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How to set up the FMOD audio library in Qt Creator for Android

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  • 8Observer88 8Observer8

    @Robert-A-Navarro thank you for your answer. I want to try to run FMOD on Android again but before it I want to try to run it on Windows 10 with Qt6 MinGW 64-bit but I have the problem: undefined reference to `FMOD_System_Create'. My steps are below.

    I downloaded "FMOD Engine" instead of "FMOD Studio" because I need "include" and "libs" only:

    7b290758-fb5d-4477-a8b4-13a6207eaa74-image.png

    This is the contains of the "lib/x64" folder:

    6ee25835-cad8-4b72-a1f3-21cb64133fe7-image.png

    There are no the fmod.a file here. I tried to include "fmod.dll" like this:

    INCLUDEPATH += "E:/Libs/fmod-2.2.21-mingw-64-bit/include"
    LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.dll"
    

    But I have this error: undefined reference to `FMOD_System_Create'

    I tried to use FMOD with SFML in makefile. It works without the problem:

    CC = g++
    INC = -I"E:\Libs\SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit\include" \
          -I"E:\Libs\box2d-2.4.1-mingw-64-bit\include" \
          -I"E:\Libs\fmod-2.2.21-mingw-64-bit\include"
    LIB = -L"E:\Libs\SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit\lib" \
          -L"E:\Libs\box2d-2.4.1-mingw-64-bit\lib"
    FLAGS = -c -DSFML_STATIC
     
    all: main.o
        $(CC) main.o $(LIB) -static \
        "E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64\fmod.dll" \
        -lsfml-graphics-s -lsfml-window-s -lsfml-system-s -lfreetype \
        -lopengl32  -lwinmm  -lgdi32 -lbox2d -o app
     
    main.o: main.cpp
        $(CC) $(FLAGS) $(INC) main.cpp
    
    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #35

    @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

    LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.dll"

    This is wrong. DLL files are used at runtime. To link your application you need LIB files. In this case it should be:

    LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.lib"
    

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    8Observer88 1 Reply Last reply
    1
    • jsulmJ jsulm

      @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

      LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.dll"

      This is wrong. DLL files are used at runtime. To link your application you need LIB files. In this case it should be:

      LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.lib"
      
      8Observer88 Offline
      8Observer88 Offline
      8Observer8
      wrote on last edited by 8Observer8
      #36

      This is a solution for the absolute path:

      INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
      LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
      LIBS += -lfmod
      

      Andrew helped me here:

      Looks like you need to add the library path like so: -L"E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64" And instead of specifying the full path to fmod.dll on your command line (“E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64\fmod.dll”) you should use -lfmod instead.

      But I need a relative path and I try it:

      INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
      LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
      LIBS += -lfmod
      

      But I have this error:

      f6053d75-fbd8-46f4-b22a-23cd617beb50-image.png

      It can be solved by copying fmod.dll to the Debug folder:

      52ee6446-2357-43de-ab1c-ae5ffc038e3a-image.png

      @jsulm said in How to set up the FMOD audio library in Qt Creator for Android:

      This is wrong. DLL files are used at runtime. To link your application you need LIB files.

      But where will I find fmod.lib? There is no such file in the lib/x64 folder:

      7eddc53e-7455-44bc-9e5a-ed519ea84962-image.png

      I tried to use fmod_vc.lib instead of fmod.lib:

      INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
      LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
      

      But I have this error:
      1422af12-20b2-4bda-845e-2dde481443e3-image.png
      I try to use fmod with relative paths. I created the libs folder in my project folder. I don't want to copy fmod.dll to the Debug folder:

      ffac2bab-4f56-4e86-a6cb-2b974726cdea-image.png

      jsulmJ 1 Reply Last reply
      0
      • 8Observer88 8Observer8

        This is a solution for the absolute path:

        INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
        LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
        LIBS += -lfmod
        

        Andrew helped me here:

        Looks like you need to add the library path like so: -L"E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64" And instead of specifying the full path to fmod.dll on your command line (“E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64\fmod.dll”) you should use -lfmod instead.

