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  • S Offline
    S Offline
    SGaist
    Lifetime Qt Champion
    wrote on 22 Feb 2017, 15:46 last edited by
    #2

    Hi,

    With QTimer::singleShot for example.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    2
    • G Offline
      G Offline
      gfxx
      wrote on 22 Feb 2017, 16:51 last edited by
      #3
      QTimer::singleShot(120, [=]{ emit mysignal(k::st_is_auto); });
      

      if you must send deleting signal from your void .... more than one of these :

      QTimer::singleShot(150, this, SLOT(PresentationWait()));
      

      not works properly on void but only on main .....

      regards
      giorgio

      bkt

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      • Q Offline
        Q Offline
        QT-static-prgm
        wrote on 23 Feb 2017, 14:49 last edited by
        #4

        I just tried the singleshot but i get an error:

        Der Prozedureinsprungpunkt "?defaultTypeFor@QTimer@@CA?AQ4TimerType@Qt@@H@Z" wurde in der DLL "C:\Program Files\TeamSpeak 3 Client\plugins\qtTyOverlay_x64.dll" nicht gefunden.

        any ideas what this is about??

        M 1 Reply Last reply 23 Feb 2017, 14:56
        0
        • Q QT-static-prgm
          23 Feb 2017, 14:49

          I just tried the singleshot but i get an error:

          Der Prozedureinsprungpunkt "?defaultTypeFor@QTimer@@CA?AQ4TimerType@Qt@@H@Z" wurde in der DLL "C:\Program Files\TeamSpeak 3 Client\plugins\qtTyOverlay_x64.dll" nicht gefunden.

          any ideas what this is about??

          M Offline
          M Offline
          mrjj
          Lifetime Qt Champion
          wrote on 23 Feb 2017, 14:56 last edited by mrjj
          #5

          @QT-static-prgm
          well i think we need to see some code :)

          The error seems to be about qtTyOverlay_x64
          so its clearly not a normal setup.

          QTimer lives in
          QT += core
          so its never missing

          so you need to provide more info if we shall guess at what is going on.

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          • Q Offline
            Q Offline
            QT-static-prgm
            wrote on 23 Feb 2017, 15:24 last edited by
            #6

            Yeah i didn't push it to the git server yet. But here you go:
            https://git.rwth-aachen.de/carstenf/CuteOverlay/blob/master/plugin.cpp

            M 1 Reply Last reply 23 Feb 2017, 15:47
            0
            • Q QT-static-prgm
              23 Feb 2017, 15:24

              Yeah i didn't push it to the git server yet. But here you go:
              https://git.rwth-aachen.de/carstenf/CuteOverlay/blob/master/plugin.cpp

              M Offline
              M Offline
              mrjj
              Lifetime Qt Champion
              wrote on 23 Feb 2017, 15:47 last edited by
              #7

              @QT-static-prgm

              Hmm. very strange. Does other class from Qt work ?

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              • Q Offline
                Q Offline
                QT-static-prgm
                wrote on 23 Feb 2017, 17:18 last edited by
                #8

                yeah the labels work fine.

                But i noticed that my "stay always on top" does not work ingame. So when i play my game it is over my overlay plugin

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                • S Offline
                  S Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on 23 Feb 2017, 19:15 last edited by
                  #9

                  Which version of Qt are you using ?
                  What are you using to compile your plugin ?

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • Q Offline
                    Q Offline
                    QT-static-prgm
                    wrote on 23 Feb 2017, 22:14 last edited by
                    #10

                    I have multiple versions of qt. To compile I use 5.8.0 compiled with VS x64.

                    In my environment variables I have an older version of qt x86 but I already changed that to the x64 version (I compiled with) and it didn't worked. Is there maybe a way to tell the code explicit what version should be used?? (already put all x64 dll in the directory of my plugin dll but didn't worked)

                    I know that ts3 uses qt as well but I don't know what version. But since I have the x64 version of ts it's something x64.

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                    • S Offline
                      S Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on 23 Feb 2017, 22:20 last edited by
                      #11

                      Then you should first check which version of Qt TeamSpeak is using and its architecture.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • Q Offline
                        Q Offline
                        QT-static-prgm
                        wrote on 24 Feb 2017, 09:48 last edited by QT-static-prgm
                        #12

                        @SGaist it says nothing about the architecture. But the Software is x64 (I'm sure because x86 plugins do not work and it's installed to Program Files instead of Program Files x86)
                        The version is 5.6.1

                        ==EDIT==

                        the project setup was garbage. So i made a new clean project structure and pushed to this repo: https://git.rwth-aachen.de/carstenf/qtTsOverlay/tree/master

                        nothing changed, it's just on my local harddrive and the project link

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                        0
                        • S Offline
                          S Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on 24 Feb 2017, 10:49 last edited by
                          #13

                          Then you should use the same version as they are to build your plugin.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          • Q Offline
                            Q Offline
                            QT-static-prgm
                            wrote on 24 Feb 2017, 11:14 last edited by
                            #14

                            did qt 5.6 already supported lampda instead of slots??

                            M 1 Reply Last reply 24 Feb 2017, 11:48
                            0
                            • Q QT-static-prgm
                              24 Feb 2017, 11:14

                              did qt 5.6 already supported lampda instead of slots??

