that when called will process for a while, for example, have a function that when activated will be communicating via I2C and the function returns me status of the Motor, until it stops.

                                  When I do that my QML GUI hangs as solve this with signals/slots? It would be helpful, used signals/slots but not in this case.
                                  So I thought about using QThread within the function

                                  jsulmJ Offline
                                  jsulmJ Offline
                                  jsulm
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #16

                                  @Cleiton-Bueno If you don't want to block the UI you need asynchronous communication, even with a thread. That's why I suggested to use signals/slots. For example from the UI you could call a C++ function which triggers an action and returns immediately. As soon as the result is available your C++ code emits a signal with results which is connected to your UI.
                                  If I understood you correctly you're already using a thread but your UI is still blocking, right? How do you use that thread? You should show some code.

                                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  1 Reply Last reply
                                  0
                                  • Cleiton BuenoC Offline
                                    Cleiton BuenoC Offline
                                    Cleiton Bueno
                                    wrote on last edited by
                                    #17

                                    Sorry about the delay @jsulm.
                                    I removed some parts of the code by NDA but I'm trying to expose the idea.

                                    mytask.h

                                    #ifndef MYTASK_H
                                    #define MYTASK_H
                                    
                                    #include <QObject>
                                    #include <QTcpSocket>
                                    #include <QTimer>
                                    #include <QDebug>
                                    
                                    #include <QThread>
                                    
                                    class task : public QObject
                                    {
                                        Q_OBJECT
                                        Q_PROPERTY(QString msg READ msg WRITE setMsg NOTIFY msgChanged )
                                    	...
                                    
                                    public:
                                        task();
                                    
                                        virtual ~task();
                                    
                                        Q_INVOKABLE void runGetMotor(void);
                                        ...
                                    
                                        QString err;
                                    
                                    private:
                                        QTcpSocket *socket;
                                    	...
                                    
                                    
                                    private slots:
                                        void onSocketReadData();
                                        void onSocketConnected();
                                        void onSocketDisconnected();
                                        void onSocketError(QAbstractSocket::SocketError);
                                    
                                    signals:
                                        void progressMotor(int progress);
                                    	...
                                    };
                                    
                                    #endif // MYTASK_H
                                    
                                    

                                    mytask.cpp

                                    //your code here
                                    #include "mytask.h"
                                    
                                    
                                    /**
                                     * @brief mytask::mytask
                                     *  Metodo construtor e inicialização de variaveis e objetos privados da classe task
                                     */
                                    mytask::mytask()
                                    {
                                        if (DEBUG_TASK)
                                            qDebug() << "Init class and socket";
                                    
                                        /* create socket */
                                        socket = new QTcpSocket(this);
                                    
                                        if(DEBUG_TASK)
                                            qDebug() << "Connecting signal <-> slots";
                                    
                                        connect(socket, SIGNAL(readyRead()), this, SLOT(onSocketReadData()));
                                        connect(socket, SIGNAL(connected()), this, SLOT(onSocketConnected()));
                                        connect(socket, SIGNAL(disconnected()), this, SLOT(onSocketDisconnected()));
                                        connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(onSocketError(QAbstractSocket::SocketError)));
                                    
                                    
                                    }
                                    
                                    
                                    /**
                                     * @brief mytask::~mytask
                                     *  Metodo destrutivo da classe mytask
                                     */
                                    mytask::~mytask()
                                    {
                                        socket->close();
                                        delete socket;
                                    }
                                    
                                    
                                    void mytask::runGoMotor(void)
                                    {
                                      ...
                                      this->runProgress();
                                      ...
                                    }
                                    
                                    
                                    void mytask::runProgress(void)
                                    {
                                    	/* Here I need to shoot this routine as Thread */
                                    	int returnLoop=255;
                                    	while(returnLoop) {
                                    		/* Here send/get command, process and emit signal send data to QML */
                                    		emit progressMotor(/* HERE VARIABLE WITH VALUE PROCESSED */);
                                                            // Update value returnLoop or break loop
                                                    QThread::sleep(1);
                                        }
                                    
                                    }
                                    
                                    

                                    main.cpp

                                        ...
                                        // Register our component type with QML.
                                        qmlRegisterType<mytask>("com.sys.motor", 1, 0, "MyTask");
                                        ...
                                    