        But I need a relative path and I try it:

        INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
        LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
        LIBS += -lfmod
        

        But I have this error:

        f6053d75-fbd8-46f4-b22a-23cd617beb50-image.png

        It can be solved by copying fmod.dll to the Debug folder:

        52ee6446-2357-43de-ab1c-ae5ffc038e3a-image.png

        @jsulm said in How to set up the FMOD audio library in Qt Creator for Android:

        This is wrong. DLL files are used at runtime. To link your application you need LIB files.

        But where will I find fmod.lib? There is no such file in the lib/x64 folder:

        7eddc53e-7455-44bc-9e5a-ed519ea84962-image.png

        I tried to use fmod_vc.lib instead of fmod.lib:

        INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
        LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
        

        But I have this error:
        1422af12-20b2-4bda-845e-2dde481443e3-image.png
        I try to use fmod with relative paths. I created the libs folder in my project folder. I don't want to copy fmod.dll to the Debug folder:

        ffac2bab-4f56-4e86-a6cb-2b974726cdea-image.png

        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #37

        @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

        But where I will find fmod.lib. There is no such file in the lib folder

        I guess what you have is pre-build release. You need a development package, don't know where you can get it from. Maybe https://www.fmod.com/docs/2.00/api/platforms-win.html helps.

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        8Observer88 1 Reply Last reply
        0
        • jsulmJ jsulm

          @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

          But where I will find fmod.lib. There is no such file in the lib folder

          I guess what you have is pre-build release. You need a development package, don't know where you can get it from. Maybe https://www.fmod.com/docs/2.00/api/platforms-win.html helps.

          8Observer88 Offline
          8Observer88 Offline
          8Observer8
          wrote on last edited by 8Observer8
          #38

          @jsulm said in How to set up the FMOD audio library in Qt Creator for Android:

          Maybe https://www.fmod.com/docs/2.00/api/platforms-win.html helps.

          Unfortunately, there is no new information for me here:

          The C API of the supplied libraries are compatible with MinGW (C++ ABI not supported). The 64 bit dll can be linked directly. You will need to use the import library libfmod.a and libfmodstudio.a in order to link the 32 bit dlls.
          Yes, I see it. There is libfmod.a in the x86 folder and there is no it in the x64 folder. This information that The 64 bit dll can be linked directly works for a relative path (even without copying fmod.dll to the Debug folder)

          INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
          LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
          LIBS += -lfmod
          

          But when I try to change the absolute set up path to the relative path:

          INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
          LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
          LIBS += -lfmod
          

          I have this error:

          03d594c6-9658-4ae3-9171-109002472204-image.png

          It requires to copy 'fmod.dll' to the Debug folder.

          FMOD Core Engine library

          • /api/core/lib/$ARCH/fmod_vc.lib - Release binary for production code (requires fmod.dll at runtime).
          • /api/core/lib/$ARCH/fmodL_vc.lib - Release binary with logging enabled for development (requires fmodL.dll at runtime).

          Yes, it is true. It is really requires fmod.dll at runtime I tried to use fmod_vc.lib:

          INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
          LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
          

          It works after copying fmod.dll to the Debug folder:

          86b18553-adbb-4925-a36c-883a82998f05-image.png

          It seams like I cannot use the relative set up path without manual copying of fmod.dll to the Debug folder:

          INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
          LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
          LIBS += -lfmod
          

          But why I don't need to copy fmod.dll to the Debug folder when I set up FMOD using the absolute set up path:

          INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
          LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
          LIBS += -lfmod
          
          1 Reply Last reply
          0
          • 8Observer88 Offline
            8Observer88 Offline
            8Observer8
            wrote on last edited by 8Observer8
            #39

