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How to include .txt on Qt

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  • P Offline
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    Payx
    wrote on 31 Dec 2016, 15:22 last edited by
    #103

    so if my rectangle is 8*8 tell me if it's correct :

    QPixmap scaledPix = pix.scaled(   8, 8
                                   Qt::KeepAspectRatio,
                                   Qt::SmoothTransformation
                                   );
    
    painter.drawPixmap(QPoint(i,j), scaledPix);
    

    just that ?

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    • M Offline
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      mrjj
      Lifetime Qt Champion
      wrote on 1 Jan 2017, 01:03 last edited by mrjj 1 Jan 2017, 01:05
      #104

      Yes , that should draw image as 8x8 at i,j.
      Note the flag Qt::KeepAspectRatio which means it might not be 8x8 directly but
      maybe 8x6 if the original images was not square. AspectRatio means keep the relation between height and width.

      A 1 Reply Last reply 1 Jan 2017, 04:17
      0
      • M mrjj
        1 Jan 2017, 01:03

        Yes , that should draw image as 8x8 at i,j.
        Note the flag Qt::KeepAspectRatio which means it might not be 8x8 directly but
        maybe 8x6 if the original images was not square. AspectRatio means keep the relation between height and width.

        A Offline
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        ambershark
        wrote on 1 Jan 2017, 04:17 last edited by
        #105

        @mrjj 104 posts on this thread... you are a patient person mrjj. ;) I would have just written the program for him by now, lol.

        My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

        P 1 Reply Last reply 1 Jan 2017, 12:00
        0
        • A ambershark
          1 Jan 2017, 04:17

          @mrjj 104 posts on this thread... you are a patient person mrjj. ;) I would have just written the program for him by now, lol.

          P Offline
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          Payx
          wrote on 1 Jan 2017, 12:00 last edited by Payx 1 Jan 2017, 12:22
          #106

          @ambershark Lol

          I prefer learn instead of just don't understand what i'm doing, i know i'm very bad to programmation by now but maybe in few years i'il be like mrjj haha !

          for the QPoint, i use it here :

          void MainWindow::on_push2_clicked()
          {
          
          
          	for (int i=0;i<pixi.width();i+=z){
          						 for (int j=0;j<pixi.height();j+=z){
          							 k=k+0.06;
          							Remplissage(pixi,QPoint(i,j),QSize(z,z),Couleurdominante(pixi,QPoint(i,j),QSize(z,z)));
          
          		}
          	}
          
          

          but i use the QPixmap scaledPix .....
          in my function

          void Remplissage(QImage& image, const QPoint& topLeft, const QSize& rectangle, const QColor& colour) {
          

          so it tell that j and i was not declared in this scope

          so i declared i and j in my .h

          #ifndef MAINWINDOW_H
          #define MAINWINDOW_H
          
          #include <QMainWindow>
          #include <QPixmap>
          #include <QPoint>
          #include <QSize>
          #include <iostream>
          #include <QMapIterator>
          #include <QMap>
          
          namespace Ui {
          class MainWindow;
          }
          
          struct CostInfo {
            QString ImageName;
            int     Cost;
          };
          
          int j;
          int i;
          
          class MainWindow : public QMainWindow {
            Q_OBJECT
          
           public:
            explicit MainWindow(QWidget* parent = 0);
          
            ~MainWindow();
          
           private slots:
            void on_push_clicked();
            void on_push2_clicked();
            void on_verticalSlider_sliderMoved(int position);
          
           private:
            Ui::MainWindow* ui;
            QImage pixi;
            QPixmap pixa;
            float k;
            int a;
          
          
            int z = 1;
            int b;
          };
          
          #endif // MAINWINDOW_HH
          
          

          it will work?

          //

          it tell that painter was not declared too, so i search to the QPainter class,

          it's "void QPainter::drawPixmap(const QPoint & point, const QPixmap & pixmap)" that i should use ?

