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QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread

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qthreadqtcpserver
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  • D Dooham
    1 Apr 2019, 17:26

    @CP71 To be honest, I dont know where is declare. First of all I dont know what is exactly it. I got an example of multithreatings server and adapte it to my trouble. Now, I am trying to change the QTcpSocket from a declare variable to a local variable (I have read that this could solve the problem), but I not sure about how to adapt the function getMsg to read my socket.

    C Offline
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    CP71
    wrote on 1 Apr 2019, 17:30 last edited by CP71 4 Jan 2019, 17:33
    #7

    @Dooham
    sorry!
    I believe is a my stupid question :(
    i think it is created when you create a socket

    https://code.woboq.org/kde/qt4/src/network/socket/qnativesocketengine.cpp.html#_ZN19QNativeSocketEngineD1Ev

    D 1 Reply Last reply 1 Apr 2019, 17:36
    1
    • C CP71
      1 Apr 2019, 17:30

      @Dooham
      sorry!
      I believe is a my stupid question :(
      i think it is created when you create a socket

      https://code.woboq.org/kde/qt4/src/network/socket/qnativesocketengine.cpp.html#_ZN19QNativeSocketEngineD1Ev

      D Offline
      D Offline
      Dooham
      wrote on 1 Apr 2019, 17:36 last edited by
      #8

      @CP71 Yeah, seeing that socumntation, I think you are right, but I dont understand why appears that error. I wrote the same code that the example that I saw, and that worked , but when I adapted to my case it failed.

      C 1 Reply Last reply 1 Apr 2019, 18:53
      1
      • D Dooham
        1 Apr 2019, 17:36

        @CP71 Yeah, seeing that socumntation, I think you are right, but I dont understand why appears that error. I wrote the same code that the example that I saw, and that worked , but when I adapted to my case it failed.

        C Offline
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        CP71
        wrote on 1 Apr 2019, 18:53 last edited by
        #9

        @Dooham
        I have a dubt.
        Maybe I’m beeing wrong but I think that your server musn't create TcpSocket but it should waiting a new connection:

        In your server
        QObject::connect( this, SIGNAL(newConnection()), this, SLOT(newConnection()) );

        In newConnection:

        //////////////////////////////////////////////////////////////////////////////////////
        ///
        void MyServer::newConnection()
        {
        QTcpSocket *socket = server->nextPendingConnection();
        if ( socket )
        {
        … doing your procedure
        }
        }

        I don’t see where incomingConnection is called.

        But maybe it is already so.

        D 1 Reply Last reply 1 Apr 2019, 19:09
        1
        • C CP71
          1 Apr 2019, 18:53

          @Dooham
          I have a dubt.
          Maybe I’m beeing wrong but I think that your server musn't create TcpSocket but it should waiting a new connection:

          In your server
          QObject::connect( this, SIGNAL(newConnection()), this, SLOT(newConnection()) );

          In newConnection:

          //////////////////////////////////////////////////////////////////////////////////////
          ///
          void MyServer::newConnection()
          {
          QTcpSocket *socket = server->nextPendingConnection();
          if ( socket )
          {
          … doing your procedure
          }
          }

          I don’t see where incomingConnection is called.

          But maybe it is already so.

          D Offline
          D Offline
          Dooham
          wrote on 1 Apr 2019, 19:09 last edited by
          #10

          @CP71 I think that is not neccesary,because of the function incomingConnection. When I see this Code I had a similar doubt, but this function is a virtual function of QtcpServer that is called when a newConnection Signal appears. In this code,I just edit the function a bit.
          Maybe the trouble would be that I didnt called the write function from the run, and this could be problematic. In a while, I will try to rewrite the code un order to call the function that write the message from the run

          D C 2 Replies Last reply 2 Apr 2019, 07:32
          1
          • S Offline
            S Offline
            SGaist
            Lifetime Qt Champion
            wrote on 1 Apr 2019, 20:11 last edited by
            #11

            Hi,

            Are you trying to implement a threaded server ? If so, you can take a look at the threaded fortune server example.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            D 1 Reply Last reply 1 Apr 2019, 20:39
            2
            • S SGaist
              1 Apr 2019, 20:11

              Hi,

              Are you trying to implement a threaded server ? If so, you can take a look at the threaded fortune server example.

