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QML call function in C++ with threads

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  • J Offline
    J Offline
    JosephMills
    wrote on 26 Sept 2016, 02:29 last edited by JosephMills
    #2

    If I am understanding your question it sounds to me that you want to register a singleton type and not a registered type so that it is only created once and you can call this

    qmlRegisterSingletonType<MyClass>("MyImportName" ,1,0,"WhatIamCalledInQml", initSingleton)
    

    where initSingleton would be the instance of the class that you are initializing

    // Second, define the singleton type provider function (callback).
    static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
    {
        Q_UNUSED(engine)
        Q_UNUSED(scriptEngine)
    
        MyClass *myClass = new MyClass();
        return myClass;
    }
    

    So then in your Qml

    import MyImportName 1.0 
    
    
    Item {
    .......
    ................
    ............................
    
    Button {
    
        onClicked:{
            WhatIamCalledInQml.process()
        }
    }
    
    
    
    Connections {
          taget: WhatIamCalledInQml
          onFinished  :   console.log ("Single Worker has finished " ) 
    }
    
    

    Of cource this is expecting that you have your Myclass wrapped up in a QThread kinda like the Worker example. But this could also happen in the init of the singleton. That is up to you.

    From the example:

    QThread* thread = new QThread;
    MyClass* myclass = new MyClass();
    myclass->moveToThread(thread);
    
    // return the instance of the thread :) 
    
    J 1 Reply Last reply 26 Sept 2016, 04:24
    0
    • J JosephMills
      26 Sept 2016, 02:29

      If I am understanding your question it sounds to me that you want to register a singleton type and not a registered type so that it is only created once and you can call this

      qmlRegisterSingletonType<MyClass>("MyImportName" ,1,0,"WhatIamCalledInQml", initSingleton)
      

      where initSingleton would be the instance of the class that you are initializing

      // Second, define the singleton type provider function (callback).
      static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
      {
          Q_UNUSED(engine)
          Q_UNUSED(scriptEngine)
      
          MyClass *myClass = new MyClass();
          return myClass;
      }
      

      So then in your Qml

      import MyImportName 1.0 
      
      
      Item {
      .......
      ................
      ............................
      
      Button {
      
          onClicked:{
              WhatIamCalledInQml.process()
          }
      }
      
      
      
      Connections {
            taget: WhatIamCalledInQml
            onFinished  :   console.log ("Single Worker has finished " ) 
      }
      
      

      Of cource this is expecting that you have your Myclass wrapped up in a QThread kinda like the Worker example. But this could also happen in the init of the singleton. That is up to you.

      From the example:

      QThread* thread = new QThread;
      MyClass* myclass = new MyClass();
      myclass->moveToThread(thread);
      
      // return the instance of the thread :) 
      
      J Offline
      J Offline
      jsulm
      Lifetime Qt Champion
      wrote on 26 Sept 2016, 04:24 last edited by
      #3

      @JosephMills said in QML call function in C++ with threads:

      static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
      {
      Q_UNUSED(engine)
      Q_UNUSED(scriptEngine)

      MyClass *myClass = new MyClass();
      return myClass;
      

      }

      This is not a singleton as you create a new instance each time this function is called. It should be:

      static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
      {
          Q_UNUSED(engine)
          Q_UNUSED(scriptEngine)
      
          static MyClass *myClass = new MyClass();
          return myClass;
      }
      

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      J J 2 Replies Last reply 26 Sept 2016, 04:34
      0
      • J jsulm
        26 Sept 2016, 04:24

        @JosephMills said in QML call function in C++ with threads:

        static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
        {
        Q_UNUSED(engine)
        Q_UNUSED(scriptEngine)

        MyClass *myClass = new MyClass();
        return myClass;
        

        }

        This is not a singleton as you create a new instance each time this function is called. It should be:

        static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
        {
            Q_UNUSED(engine)
            Q_UNUSED(scriptEngine)
        
            static MyClass *myClass = new MyClass();
            return myClass;
        }
        
        J Offline
        J Offline
        JosephMills
        wrote on 26 Sept 2016, 04:34 last edited by
        #4

        @jsulm said in QML call function in C++ with threads:

        static

        The class is only called when the import happens on the register side of qml/qtquick and the static function only gets called once on the registration.

        qmlRegisterSingletonType<MyClass>("MyImportName" ,1,0,"WhatIamCalledInQml", initSingleton)
        