            This is my simple project for Qt6 MinGW 64-bit that plays the OGG audio file on Windows: play-audio-from-resources-fmod-qt6-cpp.zip (2.77 MB) You can download it and experiment with the relative set up file. There is the libs folder with FMOD 2.2.21 inside of the project folder. I want to run it without manual copying of fmod.dll to the Debug folder. You can create the libs folder on your hard drive and copy my contains of 'libs' folder to it to check that absolute set up path doesn't require manual copying of fmod.dll to the Debug folder. You should to uncomment the absolute set up path and comment the relative path (don't forget to change a name of hard drive):

            play-audio-from-resources-fmod-qt6-cpp.pro:

            QT += core gui widgets
            
            CONFIG += c++17
            
            # The absolute set up FMOD path
            # Works without manual copying of fmod.dll to the Debug folder
            # INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
            # LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
            # LIBS += -lfmod
            
            # The relative set up FMOD path
            # Requires manual copying of fmod.dll to the Debug folder
            INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
            LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
            LIBS += -lfmod
            
            # Using fmod_vc.lib
            # Requires manual copying of fmod.dll to the Debug folder
            # INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
            # LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
            
            # You can make your code fail to compile if it uses deprecated APIs.
            # In order to do so, uncomment the following line.
            # Disables all the APIs deprecated before Qt 6.0.0
            DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000
            
            SOURCES += \
                main.cpp \
                widget.cpp
            
            HEADERS += \
                widget.h
            
            RESOURCES += \
                assets.qrc
            

            widget.h

            #ifndef WIDGET_H
            #define WIDGET_H
            
            #include <QtWidgets/QWidget>
            #include <fmod.h>
            
            class Widget : public QWidget
            {
                Q_OBJECT
            
            public:
                Widget(QWidget *parent = nullptr);
                ~Widget();
            
            private:
                FMOD_SYSTEM *m_system;
                FMOD_SOUND *m_sound;
            };
            
            #endif // WIDGET_H
            

            widget.cpp

            #include "widget.h"
            
            #include <QtCore/QByteArray>
            #include <QtCore/QFile>
            #include <QtCore/QString>
            
            Widget::Widget(QWidget *parent)
                : QWidget(parent)
            {
                FMOD_System_Create(&m_system, FMOD_VERSION);
                FMOD_System_Init(m_system, 32, FMOD_INIT_NORMAL, 0);
            
                QString soundPath(":/assets/audio/overworld.ogg");
                QFile f(soundPath);
                if (!f.open(QIODevice::OpenModeFlag::ReadOnly))
                {
                    qDebug() << "Faild to open the file: " << soundPath;
                    return;
                }
                QByteArray soundData = f.readAll();
                f.close();
            
                FMOD_CREATESOUNDEXINFO* exinfo = new FMOD_CREATESOUNDEXINFO();
                exinfo->length = static_cast<unsigned int>(soundData.length());
                exinfo->cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
                FMOD_System_CreateSound(m_system, soundData.data(), FMOD_OPENMEMORY, exinfo, &m_sound);
            
                FMOD_Sound_SetMode(m_sound, FMOD_LOOP_OFF);
            
                FMOD_System_PlaySound(m_system, m_sound, 0, false, 0);
            }
            
            Widget::~Widget()
            {
            }
            

            main.cpp

            #include "widget.h"
            
            #include <QtWidgets/QApplication>
            
            int main(int argc, char *argv[])
            {
                QApplication app(argc, argv);
                Widget w;
                w.show();
                return app.exec();
            }
            

            assets.qrc

            <RCC>
                <qresource prefix="/">
                    <file>assets/audio/overworld.ogg</file>
                </qresource>
            </RCC>
            
            jsulmJ 1 Reply Last reply
            0
            • 8Observer88 8Observer8

              This is my simple project for Qt6 MinGW 64-bit that plays the OGG audio file on Windows: play-audio-from-resources-fmod-qt6-cpp.zip (2.77 MB) You can download it and experiment with the relative set up file. There is the libs folder with FMOD 2.2.21 inside of the project folder. I want to run it without manual copying of fmod.dll to the Debug folder. You can create the libs folder on your hard drive and copy my contains of 'libs' folder to it to check that absolute set up path doesn't require manual copying of fmod.dll to the Debug folder. You should to uncomment the absolute set up path and comment the relative path (don't forget to change a name of hard drive):

              play-audio-from-resources-fmod-qt6-cpp.pro:

