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Create slideshow in qt creator

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  • SGaistS SGaist

    You wrote that you are using QtQuick but now you want to use C++.

    Did you change technology ?

    R Offline
    R Offline
    RAJ Dalsaniya
    wrote on last edited by RAJ Dalsaniya
    #7

    @SGaist Yes I try same using widget but problem is when i press key my application crashed. it will give sigabrt signal .. I implement keyevent using keypressevent

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #8

      If it crashed then there's likely an error in your code. Did you try to debug it ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      R 1 Reply Last reply
      1
      • SGaistS SGaist

        If it crashed then there's likely an error in your code. Did you try to debug it ?

        R Offline
        R Offline
        RAJ Dalsaniya
        wrote on last edited by
        #9

        @SGaist Yes ...I think way I am access my list of link...it creates trouble..

        mrjjM 1 Reply Last reply
        0
        • R RAJ Dalsaniya

          @SGaist Yes ...I think way I am access my list of link...it creates trouble..

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #10

          @RAJ-Dalsaniya
          Hi
          please show the c++ code then. :)

          1 Reply Last reply
          1
          • R Offline
            R Offline
            RAJ Dalsaniya
            wrote on last edited by
            #11

            f1_image.cpp

            #include "f1_image.h"
            #include "ui_f1_image.h"
            
            #include<QGraphicsView>
            #include<QStringList>
            #include<QList>
            #include<QDir>
            #include<iostream>
            #include<QWidget>
            #include <QKeyEvent>
            #include <QStringList>
            
            
            class f1_image_private
            {
            public:
                f1_image_private();
            
                int CurrentSlide;
            
            };
            
            F1_Image::F1_Image(QDialog *parent) :
                QDialog(parent),
                ui(new Ui::F1_Image)
            {
                ui->setupUi(this);
                filenames.append(":/f1/F1_IMG/city.jpg");
                filenames.append(":/f1/F1_IMG/cycle.jpg");
                filenames.append(":/f1/F1_IMG/design.jpg");
                filenames.append(":/f1/F1_IMG/nature.jpg");
                filenames.append(":/f1/F1_IMG/tree.jpg");
            
            }
            
            F1_Image::~F1_Image()
            {
                delete ui;
            }
            
            void F1_Image::paintEvent(QPaintEvent *event)
            {
                QPainter painter(this);
                painter.setRenderHint(QPainter::Antialiasing, false);
                if (filenames.size() > 0)
                {
                    ui->image->setPixmap(filenames.at(i));
                }
            }
            
            void F1_Image::keyPressEvent(QKeyEvent* event)
            {
                if(event->key()==Qt::Key_Left)
                {
                    i++ ;
                }
                else if(event->key()==Qt::Key_Right)
                {
                    i--;
                }
            
            }
            

            f1_image.h

            #ifndef F1_IMAGE_H
            #define F1_IMAGE_H
            
            #include <QDialog>
            #include <QStringList>
            #include <QGraphicsScene>
            
            namespace Ui {
            class F1_Image;
            }
            
            class F1_image_private;
            
            class F1_Image : public QDialog
            {
                Q_OBJECT
            
            public:
                explicit F1_Image(QDialog *parent = nullptr);
                ~F1_Image();
                void addImage(QStringList filenames);
            
                QStringList filenames;
                int i=0;
            
            private:
                Ui::F1_Image *ui;
                Ui::F1_Image *d;
                QPixmap image;
                QImage *imageObject;
                QGraphicsScene *scene;
            
            signals:
                void inputReceived();
            
            protected:
                 void keyPressEvent(QKeyEvent *event);
                 void paintEvent(QPaintEvent *event);
                // void showEvent(QShowEvent *event );
            };
            
            

            @SGaist @mrjj this is my code. i am not sure where excatly i am doing wrong. can you please help me??

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            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #12

              Hi
              It does not look very wrong.
              At least not something app should crash from.
              (not unless you press right from start and i becomes -1)

              You don't need the
              void F1_Image::paintEvent(QPaintEvent *event)
              as the QLabel can paint itself and since you are
              not painting anything else it seems wasted.
              However, in sample, i used to print i on same form.

              You can call setPixmap in keypressEvent

              void F1_Image::keyPressEvent(QKeyEvent* event)
              {
                  if(event->key()==Qt::Key_Left)
                  {
                      i++ ;
                  }
                  else if(event->key()==Qt::Key_Right)
                  {
                      i--;
                  }
              
               
                  int maxSize = filenames.size() - 1;
                  // checks to make it round trip / avoid crashing
                  if (i > maxSize) { i = 0; }
                  if (i < 0 ) { i = maxSize; }
              
                  if (i <= maxSize && i >= 0) {
                      ui->label->setPixmap(filenames.at(i));
                  }
              
              }
              

              also in .h
              Ui::F1_Image *d;
              That looks a little odd but just a pointer so should not do anything.

              Make sure that you check i against being negative also.
              If user press right as first key, the i will be -1 and also crash the list.

              here is a working sample based on your code.
              https://www.dropbox.com/s/ykfm3hqr1x3clby/slideshow_test.zip?dl=0

              R 1 Reply Last reply
              2
              • mrjjM mrjj

                Hi
                It does not look very wrong.
                At least not something app should crash from.
                (not unless you press right from start and i becomes -1)

                You don't need the
                void F1_Image::paintEvent(QPaintEvent *event)
                as the QLabel can paint itself and since you are
                not painting anything else it seems wasted.
                However, in sample, i used to print i on same form.

