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QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread

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  • S Offline
    S Offline
    SGaist
    Lifetime Qt Champion
    wrote on 1 Apr 2019, 20:42 last edited by
    #13

    What is your exact use of QSerialPort ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    D 1 Reply Last reply 1 Apr 2019, 21:10
    1
    • S SGaist
      1 Apr 2019, 20:42

      What is your exact use of QSerialPort ?

      D Offline
      D Offline
      Dooham
      wrote on 1 Apr 2019, 21:10 last edited by
      #14

      @SGaist I read the continuous message that a device (a Pixhawk). Every thing that I receive a package of message ( the serial port send me package of message) in form of QByteArray I send it to a client that can decode them

      1 Reply Last reply
      0
      • D Dooham
        1 Apr 2019, 19:09

        @CP71 I think that is not neccesary,because of the function incomingConnection. When I see this Code I had a similar doubt, but this function is a virtual function of QtcpServer that is called when a newConnection Signal appears. In this code,I just edit the function a bit.
        Maybe the trouble would be that I didnt called the write function from the run, and this could be problematic. In a while, I will try to rewrite the code un order to call the function that write the message from the run

        D Offline
        D Offline
        Dooham
        wrote on 2 Apr 2019, 07:32 last edited by
        #15

        @Dooham That didn't work, I dont know what is the trouble, I have seen that there are two different QThread ID, and that is probably the cause of the issue:
        0_1554190211682_3c2ed1b3-b00e-4493-9839-8182529d1966-image.png
        As you can see, I got the adress of the Thread that I generate with the incomingConnection but, in some point I create an Object that its parent is other QThread.
        I dont know what to do.

        1 Reply Last reply
        0
        • D Dooham
          1 Apr 2019, 19:09

          @CP71 I think that is not neccesary,because of the function incomingConnection. When I see this Code I had a similar doubt, but this function is a virtual function of QtcpServer that is called when a newConnection Signal appears. In this code,I just edit the function a bit.
          Maybe the trouble would be that I didnt called the write function from the run, and this could be problematic. In a while, I will try to rewrite the code un order to call the function that write the message from the run

          C Offline
          C Offline
          CP71
          wrote on 2 Apr 2019, 08:34 last edited by CP71 4 Feb 2019, 08:36
          #16

          @Dooham
          I think you don't call addPendingConnection or it seems so

          0_1554194144567_013b5385-d81d-4dd1-be58-d950d072f8e1-image.png

          1 Reply Last reply
          0
          • D Dooham
            1 Apr 2019, 09:52

            Hello,
            I am having this trouble since two days ago and I am not sure how solve this error.
            I made a code for a server that can handle multiple connections, my goal is to read in the server messages from a device in the serialPort, send this messages to all the clients connected to my server and, from the clients can send message to the device. To do this, I saw that I need programming a Thread that can handle the multiple connections.
            I made this code:

            myserver.cpp

            #include "myserver.h"
            
            MyServer::MyServer(QObject *parent) : QTcpServer (parent)
            {
            
            }
            
            void MyServer::startServer()
            {
                if(!this->listen(QHostAddress::Any, 9999)){
            qDebug()<<"Server not started";
                }else {
            qDebug()<<"Server listening";
                }
            }
            
            void MyServer::startSerialPort()
            {
               mipuerto2 = new MySerialPort;
               connect(mipuerto2, SIGNAL(msgChanged()), this, SLOT(getMens()));
               mipuerto2->openSerialPort();
            }
            
            void MyServer::getMens()
            {
                arr2=mipuerto2->getMensaje();
            
                emit mensChanged(&arr2);
            }
            
            void MyServer::sendMens(QByteArray *arraySend)
            {
            mipuerto2->writeMsg(*arraySend);
            }
            
            
            void MyServer::incomingConnection(int socketDescriptor)
            {
            
            qDebug()<<socketDescriptor<<"Connecting... ";
            MyThread *thread=new MyThread(socketDescriptor, this);
            connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
            connect(this, SIGNAL(mensChanged(QByteArray * )), thread, SLOT(getMsg(QByteArray *)));
            connect(thread, SIGNAL(mensajeEnviar(QByteArray * )), this,SLOT(sendMens(QByteArray * )));
            thread->start();
            