        Here is a example.

        use the code above to make the registered singleton

        maybe even add a debug point at

        // Second, define the singleton type provider function (callback).
        static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
        {
            Q_UNUSED(engine)
            Q_UNUSED(scriptEngine)
            qDebug() << "See only   ";
            MyClass *myClass = new MyClass();
            qDebug() << "   once ";
            return myClass;
        }
        

        say that MyClass had a invokable called printHi that just returned a QString of "Hello "
        Then in QML

            Component.onCompleted: {
                for (var i = 0 ; i < 300; i++){
                    console.log(MyClass.printHi() + " And Index of loop = " +i)    
                }
            }
        

        You will see that "See only once" Is only printed one time during the life of the Application.

        J 1 Reply Last reply 26 Sept 2016, 04:36
        0
        • J JosephMills
          26 Sept 2016, 04:34

          @jsulm said in QML call function in C++ with threads:

          static

          The class is only called when the import happens on the register side of qml/qtquick and the static function only gets called once on the registration.

          qmlRegisterSingletonType<MyClass>("MyImportName" ,1,0,"WhatIamCalledInQml", initSingleton)
          

          Here is a example.

          use the code above to make the registered singleton

          maybe even add a debug point at

          // Second, define the singleton type provider function (callback).
          static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
          {
              Q_UNUSED(engine)
              Q_UNUSED(scriptEngine)
              qDebug() << "See only   ";
              MyClass *myClass = new MyClass();
              qDebug() << "   once ";
              return myClass;
          }
          

          say that MyClass had a invokable called printHi that just returned a QString of "Hello "
          Then in QML

              Component.onCompleted: {
                  for (var i = 0 ; i < 300; i++){
                      console.log(MyClass.printHi() + " And Index of loop = " +i)    
                  }
              }
          

          You will see that "See only once" Is only printed one time during the life of the Application.

          J Offline
          J Offline
          jsulm
          Lifetime Qt Champion
          wrote on 26 Sept 2016, 04:36 last edited by
          #5

          @JosephMills OK, understand. But the name singleton is somehow misleading.

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          J 1 Reply Last reply 26 Sept 2016, 04:41
          0
          • J jsulm
            26 Sept 2016, 04:36

            @JosephMills OK, understand. But the name singleton is somehow misleading.

            J Offline
            J Offline
            JosephMills
            wrote on 26 Sept 2016, 04:41 last edited by
            #6

            @jsulm I hear that lol if you like take a look here
            http://doc.qt.io/qt-5/qqmlengine.html#qmlRegisterSingletonType

            because it is the QObject that is getting returned from the template. Also would not hurt to make total static on the QObject,

            1 Reply Last reply
            0
            • C Offline
              C Offline
              Cleiton Bueno
              wrote on 26 Sept 2016, 18:02 last edited by
              #7

              I'll try to explain better what I need:

              Here is an example code.

              mytask.h and mytask.cpp

              class myTask : public QObject
              {
              Q_OBJECT

              public:
              myTask();

              virtual ~myTask();
              
              Q_INVOKABLE void func1(void) { while(1) { qDebug() << "Running Func1" << endl; QThread::msleep(500); } }
              Q_INVOKABLE void func2(void) { while(1) { qDebug() << "Running Func2" << endl; QThread::msleep(500); } }
              Q_INVOKABLE void func3(void) { while(1) { qDebug() << "Running Func3" << endl; QThread::msleep(500); } }
              

              }

              main.cpp
              ...
              // Register our component type with QML.
              qmlRegisterType<myTask>("com.task", 1, 0, "MyTask");
              ...

              main.qml
              ...
              MyTask {
              id: task
              }

              Rectangle {
                 width: 50; height: width;
                 color: "red"
                 MouseArea {
                   anchors.fill: parent
                   onClicked: {
                     console.log("call function 1 Qt/C++");
                     task.func1();
              	 }
                 }
              }
              
              Rectangle {
                 width: 50; height: width;
                 color: "blue"
                 MouseArea {
                   anchors.fill: parent
                   onClicked: {
                     console.log("call function 2 Qt/C++");
                     task.func2();
              	 }
                 }
              }
              

              So I have to "fire" || "perform" functions (func1, func2, func3) as Threads and were running.

