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How to set up the FMOD audio library in Qt Creator for Android

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  • JoeCFDJ JoeCFD

    @8Observer8 then you need to add the support up to Android 13. Did you do it? Or you simply made Android 7 support?

    my app supports Android 11, 12 and 13.

    8Observer88 Offline
    8Observer88 Offline
    8Observer8
    wrote on last edited by 8Observer8
    #30

    @JoeCFD said in How to set up the FMOD audio library in Qt Creator for Android:

    you need to add the support up to Android 13. Did you do it? Or you simply made Android 7 support?

    It's not possible to only support Android 7 as Qt Creator won't let you uninstall the Android 12 SDK. If you try to uninstall the Android 12 SDK, Qt Creator will issue a message and install the Android 12 SDK again. FMOD is built in such a way that it will work on Android 13 as well. My example was very simple. It included only FMOD. I understand you just didn't have the time or desire to run it. But I now have two smartphones with Android 7 and Android 13, and I can test my games on OpenGL ES, OpenAL, Box2D and Bullet Physics. I don't need many libraries. These are enough. Qt already includes support for working with JSON, web sockets, and so on. I like OpenAL a lot more than FMOD. I haven't figured out how to use FMOD, but I don't need to - I don't want to waste time on it. OpenAL-Soft is the best for 3D audio because it's easy to install, free and open source.

    1 Reply Last reply
    0
    • 8Observer88 Offline
      8Observer88 Offline
      8Observer8
      wrote on last edited by 8Observer8
      #31

      I tried FMOD, Bass, QMediaPlayer and OpenAL. For me, OpenAL is the best. I have made my choice. That's all for the audio library.

      Now I will focus on translating my demos from pure WebGL 1.0 (Box2D-WASM/Ammo.js) to OpenGL ES 2.0 (Box2D/Bullet Physics) to run on Android and Desktop:

      Pong game using WebGL 1.0, Web Audio API, glMatrix, FreeTexturePacker and JavaScript: https://8observer8.github.io/webgl10-js/2d-games/pong-2d-noobtuts-port-box2dcore-webgl-js/

      pong-2d-noobtuts-port-box2dcore-webgl-js.gif

      Multiplayer demo with Jill. This demo uses free hosting from Render.com. You must wait 15-20 seconds to start the server for the first time. The Node.js server on a free hosting falls asleep 30 minutes after the last activity.: https://8observer8.github.io/webgl10-js/room-webgl-js/

      a48c30d7-283d-4813-a4e5-910777de9724-image.png

      You can select "first person" and "third person" camera:

      2eadd92c-2c46-41ba-84ff-a9e6a149ab54-image.png

      Jill with lighthouse: https://8observer8.github.io/webgl10-js/simple-lighthouse-oimophysics-webgl-js/

      b7acf15f-b511-43f4-bf2f-a421a483b26d-image.png

      I extracted models, textures and animations from the original Resident Evil game. I imported them to Blender, exported to DAE (COLLADA), and import them to pure WebGL 1.0:

      • Jill animations: https://8observer8.github.io/webgl10-js/re1/jill-animations-without-skinning-webgl-js/
      • Barry animations: https://8observer8.github.io/webgl10-js/re1/barry-animations-without-skinning-webgl-js/

      Super Mario (box2d-core) and Bomberman (Box2D-WASM):

      260471712-18a9969b-275e-4f7c-8462-14ce990437c4.gif

      Mario: https://8observer8.github.io/webgl10-js/mario-2d-jumps-box2dcore-webgl-js/

      252929757-c609b42b-a07e-4177-a7c1-f59e57138b4f.gif

      Output of English, Russian and Chinese fonts with stroke and Distance Field (the text is not pixelated when the camera zooms in) on JS and Rollup. Fonts converted to Distance Field using Hiero. Shadows was baked in Blender. Demo in the browser: https://8observer8.github.io/webgl10-js/shapes-with-text-webgl-js/

      7f2b59ab-000b-47f5-aad7-2709c8f8e960-image.png

      Click detection with color ID. Font in English and Russian. Dynamic shadow: https://8observer8.github.io/webgl10-js/door-with-ortho-shadow-map-webgl-js/

      door-with-ortho-shadow-map.gif

      Another demos I will be published here: https://8observer8.github.io/

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      • R Offline
        R Offline
        Robert A. Navarro
        wrote on last edited by
        #32

        To set up the FMOD audio library in Qt Creator for Android, follow these general steps:

        Download FMOD Studio:

        Go to the FMOD website and download the FMOD Studio API package.

