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Restrict mouse cursor movement

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  • mrjjM mrjj

    Hi
    Do you mean something like this windows function but crossplatform ?
    https://msdn.microsoft.com/en-us/library/windows/desktop/ms648383(v=vs.85).aspx

    And Mainwindow cannot just be fullscreen?

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #4

    Ok.
    I didn't find any good way.
    I tried using MouseMoveEvent + mousetracking
    but if you moved the mouse really fast
    it would not detect leaving the window.

    kshegunovK 1 Reply Last reply
    0
    • R Offline
      R Offline
      Rahul Sharma
      wrote on last edited by
      #5

      @kshegunov said:

      may be you can get some information from this-
      http://www.codeprogress.com/cpp/libraries/qt/QtHideMouseCursor.php

      1 Reply Last reply
      0
      • mrjjM mrjj

        Ok.
        I didn't find any good way.
        I tried using MouseMoveEvent + mousetracking
        but if you moved the mouse really fast
        it would not detect leaving the window.

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #6

        @mrjj
        Right? Me neither. The only thing I could fathom was to grab the mouse, but then my child widgets don't get anything. Maybe I could manually dispatch the messages, but it does seem weird.

        @Rahul-Sharma
        Sorry, but does me no good. I'm not after changing the cursor image, but disallowing it to leave a certain area instead. Thanks for the suggestion, though.

        Read and abide by the Qt Code of Conduct

        mrjjM 1 Reply Last reply
        0
        • kshegunovK kshegunov

          @mrjj
          Right? Me neither. The only thing I could fathom was to grab the mouse, but then my child widgets don't get anything. Maybe I could manually dispatch the messages, but it does seem weird.

          @Rahul-Sharma
          Sorry, but does me no good. I'm not after changing the cursor image, but disallowing it to leave a certain area instead. Thanks for the suggestion, though.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #7

          @kshegunov
          Not sure how much worked there is to self dispatch messages.
          My use case for for demo to disallow people go clicking on other tings, so i ended up
          with timer, moving the mouse back if it has moved outside.
          While not limiting it for real. it was impossible to click on stuff outside.
          Still not a good solution but fine for the 2 hours demo.

          What is your use case`? if i may ask.

          kshegunovK 1 Reply Last reply
          0
          • mrjjM mrjj

            @kshegunov
            Not sure how much worked there is to self dispatch messages.
            My use case for for demo to disallow people go clicking on other tings, so i ended up
            with timer, moving the mouse back if it has moved outside.
            While not limiting it for real. it was impossible to click on stuff outside.
            Still not a good solution but fine for the 2 hours demo.

            What is your use case`? if i may ask.

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by
            #8

            @mrjj
            Sure, I don't like secrets, that's why I prefer Linux ;P
            It's for my pet project - a proof of concept Qt based game. I think I've mentioned it to you. I need to restrict the mouse from leaving the main window, because there is an action I wish to attach to certain area near the edges of the window, namely to allow the player to move around the world with the mouse.

            Read and abide by the Qt Code of Conduct

            mrjjM 1 Reply Last reply
            0
            • kshegunovK kshegunov

              @mrjj
              Sure, I don't like secrets, that's why I prefer Linux ;P
              It's for my pet project - a proof of concept Qt based game. I think I've mentioned it to you. I need to restrict the mouse from leaving the main window, because there is an action I wish to attach to certain area near the edges of the window, namely to allow the player to move around the world with the mouse.

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #9

              @kshegunov
              hehe.
              Yes you mentioned pet :)
              So In reality if opengl would go fullscreen it would just work.
              Else I think grab is the best option.

              1 Reply Last reply
              0
              • Chris KawaC Offline
                Chris KawaC Offline
                Chris Kawa
                Lifetime Qt Champion
                wrote on last edited by
                #10

                Some games do it this way:

                • Hide the cursor (set to Qt::BlankCursor)
                • In mouse move event record a distance of the cursor from the center of your window (QCursor::pos() and window geometry). Use that distance to update your "virtual cursor" clipped to whatever region you want.
                • Move the cursor to the center of your window
                • Draw your own cursor "in game" at the "virtual" position

                In mouse clicks use your "virtual" position instead of the real one. If you also need to pass the moves to some widgets etc. then you can filter your window for mouse clicks, intercept and resend the events with your "virtual" position.

                kshegunovK 1 Reply Last reply
                0
                • Chris KawaC Chris Kawa

                  Some games do it this way:

                  • Hide the cursor (set to Qt::BlankCursor)
                  • In mouse move event record a distance of the cursor from the center of your window (QCursor::pos() and window geometry). Use that distance to update your "virtual cursor" clipped to whatever region you want.
                  • Move the cursor to the center of your window
                  • Draw your own cursor "in game" at the "virtual" position

                  In mouse clicks use your "virtual" position instead of the real one. If you also need to pass the moves to some widgets etc. then you can filter your window for mouse clicks, intercept and resend the events with your "virtual" position.

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by kshegunov
                  #11

                  @Chris-Kawa
                  Thanks for the suggestions, I'll think about it. They all seem to revolve around remapping the cursor, which I'm not sure will work for me, because I have Qt3D put into a QOpenGLWindow and it handles the mouse events itself. Still, thank you again for taking the time.

                  Kind regards.

                  Read and abide by the Qt Code of Conduct

                  kshegunovK 1 Reply Last reply
                  0
                  • kshegunovK kshegunov

                    @Chris-Kawa
                    Thanks for the suggestions, I'll think about it. They all seem to revolve around remapping the cursor, which I'm not sure will work for me, because I have Qt3D put into a QOpenGLWindow and it handles the mouse events itself. Still, thank you again for taking the time.

                    Kind regards.

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #12

                    Hello,
                    It turned out to be incredibly simple in the end. There is a leave event (that was news for me) fired from Qt, to which it's possible to attach the necessary code (for anyone that might come to the same issue):

                    void MyMainWindow::leaveEvent(QEvent * event)
                    {
                    	// Get the window geometry & cursor position
                    	const QRect & rect = geometry();
                    	QPoint position = QCursor::pos();
                    
                    	// Check the bounds
                    	qint32 x = qBound(rect.left(), position.x(), rect.right());
                    	qint32 y = qBound(rect.top(), position.y(), rect.bottom());
                    
                    	// Adjust the cursor
                    	if (x != position.x() || y != position.y())
                    		QCursor::setPos(x, y);
                    
                    	event->accept();
                    	QMainWindow::leaveEvent(event);
                    }
                    

                    Thanks to all for the help.

                    Kind regards.

                    Read and abide by the Qt Code of Conduct

                    1 Reply Last reply
                    4
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #13

                      Ok, that i completely missed it had :)

                      1 Reply Last reply
                      0
                      • W Offline
                        W Offline
                        wuzn
                        wrote on last edited by JKSH
                        #14

                        more cursors

                        [EDIT: Irrelevant link removed --JKSH]

                        1 Reply Last reply
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