              D Offline
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              Dooham
              wrote on 1 Apr 2019, 20:39 last edited by
              #12

              @SGaist Thanks you, I think this example support my idea, that the trouble is that I dont call the function that write the message from the run function but from a external slot that, in theory dont interact with this routine. Am I right?
              On the other hand, do you know any method to initialize the serial port from the thread just one time (at the begginning of the program)? I have been thinking during the last hour but I dont archive any progress
              Thanks again

              1 Reply Last reply
              0
              • S Offline
                S Offline
                SGaist
                Lifetime Qt Champion
                wrote on 1 Apr 2019, 20:42 last edited by
                #13

                What is your exact use of QSerialPort ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                D 1 Reply Last reply 1 Apr 2019, 21:10
                1
                • S SGaist
                  1 Apr 2019, 20:42

                  What is your exact use of QSerialPort ?

                  D Offline
                  D Offline
                  Dooham
                  wrote on 1 Apr 2019, 21:10 last edited by
                  #14

                  @SGaist I read the continuous message that a device (a Pixhawk). Every thing that I receive a package of message ( the serial port send me package of message) in form of QByteArray I send it to a client that can decode them

                  1 Reply Last reply
                  0
                  • D Dooham
                    1 Apr 2019, 19:09

                    @CP71 I think that is not neccesary,because of the function incomingConnection. When I see this Code I had a similar doubt, but this function is a virtual function of QtcpServer that is called when a newConnection Signal appears. In this code,I just edit the function a bit.
                    Maybe the trouble would be that I didnt called the write function from the run, and this could be problematic. In a while, I will try to rewrite the code un order to call the function that write the message from the run

                    D Offline
                    D Offline
                    Dooham
                    wrote on 2 Apr 2019, 07:32 last edited by
                    #15

                    @Dooham That didn't work, I dont know what is the trouble, I have seen that there are two different QThread ID, and that is probably the cause of the issue:
                    0_1554190211682_3c2ed1b3-b00e-4493-9839-8182529d1966-image.png
                    As you can see, I got the adress of the Thread that I generate with the incomingConnection but, in some point I create an Object that its parent is other QThread.
                    I dont know what to do.

                    1 Reply Last reply
                    0
                    • D Dooham
                      1 Apr 2019, 19:09

                      @CP71 I think that is not neccesary,because of the function incomingConnection. When I see this Code I had a similar doubt, but this function is a virtual function of QtcpServer that is called when a newConnection Signal appears. In this code,I just edit the function a bit.
                      Maybe the trouble would be that I didnt called the write function from the run, and this could be problematic. In a while, I will try to rewrite the code un order to call the function that write the message from the run

                      C Offline
                      C Offline
                      CP71
                      wrote on 2 Apr 2019, 08:34 last edited by CP71 4 Feb 2019, 08:36
                      #16

                      @Dooham
                      I think you don't call addPendingConnection or it seems so

                      0_1554194144567_013b5385-d81d-4dd1-be58-d950d072f8e1-image.png

                      1 Reply Last reply
                      0
                      • D Dooham
                        1 Apr 2019, 09:52

                        Hello,
                        I am having this trouble since two days ago and I am not sure how solve this error.
                        I made a code for a server that can handle multiple connections, my goal is to read in the server messages from a device in the serialPort, send this messages to all the clients connected to my server and, from the clients can send message to the device. To do this, I saw that I need programming a Thread that can handle the multiple connections.
                        I made this code:

                        myserver.cpp

                        #include "myserver.h"
                        