        Install FMOD Studio:

        Install FMOD Studio on your development machine.
        Create a Qt Android Project:

        Start a new Qt Creator project for Android or open an existing one.

        Include FMOD Libraries:

        Add the FMOD library to your Qt project. You can do this by adding the FMOD header files and libraries to your project's .pro file:

        INCLUDEPATH += /path/to/fmod/api/lowlevel/inc
        LIBS += -L/path/to/fmod/api/lowlevel/lib -lfmod

        Android Permissions:

        If your app requires audio permissions, add the necessary permissions to your AndroidManifest.xml file.

        <uses-permission android:name="android.permission.RECORD_AUDIO"/>
        <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>

        Initialize FMOD:

        In your Qt code, initialize FMOD as early as possible in your application. You'll typically do this in your main function or at the beginning of your Qt application.

        #include "fmod.h"
        FMOD_SYSTEM* system;
        FMOD_RESULT result = FMOD_System_Create(&system);
        if (result != FMOD_OK) {
        // Handle initialization error
        }
        result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0);
        if (result != FMOD_OK) {
        // Handle initialization error
        }

        Use FMOD in Your Application:

        You can now use FMOD functions to manage and play audio within your Qt Creator project.

        Build and Deploy:

        Build your Qt project and deploy it to an Android device or emulator.

        Please note that the specific paths, project configurations, and setup may vary depending on your Qt Creator project and the version of FMOD you are using. Make sure to refer to the FMOD documentation and your Qt Creator documentation for more details and any version-specific information.

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        • K Offline
          K Offline
          Kim Nancy
          wrote on last edited by
          #33
          This post is deleted!
          1 Reply Last reply
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          • 8Observer88 Offline
            8Observer88 Offline
            8Observer8
            wrote on last edited by 8Observer8
            #34

            @Robert-A-Navarro thank you for your answer. I want to try to run FMOD on Android again but before it I want to try to run it on Windows 10 with Qt6 MinGW 64-bit but I have the problem: undefined reference to `FMOD_System_Create'. My steps are below.

            I downloaded "FMOD Engine" instead of "FMOD Studio" because I need "include" and "libs" only:

            7b290758-fb5d-4477-a8b4-13a6207eaa74-image.png

            This is the contains of the "lib/x64" folder:

            6ee25835-cad8-4b72-a1f3-21cb64133fe7-image.png

            There are no the fmod.a file here. I tried to include "fmod.dll" like this:

            INCLUDEPATH += "E:/Libs/fmod-2.2.21-mingw-64-bit/include"
            LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.dll"
            

            But I have this error: undefined reference to `FMOD_System_Create'

            I tried to use FMOD with SFML in makefile. It works without the problem:

            CC = g++
            INC = -I"E:\Libs\SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit\include" \
                  -I"E:\Libs\box2d-2.4.1-mingw-64-bit\include" \
                  -I"E:\Libs\fmod-2.2.21-mingw-64-bit\include"
            LIB = -L"E:\Libs\SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit\lib" \
                  -L"E:\Libs\box2d-2.4.1-mingw-64-bit\lib"
            FLAGS = -c -DSFML_STATIC
             
            all: main.o
                $(CC) main.o $(LIB) -static \
                "E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64\fmod.dll" \
                -lsfml-graphics-s -lsfml-window-s -lsfml-system-s -lfreetype \
                -lopengl32  -lwinmm  -lgdi32 -lbox2d -o app
             
            main.o: main.cpp
                $(CC) $(FLAGS) $(INC) main.cpp
            
            jsulmJ 1 Reply Last reply
            0
            • 8Observer88 8Observer8

              @Robert-A-Navarro thank you for your answer. I want to try to run FMOD on Android again but before it I want to try to run it on Windows 10 with Qt6 MinGW 64-bit but I have the problem: undefined reference to `FMOD_System_Create'. My steps are below.

