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Restrict mouse cursor movement

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  • M Offline
    M Offline
    mrjj
    Lifetime Qt Champion
    wrote on 17 Dec 2015, 07:53 last edited by
    #2

    Hi
    Do you mean something like this windows function but crossplatform ?
    https://msdn.microsoft.com/en-us/library/windows/desktop/ms648383(v=vs.85).aspx

    And Mainwindow cannot just be fullscreen?

    K M 2 Replies Last reply 17 Dec 2015, 08:02
    0
    • M mrjj
      17 Dec 2015, 07:53

      Hi
      Do you mean something like this windows function but crossplatform ?
      https://msdn.microsoft.com/en-us/library/windows/desktop/ms648383(v=vs.85).aspx

      And Mainwindow cannot just be fullscreen?

      K Offline
      K Offline
      kshegunov
      Moderators
      wrote on 17 Dec 2015, 08:02 last edited by
      #3

      Hello,

      Do you mean something like this windows function but crossplatform?

      Yes I mean it exactly like that.

      And Mainwindow cannot just be fullscreen?

      It is in a pseudo full screen because of a bug in Qt (I have opengl widget embeded that prevents full screen from working properly). Additionally, even if put in full screen the cursor is not clipped to an area, because there are multiple screens, so Qt allows the cursor to escape (which is of course an expected behavior).

      Kind regards.

      Read and abide by the Qt Code of Conduct

      1 Reply Last reply
      0
      • M mrjj
        17 Dec 2015, 07:53

        Hi
        Do you mean something like this windows function but crossplatform ?
        https://msdn.microsoft.com/en-us/library/windows/desktop/ms648383(v=vs.85).aspx

        And Mainwindow cannot just be fullscreen?

        M Offline
        M Offline
        mrjj
        Lifetime Qt Champion
        wrote on 17 Dec 2015, 08:15 last edited by
        #4

        Ok.
        I didn't find any good way.
        I tried using MouseMoveEvent + mousetracking
        but if you moved the mouse really fast
        it would not detect leaving the window.

        K 1 Reply Last reply 17 Dec 2015, 18:54
        0
        • R Offline
          R Offline
          Rahul Sharma
          wrote on 17 Dec 2015, 08:17 last edited by
          #5

          @kshegunov said:

          may be you can get some information from this-
          http://www.codeprogress.com/cpp/libraries/qt/QtHideMouseCursor.php

          1 Reply Last reply
          0
          • M mrjj
            17 Dec 2015, 08:15

            Ok.
            I didn't find any good way.
            I tried using MouseMoveEvent + mousetracking
            but if you moved the mouse really fast
            it would not detect leaving the window.

            K Offline
            K Offline
            kshegunov
            Moderators
            wrote on 17 Dec 2015, 18:54 last edited by
            #6

            @mrjj
            Right? Me neither. The only thing I could fathom was to grab the mouse, but then my child widgets don't get anything. Maybe I could manually dispatch the messages, but it does seem weird.

            @Rahul-Sharma
            Sorry, but does me no good. I'm not after changing the cursor image, but disallowing it to leave a certain area instead. Thanks for the suggestion, though.

            Read and abide by the Qt Code of Conduct

            M 1 Reply Last reply 17 Dec 2015, 18:59
            0
            • K kshegunov
              17 Dec 2015, 18:54

              @mrjj
              Right? Me neither. The only thing I could fathom was to grab the mouse, but then my child widgets don't get anything. Maybe I could manually dispatch the messages, but it does seem weird.

              @Rahul-Sharma
              Sorry, but does me no good. I'm not after changing the cursor image, but disallowing it to leave a certain area instead. Thanks for the suggestion, though.

              M Offline
              M Offline
              mrjj
              Lifetime Qt Champion
              wrote on 17 Dec 2015, 18:59 last edited by
              #7

              @kshegunov
              Not sure how much worked there is to self dispatch messages.
              My use case for for demo to disallow people go clicking on other tings, so i ended up
              with timer, moving the mouse back if it has moved outside.
              While not limiting it for real. it was impossible to click on stuff outside.
              Still not a good solution but fine for the 2 hours demo.

              What is your use case`? if i may ask.

              K 1 Reply Last reply 17 Dec 2015, 19:31
              0
              • M mrjj
                17 Dec 2015, 18:59

                @kshegunov
                Not sure how much worked there is to self dispatch messages.
                My use case for for demo to disallow people go clicking on other tings, so i ended up
                with timer, moving the mouse back if it has moved outside.
                While not limiting it for real. it was impossible to click on stuff outside.
                Still not a good solution but fine for the 2 hours demo.

                What is your use case`? if i may ask.

                K Offline
                K Offline
                kshegunov
                Moderators
                wrote on 17 Dec 2015, 19:31 last edited by
                #8

                @mrjj
                Sure, I don't like secrets, that's why I prefer Linux ;P
                It's for my pet project - a proof of concept Qt based game. I think I've mentioned it to you. I need to restrict the mouse from leaving the main window, because there is an action I wish to attach to certain area near the edges of the window, namely to allow the player to move around the world with the mouse.