            }
            

            mythread.cpp

            #include "mythread.h"
            
            MyThread::MyThread(int ID, QObject *parent) : QThread(parent)
            {
                this->socketDescriptor=ID;
            
            }
            
            void MyThread::run()
            {
            //thread start here
                qDebug()<<socketDescriptor<< " Starting thread";
                socket = new QTcpSocket();
                if(!socket->setSocketDescriptor(this->socketDescriptor)){
                    emit error(socket->error());
            
                }
            
                connect(socket, SIGNAL(readyRead()), this, SLOT(readyRead()), Qt::DirectConnection);
                connect(socket, SIGNAL(disconnected()), this, SLOT(disconnected()), Qt::DirectConnection);
            
                qDebug() << socketDescriptor<< " Client Connect";
            
            
            
                exec();
            }
            
            void MyThread::readyRead()
            {
            
                msgSend="";
               // socket->waitForReadyRead(100);
                msgSend=socket->readAll();
            
                    qDebug()<<msgSend.toHex();
            emit mensajeEnviar(&msgSend);
            }
            
            void MyThread::disconnected()
            {
                qDebug() << socketDescriptor<< " Disconnected";
            
                socket->deleteLater();
            
                exit(0);
            }
            
            void MyThread::getMsg(QByteArray * array)
            {
            
                socket->write(*array);
                socket->waitForBytesWritten(3000);
            
            }
            

            So everytime that, the serial port read a new group of messages, emit a signal to send them.
            With this code, I can read the messages from the client and send message (I haven't probe with more connections yet), but when I read I get this error in the server console:

            QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread

            This error appears every time that a new messages arrives to the server from the serial port. Does anyone know what I can do to solve it?
            Thanks.

            D Offline
            D Offline
            Dooham
            wrote on 2 Apr 2019, 08:40 last edited by
            #17

            @Dooham @CP71 @SGaist Finally I could "solve" the trouble that I had. I had to create other class that has the QTcpSocket, and create that class inside the run function of the thread as a local variable. However I found some trouble with the write method, I dont know how to solve it. The trouble is that dont read the client (with the previous code I could read, the messaged from the client). This is my code:

            myserver.cpp

            MyServer::MyServer(QObject *parent) : QTcpServer (parent)
            {
            
            }
            
            void MyServer::startServer()
            {
                if(!this->listen(QHostAddress::Any, 9999)){
            qDebug()<<"Server not started";
                }else {
            qDebug()<<"Server listening";
                }
            }
            
            void MyServer::startSerialPort()
            {
               mipuerto2 = new MySerialPort;
              connect(mipuerto2, SIGNAL(msgChanged(QByteArray*)), this, SLOT(getMens(QByteArray*)));
               mipuerto2->openSerialPort();
            }
            
            void MyServer::getMens(QByteArray*array)
            {
            
            
            
                emit mensChanged(array);
            }
            
            void MyServer::sendMens(QByteArray *arraySend)
            {
            mipuerto2->writeMsg(*arraySend);
            }
            
            
            void MyServer::incomingConnection(int socketDescriptor)
            {
            
            qDebug()<<socketDescriptor<<"Connecting... ";
            MyThread *thread=new MyThread(socketDescriptor, this);
            
            qDebug()<<thread;
            connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
            connect(this, SIGNAL(mensChanged(QByteArray * )), thread, SLOT(getMsg(QByteArray *)));
            connect(thread, SIGNAL(mensajeEnviar(QByteArray * )), this,SLOT(sendMens(QByteArray * )));
            
            
            
            thread->start();
            
            }
            
            

            myserialport.cpp

            #include "myserialport.h"
            #include <QObject>
            #include <QtSerialPort/QSerialPort>
            #include <QDebug>
            
            
            MySerialPort::MySerialPort()
            {
                serial = new QSerialPort(this);
                data= "";
            
                connect(serial, SIGNAL(readyRead()), this, SLOT(readData()));
                openSerialPort();
            