              1 Reply Last reply
              0
              • J jsulm
                26 Sept 2016, 04:24

                @JosephMills said in QML call function in C++ with threads:

                static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
                {
                Q_UNUSED(engine)
                Q_UNUSED(scriptEngine)

                MyClass *myClass = new MyClass();
                return myClass;
                

                }

                This is not a singleton as you create a new instance each time this function is called. It should be:

                static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
                {
                    Q_UNUSED(engine)
                    Q_UNUSED(scriptEngine)
                
                    static MyClass *myClass = new MyClass();
                    return myClass;
                }
                
                J Offline
                J Offline
                jeremy_k
                wrote on 26 Sept 2016, 20:08 last edited by
                #8

                @jsulm said in QML call function in C++ with threads:

                @JosephMills said in QML call function in C++ with threads:

                static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
                {
                Q_UNUSED(engine)
                Q_UNUSED(scriptEngine)

                MyClass *myClass = new MyClass();
                return myClass;
                

                }

                This is not a singleton as you create a new instance each time this function is called. It should be:

                static QObject *initSingleton(QQmlEngine *engine, QJSEngine *scriptEngine)
                {
                    Q_UNUSED(engine)
                    Q_UNUSED(scriptEngine)
                
                    static MyClass *myClass = new MyClass();
                    return myClass;
                }
                

                It's a singleton with respect to the QML engine, not the process. Each engine will attempt to create its own singletons. Returning the same object to multiple engines might not achieve the desired result.

                Asking a question about code? http://eel.is/iso-c++/testcase/

                1 Reply Last reply
                0
                • C Offline
                  C Offline
                  Cleiton Bueno
                  wrote on 26 Sept 2016, 23:15 last edited by
                  #9

                  My idea is to call functions implemented in C ++ class but not "freeze" my application QML.

                  Calling directly without QThread, my QML freezes!

                  So I thought about using QtConcurrent or QThread for functions, I am evaluating.

                  J 1 Reply Last reply 27 Sept 2016, 04:17
                  0
                  • C Cleiton Bueno
                    26 Sept 2016, 23:15

                    My idea is to call functions implemented in C ++ class but not "freeze" my application QML.

                    Calling directly without QThread, my QML freezes!

                    So I thought about using QtConcurrent or QThread for functions, I am evaluating.

                    J Offline
                    J Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on 27 Sept 2016, 04:17 last edited by
                    #10

                    @Cleiton-Bueno Are your C++ functions doing heavy calculations?

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    C 1 Reply Last reply 27 Sept 2016, 11:56
                    0
                    • J jsulm
                      27 Sept 2016, 04:17

                      @Cleiton-Bueno Are your C++ functions doing heavy calculations?

                      C Offline
                      C Offline
                      Cleiton Bueno
                      wrote on 27 Sept 2016, 11:56 last edited by
                      #11

                      @jsulm said in QML call function in C++ with threads:

                      Are your C++ functions doing heavy calculations?

                      @jsulm No. A function will pooling and perform reading in a pin via SysFS, another function will "tick" on a pin, but are fired at different times and may be performed "together".

                      J 1 Reply Last reply 27 Sept 2016, 11:59
                      0
                      • C Cleiton Bueno
                        27 Sept 2016, 11:56

                        @jsulm said in QML call function in C++ with threads:

                        Are your C++ functions doing heavy calculations?

                        @jsulm No. A function will pooling and perform reading in a pin via SysFS, another function will "tick" on a pin, but are fired at different times and may be performed "together".

                        J Offline
                        J Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on 27 Sept 2016, 11:59 last edited by
                        #12

                        @Cleiton-Bueno Then I don't understand why your UI is freezing. Did you test and saw this freezing or do you just assume it will freeze?

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        C 1 Reply Last reply 27 Sept 2016, 12:05
                        0
                        • J jsulm
                          27 Sept 2016, 11:59

                          @Cleiton-Bueno Then I don't understand why your UI is freezing. Did you test and saw this freezing or do you just assume it will freeze?

                          C Offline
                          C Offline
                          Cleiton Bueno
                          wrote on 27 Sept 2016, 12:05 last edited by
                          #13

                          @jsulm said in QML call function in C++ with threads:

                          Then I don't understand why your UI is freezing. Did you test and saw this freezing or do you just assume it will freeze?

                          @jsulm Because functions are with while (true) {} with 500ms delay, time is undetermined can be short or take a long time, and this function is sending a signal to my GUi QML that already ok.