          A 1 Reply Last reply 2 Jan 2017, 00:49
          0
          • M Offline
            M Offline
            mrjj
            Lifetime Qt Champion
            wrote on 1 Jan 2017, 12:34 last edited by
            #107

            Hi
            hehe @ambershark , yes that would be faster but in this case,
            declaration and scopes are part of the exercise so hence the amount of posts. :)

            @Payx
            The j and is local variable in your for loops
            Yes it will work to make them member of the class but you actually give them to
            Remplissage via the QPoint(i,j)
            Remplissage(pixi,QPoint(i,j),QSize(z,z),Couleurdominante(pixi,QPoint(i,j),QSize(z,z)));
            so inside the Remplissage function, i and j are
            int i = topLeft.x();
            int j=topLeft.y();

            • it tell that painter was not declared too, so i search to the QPainter class,
              Did you #include<QPainter> ?

            Calling it like
            painter.drawPixmap(topLeft, scaledPix);
            should work.

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            • P Offline
              P Offline
              Payx
              wrote on 1 Jan 2017, 13:09 last edited by
              #108

              Yes i have already test with include QPainter, same error ^^

              M 1 Reply Last reply 1 Jan 2017, 13:16
              0
              • P Payx
                1 Jan 2017, 13:09

                Yes i have already test with include QPainter, same error ^^

                M Offline
                M Offline
                mrjj
                Lifetime Qt Champion
                wrote on 1 Jan 2017, 13:16 last edited by mrjj 1 Jan 2017, 13:19
                #109

                @Payx
                oh did you create the painter first ?
                Oh You need to create it first. as a variable.
                QPainter painter(this);

                But here comes an issue. you can only use a painter in a PaintEvent function.

                So only other way is to have a Pixmap as member and then paint to it in Remplissage
                and then later paint the pixmap in PaintEvent.

                Anyway to paint to an image
                QPixmap pix(500,500); // make sure size matches, might need to live as member in class for paintEvent
                QPainter painter(&pix);// give pix to painter
                ...
                painter.drawPixmap(topLeft, scaledPix); //

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                • P Offline
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                  Payx
                  wrote on 1 Jan 2017, 13:28 last edited by
                  #110

                  ok but i have an other question,

                  in my QMap, i defined my picture "fraise.png" as a QString ImageName;

                  so when i write

                  QPixmap pix( ci.ImageName );
                  

                  it will create a Pixmap from my image ?

                  M 1 Reply Last reply 1 Jan 2017, 13:36
                  0
                  • P Payx
                    1 Jan 2017, 13:28

                    ok but i have an other question,

                    in my QMap, i defined my picture "fraise.png" as a QString ImageName;

                    so when i write

                    QPixmap pix( ci.ImageName );
                    

                    it will create a Pixmap from my image ?

                    M Offline
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                    mrjj
                    Lifetime Qt Champion
                    wrote on 1 Jan 2017, 13:36 last edited by mrjj 1 Jan 2017, 13:37
                    #111

                    @Payx
                    yes that will create a pixmap if the path to image is valid.

                    QPixmap pix( ci.ImageName );

                    BUT
                    you seems to store as e "fraise.png" ?
                    That wont work as there is no path so it cant find it.

                    However if you embed the images via qres file
                    then the syntax ":/"
                    will allow to load them.
                    ":/fraise.png"

                    http://doc.qt.io/qt-5/resources.html
                    These images are then embedded into the .exe file and can be loaded with ":/" in front.

                    If you want to use external files, you must think of how to handle the paths.

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                    • P Offline
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                      Payx
                      wrote on 1 Jan 2017, 13:50 last edited by mrjj 1 Jan 2017, 13:55
                      #112

                      mrjj: SORRY i edited your post!. browser lag. cannot undo
                      Im very sorry.

                      • Yes i have already do that u explained to me before ^^
                        Oh. sorry. Well now we know its working :)
                        seems good. Note its single ":/" not "://"

                      and i dont understand the "Give pix to painter"

                      When you construct the painter you give it the widget normally
                      QPainter painter(this); <<< "this" being the widget pointer
                      but when we paint on image then we give pixmap instead of "this"
                      QPainter painter(&pix); // pix is pixmap and not widget
                      So basically we tell painter to draw on this picmap and not on a widget.

                      M 1 Reply Last reply 1 Jan 2017, 13:58
                      0
                      • P Payx
                        1 Jan 2017, 13:50

                        mrjj: SORRY i edited your post!. browser lag. cannot undo
                        Im very sorry.