            }
            
            void MySerialPort::openSerialPort()
            {
                serial->setPortName("COM4");
                //serial->setBaudRate(QSerialPort::Baud9600);
                serial->setBaudRate(QSerialPort::Baud115200);
                serial->setDataBits(QSerialPort::Data8);
                serial->setParity(QSerialPort::NoParity);
                serial->setStopBits(QSerialPort::OneStop);
                serial->setFlowControl(QSerialPort::NoFlowControl);
                serial->open(QIODevice::ReadWrite);
            
            
            }
            
            void MySerialPort::closeSerialPort()
            {
                if(serial->isOpen()){
                    serial->close();
                }
            }
            
            void MySerialPort::readData()
            {
            
               data = serial->readAll();
                dataAux=data.toHex();
                emit msgChanged(&data);
            
            }
            
            QByteArray MySerialPort::getMensaje()
            {
                return data;
            }
            
            void MySerialPort::writeMsg(QByteArray datos)
            {
            
                serial->write(datos);
            
            }
            
            

            mythread.cpp

            #include "mythread.h"
            #include "mysocket.h"
            MyThread::MyThread(int ID, QObject *parent) : QThread(parent)
            {
                this->socketDescriptor=ID;
            
            
            }
            
            void MyThread::run()
            {
                qDebug()<<socketDescriptor<< " Starting thread";
                MySocket socket2(this->socketDescriptor);
                //Revisar mas tarde
                /*if(!socket2.setSocketDescriptor(this->socketDescriptor)){
                    emit error(socket->error());
            
                }*/
            
                /*connect(socket2, SIGNAL(readyRead()), this, SLOT(readyRead()), Qt::DirectConnection);*/
            
            
                connect(this, SIGNAL(mensajeRecibido(QByteArray*)), &socket2, SLOT(getMsg(QByteArray*)));
                connect(&socket2, SIGNAL(disconnected()), this, SLOT(disconnected()));
                connect(&socket2, SIGNAL(mensajeEnviarSocket(QByteArray*)), this, SLOT(readyRead(QByteArray*)));
                qDebug() << socketDescriptor<< " Client Connect";
            
            
            
                exec();
            }
            
            void MyThread::readyRead(QByteArray*arraySent)
            {
            
            
                qDebug()<<arraySent->toHex();
                emit mensajeEnviar(arraySent);
            }
            
            void MyThread::disconnected()
            {
                qDebug() << socketDescriptor<< " Disconnected";
            
                //socket->deleteLater();
            
                exit(0);
            }
            
            void MyThread::getMsg(QByteArray * array)
            {
                emit mensajeRecibido(array);
            
            
            }
            

            mysocket.cpp (This is the new class)

            #include "mysocket.h"
            
            MySocket::MySocket(int socketDescriptor)
            {
            socket= new QTcpSocket;
            socket->setSocketDescriptor(socketDescriptor);
            connect(this, SIGNAL(disconnected()), this, SLOT(desconexion()));
            connect(this, SIGNAL(readyRead()), this, SLOT(leerMsg()));
            qDebug()<<"Hola";
            }
            
            void MySocket::leerMsg()
            {
                msgSend="";
                // socket->waitForReadyRead(100);
                msgSend=socket->readAll();
            
                qDebug()<<msgSend.toHex();
                emit mensajeEnviarSocket(&msgSend);
            }
            
            void MySocket::desconexion()
            {
               socket->deleteLater();
            }
            
            void MySocket::getMsg(QByteArray *array)
            {
            
                arr=*array;
                //qDebug()<<arr;
               // qDebug()<<"server a thread";
                socket->write(arr);
                socket->flush();
                socket->waitForBytesWritten(3000);
            }
            
            

            mysocket.h

            #ifndef MYSOCKET_H
            #define MYSOCKET_H
            
            #include <QObject>
            #include <QTcpSocket>
            
            class MySocket:public QTcpSocket
            {
                Q_OBJECT
            public:
                MySocket(int socketDescriptor);
            signals:
                void mensajeEnviarSocket(QByteArray *arraySend);
            
            public slots:
                void leerMsg();
                void desconexion();
                void getMsg(QByteArray *array);
            private:
                QTcpSocket *socket;
                QByteArray arr;
                QByteArray msgSend;
            };
            
            #endif // MYSOCKET_H
            

            With this code, I can read the serial port and sending to the client without troubles (I also tried with the telnet command and two connections, and this could with them). But I can read the messages sent. Another trouble that I saw, is that, when I disconect the client, in the server appears the following error: QAbstractSocket::waitForBytesWritten() is not allowed in UnconnectedState

            Does anyone knows how I can solve this issues?
            Thanks for your help.