                          J 1 Reply Last reply 27 Sept 2016, 12:08
                          0
                          • C Cleiton Bueno
                            27 Sept 2016, 12:05

                            @jsulm said in QML call function in C++ with threads:

                            Then I don't understand why your UI is freezing. Did you test and saw this freezing or do you just assume it will freeze?

                            @jsulm Because functions are with while (true) {} with 500ms delay, time is undetermined can be short or take a long time, and this function is sending a signal to my GUi QML that already ok.

                            J Offline
                            J Offline
                            jsulm
                            Lifetime Qt Champion
                            wrote on 27 Sept 2016, 12:08 last edited by
                            #14

                            @Cleiton-Bueno Such loops are usually a sign of bad design. Especially in event based Qt you should avoid them. Why do you want to call a blocking function from QML? You should rethink your design and try to use signals/slots.

                            https://forum.qt.io/topic/113070/qt-code-of-conduct

                            C 1 Reply Last reply 27 Sept 2016, 13:17
                            0
                            • J jsulm
                              27 Sept 2016, 12:08

                              @Cleiton-Bueno Such loops are usually a sign of bad design. Especially in event based Qt you should avoid them. Why do you want to call a blocking function from QML? You should rethink your design and try to use signals/slots.

                              C Offline
                              C Offline
                              Cleiton Bueno
                              wrote on 27 Sept 2016, 13:17 last edited by
                              #15

                              @jsulm This was an example!
                              I have no functions while (1), but have functions that when called will process for a while, for example, have a function that when activated will be communicating via I2C and the function returns me status of the Motor, until it stops.

                              When I do that my QML GUI hangs as solve this with signals/slots? It would be helpful, used signals/slots but not in this case.
                              So I thought about using QThread within the function

                              J 1 Reply Last reply 28 Sept 2016, 04:15
                              0
                              • C Cleiton Bueno
                                27 Sept 2016, 13:17

                                @jsulm This was an example!
                                I have no functions while (1), but have functions that when called will process for a while, for example, have a function that when activated will be communicating via I2C and the function returns me status of the Motor, until it stops.

                                When I do that my QML GUI hangs as solve this with signals/slots? It would be helpful, used signals/slots but not in this case.
                                So I thought about using QThread within the function

                                J Offline
                                J Offline
                                jsulm
                                Lifetime Qt Champion
                                wrote on 28 Sept 2016, 04:15 last edited by
                                #16

                                @Cleiton-Bueno If you don't want to block the UI you need asynchronous communication, even with a thread. That's why I suggested to use signals/slots. For example from the UI you could call a C++ function which triggers an action and returns immediately. As soon as the result is available your C++ code emits a signal with results which is connected to your UI.
                                If I understood you correctly you're already using a thread but your UI is still blocking, right? How do you use that thread? You should show some code.

                                https://forum.qt.io/topic/113070/qt-code-of-conduct

                                1 Reply Last reply
                                0
                                • C Offline
                                  C Offline
                                  Cleiton Bueno
                                  wrote on 2 Oct 2016, 21:34 last edited by
                                  #17

                                  Sorry about the delay @jsulm.
                                  I removed some parts of the code by NDA but I'm trying to expose the idea.

                                  mytask.h

                                  #ifndef MYTASK_H
                                  #define MYTASK_H
                                  
                                  #include <QObject>
                                  #include <QTcpSocket>
                                  #include <QTimer>
                                  #include <QDebug>
                                  
                                  #include <QThread>
                                  
                                  class task : public QObject
                                  {
                                      Q_OBJECT
                                      Q_PROPERTY(QString msg READ msg WRITE setMsg NOTIFY msgChanged )
                                  	...
                                  
                                  public:
                                      task();
                                  
                                      virtual ~task();
                                  
                                      Q_INVOKABLE void runGetMotor(void);
                                      ...
                                  
                                      QString err;
                                  
                                  private:
                                      QTcpSocket *socket;
                                  	...
                                  