                        MyServer::MyServer(QObject *parent) : QTcpServer (parent)
                        {
                        
                        }
                        
                        void MyServer::startServer()
                        {
                            if(!this->listen(QHostAddress::Any, 9999)){
                        qDebug()<<"Server not started";
                            }else {
                        qDebug()<<"Server listening";
                            }
                        }
                        
                        void MyServer::startSerialPort()
                        {
                           mipuerto2 = new MySerialPort;
                           connect(mipuerto2, SIGNAL(msgChanged()), this, SLOT(getMens()));
                           mipuerto2->openSerialPort();
                        }
                        
                        void MyServer::getMens()
                        {
                            arr2=mipuerto2->getMensaje();
                        
                            emit mensChanged(&arr2);
                        }
                        
                        void MyServer::sendMens(QByteArray *arraySend)
                        {
                        mipuerto2->writeMsg(*arraySend);
                        }
                        
                        
                        void MyServer::incomingConnection(int socketDescriptor)
                        {
                        
                        qDebug()<<socketDescriptor<<"Connecting... ";
                        MyThread *thread=new MyThread(socketDescriptor, this);
                        connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
                        connect(this, SIGNAL(mensChanged(QByteArray * )), thread, SLOT(getMsg(QByteArray *)));
                        connect(thread, SIGNAL(mensajeEnviar(QByteArray * )), this,SLOT(sendMens(QByteArray * )));
                        thread->start();
                        
                        }
                        

                        mythread.cpp

                        #include "mythread.h"
                        
                        MyThread::MyThread(int ID, QObject *parent) : QThread(parent)
                        {
                            this->socketDescriptor=ID;
                        
                        }
                        
                        void MyThread::run()
                        {
                        //thread start here
                            qDebug()<<socketDescriptor<< " Starting thread";
                            socket = new QTcpSocket();
                            if(!socket->setSocketDescriptor(this->socketDescriptor)){
                                emit error(socket->error());
                        
                            }
                        
                            connect(socket, SIGNAL(readyRead()), this, SLOT(readyRead()), Qt::DirectConnection);
                            connect(socket, SIGNAL(disconnected()), this, SLOT(disconnected()), Qt::DirectConnection);
                        
                            qDebug() << socketDescriptor<< " Client Connect";
                        
                        
                        
                            exec();
                        }
                        
                        void MyThread::readyRead()
                        {
                        
                            msgSend="";
                           // socket->waitForReadyRead(100);
                            msgSend=socket->readAll();
                        
                                qDebug()<<msgSend.toHex();
                        emit mensajeEnviar(&msgSend);
                        }
                        
                        void MyThread::disconnected()
                        {
                            qDebug() << socketDescriptor<< " Disconnected";
                        
                            socket->deleteLater();
                        
                            exit(0);
                        }
                        
                        void MyThread::getMsg(QByteArray * array)
                        {
                        
                            socket->write(*array);
                            socket->waitForBytesWritten(3000);
                        
                        }
                        

                        So everytime that, the serial port read a new group of messages, emit a signal to send them.
                        With this code, I can read the messages from the client and send message (I haven't probe with more connections yet), but when I read I get this error in the server console:

                        QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread

                        This error appears every time that a new messages arrives to the server from the serial port. Does anyone know what I can do to solve it?
                        Thanks.

                        D Offline
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                        Dooham
                        wrote on 2 Apr 2019, 08:40 last edited by
                        #17

                        @Dooham @CP71 @SGaist Finally I could "solve" the trouble that I had. I had to create other class that has the QTcpSocket, and create that class inside the run function of the thread as a local variable. However I found some trouble with the write method, I dont know how to solve it. The trouble is that dont read the client (with the previous code I could read, the messaged from the client). This is my code:

                        myserver.cpp

                        MyServer::MyServer(QObject *parent) : QTcpServer (parent)
                        {
                        