              I downloaded "FMOD Engine" instead of "FMOD Studio" because I need "include" and "libs" only:

              7b290758-fb5d-4477-a8b4-13a6207eaa74-image.png

              This is the contains of the "lib/x64" folder:

              6ee25835-cad8-4b72-a1f3-21cb64133fe7-image.png

              There are no the fmod.a file here. I tried to include "fmod.dll" like this:

              INCLUDEPATH += "E:/Libs/fmod-2.2.21-mingw-64-bit/include"
              LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.dll"
              

              But I have this error: undefined reference to `FMOD_System_Create'

              I tried to use FMOD with SFML in makefile. It works without the problem:

              CC = g++
              INC = -I"E:\Libs\SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit\include" \
                    -I"E:\Libs\box2d-2.4.1-mingw-64-bit\include" \
                    -I"E:\Libs\fmod-2.2.21-mingw-64-bit\include"
              LIB = -L"E:\Libs\SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit\lib" \
                    -L"E:\Libs\box2d-2.4.1-mingw-64-bit\lib"
              FLAGS = -c -DSFML_STATIC
               
              all: main.o
                  $(CC) main.o $(LIB) -static \
                  "E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64\fmod.dll" \
                  -lsfml-graphics-s -lsfml-window-s -lsfml-system-s -lfreetype \
                  -lopengl32  -lwinmm  -lgdi32 -lbox2d -o app
               
              main.o: main.cpp
                  $(CC) $(FLAGS) $(INC) main.cpp
              
              jsulmJ Online
              jsulmJ Online
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #35

              @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

              LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.dll"

              This is wrong. DLL files are used at runtime. To link your application you need LIB files. In this case it should be:

              LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.lib"
              

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              8Observer88 1 Reply Last reply
              1
              • jsulmJ jsulm

                @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

                LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.dll"

                This is wrong. DLL files are used at runtime. To link your application you need LIB files. In this case it should be:

                LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.lib"
                
                8Observer88 Offline
                8Observer88 Offline
                8Observer8
                wrote on last edited by 8Observer8
                #36

                This is a solution for the absolute path:

                INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
                LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
                LIBS += -lfmod
                

                Andrew helped me here:

                Looks like you need to add the library path like so: -L"E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64" And instead of specifying the full path to fmod.dll on your command line (“E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64\fmod.dll”) you should use -lfmod instead.

                But I need a relative path and I try it:

                INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                LIBS += -lfmod
                

                But I have this error:

                f6053d75-fbd8-46f4-b22a-23cd617beb50-image.png

                It can be solved by copying fmod.dll to the Debug folder:

                52ee6446-2357-43de-ab1c-ae5ffc038e3a-image.png

                @jsulm said in How to set up the FMOD audio library in Qt Creator for Android:

                This is wrong. DLL files are used at runtime. To link your application you need LIB files.

                But where will I find fmod.lib? There is no such file in the lib/x64 folder:

                7eddc53e-7455-44bc-9e5a-ed519ea84962-image.png

                I tried to use fmod_vc.lib instead of fmod.lib:

                INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
                

                But I have this error:
                1422af12-20b2-4bda-845e-2dde481443e3-image.png
                I try to use fmod with relative paths. I created the libs folder in my project folder. I don't want to copy fmod.dll to the Debug folder:

                ffac2bab-4f56-4e86-a6cb-2b974726cdea-image.png

                jsulmJ 1 Reply Last reply
                0
                • 8Observer88 8Observer8

                  This is a solution for the absolute path:

                  INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
                  LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
                  LIBS += -lfmod
                  

                  Andrew helped me here:

                  Looks like you need to add the library path like so: -L"E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64" And instead of specifying the full path to fmod.dll on your command line (“E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64\fmod.dll”) you should use -lfmod instead.