                Read and abide by the Qt Code of Conduct

                M 1 Reply Last reply 17 Dec 2015, 19:41
                0
                • K kshegunov
                  17 Dec 2015, 19:31

                  @mrjj
                  Sure, I don't like secrets, that's why I prefer Linux ;P
                  It's for my pet project - a proof of concept Qt based game. I think I've mentioned it to you. I need to restrict the mouse from leaving the main window, because there is an action I wish to attach to certain area near the edges of the window, namely to allow the player to move around the world with the mouse.

                  M Offline
                  M Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on 17 Dec 2015, 19:41 last edited by mrjj
                  #9

                  @kshegunov
                  hehe.
                  Yes you mentioned pet :)
                  So In reality if opengl would go fullscreen it would just work.
                  Else I think grab is the best option.

                  1 Reply Last reply
                  0
                  • Chris KawaC Offline
                    Chris KawaC Offline
                    Chris Kawa
                    Lifetime Qt Champion
                    wrote on 17 Dec 2015, 20:49 last edited by
                    #10

                    Some games do it this way:

                    • Hide the cursor (set to Qt::BlankCursor)
                    • In mouse move event record a distance of the cursor from the center of your window (QCursor::pos() and window geometry). Use that distance to update your "virtual cursor" clipped to whatever region you want.
                    • Move the cursor to the center of your window
                    • Draw your own cursor "in game" at the "virtual" position

                    In mouse clicks use your "virtual" position instead of the real one. If you also need to pass the moves to some widgets etc. then you can filter your window for mouse clicks, intercept and resend the events with your "virtual" position.

                    K 1 Reply Last reply 17 Dec 2015, 21:04
                    0
                    • Chris KawaC Chris Kawa
                      17 Dec 2015, 20:49

                      Some games do it this way:

                      • Hide the cursor (set to Qt::BlankCursor)
                      • In mouse move event record a distance of the cursor from the center of your window (QCursor::pos() and window geometry). Use that distance to update your "virtual cursor" clipped to whatever region you want.
                      • Move the cursor to the center of your window
                      • Draw your own cursor "in game" at the "virtual" position

                      In mouse clicks use your "virtual" position instead of the real one. If you also need to pass the moves to some widgets etc. then you can filter your window for mouse clicks, intercept and resend the events with your "virtual" position.

                      K Offline
                      K Offline
                      kshegunov
                      Moderators
                      wrote on 17 Dec 2015, 21:04 last edited by kshegunov
                      #11

                      @Chris-Kawa
                      Thanks for the suggestions, I'll think about it. They all seem to revolve around remapping the cursor, which I'm not sure will work for me, because I have Qt3D put into a QOpenGLWindow and it handles the mouse events itself. Still, thank you again for taking the time.

                      Kind regards.

                      Read and abide by the Qt Code of Conduct

                      K 1 Reply Last reply 18 Dec 2015, 14:20
                      0
                      • K kshegunov
                        17 Dec 2015, 21:04

                        @Chris-Kawa
                        Thanks for the suggestions, I'll think about it. They all seem to revolve around remapping the cursor, which I'm not sure will work for me, because I have Qt3D put into a QOpenGLWindow and it handles the mouse events itself. Still, thank you again for taking the time.

                        Kind regards.

                        K Offline
                        K Offline
                        kshegunov
                        Moderators
                        wrote on 18 Dec 2015, 14:20 last edited by
                        #12

                        Hello,
                        It turned out to be incredibly simple in the end. There is a leave event (that was news for me) fired from Qt, to which it's possible to attach the necessary code (for anyone that might come to the same issue):

                        void MyMainWindow::leaveEvent(QEvent * event)
                        {
                        	// Get the window geometry & cursor position
                        	const QRect & rect = geometry();
                        	QPoint position = QCursor::pos();
                        
                        	// Check the bounds
                        	qint32 x = qBound(rect.left(), position.x(), rect.right());
                        	qint32 y = qBound(rect.top(), position.y(), rect.bottom());
                        
                        	// Adjust the cursor
                        	if (x != position.x() || y != position.y())
                        		QCursor::setPos(x, y);
                        
                        	event->accept();
                        	QMainWindow::leaveEvent(event);
                        }
                        

                        Thanks to all for the help.

                        Kind regards.

                        Read and abide by the Qt Code of Conduct

                        1 Reply Last reply
                        4
                        • M Offline
                          M Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on 18 Dec 2015, 14:23 last edited by
                          #13

                          Ok, that i completely missed it had :)

                          1 Reply Last reply
                          0
                          • W Offline
                            W Offline
                            wuzn
                            wrote on 13 Apr 2017, 10:26 last edited by JKSH
                            #14

                            more cursors

                            [EDIT: Irrelevant link removed --JKSH]

                            1 Reply Last reply
                            -1

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