                        }
                        
                        void MyServer::startServer()
                        {
                            if(!this->listen(QHostAddress::Any, 9999)){
                        qDebug()<<"Server not started";
                            }else {
                        qDebug()<<"Server listening";
                            }
                        }
                        
                        void MyServer::startSerialPort()
                        {
                           mipuerto2 = new MySerialPort;
                          connect(mipuerto2, SIGNAL(msgChanged(QByteArray*)), this, SLOT(getMens(QByteArray*)));
                           mipuerto2->openSerialPort();
                        }
                        
                        void MyServer::getMens(QByteArray*array)
                        {
                        
                        
                        
                            emit mensChanged(array);
                        }
                        
                        void MyServer::sendMens(QByteArray *arraySend)
                        {
                        mipuerto2->writeMsg(*arraySend);
                        }
                        
                        
                        void MyServer::incomingConnection(int socketDescriptor)
                        {
                        
                        qDebug()<<socketDescriptor<<"Connecting... ";
                        MyThread *thread=new MyThread(socketDescriptor, this);
                        
                        qDebug()<<thread;
                        connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
                        connect(this, SIGNAL(mensChanged(QByteArray * )), thread, SLOT(getMsg(QByteArray *)));
                        connect(thread, SIGNAL(mensajeEnviar(QByteArray * )), this,SLOT(sendMens(QByteArray * )));
                        
                        
                        
                        thread->start();
                        
                        }
                        
                        

                        myserialport.cpp

                        #include "myserialport.h"
                        #include <QObject>
                        #include <QtSerialPort/QSerialPort>
                        #include <QDebug>
                        
                        
                        MySerialPort::MySerialPort()
                        {
                            serial = new QSerialPort(this);
                            data= "";
                        
                            connect(serial, SIGNAL(readyRead()), this, SLOT(readData()));
                            openSerialPort();
                        
                        }
                        
                        void MySerialPort::openSerialPort()
                        {
                            serial->setPortName("COM4");
                            //serial->setBaudRate(QSerialPort::Baud9600);
                            serial->setBaudRate(QSerialPort::Baud115200);
                            serial->setDataBits(QSerialPort::Data8);
                            serial->setParity(QSerialPort::NoParity);
                            serial->setStopBits(QSerialPort::OneStop);
                            serial->setFlowControl(QSerialPort::NoFlowControl);
                            serial->open(QIODevice::ReadWrite);
                        
                        
                        }
                        
                        void MySerialPort::closeSerialPort()
                        {
                            if(serial->isOpen()){
                                serial->close();
                            }
                        }
                        
                        void MySerialPort::readData()
                        {
                        
                           data = serial->readAll();
                            dataAux=data.toHex();
                            emit msgChanged(&data);
                        
                        }
                        
                        QByteArray MySerialPort::getMensaje()
                        {
                            return data;
                        }
                        
                        void MySerialPort::writeMsg(QByteArray datos)
                        {
                        
                            serial->write(datos);
                        
                        }
                        
                        

                        mythread.cpp

                        #include "mythread.h"
                        #include "mysocket.h"
                        MyThread::MyThread(int ID, QObject *parent) : QThread(parent)
                        {
                            this->socketDescriptor=ID;
                        
                        
                        }
                        
                        void MyThread::run()
                        {
                            qDebug()<<socketDescriptor<< " Starting thread";
                            MySocket socket2(this->socketDescriptor);
                            //Revisar mas tarde
                            /*if(!socket2.setSocketDescriptor(this->socketDescriptor)){
                                emit error(socket->error());
                        
                            }*/
                        
                            /*connect(socket2, SIGNAL(readyRead()), this, SLOT(readyRead()), Qt::DirectConnection);*/
                        
                        
                            connect(this, SIGNAL(mensajeRecibido(QByteArray*)), &socket2, SLOT(getMsg(QByteArray*)));
                            connect(&socket2, SIGNAL(disconnected()), this, SLOT(disconnected()));
                            connect(&socket2, SIGNAL(mensajeEnviarSocket(QByteArray*)), this, SLOT(readyRead(QByteArray*)));
                            qDebug() << socketDescriptor<< " Client Connect";
                        