                                  
                                  private slots:
                                      void onSocketReadData();
                                      void onSocketConnected();
                                      void onSocketDisconnected();
                                      void onSocketError(QAbstractSocket::SocketError);
                                  
                                  signals:
                                      void progressMotor(int progress);
                                  	...
                                  };
                                  
                                  #endif // MYTASK_H
                                  
                                  

                                  mytask.cpp

                                  //your code here
                                  #include "mytask.h"
                                  
                                  
                                  /**
                                   * @brief mytask::mytask
                                   *  Metodo construtor e inicialização de variaveis e objetos privados da classe task
                                   */
                                  mytask::mytask()
                                  {
                                      if (DEBUG_TASK)
                                          qDebug() << "Init class and socket";
                                  
                                      /* create socket */
                                      socket = new QTcpSocket(this);
                                  
                                      if(DEBUG_TASK)
                                          qDebug() << "Connecting signal <-> slots";
                                  
                                      connect(socket, SIGNAL(readyRead()), this, SLOT(onSocketReadData()));
                                      connect(socket, SIGNAL(connected()), this, SLOT(onSocketConnected()));
                                      connect(socket, SIGNAL(disconnected()), this, SLOT(onSocketDisconnected()));
                                      connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(onSocketError(QAbstractSocket::SocketError)));
                                  
                                  
                                  }
                                  
                                  
                                  /**
                                   * @brief mytask::~mytask
                                   *  Metodo destrutivo da classe mytask
                                   */
                                  mytask::~mytask()
                                  {
                                      socket->close();
                                      delete socket;
                                  }
                                  
                                  
                                  void mytask::runGoMotor(void)
                                  {
                                    ...
                                    this->runProgress();
                                    ...
                                  }
                                  
                                  
                                  void mytask::runProgress(void)
                                  {
                                  	/* Here I need to shoot this routine as Thread */
                                  	int returnLoop=255;
                                  	while(returnLoop) {
                                  		/* Here send/get command, process and emit signal send data to QML */
                                  		emit progressMotor(/* HERE VARIABLE WITH VALUE PROCESSED */);
                                                          // Update value returnLoop or break loop
                                                  QThread::sleep(1);
                                      }
                                  
                                  }
                                  
                                  

                                  main.cpp

                                      ...
                                      // Register our component type with QML.
                                      qmlRegisterType<mytask>("com.sys.motor", 1, 0, "MyTask");
                                      ...
                                  

                                  main.qml

                                      MyTask {
                                          id: task
                                  
                                      }
                                  
                                  	Rectangle {
                                  		...
                                  		onClicked: {
                                             task.runGoMotor();
                                          }
                                      }
                                  	
                                  
                                  
                                  
                                      Connections {
                                          target: task
                                  
                                          onProgressMotor: {
                                              console.log("Progress Motor: "+progress);
                                  			//Set variable to show value
                                          }
                                  
                                      }
                                  

                                  There are other checks and conditions to enter the while (), and at one point for the loop.

                                  I'm auditioning QTimer starting in the constructor and it seems that met the need, something like:

                                  MyTask::MyTask(QObject *parent) : QObject(parent)
                                  {
                                      timer = new QTimer(this);
                                      timer->setInterval(1000);
                                      connect(timer, SIGNAL(timeout()), this, SLOT(setProgressMotor()));
                                  }
                                  

                                  The routine would be:

                                  Click GUi QML button -> Function C ++ (runGoMotor ()), check some conditions and calls (runProgress ()), and in turn will send commands to the Socket and process the response, so to get something to close the loop.

                                  J 1 Reply Last reply 4 Oct 2016, 04:18
                                  0
                                  • C Cleiton Bueno
                                    2 Oct 2016, 21:34

                                    Sorry about the delay @jsulm.
                                    I removed some parts of the code by NDA but I'm trying to expose the idea.

                                    mytask.h

                                    #ifndef MYTASK_H
                                    #define MYTASK_H
                                    
                                    #include <QObject>
                                    #include <QTcpSocket>
                                    #include <QTimer>
                                    #include <QDebug>
                                    
                                    #include <QThread>
                                    
                                    class task : public QObject
                                    {
                                        Q_OBJECT
                                        Q_PROPERTY(QString msg READ msg WRITE setMsg NOTIFY msgChanged )
                                    	...
                                    
                                    public:
                                        task();
                                    
                                        virtual ~task();
                                    
                                        Q_INVOKABLE void runGetMotor(void);
                                        ...
                                    
                                        QString err;
                                    
                                    private:
                                        QTcpSocket *socket;
                                    	...
                                    
