@Alain38-0 OK. Now I have found a way to always have a displayed text. For this, in the initial setText (when scene is not yet rendered) I'm putting all the characters that can appear in the strings that will be displayed. Then, I have something displayed. But it is often wrong. To be more explicit I'm doing this:
void createScene() { ... myTextEntity->setText("?CLRT0123456789"); ... } void pageDisplayed() { ... myTextEntity->setText("???"); ... } void onButtonCLicked() { myTextEntity->setText("C23"); }setText("C23") displays another string of three characters (like "2R7"). But, at least strings have a coherency (all 'L' are replaced by '0', and so on).