                                    main.qml

                                        MyTask {
                                            id: task
                                    
                                        }
                                    
                                    	Rectangle {
                                    		...
                                    		onClicked: {
                                               task.runGoMotor();
                                            }
                                        }
                                    	
                                    
                                    
                                    
                                        Connections {
                                            target: task
                                    
                                            onProgressMotor: {
                                                console.log("Progress Motor: "+progress);
                                    			//Set variable to show value
                                            }
                                    
                                        }
                                    

                                    There are other checks and conditions to enter the while (), and at one point for the loop.

                                    I'm auditioning QTimer starting in the constructor and it seems that met the need, something like:

                                    MyTask::MyTask(QObject *parent) : QObject(parent)
                                    {
                                        timer = new QTimer(this);
                                        timer->setInterval(1000);
                                        connect(timer, SIGNAL(timeout()), this, SLOT(setProgressMotor()));
                                    }
                                    

                                    The routine would be:

                                    Click GUi QML button -> Function C ++ (runGoMotor ()), check some conditions and calls (runProgress ()), and in turn will send commands to the Socket and process the response, so to get something to close the loop.

                                    jsulmJ 1 Reply Last reply
                                    0
                                    • Cleiton BuenoC Cleiton Bueno

                                      Sorry about the delay @jsulm.
                                      I removed some parts of the code by NDA but I'm trying to expose the idea.

                                      mytask.h

                                      #ifndef MYTASK_H
                                      #define MYTASK_H
                                      
                                      #include <QObject>
                                      #include <QTcpSocket>
                                      #include <QTimer>
                                      #include <QDebug>
                                      
                                      #include <QThread>
                                      
                                      class task : public QObject
                                      {
                                          Q_OBJECT
                                          Q_PROPERTY(QString msg READ msg WRITE setMsg NOTIFY msgChanged )
                                      	...
                                      
                                      public:
                                          task();
                                      
                                          virtual ~task();
                                      
                                          Q_INVOKABLE void runGetMotor(void);
                                          ...
                                      
                                          QString err;
                                      
                                      private:
                                          QTcpSocket *socket;
                                      	...
                                      
                                      
                                      private slots:
                                          void onSocketReadData();
                                          void onSocketConnected();
                                          void onSocketDisconnected();
                                          void onSocketError(QAbstractSocket::SocketError);
                                      
                                      signals:
                                          void progressMotor(int progress);
                                      	...
                                      };
                                      
                                      #endif // MYTASK_H
                                      
                                      

                                      mytask.cpp

                                      //your code here
                                      #include "mytask.h"
                                      
                                      
                                      /**
                                       * @brief mytask::mytask
                                       *  Metodo construtor e inicialização de variaveis e objetos privados da classe task
                                       */
                                      mytask::mytask()
                                      {
                                          if (DEBUG_TASK)
                                              qDebug() << "Init class and socket";
                                      
                                          /* create socket */
                                          socket = new QTcpSocket(this);
                                      
                                          if(DEBUG_TASK)
                                              qDebug() << "Connecting signal <-> slots";
                                      
                                          connect(socket, SIGNAL(readyRead()), this, SLOT(onSocketReadData()));
                                          connect(socket, SIGNAL(connected()), this, SLOT(onSocketConnected()));
                                          connect(socket, SIGNAL(disconnected()), this, SLOT(onSocketDisconnected()));
                                          connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(onSocketError(QAbstractSocket::SocketError)));
                                      
                                      
                                      }
                                      
                                      
                                      /**
                                       * @brief mytask::~mytask
                                       *  Metodo destrutivo da classe mytask
                                       */
                                      mytask::~mytask()
                                      {
                                          socket->close();
                                          delete socket;
                                      }
                                      
                                      
                                      void mytask::runGoMotor(void)
                                      {
                                        ...
                                        this->runProgress();
                                        ...
                                      }
                                      
                                      
                                      void mytask::runProgress(void)
                                      {
                                      	/* Here I need to shoot this routine as Thread */
                                      	int returnLoop=255;
                                      	while(returnLoop) {
                                      		/* Here send/get command, process and emit signal send data to QML */
                                      		emit progressMotor(/* HERE VARIABLE WITH VALUE PROCESSED */);
                                                              // Update value returnLoop or break loop
                                                      QThread::sleep(1);
                                          }
                                      
                                      }
                                      
                                      

                                      main.cpp

                                          ...
                                          // Register our component type with QML.
                                          qmlRegisterType<mytask>("com.sys.motor", 1, 0, "MyTask");
                                          ...
                                      

                                      main.qml

                                          MyTask {
                                              id: task
                                      
                                          }
                                      
                                      	Rectangle {
                                      		...
                                      		onClicked: {
                                                 task.runGoMotor();
                                              }
                                          }
                                      	
                                      
                                      
                                      
                                          Connections {
                                              target: task
                                      
                                              onProgressMotor: {
                                                  console.log("Progress Motor: "+progress);
                                      			//Set variable to show value
                                              }
                                      
                                          }
                                      

                                      There are other checks and conditions to enter the while (), and at one point for the loop.