                              M Offline
                              M Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on 24 Feb 2017, 11:48 last edited by
                              #15

                              @QT-static-prgm
                              Hi
                              Its foremost a compiler thing. (c++11)
                              and then Qt
                              https://wiki.qt.io/New_Signal_Slot_Syntax

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                              • Q Offline
                                Q Offline
                                QT-static-prgm
                                wrote on 24 Feb 2017, 12:34 last edited by
                                #16

                                I just added an own QTimer to my program and removed the static signelshot. Now it looks like this:
                                https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L22

                                But NOTHING happens. even after 30 sec there is still no output. Any ideas about that??

                                While i'm playing a bit around with the qtimer and an other problem i compile qt 5.6.1 for vs x64. Hopefully the singleshot works then.

                                M J 2 Replies Last reply 24 Feb 2017, 12:41
                                0
                                • Q QT-static-prgm
                                  24 Feb 2017, 12:34

                                  I just added an own QTimer to my program and removed the static signelshot. Now it looks like this:
                                  https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L22

                                  But NOTHING happens. even after 30 sec there is still no output. Any ideas about that??

                                  While i'm playing a bit around with the qtimer and an other problem i compile qt 5.6.1 for vs x64. Hopefully the singleshot works then.

                                  M Offline
                                  M Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on 24 Feb 2017, 12:41 last edited by mrjj
                                  #17

                                  @QT-static-prgm
                                  Hi
                                  This is wrong
                                  connect(m_timer, SIGNAL(timeout()), this, SLOT(debugPrint("HUHU")));

                                  You CANNOT add parameters/values to the connect. HUHU is 100% wrong.
                                  and please check the return value or use the new syntax.

                                  qDebug() <<" conn ok:" << connect(m_timer, SIGNAL(timeout()), this, SLOT(debugPrint()));

                                  and debugPrint should not have any paramters

                                  void OverlayController::debugPrint(QString text)

                                  Please read the docs
                                  http://doc.qt.io/qt-5/signalsandslots.html
                                  its very important to understand how it works.

                                  1 Reply Last reply
                                  1
                                  • Q QT-static-prgm
                                    24 Feb 2017, 12:34

                                    I just added an own QTimer to my program and removed the static signelshot. Now it looks like this:
                                    https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L22

                                    But NOTHING happens. even after 30 sec there is still no output. Any ideas about that??

                                    While i'm playing a bit around with the qtimer and an other problem i compile qt 5.6.1 for vs x64. Hopefully the singleshot works then.

                                    J Offline
                                    J Offline
                                    J.Hilk
                                    Moderators
                                    wrote on 24 Feb 2017, 12:42 last edited by
                                    #18

                                    @QT-static-prgm

                                    connect(m_timer, SIGNAL(timeout()), this, SLOT(debugPrint("HUHU")));
                                    

                                    I'm pretty sure you can't give a Slot a parameter like that. You don't get an error because the old syntax checks signal slots during run not compile time.

                                    but in your console you should get an error warning when yiu start the programm concerning Signal/slot connection.

                                    //have you tried it like this ? since its qt5+ that you're using
                                    
                                    QTimer::signleShot(100, this, [=]{qDebug() << " huhu";});
                                    

                                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                    Q: What's that?
                                    A: It's blue light.
                                    Q: What does it do?
                                    A: It turns blue.

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                                    • Q Offline
                                      Q Offline
                                      QT-static-prgm
                                      wrote on 24 Feb 2017, 13:02 last edited by QT-static-prgm
                                      #19

                                      @J-Hilk please read the posts above. That causes a procedure error.

                                      @mrjj You are right. without parameter works it just fine.

                                      But i cannot use qDebug() since i don't have any console or something like that. My debugPrint(QString text) just writes to a new Label.

                                      ==UPDATE==

                                      https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp

                                      That way it works just the way it should. After 5 sec the chat lines are hide and if you write something it is displayed again :D
                                      qt is still compiling, so when it's done i'm gonna test the singleshot

                                      M 1 Reply Last reply 24 Feb 2017, 13:16
                                      0
                                      • Q QT-static-prgm
                                        24 Feb 2017, 13:02

                                        @J-Hilk please read the posts above. That causes a procedure error.

                                        @mrjj You are right. without parameter works it just fine.

                                        But i cannot use qDebug() since i don't have any console or something like that. My debugPrint(QString text) just writes to a new Label.

                                        ==UPDATE==

                                        https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp

                                        That way it works just the way it should. After 5 sec the chat lines are hide and if you write something it is displayed again :D
                                        qt is still compiling, so when it's done i'm gonna test the singleshot

                                        M Offline
                                        M Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on 24 Feb 2017, 13:16 last edited by
                                        #20

                                        @QT-static-prgm
                                        Ok so you do not run program from Creator ?

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                                        0
                                        • Q Offline
                                          Q Offline
                                          QT-static-prgm
                                          wrote on 24 Feb 2017, 16:36 last edited by
                                          #21

                                          @mrjj No i write the code in Visual Studio and compile to .dll that comes to the plugin folder from TeamSpeak3 and TS will load it.

                                          M 1 Reply Last reply 24 Feb 2017, 16:56
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