                        
                        
                            exec();
                        }
                        
                        void MyThread::readyRead(QByteArray*arraySent)
                        {
                        
                        
                            qDebug()<<arraySent->toHex();
                            emit mensajeEnviar(arraySent);
                        }
                        
                        void MyThread::disconnected()
                        {
                            qDebug() << socketDescriptor<< " Disconnected";
                        
                            //socket->deleteLater();
                        
                            exit(0);
                        }
                        
                        void MyThread::getMsg(QByteArray * array)
                        {
                            emit mensajeRecibido(array);
                        
                        
                        }
                        

                        mysocket.cpp (This is the new class)

                        #include "mysocket.h"
                        
                        MySocket::MySocket(int socketDescriptor)
                        {
                        socket= new QTcpSocket;
                        socket->setSocketDescriptor(socketDescriptor);
                        connect(this, SIGNAL(disconnected()), this, SLOT(desconexion()));
                        connect(this, SIGNAL(readyRead()), this, SLOT(leerMsg()));
                        qDebug()<<"Hola";
                        }
                        
                        void MySocket::leerMsg()
                        {
                            msgSend="";
                            // socket->waitForReadyRead(100);
                            msgSend=socket->readAll();
                        
                            qDebug()<<msgSend.toHex();
                            emit mensajeEnviarSocket(&msgSend);
                        }
                        
                        void MySocket::desconexion()
                        {
                           socket->deleteLater();
                        }
                        
                        void MySocket::getMsg(QByteArray *array)
                        {
                        
                            arr=*array;
                            //qDebug()<<arr;
                           // qDebug()<<"server a thread";
                            socket->write(arr);
                            socket->flush();
                            socket->waitForBytesWritten(3000);
                        }
                        
                        

                        mysocket.h

                        #ifndef MYSOCKET_H
                        #define MYSOCKET_H
                        
                        #include <QObject>
                        #include <QTcpSocket>
                        
                        class MySocket:public QTcpSocket
                        {
                            Q_OBJECT
                        public:
                            MySocket(int socketDescriptor);
                        signals:
                            void mensajeEnviarSocket(QByteArray *arraySend);
                        
                        public slots:
                            void leerMsg();
                            void desconexion();
                            void getMsg(QByteArray *array);
                        private:
                            QTcpSocket *socket;
                            QByteArray arr;
                            QByteArray msgSend;
                        };
                        
                        #endif // MYSOCKET_H
                        

                        With this code, I can read the serial port and sending to the client without troubles (I also tried with the telnet command and two connections, and this could with them). But I can read the messages sent. Another trouble that I saw, is that, when I disconect the client, in the server appears the following error: QAbstractSocket::waitForBytesWritten() is not allowed in UnconnectedState

                        Does anyone knows how I can solve this issues?
                        Thanks for your help.

                        D 1 Reply Last reply 2 Apr 2019, 09:01
                        0
                        • D Dooham
                          2 Apr 2019, 08:40

                          @Dooham @CP71 @SGaist Finally I could "solve" the trouble that I had. I had to create other class that has the QTcpSocket, and create that class inside the run function of the thread as a local variable. However I found some trouble with the write method, I dont know how to solve it. The trouble is that dont read the client (with the previous code I could read, the messaged from the client). This is my code:

                          myserver.cpp

                          MyServer::MyServer(QObject *parent) : QTcpServer (parent)
                          {
                          
                          }
                          
                          void MyServer::startServer()
                          {
                              if(!this->listen(QHostAddress::Any, 9999)){
                          qDebug()<<"Server not started";
                              }else {
                          qDebug()<<"Server listening";
                              }
                          }
                          
