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Forum Update on Monday, May 27th 2025

How and Where to start to build a game using Qt

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  • C Offline
    C Offline
    Chuck Gao
    wrote on last edited by
    #2
    1. QML is a declarative language, just like javascript. It's more easier to create UIs than Qt C++.
    2. You can use it every where, and it's also good for game development
    3. I think it's depend on what kind of game you want to develop.Qt also have a OpenGL implementation, so you can use the OpenGL native APIs
    4. You can find the introduction in the Help doc. Qt Assistant specially.
    5. For physics engine, Box2D i think it's for you. And it also have a QML Plugin, you can check the Gitorious. For audio, you can just use Qt MultiMediaKit or QML Audio element.

    Chuck

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    • P Offline
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      Peppy
      wrote on last edited by
      #3

      That was quite a quick answer Chuck ;-) :-D

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      • D Offline
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        Dinesh Balu
        wrote on last edited by
        #4

        bq. Where to get OpenGL libraries for Qt C++? How to import it into project?
        bq. I think it’s depend on what kind of game you want to develop.Qt also have a OpenGL implementation, bq. so you can use the OpenGL native APIs

        You mean we can use the OpenGL libraries that we use with Visual Studio ( the dlls and headers ).

        :)

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        • C Offline
          C Offline
          Chuck Gao
          wrote on last edited by
          #5

          [quote author="Dinesh Balu" date="1305725722"]
          You mean we can use the OpenGL libraries that we use with Visual Studio ( the dlls and headers ).
          [/quote]

          Actually, it's difference between OpenGL in Windows(which Qt use Mesa, one implementation of OpenGL standards) and OpenGL ES in Symbian.

          And talking about Windows, you just need add "opengl" to .pro file, then use it with QGLWidget. And for simple OpenGL game with QML in both Windows and Symbian, you can try "Qt3D" at "Qt3D Gitorious":git://gitorious.org/qt-labs/qt3d.git.

          Chuck

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          • Z Offline
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            ZapB
            wrote on last edited by
            #6

            Qt uses whatever OpenGL implementation is on your system. Qt does not provide it's own OpenGL implementation at all. Commonly, OpenGL implementations are provided by yoru graphics card vendor and are installed along with the other driver components.

            If the vendor does not provide a hardware accelerated implementation of OpenGL then it is possible to use a completle ysoftware based version such as mesa although this will of course not be as fast.

            To you OpenGL with Qt take a look at the QGLWidget class.

            Nokia Certified Qt Specialist
            Interested in hearing about Qt related work

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            • D Offline
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              Dinesh Balu
              wrote on last edited by
              #7

              Thanks Chuck.Gao and ZapB...

              I tried to run the 5 in a row game given by Qt and I'm getting this error

              bq. Cannot open include file :'QGLWidget' No such file or directory

              does the QtOpenGL module libraries come with the Qt SDK or we have to include like a plugin...

              I'm using Nokia's Qt Creator 2.0.1 - Based on Qt 4.7.0 (32 bit)

              :)

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              • Z Offline
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                ZapB
                wrote on last edited by
                #8

                You need to add:

                @
                QT += opengl
                @

                to your .pro file and re-run qmake if you wish to use OpenGL. This tells qmake to append the necessary include and library search paths to the generated Makefiles.

                I've not looked at the example to see if this does so or even needs OpenGL.

                Nokia Certified Qt Specialist
                Interested in hearing about Qt related work

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                • D Offline
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                  Dinesh Balu
                  wrote on last edited by
                  #9

                  Thanks ZapB... It worked.....
                  but it now shows multiple errors in 'gl.h'...

                  one that is

                  bq. syntax error: 'void' should be preceeded by ';'

                  when I checked this error... it points to this line in gl.h

                  bq. WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);

                  :)

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                  • Z Offline
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                    ZapB
                    wrote on last edited by
                    #10

                    Can you post the code (or point me to it) that is causing this error please? I am not familiar with the example you are talking about.

                    Nokia Certified Qt Specialist
                    Interested in hearing about Qt related work

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                    • D Offline
                      D Offline
                      Dinesh Balu
                      wrote on last edited by
                      #11

                      I got this project from this link:
                      "5 in a row":http://quitcoding.com/?page=work#5inarow

                      get the source code tar.gz file of the title 5 in a row

                      :)

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                      • L Offline
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                        lexan
                        wrote on last edited by
                        #12

                        is it easy to create a game using QT quick?

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                        • X Offline
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                          xsacha
                          wrote on last edited by
                          #13

                          It depends on the complexity of the game.
                          For your game, I would recommend QML. Do you need to learn Qt/C++ for your class though?

                          Here is a QML game that uses 'levels' so you can see how transitions work:
                          http://qt-apps.org/content/show.php?content=134799

                          • Sacha
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                          • L Offline
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                            lexan
                            wrote on last edited by
                            #14

                            ah. so it will all depend on the "transitions"?

                            I might need to learn Qt/c++ I assume

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                            • X Offline
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                              xsacha
                              wrote on last edited by
                              #15

                              By transitions I just mean how they change from one level to the other. Basically, generating each level.
                              That game I linked to is written in QML/Javascript rather than Qt/C++.

                              P.S. Did you get the email?

                              • Sacha
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                              • L Offline
                                L Offline
                                lexan
                                wrote on last edited by
                                #16

                                Yeah I did. Thanks :D It really helped me a lot :)

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