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Create slideshow in qt creator

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  • R Offline
    R Offline
    RAJ Dalsaniya
    wrote on 2 Oct 2019, 04:33 last edited by
    #11

    f1_image.cpp

    #include "f1_image.h"
    #include "ui_f1_image.h"
    
    #include<QGraphicsView>
    #include<QStringList>
    #include<QList>
    #include<QDir>
    #include<iostream>
    #include<QWidget>
    #include <QKeyEvent>
    #include <QStringList>
    
    
    class f1_image_private
    {
    public:
        f1_image_private();
    
        int CurrentSlide;
    
    };
    
    F1_Image::F1_Image(QDialog *parent) :
        QDialog(parent),
        ui(new Ui::F1_Image)
    {
        ui->setupUi(this);
        filenames.append(":/f1/F1_IMG/city.jpg");
        filenames.append(":/f1/F1_IMG/cycle.jpg");
        filenames.append(":/f1/F1_IMG/design.jpg");
        filenames.append(":/f1/F1_IMG/nature.jpg");
        filenames.append(":/f1/F1_IMG/tree.jpg");
    
    }
    
    F1_Image::~F1_Image()
    {
        delete ui;
    }
    
    void F1_Image::paintEvent(QPaintEvent *event)
    {
        QPainter painter(this);
        painter.setRenderHint(QPainter::Antialiasing, false);
        if (filenames.size() > 0)
        {
            ui->image->setPixmap(filenames.at(i));
        }
    }
    
    void F1_Image::keyPressEvent(QKeyEvent* event)
    {
        if(event->key()==Qt::Key_Left)
        {
            i++ ;
        }
        else if(event->key()==Qt::Key_Right)
        {
            i--;
        }
    
    }
    

    f1_image.h

    #ifndef F1_IMAGE_H
    #define F1_IMAGE_H
    
    #include <QDialog>
    #include <QStringList>
    #include <QGraphicsScene>
    
    namespace Ui {
    class F1_Image;
    }
    
    class F1_image_private;
    
    class F1_Image : public QDialog
    {
        Q_OBJECT
    
    public:
        explicit F1_Image(QDialog *parent = nullptr);
        ~F1_Image();
        void addImage(QStringList filenames);
    
        QStringList filenames;
        int i=0;
    
    private:
        Ui::F1_Image *ui;
        Ui::F1_Image *d;
        QPixmap image;
        QImage *imageObject;
        QGraphicsScene *scene;
    
    signals:
        void inputReceived();
    
    protected:
         void keyPressEvent(QKeyEvent *event);
         void paintEvent(QPaintEvent *event);
        // void showEvent(QShowEvent *event );
    };
    
    

    @SGaist @mrjj this is my code. i am not sure where excatly i am doing wrong. can you please help me??

    1 Reply Last reply
    0
    • M Offline
      M Offline
      mrjj
      Lifetime Qt Champion
      wrote on 2 Oct 2019, 07:50 last edited by mrjj 10 Feb 2019, 09:33
      #12

      Hi
      It does not look very wrong.
      At least not something app should crash from.
      (not unless you press right from start and i becomes -1)

      You don't need the
      void F1_Image::paintEvent(QPaintEvent *event)
      as the QLabel can paint itself and since you are
      not painting anything else it seems wasted.
      However, in sample, i used to print i on same form.

      You can call setPixmap in keypressEvent

      void F1_Image::keyPressEvent(QKeyEvent* event)
      {
          if(event->key()==Qt::Key_Left)
          {
              i++ ;
          }
          else if(event->key()==Qt::Key_Right)
          {
              i--;
          }
      
       
          int maxSize = filenames.size() - 1;
          // checks to make it round trip / avoid crashing
          if (i > maxSize) { i = 0; }
          if (i < 0 ) { i = maxSize; }
      
          if (i <= maxSize && i >= 0) {
              ui->label->setPixmap(filenames.at(i));
          }
      
      }
      

      also in .h
      Ui::F1_Image *d;
      That looks a little odd but just a pointer so should not do anything.

      Make sure that you check i against being negative also.
      If user press right as first key, the i will be -1 and also crash the list.

      here is a working sample based on your code.
      https://www.dropbox.com/s/ykfm3hqr1x3clby/slideshow_test.zip?dl=0

      R 1 Reply Last reply 2 Oct 2019, 10:51
      2
      • M mrjj
        2 Oct 2019, 07:50

        Hi
        It does not look very wrong.
        At least not something app should crash from.
        (not unless you press right from start and i becomes -1)

        You don't need the
        void F1_Image::paintEvent(QPaintEvent *event)
        as the QLabel can paint itself and since you are
        not painting anything else it seems wasted.
        However, in sample, i used to print i on same form.

        You can call setPixmap in keypressEvent

        void F1_Image::keyPressEvent(QKeyEvent* event)
        {
            if(event->key()==Qt::Key_Left)
            {
                i++ ;
            }
            else if(event->key()==Qt::Key_Right)
            {
                i--;
            }
        
         
            int maxSize = filenames.size() - 1;
            // checks to make it round trip / avoid crashing
            if (i > maxSize) { i = 0; }
            if (i < 0 ) { i = maxSize; }
        
            if (i <= maxSize && i >= 0) {
                ui->label->setPixmap(filenames.at(i));
            }
        
        }
        

        also in .h
        Ui::F1_Image *d;
        That looks a little odd but just a pointer so should not do anything.