                          void MyServer::startSerialPort()
                          {
                             mipuerto2 = new MySerialPort;
                            connect(mipuerto2, SIGNAL(msgChanged(QByteArray*)), this, SLOT(getMens(QByteArray*)));
                             mipuerto2->openSerialPort();
                          }
                          
                          void MyServer::getMens(QByteArray*array)
                          {
                          
                          
                          
                              emit mensChanged(array);
                          }
                          
                          void MyServer::sendMens(QByteArray *arraySend)
                          {
                          mipuerto2->writeMsg(*arraySend);
                          }
                          
                          
                          void MyServer::incomingConnection(int socketDescriptor)
                          {
                          
                          qDebug()<<socketDescriptor<<"Connecting... ";
                          MyThread *thread=new MyThread(socketDescriptor, this);
                          
                          qDebug()<<thread;
                          connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
                          connect(this, SIGNAL(mensChanged(QByteArray * )), thread, SLOT(getMsg(QByteArray *)));
                          connect(thread, SIGNAL(mensajeEnviar(QByteArray * )), this,SLOT(sendMens(QByteArray * )));
                          
                          
                          
                          thread->start();
                          
                          }
                          
                          

                          myserialport.cpp

                          #include "myserialport.h"
                          #include <QObject>
                          #include <QtSerialPort/QSerialPort>
                          #include <QDebug>
                          
                          
                          MySerialPort::MySerialPort()
                          {
                              serial = new QSerialPort(this);
                              data= "";
                          
                              connect(serial, SIGNAL(readyRead()), this, SLOT(readData()));
                              openSerialPort();
                          
                          }
                          
                          void MySerialPort::openSerialPort()
                          {
                              serial->setPortName("COM4");
                              //serial->setBaudRate(QSerialPort::Baud9600);
                              serial->setBaudRate(QSerialPort::Baud115200);
                              serial->setDataBits(QSerialPort::Data8);
                              serial->setParity(QSerialPort::NoParity);
                              serial->setStopBits(QSerialPort::OneStop);
                              serial->setFlowControl(QSerialPort::NoFlowControl);
                              serial->open(QIODevice::ReadWrite);
                          
                          
                          }
                          
                          void MySerialPort::closeSerialPort()
                          {
                              if(serial->isOpen()){
                                  serial->close();
                              }
                          }
                          
                          void MySerialPort::readData()
                          {
                          
                             data = serial->readAll();
                              dataAux=data.toHex();
                              emit msgChanged(&data);
                          
                          }
                          
                          QByteArray MySerialPort::getMensaje()
                          {
                              return data;
                          }
                          
                          void MySerialPort::writeMsg(QByteArray datos)
                          {
                          
                              serial->write(datos);
                          
                          }
                          
                          

                          mythread.cpp

                          #include "mythread.h"
                          #include "mysocket.h"
                          MyThread::MyThread(int ID, QObject *parent) : QThread(parent)
                          {
                              this->socketDescriptor=ID;
                          
                          
                          }
                          
                          void MyThread::run()
                          {
                              qDebug()<<socketDescriptor<< " Starting thread";
                              MySocket socket2(this->socketDescriptor);
                              //Revisar mas tarde
                              /*if(!socket2.setSocketDescriptor(this->socketDescriptor)){
                                  emit error(socket->error());
                          
                              }*/
                          
                              /*connect(socket2, SIGNAL(readyRead()), this, SLOT(readyRead()), Qt::DirectConnection);*/
                          
                          
                              connect(this, SIGNAL(mensajeRecibido(QByteArray*)), &socket2, SLOT(getMsg(QByteArray*)));
                              connect(&socket2, SIGNAL(disconnected()), this, SLOT(disconnected()));
                              connect(&socket2, SIGNAL(mensajeEnviarSocket(QByteArray*)), this, SLOT(readyRead(QByteArray*)));
                              qDebug() << socketDescriptor<< " Client Connect";
                          
                          
                          