                        • Yes i have already do that u explained to me before ^^
                          Oh. sorry. Well now we know its working :)
                          seems good. Note its single ":/" not "://"

                        and i dont understand the "Give pix to painter"

                        When you construct the painter you give it the widget normally
                        QPainter painter(this); <<< "this" being the widget pointer
                        but when we paint on image then we give pixmap instead of "this"
                        QPainter painter(&pix); // pix is pixmap and not widget
                        So basically we tell painter to draw on this picmap and not on a widget.

                        M Offline
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                        mrjj
                        Lifetime Qt Champion
                        wrote on 1 Jan 2017, 13:58 last edited by mrjj 1 Jan 2017, 14:02
                        #113

                        @Payx
                        So you last issue is the painting of the little image.

                        Since we are not allowed to paint inside Remplissage, you have 2 options.

                        Do this in paintEvent. ( meaning call Remplissage )
                        or
                        let Remplissage paint on a new pixmap and then later paint this new pix in
                        the real paintEvent function.

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                        • P Offline
                          P Offline
                          Payx
                          wrote on 1 Jan 2017, 14:06 last edited by
                          #114

                          What is the simpliest method ? ahah

                          M 1 Reply Last reply 1 Jan 2017, 14:09
                          0
                          • P Payx
                            1 Jan 2017, 14:06

                            What is the simpliest method ? ahah

                            M Offline
                            M Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on 1 Jan 2017, 14:09 last edited by
                            #115

                            @Payx said in How to include .txt on Qt:

                            What is the simpliest method ? ahah

                            I think to paint on image as you can then later just
                            show in QLabel and might not even need to make a PaintEvent.
                            This new image should be the size of the red rect one where u scan for colors.
                            so you will draw the mini images on this new picmap and then its the final pixmap i assume.

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                            • P Offline
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                              Payx
                              wrote on 1 Jan 2017, 14:17 last edited by
                              #116

                              so on my rectangle i create a label and i display the pixmap in the label ?

                              M 1 Reply Last reply 1 Jan 2017, 14:22
                              0
                              • P Payx
                                1 Jan 2017, 14:17

                                so on my rectangle i create a label and i display the pixmap in the label ?

                                M Offline
                                M Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on 1 Jan 2017, 14:22 last edited by
                                #117

                                @Payx
                                I dont know what rectangle is.
                                the QLabel should/could be placed on UI and after you created the final image and OUTSIDE
                                of any loops
                                you can do
                                ui->Label->setPix thing.

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                                • P Offline
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                                  Payx
                                  wrote on 1 Jan 2017, 14:46 last edited by
                                  #118

                                  so in this loop

                                    for(int x = topLeft.x(); x < maxX; ++x) {
                                      for(int y = topLeft.y(); y < maxY; ++y) {
                                  

                                  i can include

                                  QLabel *label = new QLabel(this);
                                        foreach( QRgb key, Costs.keys() ) {
                                          QColor BaseColor( key );
                                          if (Costs.contains( colour.rgb() ) || IsCloseColor(BaseColor, colour) )  {
                                            CostInfo& ci = Costs[colour.rgb()];
                                  //          int Cost = ci.Cost;
                                            QPixmap pix( ci.ImageName );
                                  					QPixmap scaledPix = pix.scaled(   8, 8,
                                  																				 Qt::KeepAspectRatio,
                                  																				 Qt::SmoothTransformation
                                  																				 );
                                  
                                  ui->label->setPixmap(pix);
                                  

                                  ?

                                  M 1 Reply Last reply 1 Jan 2017, 14:49
                                  0
                                  • P Payx
                                    1 Jan 2017, 14:46

                                    so in this loop

                                      for(int x = topLeft.x(); x < maxX; ++x) {
                                        for(int y = topLeft.y(); y < maxY; ++y) {
                                    

                                    i can include

                                    QLabel *label = new QLabel(this);
                                          foreach( QRgb key, Costs.keys() ) {
                                            QColor BaseColor( key );
                                            if (Costs.contains( colour.rgb() ) || IsCloseColor(BaseColor, colour) )  {
                                              CostInfo& ci = Costs[colour.rgb()];
                                    //          int Cost = ci.Cost;
                                              QPixmap pix( ci.ImageName );
                                    					QPixmap scaledPix = pix.scaled(   8, 8,
                                    																				 Qt::KeepAspectRatio,
                                    																				 Qt::SmoothTransformation
                                    																				 );
                                    
                                    ui->label->setPixmap(pix);
                                    

                                    ?