                  But I need a relative path and I try it:

                  INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                  LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                  LIBS += -lfmod
                  

                  But I have this error:

                  f6053d75-fbd8-46f4-b22a-23cd617beb50-image.png

                  It can be solved by copying fmod.dll to the Debug folder:

                  52ee6446-2357-43de-ab1c-ae5ffc038e3a-image.png

                  @jsulm said in How to set up the FMOD audio library in Qt Creator for Android:

                  This is wrong. DLL files are used at runtime. To link your application you need LIB files.

                  But where will I find fmod.lib? There is no such file in the lib/x64 folder:

                  7eddc53e-7455-44bc-9e5a-ed519ea84962-image.png

                  I tried to use fmod_vc.lib instead of fmod.lib:

                  INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                  LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
                  

                  But I have this error:
                  1422af12-20b2-4bda-845e-2dde481443e3-image.png
                  I try to use fmod with relative paths. I created the libs folder in my project folder. I don't want to copy fmod.dll to the Debug folder:

                  ffac2bab-4f56-4e86-a6cb-2b974726cdea-image.png

                  jsulmJ Online
                  jsulmJ Online
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #37

                  @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

                  But where I will find fmod.lib. There is no such file in the lib folder

                  I guess what you have is pre-build release. You need a development package, don't know where you can get it from. Maybe https://www.fmod.com/docs/2.00/api/platforms-win.html helps.

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  8Observer88 1 Reply Last reply
                  0
                  • jsulmJ jsulm

                    @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

                    But where I will find fmod.lib. There is no such file in the lib folder

                    I guess what you have is pre-build release. You need a development package, don't know where you can get it from. Maybe https://www.fmod.com/docs/2.00/api/platforms-win.html helps.

                    8Observer88 Offline
                    8Observer88 Offline
                    8Observer8
                    wrote on last edited by 8Observer8
                    #38

                    @jsulm said in How to set up the FMOD audio library in Qt Creator for Android:

                    Maybe https://www.fmod.com/docs/2.00/api/platforms-win.html helps.

                    Unfortunately, there is no new information for me here:

                    The C API of the supplied libraries are compatible with MinGW (C++ ABI not supported). The 64 bit dll can be linked directly. You will need to use the import library libfmod.a and libfmodstudio.a in order to link the 32 bit dlls.
                    Yes, I see it. There is libfmod.a in the x86 folder and there is no it in the x64 folder. This information that The 64 bit dll can be linked directly works for a relative path (even without copying fmod.dll to the Debug folder)

                    INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
                    LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
                    LIBS += -lfmod
                    

                    But when I try to change the absolute set up path to the relative path:

                    INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                    LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                    LIBS += -lfmod
                    

                    I have this error:

                    03d594c6-9658-4ae3-9171-109002472204-image.png

                    It requires to copy 'fmod.dll' to the Debug folder.

                    FMOD Core Engine library

                    • /api/core/lib/$ARCH/fmod_vc.lib - Release binary for production code (requires fmod.dll at runtime).
                    • /api/core/lib/$ARCH/fmodL_vc.lib - Release binary with logging enabled for development (requires fmodL.dll at runtime).

                    Yes, it is true. It is really requires fmod.dll at runtime I tried to use fmod_vc.lib:

                    INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                    LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
                    

                    It works after copying fmod.dll to the Debug folder:

                    86b18553-adbb-4925-a36c-883a82998f05-image.png

                    It seams like I cannot use the relative set up path without manual copying of fmod.dll to the Debug folder:

                    INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                    LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                    LIBS += -lfmod
                    

                    But why I don't need to copy fmod.dll to the Debug folder when I set up FMOD using the absolute set up path:

                    INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
                    LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
                    LIBS += -lfmod
                    
                    1 Reply Last reply
                    0
                    • 8Observer88 Offline
                      8Observer88 Offline
                      8Observer8
                      wrote on last edited by 8Observer8
                      #39