                              exec();
                          }
                          
                          void MyThread::readyRead(QByteArray*arraySent)
                          {
                          
                          
                              qDebug()<<arraySent->toHex();
                              emit mensajeEnviar(arraySent);
                          }
                          
                          void MyThread::disconnected()
                          {
                              qDebug() << socketDescriptor<< " Disconnected";
                          
                              //socket->deleteLater();
                          
                              exit(0);
                          }
                          
                          void MyThread::getMsg(QByteArray * array)
                          {
                              emit mensajeRecibido(array);
                          
                          
                          }
                          

                          mysocket.cpp (This is the new class)

                          #include "mysocket.h"
                          
                          MySocket::MySocket(int socketDescriptor)
                          {
                          socket= new QTcpSocket;
                          socket->setSocketDescriptor(socketDescriptor);
                          connect(this, SIGNAL(disconnected()), this, SLOT(desconexion()));
                          connect(this, SIGNAL(readyRead()), this, SLOT(leerMsg()));
                          qDebug()<<"Hola";
                          }
                          
                          void MySocket::leerMsg()
                          {
                              msgSend="";
                              // socket->waitForReadyRead(100);
                              msgSend=socket->readAll();
                          
                              qDebug()<<msgSend.toHex();
                              emit mensajeEnviarSocket(&msgSend);
                          }
                          
                          void MySocket::desconexion()
                          {
                             socket->deleteLater();
                          }
                          
                          void MySocket::getMsg(QByteArray *array)
                          {
                          
                              arr=*array;
                              //qDebug()<<arr;
                             // qDebug()<<"server a thread";
                              socket->write(arr);
                              socket->flush();
                              socket->waitForBytesWritten(3000);
                          }
                          
                          

                          mysocket.h

                          #ifndef MYSOCKET_H
                          #define MYSOCKET_H
                          
                          #include <QObject>
                          #include <QTcpSocket>
                          
                          class MySocket:public QTcpSocket
                          {
                              Q_OBJECT
                          public:
                              MySocket(int socketDescriptor);
                          signals:
                              void mensajeEnviarSocket(QByteArray *arraySend);
                          
                          public slots:
                              void leerMsg();
                              void desconexion();
                              void getMsg(QByteArray *array);
                          private:
                              QTcpSocket *socket;
                              QByteArray arr;
                              QByteArray msgSend;
                          };
                          
                          #endif // MYSOCKET_H
                          

                          With this code, I can read the serial port and sending to the client without troubles (I also tried with the telnet command and two connections, and this could with them). But I can read the messages sent. Another trouble that I saw, is that, when I disconect the client, in the server appears the following error: QAbstractSocket::waitForBytesWritten() is not allowed in UnconnectedState

                          Does anyone knows how I can solve this issues?
                          Thanks for your help.

                          D Offline
                          D Offline
                          Dooham
                          wrote on 2 Apr 2019, 09:01 last edited by
                          #18

                          @Dooham I have solved the trouble with waitforBytesWritten with the function: waitforConnected() that return true if is connected so, I just read if the socket is connected. But I cant read yet.

                          C 2 Replies Last reply 2 Apr 2019, 12:41
                          1
                          • D Dooham
                            2 Apr 2019, 09:01

                            @Dooham I have solved the trouble with waitforBytesWritten with the function: waitforConnected() that return true if is connected so, I just read if the socket is connected. But I cant read yet.

                            C Offline
                            C Offline
                            CP71
                            wrote on 2 Apr 2019, 12:41 last edited by
                            #19

                            @Dooham
                            Hi,
                            I quickly watch your code.
                            I see a thing that is a bit dangerous or I think so, you emit a pointer and not a copy of data without thread synchronization, don’t you?

                            D 1 Reply Last reply 2 Apr 2019, 14:29
                            1
                            • D Dooham
                              2 Apr 2019, 09:01

                              @Dooham I have solved the trouble with waitforBytesWritten with the function: waitforConnected() that return true if is connected so, I just read if the socket is connected. But I cant read yet.