                                    
                                    private slots:
                                        void onSocketReadData();
                                        void onSocketConnected();
                                        void onSocketDisconnected();
                                        void onSocketError(QAbstractSocket::SocketError);
                                    
                                    signals:
                                        void progressMotor(int progress);
                                    	...
                                    };
                                    
                                    #endif // MYTASK_H
                                    
                                    

                                    mytask.cpp

                                    //your code here
                                    #include "mytask.h"
                                    
                                    
                                    /**
                                     * @brief mytask::mytask
                                     *  Metodo construtor e inicialização de variaveis e objetos privados da classe task
                                     */
                                    mytask::mytask()
                                    {
                                        if (DEBUG_TASK)
                                            qDebug() << "Init class and socket";
                                    
                                        /* create socket */
                                        socket = new QTcpSocket(this);
                                    
                                        if(DEBUG_TASK)
                                            qDebug() << "Connecting signal <-> slots";
                                    
                                        connect(socket, SIGNAL(readyRead()), this, SLOT(onSocketReadData()));
                                        connect(socket, SIGNAL(connected()), this, SLOT(onSocketConnected()));
                                        connect(socket, SIGNAL(disconnected()), this, SLOT(onSocketDisconnected()));
                                        connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(onSocketError(QAbstractSocket::SocketError)));
                                    
                                    
                                    }
                                    
                                    
                                    /**
                                     * @brief mytask::~mytask
                                     *  Metodo destrutivo da classe mytask
                                     */
                                    mytask::~mytask()
                                    {
                                        socket->close();
                                        delete socket;
                                    }
                                    
                                    
                                    void mytask::runGoMotor(void)
                                    {
                                      ...
                                      this->runProgress();
                                      ...
                                    }
                                    
                                    
                                    void mytask::runProgress(void)
                                    {
                                    	/* Here I need to shoot this routine as Thread */
                                    	int returnLoop=255;
                                    	while(returnLoop) {
                                    		/* Here send/get command, process and emit signal send data to QML */
                                    		emit progressMotor(/* HERE VARIABLE WITH VALUE PROCESSED */);
                                                            // Update value returnLoop or break loop
                                                    QThread::sleep(1);
                                        }
                                    
                                    }
                                    
                                    

                                    main.cpp

                                        ...
                                        // Register our component type with QML.
                                        qmlRegisterType<mytask>("com.sys.motor", 1, 0, "MyTask");
                                        ...
                                    

                                    main.qml

                                        MyTask {
                                            id: task
                                    
                                        }
                                    
                                    	Rectangle {
                                    		...
                                    		onClicked: {
                                               task.runGoMotor();
                                            }
                                        }
                                    	
                                    
                                    
                                    
                                        Connections {
                                            target: task
                                    
                                            onProgressMotor: {
                                                console.log("Progress Motor: "+progress);
                                    			//Set variable to show value
                                            }
                                    
                                        }
                                    

                                    There are other checks and conditions to enter the while (), and at one point for the loop.

                                    I'm auditioning QTimer starting in the constructor and it seems that met the need, something like:

                                    MyTask::MyTask(QObject *parent) : QObject(parent)
                                    {
                                        timer = new QTimer(this);
                                        timer->setInterval(1000);
                                        connect(timer, SIGNAL(timeout()), this, SLOT(setProgressMotor()));
                                    }
                                    

                                    The routine would be:

                                    Click GUi QML button -> Function C ++ (runGoMotor ()), check some conditions and calls (runProgress ()), and in turn will send commands to the Socket and process the response, so to get something to close the loop.

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                                    jsulm
                                    Lifetime Qt Champion
                                    wrote on 4 Oct 2016, 04:18 last edited by
                                    #18

                                    @Cleiton-Bueno said in QML call function in C++ with threads:

                                    while(returnLoop) {
                                    /* Here send/get command, process and emit signal send data to QML /
                                    emit progressMotor(/
                                    HERE VARIABLE WITH VALUE PROCESSED */);
                                    // Update value returnLoop or break loop
                                    QThread::sleep(1);
                                    }

                                    This while loop blocks the Qt event loop in your thread. That means: the signal will not be emitted until the loop is finished! You either should call http://doc.qt.io/qt-5/qcoreapplication.html#processEvents in the loop or, even better, get rid of this loop.

                                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    J 1 Reply Last reply 4 Oct 2016, 07:56
                                    0
                                    • J jsulm
                                      4 Oct 2016, 04:18

                                      @Cleiton-Bueno said in QML call function in C++ with threads:

                                      while(returnLoop) {
                                      /* Here send/get command, process and emit signal send data to QML /
                                      emit progressMotor(/
                                      HERE VARIABLE WITH VALUE PROCESSED */);
                                      // Update value returnLoop or break loop
                                      QThread::sleep(1);
                                      }

                                      This while loop blocks the Qt event loop in your thread. That means: the signal will not be emitted until the loop is finished! You either should call http://doc.qt.io/qt-5/qcoreapplication.html#processEvents in the loop or, even better, get rid of this loop.