                      This is my simple project for Qt6 MinGW 64-bit that plays the OGG audio file on Windows: play-audio-from-resources-fmod-qt6-cpp.zip (2.77 MB) You can download it and experiment with the relative set up file. There is the libs folder with FMOD 2.2.21 inside of the project folder. I want to run it without manual copying of fmod.dll to the Debug folder. You can create the libs folder on your hard drive and copy my contains of 'libs' folder to it to check that absolute set up path doesn't require manual copying of fmod.dll to the Debug folder. You should to uncomment the absolute set up path and comment the relative path (don't forget to change a name of hard drive):

                      play-audio-from-resources-fmod-qt6-cpp.pro:

                      QT += core gui widgets
                      
                      CONFIG += c++17
                      
                      # The absolute set up FMOD path
                      # Works without manual copying of fmod.dll to the Debug folder
                      # INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
                      # LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
                      # LIBS += -lfmod
                      
                      # The relative set up FMOD path
                      # Requires manual copying of fmod.dll to the Debug folder
                      INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                      LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                      LIBS += -lfmod
                      
                      # Using fmod_vc.lib
                      # Requires manual copying of fmod.dll to the Debug folder
                      # INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                      # LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
                      
                      # You can make your code fail to compile if it uses deprecated APIs.
                      # In order to do so, uncomment the following line.
                      # Disables all the APIs deprecated before Qt 6.0.0
                      DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000
                      
                      SOURCES += \
                          main.cpp \
                          widget.cpp
                      
                      HEADERS += \
                          widget.h
                      
                      RESOURCES += \
                          assets.qrc
                      

                      widget.h

                      #ifndef WIDGET_H
                      #define WIDGET_H
                      
                      #include <QtWidgets/QWidget>
                      #include <fmod.h>
                      
                      class Widget : public QWidget
                      {
                          Q_OBJECT
                      
                      public:
                          Widget(QWidget *parent = nullptr);
                          ~Widget();
                      
                      private:
                          FMOD_SYSTEM *m_system;
                          FMOD_SOUND *m_sound;
                      };
                      
                      #endif // WIDGET_H
                      

                      widget.cpp

                      #include "widget.h"
                      
                      #include <QtCore/QByteArray>
                      #include <QtCore/QFile>
                      #include <QtCore/QString>
                      
                      Widget::Widget(QWidget *parent)
                          : QWidget(parent)
                      {
                          FMOD_System_Create(&m_system, FMOD_VERSION);
                          FMOD_System_Init(m_system, 32, FMOD_INIT_NORMAL, 0);
                      
                          QString soundPath(":/assets/audio/overworld.ogg");
                          QFile f(soundPath);
                          if (!f.open(QIODevice::OpenModeFlag::ReadOnly))
                          {
                              qDebug() << "Faild to open the file: " << soundPath;
                              return;
                          }
                          QByteArray soundData = f.readAll();
                          f.close();
                      
                          FMOD_CREATESOUNDEXINFO* exinfo = new FMOD_CREATESOUNDEXINFO();
                          exinfo->length = static_cast<unsigned int>(soundData.length());
                          exinfo->cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
                          FMOD_System_CreateSound(m_system, soundData.data(), FMOD_OPENMEMORY, exinfo, &m_sound);
                      
                          FMOD_Sound_SetMode(m_sound, FMOD_LOOP_OFF);
                      
                          FMOD_System_PlaySound(m_system, m_sound, 0, false, 0);
                      }
                      
                      Widget::~Widget()
                      {
                      }
                      

                      main.cpp

                      #include "widget.h"
                      
                      #include <QtWidgets/QApplication>
                      
                      int main(int argc, char *argv[])
                      {
                          QApplication app(argc, argv);
                          Widget w;
                          w.show();
                          return app.exec();
                      }
                      

                      assets.qrc

                      <RCC>
                          <qresource prefix="/">
                              <file>assets/audio/overworld.ogg</file>
                          </qresource>
                      </RCC>
                      
                      jsulmJ 1 Reply Last reply
                      0
                      • 8Observer88 8Observer8