                              C Offline
                              C Offline
                              CP71
                              wrote on 2 Apr 2019, 13:03 last edited by
                              #20

                              @Dooham
                              And more,
                              I think you must call addPendingConnection in your incomingConnection

                              void MyServer::incomingConnection(int socketDescriptor)
                              {

                              …

                              addPendingConnection( thread→GetQTcpSocketPointer() )

                              thread->start();

                              }

                              1 Reply Last reply
                              1
                              • C CP71
                                2 Apr 2019, 12:41

                                @Dooham
                                Hi,
                                I quickly watch your code.
                                I see a thing that is a bit dangerous or I think so, you emit a pointer and not a copy of data without thread synchronization, don’t you?

                                D Offline
                                D Offline
                                Dooham
                                wrote on 2 Apr 2019, 14:29 last edited by
                                #21

                                @CP71 I dont know if this is dangerous or not, but it is easy to change, I think. So I will change it later to pass a QByteArray and not a QByteArray pointer. Related to pendingConnection, I don know if this is necessary or not. I am just going to have a few connection. I proved ths code with three clients and I didnt have troubles. With the exception that I cant send message to the serialport, but is a problem that dont depend of the number of connections. However I saw that the trouble is that the socket dont emit the signal readyRead in the socket of the server when I receive a message from a client.

                                C 1 Reply Last reply 2 Apr 2019, 17:28
                                1
                                • D Dooham
                                  2 Apr 2019, 14:29

                                  @CP71 I dont know if this is dangerous or not, but it is easy to change, I think. So I will change it later to pass a QByteArray and not a QByteArray pointer. Related to pendingConnection, I don know if this is necessary or not. I am just going to have a few connection. I proved ths code with three clients and I didnt have troubles. With the exception that I cant send message to the serialport, but is a problem that dont depend of the number of connections. However I saw that the trouble is that the socket dont emit the signal readyRead in the socket of the server when I receive a message from a client.

                                  C Offline
                                  C Offline
                                  CP71
                                  wrote on 2 Apr 2019, 17:28 last edited by
                                  #22

                                  @Dooham
                                  Ok,
                                  When we have some problems we say, “the computer has always reason”, well almost always.
                                  I’m joking ;)

                                  I already done a TCP Server but I took another road and I hadn't got special problems, so now I haven’t ideas. :(

                                  If I can, I suggest you to solve one problem at a time, I would start at the end, as per QtcpSocket, to try to understand why readyRead seems not working I should check the following checks:

                                  • Check with Wireshark or other tools if TCP packets arrive to your device
                                  • Check by debug text info about QTcpSocket that you have created (e.g. IP of the client)

                                  Then climb up to TcpServer.

                                  Sorry

                                  D 1 Reply Last reply 2 Apr 2019, 17:36
                                  1
                                  • C CP71
                                    2 Apr 2019, 17:28

                                    @Dooham
                                    Ok,
                                    When we have some problems we say, “the computer has always reason”, well almost always.
                                    I’m joking ;)

                                    I already done a TCP Server but I took another road and I hadn't got special problems, so now I haven’t ideas. :(

                                    If I can, I suggest you to solve one problem at a time, I would start at the end, as per QtcpSocket, to try to understand why readyRead seems not working I should check the following checks:

                                    • Check with Wireshark or other tools if TCP packets arrive to your device
                                    • Check by debug text info about QTcpSocket that you have created (e.g. IP of the client)

                                    Then climb up to TcpServer.

                                    Sorry

                                    D Offline
                                    D Offline
                                    Dooham
                                    wrote on 2 Apr 2019, 17:36 last edited by
                                    #23

                                    @CP71 Dont worry, you are helpful. I will tried to find the trouble, I know that must be in my Code of the server, because in the first Code that I published in this thread I could do It. And in a simpler Code for just one connection server-client It also worked.

                                    1 Reply Last reply
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                                    2 Apr 2019, 08:34

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