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Create slideshow in qt creator

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #6

    You wrote that you are using QtQuick but now you want to use C++.

    Did you change technology ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    R 1 Reply Last reply
    1
    • SGaistS SGaist

      You wrote that you are using QtQuick but now you want to use C++.

      Did you change technology ?

      R Offline
      R Offline
      RAJ Dalsaniya
      wrote on last edited by RAJ Dalsaniya
      #7

      @SGaist Yes I try same using widget but problem is when i press key my application crashed. it will give sigabrt signal .. I implement keyevent using keypressevent

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #8

        If it crashed then there's likely an error in your code. Did you try to debug it ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        R 1 Reply Last reply
        1
        • SGaistS SGaist

          If it crashed then there's likely an error in your code. Did you try to debug it ?

          R Offline
          R Offline
          RAJ Dalsaniya
          wrote on last edited by
          #9

          @SGaist Yes ...I think way I am access my list of link...it creates trouble..

          mrjjM 1 Reply Last reply
          0
          • R RAJ Dalsaniya

            @SGaist Yes ...I think way I am access my list of link...it creates trouble..

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #10

            @RAJ-Dalsaniya
            Hi
            please show the c++ code then. :)

            1 Reply Last reply
            1
            • R Offline
              R Offline
              RAJ Dalsaniya
              wrote on last edited by
              #11

              f1_image.cpp

              #include "f1_image.h"
              #include "ui_f1_image.h"
              
              #include<QGraphicsView>
              #include<QStringList>
              #include<QList>
              #include<QDir>
              #include<iostream>
              #include<QWidget>
              #include <QKeyEvent>
              #include <QStringList>
              
              
              class f1_image_private
              {
              public:
                  f1_image_private();
              
                  int CurrentSlide;
              
              };
              
              F1_Image::F1_Image(QDialog *parent) :
                  QDialog(parent),
                  ui(new Ui::F1_Image)
              {
                  ui->setupUi(this);
                  filenames.append(":/f1/F1_IMG/city.jpg");
                  filenames.append(":/f1/F1_IMG/cycle.jpg");
                  filenames.append(":/f1/F1_IMG/design.jpg");
                  filenames.append(":/f1/F1_IMG/nature.jpg");
                  filenames.append(":/f1/F1_IMG/tree.jpg");
              
              }
              
              F1_Image::~F1_Image()
              {
                  delete ui;
              }
              
              void F1_Image::paintEvent(QPaintEvent *event)
              {
                  QPainter painter(this);
                  painter.setRenderHint(QPainter::Antialiasing, false);
                  if (filenames.size() > 0)
                  {
                      ui->image->setPixmap(filenames.at(i));
                  }
              }
              
              void F1_Image::keyPressEvent(QKeyEvent* event)
              {
                  if(event->key()==Qt::Key_Left)
                  {
                      i++ ;
                  }
                  else if(event->key()==Qt::Key_Right)
                  {
                      i--;
                  }
              
              }
              

              f1_image.h

              #ifndef F1_IMAGE_H
              #define F1_IMAGE_H
              
              #include <QDialog>
              #include <QStringList>
              #include <QGraphicsScene>
              
              namespace Ui {
              class F1_Image;
              }
              
              class F1_image_private;
              
              class F1_Image : public QDialog
              {
                  Q_OBJECT
              
              public:
                  explicit F1_Image(QDialog *parent = nullptr);
                  ~F1_Image();
                  void addImage(QStringList filenames);
              
                  QStringList filenames;
                  int i=0;
              
              private:
                  Ui::F1_Image *ui;
                  Ui::F1_Image *d;
                  QPixmap image;
                  QImage *imageObject;
                  QGraphicsScene *scene;
              
              signals:
                  void inputReceived();
              
              protected:
                   void keyPressEvent(QKeyEvent *event);
                   void paintEvent(QPaintEvent *event);
                  // void showEvent(QShowEvent *event );
              };
              
              

              @SGaist @mrjj this is my code. i am not sure where excatly i am doing wrong. can you please help me??

              1 Reply Last reply
              0
              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #12

                Hi
                It does not look very wrong.
                At least not something app should crash from.
                (not unless you press right from start and i becomes -1)

                You don't need the
                void F1_Image::paintEvent(QPaintEvent *event)
                as the QLabel can paint itself and since you are
                not painting anything else it seems wasted.
                However, in sample, i used to print i on same form.

                You can call setPixmap in keypressEvent

                void F1_Image::keyPressEvent(QKeyEvent* event)
                {
                    if(event->key()==Qt::Key_Left)
                    {
                        i++ ;
                    }
                    else if(event->key()==Qt::Key_Right)
                    {
                        i--;
                    }
                
                 
                    int maxSize = filenames.size() - 1;
                    // checks to make it round trip / avoid crashing
                    if (i > maxSize) { i = 0; }
                    if (i < 0 ) { i = maxSize; }
                
                    if (i <= maxSize && i >= 0) {
                        ui->label->setPixmap(filenames.at(i));
                    }
                
                }
                

                also in .h
                Ui::F1_Image *d;
                That looks a little odd but just a pointer so should not do anything.

                Make sure that you check i against being negative also.
                If user press right as first key, the i will be -1 and also crash the list.

                here is a working sample based on your code.
                https://www.dropbox.com/s/ykfm3hqr1x3clby/slideshow_test.zip?dl=0

                R 1 Reply Last reply
                2
                • mrjjM mrjj

                  Hi
                  It does not look very wrong.
                  At least not something app should crash from.
                  (not unless you press right from start and i becomes -1)

                  You don't need the
                  void F1_Image::paintEvent(QPaintEvent *event)
                  as the QLabel can paint itself and since you are
                  not painting anything else it seems wasted.
                  However, in sample, i used to print i on same form.