                        This is my simple project for Qt6 MinGW 64-bit that plays the OGG audio file on Windows: play-audio-from-resources-fmod-qt6-cpp.zip (2.77 MB) You can download it and experiment with the relative set up file. There is the libs folder with FMOD 2.2.21 inside of the project folder. I want to run it without manual copying of fmod.dll to the Debug folder. You can create the libs folder on your hard drive and copy my contains of 'libs' folder to it to check that absolute set up path doesn't require manual copying of fmod.dll to the Debug folder. You should to uncomment the absolute set up path and comment the relative path (don't forget to change a name of hard drive):

                        play-audio-from-resources-fmod-qt6-cpp.pro:

                        QT += core gui widgets
                        
                        CONFIG += c++17
                        
                        # The absolute set up FMOD path
                        # Works without manual copying of fmod.dll to the Debug folder
                        # INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
                        # LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
                        # LIBS += -lfmod
                        
                        # The relative set up FMOD path
                        # Requires manual copying of fmod.dll to the Debug folder
                        INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                        LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                        LIBS += -lfmod
                        
                        # Using fmod_vc.lib
                        # Requires manual copying of fmod.dll to the Debug folder
                        # INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                        # LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
                        
                        # You can make your code fail to compile if it uses deprecated APIs.
                        # In order to do so, uncomment the following line.
                        # Disables all the APIs deprecated before Qt 6.0.0
                        DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000
                        
                        SOURCES += \
                            main.cpp \
                            widget.cpp
                        
                        HEADERS += \
                            widget.h
                        
                        RESOURCES += \
                            assets.qrc
                        

                        widget.h

                        #ifndef WIDGET_H
                        #define WIDGET_H
                        
                        #include <QtWidgets/QWidget>
                        #include <fmod.h>
                        
                        class Widget : public QWidget
                        {
                            Q_OBJECT
                        
                        public:
                            Widget(QWidget *parent = nullptr);
                            ~Widget();
                        
                        private:
                            FMOD_SYSTEM *m_system;
                            FMOD_SOUND *m_sound;
                        };
                        
                        #endif // WIDGET_H
                        

                        widget.cpp

                        #include "widget.h"
                        
                        #include <QtCore/QByteArray>
                        #include <QtCore/QFile>
                        #include <QtCore/QString>
                        
                        Widget::Widget(QWidget *parent)
                            : QWidget(parent)
                        {
                            FMOD_System_Create(&m_system, FMOD_VERSION);
                            FMOD_System_Init(m_system, 32, FMOD_INIT_NORMAL, 0);
                        
                            QString soundPath(":/assets/audio/overworld.ogg");
                            QFile f(soundPath);
                            if (!f.open(QIODevice::OpenModeFlag::ReadOnly))
                            {
                                qDebug() << "Faild to open the file: " << soundPath;
                                return;
                            }
                            QByteArray soundData = f.readAll();
                            f.close();
                        
                            FMOD_CREATESOUNDEXINFO* exinfo = new FMOD_CREATESOUNDEXINFO();
                            exinfo->length = static_cast<unsigned int>(soundData.length());
                            exinfo->cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
                            FMOD_System_CreateSound(m_system, soundData.data(), FMOD_OPENMEMORY, exinfo, &m_sound);
                        
                            FMOD_Sound_SetMode(m_sound, FMOD_LOOP_OFF);
                        
                            FMOD_System_PlaySound(m_system, m_sound, 0, false, 0);
                        }
                        
                        Widget::~Widget()
                        {
                        }
                        

                        main.cpp

                        #include "widget.h"
                        
                        #include <QtWidgets/QApplication>
                        
                        int main(int argc, char *argv[])
                        {
                            QApplication app(argc, argv);
                            Widget w;
                            w.show();
                            return app.exec();
                        }
                        

                        assets.qrc

                        <RCC>
                            <qresource prefix="/">
                                <file>assets/audio/overworld.ogg</file>
                            </qresource>
                        </RCC>
                        
                        jsulmJ Online
                        jsulmJ Online
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by
                        #40

                        @8Observer8 If you want to run your app outside of QtCreator you first have to deploy it, so it contains all needed libraries.

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        8Observer88 1 Reply Last reply
                        0
                        • jsulmJ jsulm

                          @8Observer8 If you want to run your app outside of QtCreator you first have to deploy it, so it contains all needed libraries.

