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How to add and access informations from dynamically created objects QT

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  • F frnklu20

    Yes, I did it!
    This is the slot that handles the signal:

    void Diagrama::showMousePosition(const QPoint &pos, const QVariant property)
    {
        QPoint p=pos;
        pontos.append(p);##this is to draw a line between the object
        update();
        QMessageBox::about(this,"info",property.toString());##to start i want to just open a message box and show the information, it is temporary before i do something nice
    }
    

    There is only one problem, the class barramento is like this:

    barramento.h

    class Barramento
    {
    
    public:
        explicit Barramento(QWidget* parent =0 );
        Barramento();
        QString nome="padrão";
        int num;
        float tensao;
        float ang;
        QPoint pos;
    };
    

    barramento.cpp

    #include "barramento.h"
    
    Barramento::Barramento()
    {
    
    }
    

    This class is like this because i don't need any function, I just need to store informations on those variables.

    And when i run the program it gives me an error:
    undefined reference to 'Barramento::Barramento(QWidget*)' it happens in the line when i create a new Barramento.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #13

    Hi
    you need (also)
    Barramento::Barramento( QWidget* parent )
    {

    }

    however, you dont really need it as its not a widget
    so you can just delete it completely. (also in .h)

    class Barramento
    {
    public:
        QString nome="padrão";
        int num;
        float tensao;
        float ang;
        QPoint pos;
    };
    
    1 Reply Last reply
    3
    • F Offline
      F Offline
      frnklu20
      wrote on last edited by
      #14

      It worked!!

      THANK YOU <3

      You´re an angel man, for real.

      I only changed a detail:
      Each barramento represents a diferent object with different informations and etc
      So i did this:

      void Diagrama::mousePressEvent(QMouseEvent *event)
      {...
      if(modo=="barramento")
          {
              if(event->button()==Qt::RightButton)
              {
                  Barramento *barra=new Barramento(this);
                  int i=0;
                  i+=1;
                  BarramentoMap["barramento"+QString::number(i)]=barramento;
                  child->setProperty("datakey","barramento"+QString::number(i));
      }
      ...
      

      every time i click on the screen with the mode barramento on, I add 1 to this "i" variable and now when i click on the label it send me a signal in the form "barramento"+i.toString()

      dealing with the signal:

      void Diagrama::showMousePosition(const QPoint &pos, const QVariant property)
      {
          QPoint p=pos;
          pontos.append(p);
          update();
          QMessageBox::about(this,"info",BarramentoMap[property.toString()]->nome);
      }
      

      And i can access each object separately!
      I don't know if it is the best way, but i'm quite happy now that it is working!

      Thank you again SZ

      mrjjM 1 Reply Last reply
      1
      • F frnklu20

        It worked!!

        THANK YOU <3

        You´re an angel man, for real.

        I only changed a detail:
        Each barramento represents a diferent object with different informations and etc
        So i did this:

        void Diagrama::mousePressEvent(QMouseEvent *event)
        {...
        if(modo=="barramento")
            {
                if(event->button()==Qt::RightButton)
                {
                    Barramento *barra=new Barramento(this);
                    int i=0;
                    i+=1;
                    BarramentoMap["barramento"+QString::number(i)]=barramento;
                    child->setProperty("datakey","barramento"+QString::number(i));
        }
        ...
        

        every time i click on the screen with the mode barramento on, I add 1 to this "i" variable and now when i click on the label it send me a signal in the form "barramento"+i.toString()

        dealing with the signal:

        void Diagrama::showMousePosition(const QPoint &pos, const QVariant property)
        {
            QPoint p=pos;
            pontos.append(p);
            update();
            QMessageBox::about(this,"info",BarramentoMap[property.toString()]->nome);
        }
        

        And i can access each object separately!
        I don't know if it is the best way, but i'm quite happy now that it is working!

        Thank you again SZ

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #15

        @frnklu20
        Hi
        Super. :)
        Looks fine.
        One note:
        You say
        if(event->button()==Qt::RightButton)
        {
        Barramento *barra=new Barramento(this);
        int i=0;
        i+=1;
        BarramentoMap["barramento"+QString::number(i)]=barramento;
        child->setProperty("datakey","barramento"+QString::number(i));

        so if you would call this code more than once, it would still get "barramento1" as key
        and override any barramento1 already put there. Might not be an issue but i did wonder.

        Just a note2, about clean up.
        I can see you assign
        Barramento *barra=new Barramento(this); >> the this
        as parent.
        Do you have
        class Barramento : public QObject <<<
        {

        so it becomes part of the parent/owner system ?