              QT += core gui widgets
              
              CONFIG += c++17
              
              # The absolute set up FMOD path
              # Works without manual copying of fmod.dll to the Debug folder
              # INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
              # LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
              # LIBS += -lfmod
              
              # The relative set up FMOD path
              # Requires manual copying of fmod.dll to the Debug folder
              INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
              LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
              LIBS += -lfmod
              
              # Using fmod_vc.lib
              # Requires manual copying of fmod.dll to the Debug folder
              # INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
              # LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
              
              # You can make your code fail to compile if it uses deprecated APIs.
              # In order to do so, uncomment the following line.
              # Disables all the APIs deprecated before Qt 6.0.0
              DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000
              
              SOURCES += \
                  main.cpp \
                  widget.cpp
              
              HEADERS += \
                  widget.h
              
              RESOURCES += \
                  assets.qrc
              

              widget.h

              #ifndef WIDGET_H
              #define WIDGET_H
              
              #include <QtWidgets/QWidget>
              #include <fmod.h>
              
              class Widget : public QWidget
              {
                  Q_OBJECT
              
              public:
                  Widget(QWidget *parent = nullptr);
                  ~Widget();
              
              private:
                  FMOD_SYSTEM *m_system;
                  FMOD_SOUND *m_sound;
              };
              
              #endif // WIDGET_H
              

              widget.cpp

              #include "widget.h"
              
              #include <QtCore/QByteArray>
              #include <QtCore/QFile>
              #include <QtCore/QString>
              
              Widget::Widget(QWidget *parent)
                  : QWidget(parent)
              {
                  FMOD_System_Create(&m_system, FMOD_VERSION);
                  FMOD_System_Init(m_system, 32, FMOD_INIT_NORMAL, 0);
              
                  QString soundPath(":/assets/audio/overworld.ogg");
                  QFile f(soundPath);
                  if (!f.open(QIODevice::OpenModeFlag::ReadOnly))
                  {
                      qDebug() << "Faild to open the file: " << soundPath;
                      return;
                  }
                  QByteArray soundData = f.readAll();
                  f.close();
              
                  FMOD_CREATESOUNDEXINFO* exinfo = new FMOD_CREATESOUNDEXINFO();
                  exinfo->length = static_cast<unsigned int>(soundData.length());
                  exinfo->cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
                  FMOD_System_CreateSound(m_system, soundData.data(), FMOD_OPENMEMORY, exinfo, &m_sound);
              
                  FMOD_Sound_SetMode(m_sound, FMOD_LOOP_OFF);
              
                  FMOD_System_PlaySound(m_system, m_sound, 0, false, 0);
              }
              
              Widget::~Widget()
              {
              }
              

              main.cpp

              #include "widget.h"
              
              #include <QtWidgets/QApplication>
              
              int main(int argc, char *argv[])
              {
                  QApplication app(argc, argv);
                  Widget w;
                  w.show();
                  return app.exec();
              }
              

              assets.qrc

              <RCC>
                  <qresource prefix="/">
                      <file>assets/audio/overworld.ogg</file>
                  </qresource>
              </RCC>
              
              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #40

              @8Observer8 If you want to run your app outside of QtCreator you first have to deploy it, so it contains all needed libraries.

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              8Observer88 1 Reply Last reply
              0
              • jsulmJ jsulm

                @8Observer8 If you want to run your app outside of QtCreator you first have to deploy it, so it contains all needed libraries.