            D 1 Reply Last reply 2 Apr 2019, 09:01
            0
            • D Dooham
              2 Apr 2019, 08:40

              @Dooham @CP71 @SGaist Finally I could "solve" the trouble that I had. I had to create other class that has the QTcpSocket, and create that class inside the run function of the thread as a local variable. However I found some trouble with the write method, I dont know how to solve it. The trouble is that dont read the client (with the previous code I could read, the messaged from the client). This is my code:

              myserver.cpp

              MyServer::MyServer(QObject *parent) : QTcpServer (parent)
              {
              
              }
              
              void MyServer::startServer()
              {
                  if(!this->listen(QHostAddress::Any, 9999)){
              qDebug()<<"Server not started";
                  }else {
              qDebug()<<"Server listening";
                  }
              }
              
              void MyServer::startSerialPort()
              {
                 mipuerto2 = new MySerialPort;
                connect(mipuerto2, SIGNAL(msgChanged(QByteArray*)), this, SLOT(getMens(QByteArray*)));
                 mipuerto2->openSerialPort();
              }
              
              void MyServer::getMens(QByteArray*array)
              {
              
              
              
                  emit mensChanged(array);
              }
              
              void MyServer::sendMens(QByteArray *arraySend)
              {
              mipuerto2->writeMsg(*arraySend);
              }
              
              
              void MyServer::incomingConnection(int socketDescriptor)
              {
              
              qDebug()<<socketDescriptor<<"Connecting... ";
              MyThread *thread=new MyThread(socketDescriptor, this);
              
              qDebug()<<thread;
              connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
              connect(this, SIGNAL(mensChanged(QByteArray * )), thread, SLOT(getMsg(QByteArray *)));
              connect(thread, SIGNAL(mensajeEnviar(QByteArray * )), this,SLOT(sendMens(QByteArray * )));
              
              
              
              thread->start();
              
              }
              
              

              myserialport.cpp

              #include "myserialport.h"
              #include <QObject>
              #include <QtSerialPort/QSerialPort>
              #include <QDebug>
              
              
              MySerialPort::MySerialPort()
              {
                  serial = new QSerialPort(this);
                  data= "";
              
                  connect(serial, SIGNAL(readyRead()), this, SLOT(readData()));
                  openSerialPort();
              
              }
              
              void MySerialPort::openSerialPort()
              {
                  serial->setPortName("COM4");
                  //serial->setBaudRate(QSerialPort::Baud9600);
                  serial->setBaudRate(QSerialPort::Baud115200);
                  serial->setDataBits(QSerialPort::Data8);
                  serial->setParity(QSerialPort::NoParity);
                  serial->setStopBits(QSerialPort::OneStop);
                  serial->setFlowControl(QSerialPort::NoFlowControl);
                  serial->open(QIODevice::ReadWrite);
              
              
              }
              
              void MySerialPort::closeSerialPort()
              {
                  if(serial->isOpen()){
                      serial->close();
                  }
              }
              
              void MySerialPort::readData()
              {
              
                 data = serial->readAll();
                  dataAux=data.toHex();
                  emit msgChanged(&data);
              
              }
              
              QByteArray MySerialPort::getMensaje()
              {
                  return data;
              }
              
              void MySerialPort::writeMsg(QByteArray datos)
              {
              
                  serial->write(datos);
              
              }
              
              

              mythread.cpp

              #include "mythread.h"
              #include "mysocket.h"
              MyThread::MyThread(int ID, QObject *parent) : QThread(parent)
              {
                  this->socketDescriptor=ID;
              
              
              }
              
              void MyThread::run()
              {
                  qDebug()<<socketDescriptor<< " Starting thread";
                  MySocket socket2(this->socketDescriptor);
                  //Revisar mas tarde
                  /*if(!socket2.setSocketDescriptor(this->socketDescriptor)){
                      emit error(socket->error());
              