                          8Observer88 Offline
                          8Observer88 Offline
                          8Observer8
                          wrote on last edited by 8Observer8
                          #41

                          @jsulm I want to run my app inside of Qt Creator with relative set up path (with using $$PWD instead of "E:/) because I want to distribute my examples with included libs. For example, I can post my examples (ZIPs) on the forums and people can download it and run without set up of FMOD and so on. And without manual copying of fmod.dlll to the Debug folder. For a while the "E:/ method (absolute path) works without manual copying of fmod.dll but the $$PWD method (relative path) requires to copy fmod.dll to the Debug folder. The distribution of EXE is very clear for me. Yes, of course I should distribute fmod.dll, Qt6Core.dll and so on with EXE. My question about distribution of Qt project with libs to run it very quickly in Qt Creator on another computer.

                          The $$PWD method (relative path) allows to include all libs to a project. I should works like this - everyone can download the project and run it without downloading requires libs and without manual copying of fmod.dll to the Debug folder:

                          eb019c85-e68a-4755-beca-8b693bb71c2b-image.png

                          jsulmJ 1 Reply Last reply
                          0
                          • 8Observer88 8Observer8

                            @jsulm I want to run my app inside of Qt Creator with relative set up path (with using $$PWD instead of "E:/) because I want to distribute my examples with included libs. For example, I can post my examples (ZIPs) on the forums and people can download it and run without set up of FMOD and so on. And without manual copying of fmod.dlll to the Debug folder. For a while the "E:/ method (absolute path) works without manual copying of fmod.dll but the $$PWD method (relative path) requires to copy fmod.dll to the Debug folder. The distribution of EXE is very clear for me. Yes, of course I should distribute fmod.dll, Qt6Core.dll and so on with EXE. My question about distribution of Qt project with libs to run it very quickly in Qt Creator on another computer.

                            The $$PWD method (relative path) allows to include all libs to a project. I should works like this - everyone can download the project and run it without downloading requires libs and without manual copying of fmod.dll to the Debug folder:

                            eb019c85-e68a-4755-beca-8b693bb71c2b-image.png

                            jsulmJ Online
                            jsulmJ Online
                            jsulm
                            Lifetime Qt Champion
                            wrote on last edited by
                            #42

                            @8Observer8 It looks like the library is part of your project. You could use https://wiki.qt.io/SUBDIRS_-_handling_dependencies project and make your main project depend on the library sub-project. In that case the libs should be copied during the build.

                            https://forum.qt.io/topic/113070/qt-code-of-conduct

                            8Observer88 1 Reply Last reply
                            0
                            • jsulmJ jsulm

                              @8Observer8 It looks like the library is part of your project. You could use https://wiki.qt.io/SUBDIRS_-_handling_dependencies project and make your main project depend on the library sub-project. In that case the libs should be copied during the build.

                              8Observer88 Offline
                              8Observer88 Offline
                              8Observer8
                              wrote on last edited by 8Observer8
                              #43

                              @jsulm said in How to set up the FMOD audio library in Qt Creator for Android:

                              It looks like the library is part of your project.

                              I don't have a source code of the proprietary FMOD library. I have only two folders for this library in my project folder: include:

                              771b82da-829c-4dec-a883-47015741fc00-image.png
                              and libs:

                              2bef3acf-802e-4747-ac87-292bd206413c-image.png

                              I think SUBDIRS cannot copy fmod.dll from the libs/fmod-2.2.21-mingw-64-bit/lib/x64 folder to the Debug folder or can it?

                              1 Reply Last reply
                              0
                              • 8Observer88 Offline
                                8Observer88 Offline
                                8Observer8
                                wrote on last edited by 8Observer8
                                #44

                                I solved the problem with the relative paths to the library! I just added -L before $$PWD like this:

                                INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                                LIBS += -L$$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                                LIBS += -lfmod
                                

                                Now you can download the next example and run it in Qt Creator (with MinGW 64) without necessary to set up FMOD or changing the paths in pro-file: play-audio-from-resources-fmod-qt6-cpp.zip (2.51 MB)

                                1 Reply Last reply
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