        Make sure that you check i against being negative also.
        If user press right as first key, the i will be -1 and also crash the list.

        here is a working sample based on your code.
        https://www.dropbox.com/s/ykfm3hqr1x3clby/slideshow_test.zip?dl=0

        R Offline
        R Offline
        RAJ Dalsaniya
        wrote on 2 Oct 2019, 10:51 last edited by
        #13

        @mrjj now my application don't crashing but it doesn't show images.

        M 1 Reply Last reply 2 Oct 2019, 11:02
        0
        • R RAJ Dalsaniya
          2 Oct 2019, 10:51

          @mrjj now my application don't crashing but it doesn't show images.

          M Offline
          M Offline
          mrjj
          Lifetime Qt Champion
          wrote on 2 Oct 2019, 11:02 last edited by
          #14

          @RAJ-Dalsaniya

          Well your code works fine in the sample
          so i cannot guess why it does not for you.

          Use the debugger and check what happens when you press a key
          and check the the value of i.

          Also , set an image to the QLabel in CTOR so it has something to show from start.

          Make sure you check that i is valid.

          The sample does the above if you have doubts.

          R 1 Reply Last reply 2 Oct 2019, 11:27
          0
          • M mrjj
            2 Oct 2019, 11:02

            @RAJ-Dalsaniya

            Well your code works fine in the sample
            so i cannot guess why it does not for you.

            Use the debugger and check what happens when you press a key
            and check the the value of i.

            Also , set an image to the QLabel in CTOR so it has something to show from start.

            Make sure you check that i is valid.

            The sample does the above if you have doubts.

            R Offline
            R Offline
            RAJ Dalsaniya
            wrote on 2 Oct 2019, 11:27 last edited by
            #15

            @mrjj I set one other label to check I value and it changed according to keypress but label where I show picture it has some issue..

            M 1 Reply Last reply 2 Oct 2019, 11:33
            0
            • R RAJ Dalsaniya
              2 Oct 2019, 11:27

              @mrjj I set one other label to check I value and it changed according to keypress but label where I show picture it has some issue..

              M Offline
              M Offline
              mrjj
              Lifetime Qt Champion
              wrote on 2 Oct 2019, 11:33 last edited by mrjj 10 Feb 2019, 11:34
              #16

              @RAJ-Dalsaniya

              What types of issues ?
              It is extremely hard to help when you do not describe
              what happens,
              what is wrong,
              What do you see on screen after key pressed.

              make sure you have valid index (i)

               int maxSize = filenames.size() - 1;
                  // checks to make it round trip / avoid crashing
                  if (i > maxSize) { i = 0; }
                  if (i < 0 ) { i = maxSize; }
              
                  if (i <= maxSize && i >= 0) {
                      ui->label->setPixmap(filenames.at(i));
                  }
              
              
              R 1 Reply Last reply 2 Oct 2019, 11:41
              0
              • M mrjj
                2 Oct 2019, 11:33

                @RAJ-Dalsaniya

                What types of issues ?
                It is extremely hard to help when you do not describe
                what happens,
                what is wrong,
                What do you see on screen after key pressed.

                make sure you have valid index (i)

                 int maxSize = filenames.size() - 1;
                    // checks to make it round trip / avoid crashing
                    if (i > maxSize) { i = 0; }
                    if (i < 0 ) { i = maxSize; }
                
                    if (i <= maxSize && i >= 0) {
                        ui->label->setPixmap(filenames.at(i));
                    }
                
                
                R Offline
                R Offline
                RAJ Dalsaniya
                wrote on 2 Oct 2019, 11:41 last edited by RAJ Dalsaniya 10 Feb 2019, 11:55
                #17

                @mrjj When I press key it change I value but it doesn't show picture that available in resource file. Problem is lable don't show picture from list. Can you just check what I write to add all links in filenames is right or not?

                M 1 Reply Last reply 2 Oct 2019, 11:57
                0
                • R RAJ Dalsaniya
                  2 Oct 2019, 11:41

                  @mrjj When I press key it change I value but it doesn't show picture that available in resource file. Problem is lable don't show picture from list. Can you just check what I write to add all links in filenames is right or not?

                  M Offline
                  M Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on 2 Oct 2019, 11:57 last edited by
                  #18

                  @RAJ-Dalsaniya

                  Hi, find the image file in the project tree to the left side
                  then right-click it and see the correct path there. then check
                  what you add to list.

                  alt text

                  R 1 Reply Last reply 2 Oct 2019, 12:02
                  2
                  • M mrjj
                    2 Oct 2019, 11:57

                    @RAJ-Dalsaniya

                    Hi, find the image file in the project tree to the left side
                    then right-click it and see the correct path there. then check
                    what you add to list.

                    alt text

                    R Offline
                    R Offline
                    RAJ Dalsaniya
                    wrote on 2 Oct 2019, 12:02 last edited by
                    #19

                    @mrjj Thank you so much now it works totally fine .Thank you for your help

                    M 1 Reply Last reply 2 Oct 2019, 12:04
                    1
                    • R RAJ Dalsaniya
                      2 Oct 2019, 12:02

                      @mrjj Thank you so much now it works totally fine .Thank you for your help

                      M Offline
                      M Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on 2 Oct 2019, 12:04 last edited by
                      #20

                      @RAJ-Dalsaniya
                      Super to hear \o/
                      Please mark as solved using the Topic Tool button at first post :)

                      1 Reply Last reply
                      1

                      20/20

                      2 Oct 2019, 12:04

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