                You can call setPixmap in keypressEvent

                void F1_Image::keyPressEvent(QKeyEvent* event)
                {
                    if(event->key()==Qt::Key_Left)
                    {
                        i++ ;
                    }
                    else if(event->key()==Qt::Key_Right)
                    {
                        i--;
                    }
                
                 
                    int maxSize = filenames.size() - 1;
                    // checks to make it round trip / avoid crashing
                    if (i > maxSize) { i = 0; }
                    if (i < 0 ) { i = maxSize; }
                
                    if (i <= maxSize && i >= 0) {
                        ui->label->setPixmap(filenames.at(i));
                    }
                
                }
                

                also in .h
                Ui::F1_Image *d;
                That looks a little odd but just a pointer so should not do anything.

                Make sure that you check i against being negative also.
                If user press right as first key, the i will be -1 and also crash the list.

                here is a working sample based on your code.
                https://www.dropbox.com/s/ykfm3hqr1x3clby/slideshow_test.zip?dl=0

                R Offline
                R Offline
                RAJ Dalsaniya
                wrote on last edited by
                #13

                @mrjj now my application don't crashing but it doesn't show images.

                mrjjM 1 Reply Last reply
                0
                • R RAJ Dalsaniya

                  @mrjj now my application don't crashing but it doesn't show images.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #14

                  @RAJ-Dalsaniya

                  Well your code works fine in the sample
                  so i cannot guess why it does not for you.

                  Use the debugger and check what happens when you press a key
                  and check the the value of i.

                  Also , set an image to the QLabel in CTOR so it has something to show from start.

                  Make sure you check that i is valid.

                  The sample does the above if you have doubts.

                  R 1 Reply Last reply
                  0
                  • mrjjM mrjj

                    @RAJ-Dalsaniya

                    Well your code works fine in the sample
                    so i cannot guess why it does not for you.

                    Use the debugger and check what happens when you press a key
                    and check the the value of i.

                    Also , set an image to the QLabel in CTOR so it has something to show from start.

                    Make sure you check that i is valid.

                    The sample does the above if you have doubts.

                    R Offline
                    R Offline
                    RAJ Dalsaniya
                    wrote on last edited by
                    #15

                    @mrjj I set one other label to check I value and it changed according to keypress but label where I show picture it has some issue..

                    mrjjM 1 Reply Last reply
                    0
                    • R RAJ Dalsaniya

                      @mrjj I set one other label to check I value and it changed according to keypress but label where I show picture it has some issue..

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #16

                      @RAJ-Dalsaniya

                      What types of issues ?
                      It is extremely hard to help when you do not describe
                      what happens,
                      what is wrong,
                      What do you see on screen after key pressed.

                      make sure you have valid index (i)

                       int maxSize = filenames.size() - 1;
                          // checks to make it round trip / avoid crashing
                          if (i > maxSize) { i = 0; }
                          if (i < 0 ) { i = maxSize; }
                      
                          if (i <= maxSize && i >= 0) {
                              ui->label->setPixmap(filenames.at(i));
                          }
                      
                      
                      R 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @RAJ-Dalsaniya

                        What types of issues ?
                        It is extremely hard to help when you do not describe
                        what happens,
                        what is wrong,
                        What do you see on screen after key pressed.

                        make sure you have valid index (i)

                         int maxSize = filenames.size() - 1;
                            // checks to make it round trip / avoid crashing
                            if (i > maxSize) { i = 0; }
                            if (i < 0 ) { i = maxSize; }
                        
                            if (i <= maxSize && i >= 0) {
                                ui->label->setPixmap(filenames.at(i));
                            }
                        
                        
                        R Offline
                        R Offline
                        RAJ Dalsaniya
                        wrote on last edited by RAJ Dalsaniya
                        #17

                        @mrjj When I press key it change I value but it doesn't show picture that available in resource file. Problem is lable don't show picture from list. Can you just check what I write to add all links in filenames is right or not?

                        mrjjM 1 Reply Last reply
                        0
                        • R RAJ Dalsaniya

                          @mrjj When I press key it change I value but it doesn't show picture that available in resource file. Problem is lable don't show picture from list. Can you just check what I write to add all links in filenames is right or not?

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #18

                          @RAJ-Dalsaniya

                          Hi, find the image file in the project tree to the left side
                          then right-click it and see the correct path there. then check
                          what you add to list.

                          alt text

                          R 1 Reply Last reply
                          2
                          • mrjjM mrjj

                            @RAJ-Dalsaniya

                            Hi, find the image file in the project tree to the left side
                            then right-click it and see the correct path there. then check
                            what you add to list.

                            alt text

                            R Offline
                            R Offline
                            RAJ Dalsaniya
                            wrote on last edited by
                            #19

                            @mrjj Thank you so much now it works totally fine .Thank you for your help

                            mrjjM 1 Reply Last reply
                            1
                            • R RAJ Dalsaniya

                              @mrjj Thank you so much now it works totally fine .Thank you for your help

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #20

                              @RAJ-Dalsaniya
                              Super to hear \o/
                              Please mark as solved using the Topic Tool button at first post :)

                              1 Reply Last reply
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