                8Observer88 Offline
                8Observer88 Offline
                8Observer8
                wrote on last edited by 8Observer8
                #41

                @jsulm I want to run my app inside of Qt Creator with relative set up path (with using $$PWD instead of "E:/) because I want to distribute my examples with included libs. For example, I can post my examples (ZIPs) on the forums and people can download it and run without set up of FMOD and so on. And without manual copying of fmod.dlll to the Debug folder. For a while the "E:/ method (absolute path) works without manual copying of fmod.dll but the $$PWD method (relative path) requires to copy fmod.dll to the Debug folder. The distribution of EXE is very clear for me. Yes, of course I should distribute fmod.dll, Qt6Core.dll and so on with EXE. My question about distribution of Qt project with libs to run it very quickly in Qt Creator on another computer.

                The $$PWD method (relative path) allows to include all libs to a project. I should works like this - everyone can download the project and run it without downloading requires libs and without manual copying of fmod.dll to the Debug folder:

                eb019c85-e68a-4755-beca-8b693bb71c2b-image.png

                jsulmJ 1 Reply Last reply
                0
                • 8Observer88 8Observer8

                  @jsulm I want to run my app inside of Qt Creator with relative set up path (with using $$PWD instead of "E:/) because I want to distribute my examples with included libs. For example, I can post my examples (ZIPs) on the forums and people can download it and run without set up of FMOD and so on. And without manual copying of fmod.dlll to the Debug folder. For a while the "E:/ method (absolute path) works without manual copying of fmod.dll but the $$PWD method (relative path) requires to copy fmod.dll to the Debug folder. The distribution of EXE is very clear for me. Yes, of course I should distribute fmod.dll, Qt6Core.dll and so on with EXE. My question about distribution of Qt project with libs to run it very quickly in Qt Creator on another computer.

                  The $$PWD method (relative path) allows to include all libs to a project. I should works like this - everyone can download the project and run it without downloading requires libs and without manual copying of fmod.dll to the Debug folder:

                  eb019c85-e68a-4755-beca-8b693bb71c2b-image.png

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #42

                  @8Observer8 It looks like the library is part of your project. You could use https://wiki.qt.io/SUBDIRS_-_handling_dependencies project and make your main project depend on the library sub-project. In that case the libs should be copied during the build.

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  8Observer88 1 Reply Last reply
                  0
                  • jsulmJ jsulm

                    @8Observer8 It looks like the library is part of your project. You could use https://wiki.qt.io/SUBDIRS_-_handling_dependencies project and make your main project depend on the library sub-project. In that case the libs should be copied during the build.

                    8Observer88 Offline
                    8Observer88 Offline
                    8Observer8
                    wrote on last edited by 8Observer8
                    #43

                    @jsulm said in How to set up the FMOD audio library in Qt Creator for Android:

                    It looks like the library is part of your project.

                    I don't have a source code of the proprietary FMOD library. I have only two folders for this library in my project folder: include:

                    771b82da-829c-4dec-a883-47015741fc00-image.png
                    and libs:

                    2bef3acf-802e-4747-ac87-292bd206413c-image.png

                    I think SUBDIRS cannot copy fmod.dll from the libs/fmod-2.2.21-mingw-64-bit/lib/x64 folder to the Debug folder or can it?

                    1 Reply Last reply
                    0
                    • 8Observer88 Offline
                      8Observer88 Offline
                      8Observer8
                      wrote on last edited by 8Observer8
                      #44

                      I solved the problem with the relative paths to the library! I just added -L before $$PWD like this:

                      INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                      LIBS += -L$$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                      LIBS += -lfmod
                      

                      Now you can download the next example and run it in Qt Creator (with MinGW 64) without necessary to set up FMOD or changing the paths in pro-file: play-audio-from-resources-fmod-qt6-cpp.zip (2.51 MB)

                      1 Reply Last reply
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