                  }*/
              
                  /*connect(socket2, SIGNAL(readyRead()), this, SLOT(readyRead()), Qt::DirectConnection);*/
              
              
                  connect(this, SIGNAL(mensajeRecibido(QByteArray*)), &socket2, SLOT(getMsg(QByteArray*)));
                  connect(&socket2, SIGNAL(disconnected()), this, SLOT(disconnected()));
                  connect(&socket2, SIGNAL(mensajeEnviarSocket(QByteArray*)), this, SLOT(readyRead(QByteArray*)));
                  qDebug() << socketDescriptor<< " Client Connect";
              
              
              
                  exec();
              }
              
              void MyThread::readyRead(QByteArray*arraySent)
              {
              
              
                  qDebug()<<arraySent->toHex();
                  emit mensajeEnviar(arraySent);
              }
              
              void MyThread::disconnected()
              {
                  qDebug() << socketDescriptor<< " Disconnected";
              
                  //socket->deleteLater();
              
                  exit(0);
              }
              
              void MyThread::getMsg(QByteArray * array)
              {
                  emit mensajeRecibido(array);
              
              
              }
              

              mysocket.cpp (This is the new class)

              #include "mysocket.h"
              
              MySocket::MySocket(int socketDescriptor)
              {
              socket= new QTcpSocket;
              socket->setSocketDescriptor(socketDescriptor);
              connect(this, SIGNAL(disconnected()), this, SLOT(desconexion()));
              connect(this, SIGNAL(readyRead()), this, SLOT(leerMsg()));
              qDebug()<<"Hola";
              }
              
              void MySocket::leerMsg()
              {
                  msgSend="";
                  // socket->waitForReadyRead(100);
                  msgSend=socket->readAll();
              
                  qDebug()<<msgSend.toHex();
                  emit mensajeEnviarSocket(&msgSend);
              }
              
              void MySocket::desconexion()
              {
                 socket->deleteLater();
              }
              
              void MySocket::getMsg(QByteArray *array)
              {
              
                  arr=*array;
                  //qDebug()<<arr;
                 // qDebug()<<"server a thread";
                  socket->write(arr);
                  socket->flush();
                  socket->waitForBytesWritten(3000);
              }
              
              

              mysocket.h

              #ifndef MYSOCKET_H
              #define MYSOCKET_H
              
              #include <QObject>
              #include <QTcpSocket>
              
              class MySocket:public QTcpSocket
              {
                  Q_OBJECT
              public:
                  MySocket(int socketDescriptor);
              signals:
                  void mensajeEnviarSocket(QByteArray *arraySend);
              
              public slots:
                  void leerMsg();
                  void desconexion();
                  void getMsg(QByteArray *array);
              private:
                  QTcpSocket *socket;
                  QByteArray arr;
                  QByteArray msgSend;
              };
              
              #endif // MYSOCKET_H
              

              With this code, I can read the serial port and sending to the client without troubles (I also tried with the telnet command and two connections, and this could with them). But I can read the messages sent. Another trouble that I saw, is that, when I disconect the client, in the server appears the following error: QAbstractSocket::waitForBytesWritten() is not allowed in UnconnectedState

              Does anyone knows how I can solve this issues?
              Thanks for your help.

              D Offline
              D Offline
              Dooham
              wrote on 2 Apr 2019, 09:01 last edited by
              #18

              @Dooham I have solved the trouble with waitforBytesWritten with the function: waitforConnected() that return true if is connected so, I just read if the socket is connected. But I cant read yet.

              C 2 Replies Last reply 2 Apr 2019, 12:41
              1
              • D Dooham
                2 Apr 2019, 09:01

                @Dooham I have solved the trouble with waitforBytesWritten with the function: waitforConnected() that return true if is connected so, I just read if the socket is connected. But I cant read yet.

                C Offline
                C Offline
                CP71
                wrote on 2 Apr 2019, 12:41 last edited by
                #19

                @Dooham
                Hi,
                I quickly watch your code.
                I see a thing that is a bit dangerous or I think so, you emit a pointer and not a copy of data without thread synchronization, don’t you?