                                      I'm auditioning QTimer starting in the constructor and it seems that met the need, something like:

                                      MyTask::MyTask(QObject *parent) : QObject(parent)
                                      {
                                          timer = new QTimer(this);
                                          timer->setInterval(1000);
                                          connect(timer, SIGNAL(timeout()), this, SLOT(setProgressMotor()));
                                      }
                                      

                                      The routine would be:

                                      Click GUi QML button -> Function C ++ (runGoMotor ()), check some conditions and calls (runProgress ()), and in turn will send commands to the Socket and process the response, so to get something to close the loop.

                                      jsulmJ Offline
                                      jsulmJ Offline
                                      jsulm
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #18

                                      @Cleiton-Bueno said in QML call function in C++ with threads:

                                      while(returnLoop) {
                                      /* Here send/get command, process and emit signal send data to QML /
                                      emit progressMotor(/
                                      HERE VARIABLE WITH VALUE PROCESSED */);
                                      // Update value returnLoop or break loop
                                      QThread::sleep(1);
                                      }

                                      This while loop blocks the Qt event loop in your thread. That means: the signal will not be emitted until the loop is finished! You either should call http://doc.qt.io/qt-5/qcoreapplication.html#processEvents in the loop or, even better, get rid of this loop.

                                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      jeremy_kJ 1 Reply Last reply
                                      0
                                      • jsulmJ jsulm

                                        @Cleiton-Bueno said in QML call function in C++ with threads:

                                        while(returnLoop) {
                                        /* Here send/get command, process and emit signal send data to QML /
                                        emit progressMotor(/
                                        HERE VARIABLE WITH VALUE PROCESSED */);
                                        // Update value returnLoop or break loop
                                        QThread::sleep(1);
                                        }

                                        This while loop blocks the Qt event loop in your thread. That means: the signal will not be emitted until the loop is finished! You either should call http://doc.qt.io/qt-5/qcoreapplication.html#processEvents in the loop or, even better, get rid of this loop.

                                        jeremy_kJ Offline
                                        jeremy_kJ Offline
                                        jeremy_k
                                        wrote on last edited by
                                        #19

                                        @jsulm said in QML call function in C++ with threads:

                                        @Cleiton-Bueno said in QML call function in C++ with threads:

                                        while(returnLoop) {
                                        /* Here send/get command, process and emit signal send data to QML /
                                        emit progressMotor(/
                                        HERE VARIABLE WITH VALUE PROCESSED */);
                                        // Update value returnLoop or break loop
                                        QThread::sleep(1);
                                        }

                                        This while loop blocks the Qt event loop in your thread. That means: the signal will not be emitted until the loop is finished!

                                        Signals, which are a direct function call of moc-generated code, will be emitted. Events won't be processed in the thread, which means that queued connection slots in the same thread won't be called.

                                        I agree that the forever { emit && sleep } construct is troubling.

                                        Asking a question about code? http://eel.is/iso-c++/testcase/

                                        jsulmJ 1 Reply Last reply
                                        0
                                        • jeremy_kJ jeremy_k

                                          @jsulm said in QML call function in C++ with threads:

                                          @Cleiton-Bueno said in QML call function in C++ with threads:

                                          while(returnLoop) {
                                          /* Here send/get command, process and emit signal send data to QML /
                                          emit progressMotor(/
                                          HERE VARIABLE WITH VALUE PROCESSED */);
                                          // Update value returnLoop or break loop
                                          QThread::sleep(1);
                                          }

                                          This while loop blocks the Qt event loop in your thread. That means: the signal will not be emitted until the loop is finished!

                                          Signals, which are a direct function call of moc-generated code, will be emitted. Events won't be processed in the thread, which means that queued connection slots in the same thread won't be called.

                                          I agree that the forever { emit && sleep } construct is troubling.

                                          jsulmJ Offline
                                          jsulmJ Offline
                                          jsulm
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #20

                                          @jeremy_k I don't think the signals will be emitted. Signal/slots connections between two threads are not direct connections but queued connections.

                                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                                          jeremy_kJ 1 Reply Last reply
                                          0

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