        Else, we are currently leaking the Barramento in the list as nothing will delete them on close down.
        Not a big issues as the OS will clean it up when you close but im just old school and like it to be certain.

        1 Reply Last reply
        1
        • F Offline
          F Offline
          frnklu20
          wrote on last edited by
          #16

          "so if you would call this code more than once, it would still get "barramento1" as key
          and override any barramento1 already put there. Might not be an issue but i did wonder."

          That's the point! the user change the informations of the barramento
          that he wants

          "so it becomes part of the parent/owner system ?"
          yes, it becomes part of Diagrama class

          My point here is when i click on the screen add a label that represents a barramento object created at the same time.We're ok with that now

          The next step is to add and change informations about it.You already saw the variables in class barramento,so here is what i thought:

          When i create the label on the screen, i execute a Dialog from the class BarramDialog

          0_1556887384690_f9d3a643-ddbc-41a8-97de-4edc7bf8e63a-image.png

          And to get those values, i did:

          if(modo=="barramento")
              {
                  if(event->button()==Qt::RightButton)
                  {
                     int i=0;
                      i+=1;
                      CustomLabel *child = new CustomLabel(this);
                      BarramDialog *barram=new BarramDialog;
                      barram->setModal(true);
          
                      child->setPixmap(QPixmap(url_barram));
                      child->move(event->x(),event->y());
                      connect(child, &CustomLabel::sendMousePosition, this, &Diagrama::showMousePosition);
                      connect(child,&CustomLabel::opendialog, this, &Diagrama::justopendialog);
                      child->show();
                      barram->exec();##executing the dialog right after i create the label
          
                      Barramento *barramento=new Barramento(this);
                      barramento->setnum(barram->num);
                      barramento->setang(barram->ang);
                      barramento->settensao(barram->tensao);##getting those input values on the BarramDialog
                      barramento->setnome(barram->nome);
                      BarramentoMap["barramento"+QString::number(i)]=barramento;
                      child->setProperty("datakey","barramento"+QString::number(i));
                  }
              }
          

          barramento.h

          class Barramento
          {
          
          public:
              explicit Barramento(QWidget* parent =0 );
              Barramento();
              QString nome="padrão";
              int num;
              float tensao;
              float ang;
          
              void setnome(QString &);
              void setnum(int &);
              void settensao(float &);#these functions are responsible to change the variable values that i want 
              void setang(float &);
          
          };
          

          "Else, we are currently leaking the Barramento in the list as nothing will delete them on close down."
          So how can i delete them?
          " im just old school and like it to be certain." i get it hahaha

          1 Reply Last reply
          0
          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #17

            @frnklu20 said in How to add and access informations from dynamically created objects QT:

            ok. super its works as you want, no reason for alarm about the id.

            So how can i delete them?

            Well if you don't use the parent parameter in
            explicit Barramento(QWidget* parent =0 );

            then you can simply loop the and and call delete on each.
            disclaimer*: fast typed. might have errors.

            for (auto const& x : BarramentoMap)
            {
            delete x.second;
            }
            

            a good place to do it , would be the destructor of the main window. or where the BarramentoMap lives.

            1 Reply Last reply
            2
            • F Offline
              F Offline
              frnklu20
              wrote on last edited by
              #18

              Ok! i'll do it

              Just one more question, how can i do to support this link between the label and the class barramento with drag and drop functions?

              diagrama.cpp

              void Diagrama::dragEnterEvent(QDragEnterEvent *event)
              {
                  if (event->mimeData()->hasFormat("application/x-dnditemdata")) {
                      if (event->source() == this) {
                          event->setDropAction(Qt::MoveAction);
                          event->accept();
                      } else {
                          event->acceptProposedAction();
                      }
                  } else {
                      event->ignore();
                  }
              }
              
              void Diagrama::dragMoveEvent(QDragMoveEvent *event)
              {
                  if (event->mimeData()->hasFormat("application/x-dnditemdata")) {
                      if (event->source() == this) {
                          event->setDropAction(Qt::MoveAction);
                          event->accept();
                      } else {
                          event->acceptProposedAction();
                      }
                  } else {
                      event->ignore();
                  }
              }
              
              void Diagrama::dropEvent(QDropEvent *event)
              {
                  if (event->mimeData()->hasFormat("application/x-dnditemdata")) {
                      QByteArray itemData = event->mimeData()->data("application/x-dnditemdata");
                      QDataStream dataStream(&itemData, QIODevice::ReadOnly);
              
                      QPixmap pixmap;
                      QPoint offset;
                      dataStream >> pixmap >> offset;
              