                D 1 Reply Last reply 2 Apr 2019, 14:29
                1
                • D Dooham
                  2 Apr 2019, 09:01

                  @Dooham I have solved the trouble with waitforBytesWritten with the function: waitforConnected() that return true if is connected so, I just read if the socket is connected. But I cant read yet.

                  C Offline
                  C Offline
                  CP71
                  wrote on 2 Apr 2019, 13:03 last edited by
                  #20

                  @Dooham
                  And more,
                  I think you must call addPendingConnection in your incomingConnection

                  void MyServer::incomingConnection(int socketDescriptor)
                  {

                  …

                  addPendingConnection( thread→GetQTcpSocketPointer() )

                  thread->start();

                  }

                  1 Reply Last reply
                  1
                  • C CP71
                    2 Apr 2019, 12:41

                    @Dooham
                    Hi,
                    I quickly watch your code.
                    I see a thing that is a bit dangerous or I think so, you emit a pointer and not a copy of data without thread synchronization, don’t you?

                    D Offline
                    D Offline
                    Dooham
                    wrote on 2 Apr 2019, 14:29 last edited by
                    #21

                    @CP71 I dont know if this is dangerous or not, but it is easy to change, I think. So I will change it later to pass a QByteArray and not a QByteArray pointer. Related to pendingConnection, I don know if this is necessary or not. I am just going to have a few connection. I proved ths code with three clients and I didnt have troubles. With the exception that I cant send message to the serialport, but is a problem that dont depend of the number of connections. However I saw that the trouble is that the socket dont emit the signal readyRead in the socket of the server when I receive a message from a client.

                    C 1 Reply Last reply 2 Apr 2019, 17:28
                    1
                    • D Dooham
                      2 Apr 2019, 14:29

                      @CP71 I dont know if this is dangerous or not, but it is easy to change, I think. So I will change it later to pass a QByteArray and not a QByteArray pointer. Related to pendingConnection, I don know if this is necessary or not. I am just going to have a few connection. I proved ths code with three clients and I didnt have troubles. With the exception that I cant send message to the serialport, but is a problem that dont depend of the number of connections. However I saw that the trouble is that the socket dont emit the signal readyRead in the socket of the server when I receive a message from a client.

                      C Offline
                      C Offline
                      CP71
                      wrote on 2 Apr 2019, 17:28 last edited by
                      #22

                      @Dooham
                      Ok,
                      When we have some problems we say, “the computer has always reason”, well almost always.
                      I’m joking ;)

                      I already done a TCP Server but I took another road and I hadn't got special problems, so now I haven’t ideas. :(

                      If I can, I suggest you to solve one problem at a time, I would start at the end, as per QtcpSocket, to try to understand why readyRead seems not working I should check the following checks:

                      • Check with Wireshark or other tools if TCP packets arrive to your device
                      • Check by debug text info about QTcpSocket that you have created (e.g. IP of the client)

                      Then climb up to TcpServer.

                      Sorry

                      D 1 Reply Last reply 2 Apr 2019, 17:36
                      1
                      • C CP71
                        2 Apr 2019, 17:28

                        @Dooham
                        Ok,
                        When we have some problems we say, “the computer has always reason”, well almost always.
                        I’m joking ;)

                        I already done a TCP Server but I took another road and I hadn't got special problems, so now I haven’t ideas. :(

                        If I can, I suggest you to solve one problem at a time, I would start at the end, as per QtcpSocket, to try to understand why readyRead seems not working I should check the following checks:

                        • Check with Wireshark or other tools if TCP packets arrive to your device
                        • Check by debug text info about QTcpSocket that you have created (e.g. IP of the client)

                        Then climb up to TcpServer.

                        Sorry

                        D Offline
                        D Offline
                        Dooham
                        wrote on 2 Apr 2019, 17:36 last edited by
                        #23

                        @CP71 Dont worry, you are helpful. I will tried to find the trouble, I know that must be in my Code of the server, because in the first Code that I published in this thread I could do It. And in a simpler Code for just one connection server-client It also worked.

                        1 Reply Last reply
                        1

                        22/23

                        2 Apr 2019, 17:28

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