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How and Where to start to build a game using Qt

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  • C Offline
    C Offline
    Chuck Gao
    wrote on 18 May 2011, 13:47 last edited by
    #5

    [quote author="Dinesh Balu" date="1305725722"]
    You mean we can use the OpenGL libraries that we use with Visual Studio ( the dlls and headers ).
    [/quote]

    Actually, it's difference between OpenGL in Windows(which Qt use Mesa, one implementation of OpenGL standards) and OpenGL ES in Symbian.

    And talking about Windows, you just need add "opengl" to .pro file, then use it with QGLWidget. And for simple OpenGL game with QML in both Windows and Symbian, you can try "Qt3D" at "Qt3D Gitorious":git://gitorious.org/qt-labs/qt3d.git.

    Chuck

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    • Z Offline
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      ZapB
      wrote on 18 May 2011, 14:43 last edited by
      #6

      Qt uses whatever OpenGL implementation is on your system. Qt does not provide it's own OpenGL implementation at all. Commonly, OpenGL implementations are provided by yoru graphics card vendor and are installed along with the other driver components.

      If the vendor does not provide a hardware accelerated implementation of OpenGL then it is possible to use a completle ysoftware based version such as mesa although this will of course not be as fast.

      To you OpenGL with Qt take a look at the QGLWidget class.

      Nokia Certified Qt Specialist
      Interested in hearing about Qt related work

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      • D Offline
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        Dinesh Balu
        wrote on 19 May 2011, 12:49 last edited by
        #7

        Thanks Chuck.Gao and ZapB...

        I tried to run the 5 in a row game given by Qt and I'm getting this error

        bq. Cannot open include file :'QGLWidget' No such file or directory

        does the QtOpenGL module libraries come with the Qt SDK or we have to include like a plugin...

        I'm using Nokia's Qt Creator 2.0.1 - Based on Qt 4.7.0 (32 bit)

        :)

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        • Z Offline
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          ZapB
          wrote on 19 May 2011, 12:52 last edited by
          #8

          You need to add:

          @
          QT += opengl
          @

          to your .pro file and re-run qmake if you wish to use OpenGL. This tells qmake to append the necessary include and library search paths to the generated Makefiles.

          I've not looked at the example to see if this does so or even needs OpenGL.

          Nokia Certified Qt Specialist
          Interested in hearing about Qt related work

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          • D Offline
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            Dinesh Balu
            wrote on 19 May 2011, 13:02 last edited by
            #9

            Thanks ZapB... It worked.....
            but it now shows multiple errors in 'gl.h'...

            one that is

            bq. syntax error: 'void' should be preceeded by ';'

            when I checked this error... it points to this line in gl.h

            bq. WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);

            :)

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            • Z Offline
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              ZapB
              wrote on 19 May 2011, 13:20 last edited by
              #10

              Can you post the code (or point me to it) that is causing this error please? I am not familiar with the example you are talking about.

              Nokia Certified Qt Specialist
              Interested in hearing about Qt related work

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              • D Offline
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                Dinesh Balu
                wrote on 19 May 2011, 13:30 last edited by
                #11

                I got this project from this link:
                "5 in a row":http://quitcoding.com/?page=work#5inarow

                get the source code tar.gz file of the title 5 in a row

                :)

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                • L Offline
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                  lexan
                  wrote on 8 Jun 2011, 10:21 last edited by
                  #12

                  is it easy to create a game using QT quick?

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                  • X Offline
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                    xsacha
                    wrote on 25 Jun 2011, 05:03 last edited by
                    #13

                    It depends on the complexity of the game.
                    For your game, I would recommend QML. Do you need to learn Qt/C++ for your class though?

                    Here is a QML game that uses 'levels' so you can see how transitions work:
                    http://qt-apps.org/content/show.php?content=134799

                    • Sacha
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                    • L Offline
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                      lexan
                      wrote on 25 Jun 2011, 05:26 last edited by
                      #14

                      ah. so it will all depend on the "transitions"?

                      I might need to learn Qt/c++ I assume

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                      • X Offline
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                        xsacha
                        wrote on 25 Jun 2011, 06:02 last edited by
                        #15

                        By transitions I just mean how they change from one level to the other. Basically, generating each level.
                        That game I linked to is written in QML/Javascript rather than Qt/C++.

                        P.S. Did you get the email?

                        • Sacha
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                        • L Offline
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                          lexan
                          wrote on 26 Jun 2011, 23:10 last edited by
                          #16

                          Yeah I did. Thanks :D It really helped me a lot :)

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