                      CustomLabel *newIcon = new CustomLabel(this);
                      newIcon->setPixmap(pixmap);
                      newIcon->move(event->pos() - offset);
                      newIcon->show();
                      newIcon->setAttribute(Qt::WA_DeleteOnClose);
                      connect(newIcon, &CustomLabel::sendMousePosition, this, &Diagrama::showMousePosition);
                      connect(newIcon,&CustomLabel::opendialog, this, &Diagrama::justopendialog);
                      if (event->source() == this) {
                          event->setDropAction(Qt::MoveAction);
                          event->accept();
                      } else {
                          event->acceptProposedAction();
                      }
                  } else {
                      event->ignore();
                  }
              }
              

              these are the functions responsible for that, and the problem is on
              void Diagrama::dropEvent(QDropEvent *event)

              in this function i create another label with the same pixmap that i'm moving and i delete(just guessing) the old one, so the new one has no barramento object linked to it

              what i thought was to get the property("datakey") of the old label (which is emitted by CustomLabel class) and do something like this:

              new_label->setProperty("datakey",property("datakey"))
              with this new line, the new_label overrides the informations of the old one, wich is not a problem beacuse it doesn't exist anymore.

              But how can i do it? since that i don't have the emitted signal of custom label in drag and drop?

              1 Reply Last reply
              0
              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #19

                Hi
                Since you already pack some data
                (the dataStream >> pixmap >> offset; )
                could you not just include a QString with its datakey ID
                with the pixmap and offset and set it on the newly created label?

                1 Reply Last reply
                0
                • F Offline
                  F Offline
                  frnklu20
                  wrote on last edited by
                  #20

                  ok, but how?

                  let's say I do this:
                  QString data;

                  dataStream>>pixmap>>offset>>data;

                  how the program will know that data=this->property("datakey")?

                  mrjjM 1 Reply Last reply
                  0
                  • F frnklu20

                    ok, but how?

                    let's say I do this:
                    QString data;

                    dataStream>>pixmap>>offset>>data;

                    how the program will know that data=this->property("datakey")?

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by mrjj
                    #21

                    @frnklu20
                    hi
                    you will put it in your self in startDrag or where you stuff the pixmap and point when drags starts.

                    1 Reply Last reply
                    1
                    • F Offline
                      F Offline
                      frnklu20
                      wrote on last edited by
                      #22

                      oohhh yeahh
                      i got it!!!
                      Thank you man <<<<<<33333333

                      1 Reply Last reply
                      1
                      • F Offline
                        F Offline
                        frnklu20
                        wrote on last edited by
                        #23

                        Hi,

                        I have a problem with the same question.Can you help me please?

                        mrjjM 1 Reply Last reply
                        0
                        • F frnklu20

                          Hi,

                          I have a problem with the same question.Can you help me please?

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #24

                          @frnklu20
                          Hi
                          if it's not super related to this thread,
                          then please make a new one.

                          1 Reply Last reply
                          0
                          • F Offline
                            F Offline
                            frnklu20
                            wrote on last edited by
                            #25

                            It is!

                            is about how to add and access informations from dynamically created objects!

                            But now instead of using QLabels to portray my image, i'm using QGraphicsPixmapItems.

                            To update my program I started to use QGraphicItems, and like before I want to create a link between a specific graphic item that i added on the screen and a non-graphical object named Barramento.

                            diagramitem.cpp

                            DiagramItem::DiagramItem(DiagramType diagramType, QMenu *contextMenu,
                                         QGraphicsItem *parent)
                                : QGraphicsPixmapItem(parent)
                            {
                                QPainter *painter=new QPainter;
                                myDiagramType = diagramType;
                                myContextMenu = contextMenu;
                            
                                QPainterPath path;
                                switch (myDiagramType) {
                                    case StartEnd:{
                                        QPixmap pixmap(url_trafo);
                                        myPolygon = pixmap;
                                        break;
                                }
                                case Gerador:{
                                        QPixmap pixmap2(url_gerador);
                                        myPolygon=pixmap2;
                                        break;
                                }
                                case Carga:{
                                        QPixmap pixmap3("C:/Users/Lukas/Desktop/simulight/images/carga");
                                        myPolygon=pixmap3;
                                        break;
                                }
                                default:{
                                        QPixmap pixmap4(url_barramento);
                                        myPolygon=pixmap4;
                                        break;
                                }
                                }
                                setPixmap(myPolygon);
                                setFlag(QGraphicsItem::ItemIsMovable, true);
                                setFlag(QGraphicsItem::ItemIsSelectable, true);
                                setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
                            }
                            

