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Restrict mouse cursor movement

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widgetsmain windowmousemouse control
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  • R Offline
    R Offline
    Rahul Sharma
    wrote on last edited by
    #5

    @kshegunov said:

    may be you can get some information from this-
    http://www.codeprogress.com/cpp/libraries/qt/QtHideMouseCursor.php

    1 Reply Last reply
    0
    • mrjjM mrjj

      Ok.
      I didn't find any good way.
      I tried using MouseMoveEvent + mousetracking
      but if you moved the mouse really fast
      it would not detect leaving the window.

      kshegunovK Offline
      kshegunovK Offline
      kshegunov
      Moderators
      wrote on last edited by
      #6

      @mrjj
      Right? Me neither. The only thing I could fathom was to grab the mouse, but then my child widgets don't get anything. Maybe I could manually dispatch the messages, but it does seem weird.

      @Rahul-Sharma
      Sorry, but does me no good. I'm not after changing the cursor image, but disallowing it to leave a certain area instead. Thanks for the suggestion, though.

      Read and abide by the Qt Code of Conduct

      mrjjM 1 Reply Last reply
      0
      • kshegunovK kshegunov

        @mrjj
        Right? Me neither. The only thing I could fathom was to grab the mouse, but then my child widgets don't get anything. Maybe I could manually dispatch the messages, but it does seem weird.

        @Rahul-Sharma
        Sorry, but does me no good. I'm not after changing the cursor image, but disallowing it to leave a certain area instead. Thanks for the suggestion, though.

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #7

        @kshegunov
        Not sure how much worked there is to self dispatch messages.
        My use case for for demo to disallow people go clicking on other tings, so i ended up
        with timer, moving the mouse back if it has moved outside.
        While not limiting it for real. it was impossible to click on stuff outside.
        Still not a good solution but fine for the 2 hours demo.

        What is your use case`? if i may ask.

        kshegunovK 1 Reply Last reply
        0
        • mrjjM mrjj

          @kshegunov
          Not sure how much worked there is to self dispatch messages.
          My use case for for demo to disallow people go clicking on other tings, so i ended up
          with timer, moving the mouse back if it has moved outside.
          While not limiting it for real. it was impossible to click on stuff outside.
          Still not a good solution but fine for the 2 hours demo.

          What is your use case`? if i may ask.

          kshegunovK Offline
          kshegunovK Offline
          kshegunov
          Moderators
          wrote on last edited by
          #8

          @mrjj
          Sure, I don't like secrets, that's why I prefer Linux ;P
          It's for my pet project - a proof of concept Qt based game. I think I've mentioned it to you. I need to restrict the mouse from leaving the main window, because there is an action I wish to attach to certain area near the edges of the window, namely to allow the player to move around the world with the mouse.

          Read and abide by the Qt Code of Conduct

          mrjjM 1 Reply Last reply
          0
          • kshegunovK kshegunov

            @mrjj
            Sure, I don't like secrets, that's why I prefer Linux ;P
            It's for my pet project - a proof of concept Qt based game. I think I've mentioned it to you. I need to restrict the mouse from leaving the main window, because there is an action I wish to attach to certain area near the edges of the window, namely to allow the player to move around the world with the mouse.

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #9

            @kshegunov
            hehe.
            Yes you mentioned pet :)
            So In reality if opengl would go fullscreen it would just work.
            Else I think grab is the best option.

            1 Reply Last reply
            0
            • Chris KawaC Offline
              Chris KawaC Offline
              Chris Kawa
              Lifetime Qt Champion
              wrote on last edited by
              #10

              Some games do it this way:

              • Hide the cursor (set to Qt::BlankCursor)
              • In mouse move event record a distance of the cursor from the center of your window (QCursor::pos() and window geometry). Use that distance to update your "virtual cursor" clipped to whatever region you want.
              • Move the cursor to the center of your window
              • Draw your own cursor "in game" at the "virtual" position

              In mouse clicks use your "virtual" position instead of the real one. If you also need to pass the moves to some widgets etc. then you can filter your window for mouse clicks, intercept and resend the events with your "virtual" position.

              kshegunovK 1 Reply Last reply
              0
              • Chris KawaC Chris Kawa

                Some games do it this way:

                • Hide the cursor (set to Qt::BlankCursor)
                • In mouse move event record a distance of the cursor from the center of your window (QCursor::pos() and window geometry). Use that distance to update your "virtual cursor" clipped to whatever region you want.
                • Move the cursor to the center of your window
                • Draw your own cursor "in game" at the "virtual" position

                In mouse clicks use your "virtual" position instead of the real one. If you also need to pass the moves to some widgets etc. then you can filter your window for mouse clicks, intercept and resend the events with your "virtual" position.

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by kshegunov
                #11

                @Chris-Kawa
                Thanks for the suggestions, I'll think about it. They all seem to revolve around remapping the cursor, which I'm not sure will work for me, because I have Qt3D put into a QOpenGLWindow and it handles the mouse events itself. Still, thank you again for taking the time.

                Kind regards.

                Read and abide by the Qt Code of Conduct

                kshegunovK 1 Reply Last reply
                0
                • kshegunovK kshegunov

                  @Chris-Kawa
                  Thanks for the suggestions, I'll think about it. They all seem to revolve around remapping the cursor, which I'm not sure will work for me, because I have Qt3D put into a QOpenGLWindow and it handles the mouse events itself. Still, thank you again for taking the time.

                  Kind regards.

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by
                  #12

                  Hello,
                  It turned out to be incredibly simple in the end. There is a leave event (that was news for me) fired from Qt, to which it's possible to attach the necessary code (for anyone that might come to the same issue):

                  void MyMainWindow::leaveEvent(QEvent * event)
                  {
                  	// Get the window geometry & cursor position
                  	const QRect & rect = geometry();
                  	QPoint position = QCursor::pos();
                  
                  	// Check the bounds
                  	qint32 x = qBound(rect.left(), position.x(), rect.right());
                  	qint32 y = qBound(rect.top(), position.y(), rect.bottom());
                  
                  	// Adjust the cursor
                  	if (x != position.x() || y != position.y())
                  		QCursor::setPos(x, y);
                  
                  	event->accept();
                  	QMainWindow::leaveEvent(event);
                  }
                  

                  Thanks to all for the help.

                  Kind regards.

                  Read and abide by the Qt Code of Conduct

                  1 Reply Last reply
                  4
                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #13

                    Ok, that i completely missed it had :)

                    1 Reply Last reply
                    0
                    • W Offline
                      W Offline
                      wuzn
                      wrote on last edited by JKSH
                      #14

                      more cursors

                      [EDIT: Irrelevant link removed --JKSH]

                      1 Reply Last reply
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