                                      J Offline
                                      J Offline
                                      jeremy_k
                                      wrote on 4 Oct 2016, 07:56 last edited by
                                      #19

                                      @jsulm said in QML call function in C++ with threads:

                                      @Cleiton-Bueno said in QML call function in C++ with threads:

                                      while(returnLoop) {
                                      /* Here send/get command, process and emit signal send data to QML /
                                      emit progressMotor(/
                                      HERE VARIABLE WITH VALUE PROCESSED */);
                                      // Update value returnLoop or break loop
                                      QThread::sleep(1);
                                      }

                                      This while loop blocks the Qt event loop in your thread. That means: the signal will not be emitted until the loop is finished!

                                      Signals, which are a direct function call of moc-generated code, will be emitted. Events won't be processed in the thread, which means that queued connection slots in the same thread won't be called.

                                      I agree that the forever { emit && sleep } construct is troubling.

                                      Asking a question about code? http://eel.is/iso-c++/testcase/

                                      J 1 Reply Last reply 4 Oct 2016, 08:27
                                      0
                                      • J jeremy_k
                                        4 Oct 2016, 07:56

                                        @jsulm said in QML call function in C++ with threads:

                                        @Cleiton-Bueno said in QML call function in C++ with threads:

                                        while(returnLoop) {
                                        /* Here send/get command, process and emit signal send data to QML /
                                        emit progressMotor(/
                                        HERE VARIABLE WITH VALUE PROCESSED */);
                                        // Update value returnLoop or break loop
                                        QThread::sleep(1);
                                        }

                                        This while loop blocks the Qt event loop in your thread. That means: the signal will not be emitted until the loop is finished!

                                        Signals, which are a direct function call of moc-generated code, will be emitted. Events won't be processed in the thread, which means that queued connection slots in the same thread won't be called.

                                        I agree that the forever { emit && sleep } construct is troubling.

                                        J Offline
                                        J Offline
                                        jsulm
                                        Lifetime Qt Champion
                                        wrote on 4 Oct 2016, 08:27 last edited by
                                        #20

                                        @jeremy_k I don't think the signals will be emitted. Signal/slots connections between two threads are not direct connections but queued connections.

                                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                                        J 1 Reply Last reply 4 Oct 2016, 09:06
                                        0
                                        • J jsulm
                                          4 Oct 2016, 08:27

                                          @jeremy_k I don't think the signals will be emitted. Signal/slots connections between two threads are not direct connections but queued connections.

                                          J Offline
                                          J Offline
                                          jeremy_k
                                          wrote on 4 Oct 2016, 09:06 last edited by
                                          #21

                                          @jsulm Pulling code from moc output I happen to have lying around:

                                          For a signal void stuffChanged(QString), moc generates:

                                          // SIGNAL 0
                                          void Singleton::stuffChanged(QString _t1)
                                          {
                                              void *_a[] = { Q_NULLPTR, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
                                              QMetaObject::activate(this, &staticMetaObject, 0, _a);
                                          }
                                          

                                          QMetaObject::activate() is a private API in qtbase/src/corelib/kernel/qobject.cpp. The version that takes a pointer to the static meta object eventually calls this one:

                                          void QMetaObject::activate(QObject *sender, int signalOffset, int local_signal_index, void **argv)
                                          {
                                           ...
                                                  if ((c->connectionType == Qt::AutoConnection && !receiverInSameThread)
                                                          || (c->connectionType == Qt::QueuedConnection)) {
                                                          queued_activate(sender, signal_index, c, argv ? argv : empty_argv, locker);
                                                          continue;
                                          ...
                                          }
                                          

                                          The full source is a little lengthy to quote here, but check it out if you're curious. Also, you can trace the emission of a signal through to the call of a slot for an object in the same thread without a return to the event loop with the debugger.

                                          To reiterate, signal emission is done when emit signal() returns. Calling of a particular slot may be pending for any queued connection.

                                          Asking a question about code? http://eel.is/iso-c++/testcase/

                                          1 Reply Last reply
                                          0

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                                          27 Sept 2016, 11:56

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