                            that's the class responsible for the items

                            diagramscene.cpp
                            it handles the actions of adding objects on the screen dynamically

                            void DiagramScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
                            {
                                if (mouseEvent->button() != Qt::LeftButton)
                                    return;
                            
                                DiagramItem *item;
                                switch (myMode) {
                                    case InsertItem:
                                        
                                        item = new DiagramItem(myItemType, myItemMenu);
                            
                                        addItem(item);
                                        item->setPos(mouseEvent->scenePos());
                                        emit itemInserted(item);
                                        if(myItemType==0)
                                        {
                                            int i=0;
                                            i+=1;
                                            Barramento *barramento=new Barramento();
                                            
                                            BarramentoMap["barramento"+QString::number(i)]=barramento;//error1
                                            item->setProperty("datakey","barramento"+QString::number(i)); //error2
                                        }
                                        break;
                            

                            error1: no viable overloaded '='
                            error2: no member named 'setProperty' in 'DiagramItem'

                            And i'm asking myself if it is the same thing that we did beore, how can i fix it?Is there something that i have to do different whit QGraphicItems?

                            1 Reply Last reply
                            0
                            • mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by mrjj
                              #26

                              Hi
                              DiagramItem do not have setProperty, so just add a new member variable to hold the "key"
                              QString datakey;
                              so you can just do
                              item->datakey="barramento"+QString::number(i);
                              It would be prittier if you defined an set function
                              item->SetDataKey( "barramento"+QString::number(i) );

                              For error 2, i guess you have the wrong declaration of the map.
                              I can't see it.

                              1 Reply Last reply
                              0
                              • F Offline
                                F Offline
                                frnklu20
                                wrote on last edited by
                                #27

                                Hi,

                                Let me explain what i did,

                                I have add and access the information, so i created a custom QGraphicsPixmapItem that emits a signal when the item is clicked.

                                customgraphicsitem.h

                                class CustomGraphicsItem: public QGraphicsPixmapItem
                                {
                                public:
                                    CustomGraphicsItem(QGraphicsItem *parent=0);
                                
                                     QString datakey;
                                     void SetDataKey(QString new_datakey);
                                      //i defined here the datakey variable and the function
                                signals:
                                    void sendInfo(const QVariant datakey);
                                
                                protected:
                                    void mousePressEvent(QMouseEvent *event);
                                };
                                

                                customgraphicsitem.cpp

                                CustomGraphicsItem::CustomGraphicsItem(QGraphicsItem *parent)
                                {
                                
                                }
                                
                                void CustomGraphicsItem::mousePressEvent(QMouseEvent *event)
                                {
                                    QPoint mouse_pos=event->pos();
                                
                                
                                    if(event->button()==Qt::RightButton){
                                        
                                
                                    if(mouse_pos.x()<=this->boundingRect().size().width() && mouse_pos.y()<=this->boundingRect().size().height()){
                                //i don't know if it is the best way, if you have a better ideia talk to me
                                
                                    if(mouse_pos.x()>0 && mouse_pos.y()>0){
                                          emit sendInfo(this->datakey);
                                       }
                                    }
                                    }
                                    else {
                                        event->ignore();
                                    }
                                }
                                void CustomGraphicsItem::SetDataKey(QString new_datakey)
                                {
                                    datakey=new_datakey;
                                }
                                

                                Now in diagramscene i have a public slot named receiveinfo

                                diagramscene.cpp

                                void DiagramScene::receiveinfo(const QVariant &datakey)
                                {
                                    QMessageBox msgBox;
                                    msgBox.setText((datakey).toString());
                                    msgBox.exec();
                                }
                                //for now i just want to show the datakey in a messagebox when i click the item
                                void DiagramScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
                                {if (mouseEvent->button() != Qt::LeftButton)
                                        return;
                                
                                    DiagramItem *item;
                                    switch (myMode) {
                                        case InsertItem:
                                            
                                            item = new DiagramItem(myItemType, myItemMenu);
                                
                                            addItem(item);
                                            item->setPos(mouseEvent->scenePos());
                                            emit itemInserted(item);
                                            if(myItemType==0)
                                            {
                                                int i=0;
                                                i+=1;
                                                Barramento *barramento=new Barramento();
                                                BarramentoMap["barramento"+QString::number(i)]=barramento;
                                                item->SetDataKey("barramento"+QString::number(i));
                                                connect(item, &CustomGraphicsItem::sendInfo, this, &DiagramScene::receiveinfo);
                                                //here i connect the item to the signal and the slots
                                            }
                                

                                What i did wrong? qt guves me 3 errors that i don't know what they mean

                                error1:
                                'staticMetaObject' is not a member of 'QtPivate::FunctionPrivate<void....