                  You can call setPixmap in keypressEvent

                  void F1_Image::keyPressEvent(QKeyEvent* event)
                  {
                      if(event->key()==Qt::Key_Left)
                      {
                          i++ ;
                      }
                      else if(event->key()==Qt::Key_Right)
                      {
                          i--;
                      }
                  
                   
                      int maxSize = filenames.size() - 1;
                      // checks to make it round trip / avoid crashing
                      if (i > maxSize) { i = 0; }
                      if (i < 0 ) { i = maxSize; }
                  
                      if (i <= maxSize && i >= 0) {
                          ui->label->setPixmap(filenames.at(i));
                      }
                  
                  }
                  

                  also in .h
                  Ui::F1_Image *d;
                  That looks a little odd but just a pointer so should not do anything.

                  Make sure that you check i against being negative also.
                  If user press right as first key, the i will be -1 and also crash the list.

                  here is a working sample based on your code.
                  https://www.dropbox.com/s/ykfm3hqr1x3clby/slideshow_test.zip?dl=0

                  R Offline
                  R Offline
                  RAJ Dalsaniya
                  wrote on last edited by
                  #13

                  @mrjj now my application don't crashing but it doesn't show images.

                  mrjjM 1 Reply Last reply
                  0
                  • R RAJ Dalsaniya

                    @mrjj now my application don't crashing but it doesn't show images.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #14

                    @RAJ-Dalsaniya

                    Well your code works fine in the sample
                    so i cannot guess why it does not for you.

                    Use the debugger and check what happens when you press a key
                    and check the the value of i.

                    Also , set an image to the QLabel in CTOR so it has something to show from start.

                    Make sure you check that i is valid.

                    The sample does the above if you have doubts.

                    R 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      @RAJ-Dalsaniya

                      Well your code works fine in the sample
                      so i cannot guess why it does not for you.

                      Use the debugger and check what happens when you press a key
                      and check the the value of i.

                      Also , set an image to the QLabel in CTOR so it has something to show from start.

                      Make sure you check that i is valid.

                      The sample does the above if you have doubts.

                      R Offline
                      R Offline
                      RAJ Dalsaniya
                      wrote on last edited by
                      #15

                      @mrjj I set one other label to check I value and it changed according to keypress but label where I show picture it has some issue..

                      mrjjM 1 Reply Last reply
                      0
                      • R RAJ Dalsaniya

                        @mrjj I set one other label to check I value and it changed according to keypress but label where I show picture it has some issue..

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by mrjj
                        #16

                        @RAJ-Dalsaniya

                        What types of issues ?
                        It is extremely hard to help when you do not describe
                        what happens,
                        what is wrong,
                        What do you see on screen after key pressed.

                        make sure you have valid index (i)

                         int maxSize = filenames.size() - 1;
                            // checks to make it round trip / avoid crashing
                            if (i > maxSize) { i = 0; }
                            if (i < 0 ) { i = maxSize; }
                        
                            if (i <= maxSize && i >= 0) {
                                ui->label->setPixmap(filenames.at(i));
                            }
                        
                        
                        R 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @RAJ-Dalsaniya

                          What types of issues ?
                          It is extremely hard to help when you do not describe
                          what happens,
                          what is wrong,
                          What do you see on screen after key pressed.

                          make sure you have valid index (i)

                           int maxSize = filenames.size() - 1;
                              // checks to make it round trip / avoid crashing
                              if (i > maxSize) { i = 0; }
                              if (i < 0 ) { i = maxSize; }
                          
                              if (i <= maxSize && i >= 0) {
                                  ui->label->setPixmap(filenames.at(i));
                              }
                          
                          
                          R Offline
                          R Offline
                          RAJ Dalsaniya
                          wrote on last edited by RAJ Dalsaniya
                          #17

                          @mrjj When I press key it change I value but it doesn't show picture that available in resource file. Problem is lable don't show picture from list. Can you just check what I write to add all links in filenames is right or not?

                          mrjjM 1 Reply Last reply
                          0
                          • R RAJ Dalsaniya

                            @mrjj When I press key it change I value but it doesn't show picture that available in resource file. Problem is lable don't show picture from list. Can you just check what I write to add all links in filenames is right or not?

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #18

                            @RAJ-Dalsaniya

                            Hi, find the image file in the project tree to the left side
                            then right-click it and see the correct path there. then check
                            what you add to list.

                            alt text

                            R 1 Reply Last reply
                            2
                            • mrjjM mrjj

                              @RAJ-Dalsaniya

                              Hi, find the image file in the project tree to the left side
                              then right-click it and see the correct path there. then check
                              what you add to list.

                              alt text

                              R Offline
                              R Offline
                              RAJ Dalsaniya
                              wrote on last edited by
                              #19

                              @mrjj Thank you so much now it works totally fine .Thank you for your help

                              mrjjM 1 Reply Last reply
                              1
                              • R RAJ Dalsaniya

                                @mrjj Thank you so much now it works totally fine .Thank you for your help

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #20

                                @RAJ-Dalsaniya
                                Super to hear \o/
                                Please mark as solved using the Topic Tool button at first post :)

                                1 Reply Last reply
                                1

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