                                error2:
                                "qt_metacall" is not a member of 'CustomGraphicItem'

                                error3:
                                static assertion failed: No Q_OBJECT in the class with the signal

                                What i did wrong?There is a better way to know if the QGraphicsItem was clicked?

                                1 Reply Last reply
                                0
                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #28

                                  Hi,

                                  Not all Qt classes by far inherit QObject. If you want signals and slots in your custom QGraphicsPixmapItem, then you also have to inherit QObject first.

                                  The errors are mostly related to that.

                                  Error 3 is pretty self-explanatory: you are missing the Q_OBJECT macro in your class declaration.

                                  You are likely looking for QGraphicsItem::mouseReleaseEvent.

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  1 Reply Last reply
                                  3
                                  • F Offline
                                    F Offline
                                    frnklu20
                                    wrote on last edited by
                                    #29

                                    Ok!

                                    I fixed the error3

                                    class CustomGraphicsItem: public QGraphicsPixmapItem
                                    {
                                        Q_OBJECT
                                    
                                    public:
                                    

                                    And now my mousePressEvent is defined in this way

                                    protected:
                                        void mousePressEvent(QGraphicsSceneMouseEvent *event);
                                    

                                    So it's fine i guess

                                    but how can i inherit QObject in my custom QGraphicsPixmapItem?Because after i fixed those errors it only appears 1 error:
                                    no matching function for call to 'QObject::connectImpl ....
                                    that i think it must be from the signal that i'm emitting, so how can i fix this by inheriting qobject?

                                    1 Reply Last reply
                                    0
                                    • mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #30

                                      Hi

                                      • how can i fix this by inheriting qobject?

                                      class CustomGraphicsItem: public QObject, public QGraphicsPixmapItem {
                                      ...

                                      and in cpp, also call it

                                      CustomGraphicsItem (QGraphicsItem *parent = 0): QObject(), QGraphicsPixmapItem(parent)
                                      {

                                      }

                                      1 Reply Last reply
                                      0
                                      • F Offline
                                        F Offline
                                        frnklu20
                                        wrote on last edited by
                                        #31

                                        I did it:

                                        .h

                                        class CustomGraphicsItem: public QObject, public QGraphicsPixmapItem
                                        {
                                            Q_OBJECT
                                        
                                        public:
                                            CustomGraphicsItem(QGraphicsItem *parent=0);
                                        

                                        .cpp

                                        CustomGraphicsItem::CustomGraphicsItem(QGraphicsItem *parent):
                                            QObject(), QGraphicsPixmapItem(parent)
                                        {
                                        

                                        But now it gives to me a lot of errors
                                        unidefined reference to 'vtable for CustomGraphicsItem
                                        undefined reference to 'CustomGraphicsItem::sendInfo(QVariant)
                                        undefined reference to 'CustomGraphicsItem::metaObject() const
                                        undefined reference to 'CustomGraphicsItem::qt_metacast(char const*)
                                        undefined reference to 'CustomGraphicsItem::qt_metacall(QMetaObject::Call,int,void**)

                                        why is that happening?

                                        mrjjM 1 Reply Last reply
                                        0
                                        • F frnklu20

                                          I did it:

                                          .h

                                          class CustomGraphicsItem: public QObject, public QGraphicsPixmapItem
                                          {
                                              Q_OBJECT
                                          
                                          public:
                                              CustomGraphicsItem(QGraphicsItem *parent=0);
                                          

                                          .cpp

                                          CustomGraphicsItem::CustomGraphicsItem(QGraphicsItem *parent):
                                              QObject(), QGraphicsPixmapItem(parent)
                                          {
                                          

                                          But now it gives to me a lot of errors
                                          unidefined reference to 'vtable for CustomGraphicsItem
                                          undefined reference to 'CustomGraphicsItem::sendInfo(QVariant)
                                          undefined reference to 'CustomGraphicsItem::metaObject() const
                                          undefined reference to 'CustomGraphicsItem::qt_metacast(char const*)
                                          undefined reference to 'CustomGraphicsItem::qt_metacall(QMetaObject::Call,int,void**)

                                          why is that happening?

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #32

                                          Hi
                                          Do you actually have those in cpp?
                                          The body of the functions, i mean.

                                          Also, if yes, you do have them still, then try delete build folder
                                          and run rebuild all. (from the menu)

                                          1 Reply Last reply
                                          1

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