                                    M Offline
                                    M Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on 1 Jan 2017, 14:49 last edited by
                                    #119

                                    @Payx
                                    yes something like that.
                                    if pix is the FINISHED result. seems not.

                                    That code would just show the original one?

                                    and why new the qlabel? Why not just add to UI file with designer?

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                                      Payx
                                      wrote on 1 Jan 2017, 15:36 last edited by
                                      #120

                                      Because it will not return only one picture, if my picture is 540540 and my rectangle is 88 i cannot just add a label to display 70 picture.

                                      at the end it will have http://www.hostingpics.net/viewer.php?id=354728program.png

                                      by replacing all the rectangle by a picture, it depends the color of the rectangle

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                                      • P Payx
                                        1 Jan 2017, 12:00

                                        @ambershark Lol

                                        I prefer learn instead of just don't understand what i'm doing, i know i'm very bad to programmation by now but maybe in few years i'il be like mrjj haha !

                                        for the QPoint, i use it here :

                                        void MainWindow::on_push2_clicked()
                                        {
                                        
                                        
                                        	for (int i=0;i<pixi.width();i+=z){
                                        						 for (int j=0;j<pixi.height();j+=z){
                                        							 k=k+0.06;
                                        							Remplissage(pixi,QPoint(i,j),QSize(z,z),Couleurdominante(pixi,QPoint(i,j),QSize(z,z)));
                                        
                                        		}
                                        	}
                                        
                                        

                                        but i use the QPixmap scaledPix .....
                                        in my function

                                        void Remplissage(QImage& image, const QPoint& topLeft, const QSize& rectangle, const QColor& colour) {
                                        

                                        so it tell that j and i was not declared in this scope

                                        so i declared i and j in my .h

                                        #ifndef MAINWINDOW_H
                                        #define MAINWINDOW_H
                                        
                                        #include <QMainWindow>
                                        #include <QPixmap>
                                        #include <QPoint>
                                        #include <QSize>
                                        #include <iostream>
                                        #include <QMapIterator>
                                        #include <QMap>
                                        
                                        namespace Ui {
                                        class MainWindow;
                                        }
                                        
                                        struct CostInfo {
                                          QString ImageName;
                                          int     Cost;
                                        };
                                        
                                        int j;
                                        int i;
                                        
                                        class MainWindow : public QMainWindow {
                                          Q_OBJECT
                                        
                                         public:
                                          explicit MainWindow(QWidget* parent = 0);
                                        
                                          ~MainWindow();
                                        
                                         private slots:
                                          void on_push_clicked();
                                          void on_push2_clicked();
                                          void on_verticalSlider_sliderMoved(int position);
                                        
                                         private:
                                          Ui::MainWindow* ui;
                                          QImage pixi;
                                          QPixmap pixa;
                                          float k;
                                          int a;
                                        
                                        
                                          int z = 1;
                                          int b;
                                        };
                                        
                                        #endif // MAINWINDOW_HH
                                        
                                        

                                        it will work?

                                        //

                                        it tell that painter was not declared too, so i search to the QPainter class,

                                        it's "void QPainter::drawPixmap(const QPoint & point, const QPixmap & pixmap)" that i should use ?

                                        A Offline
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                                        ambershark
                                        wrote on 2 Jan 2017, 00:49 last edited by
                                        #121

                                        @Payx said in How to include .txt on Qt:

                                        @ambershark Lol

                                        I prefer learn instead of just don't understand what i'm doing, i know i'm very bad to programmation by now but maybe in few years i'il be like mrjj haha !

                                        Haha it's good that you are learning instead of asking for it done like a lot of people on these forums. And hey we all started out bad, don't worry you'll be good in no time if you stick with it. ;)

                                        I was just quite impressed with the number of posts in this topic.

                                        My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

                                        P 1 Reply Last reply 2 Jan 2017, 14:09
                                        0
                                        • A ambershark
                                          2 Jan 2017, 00:49

                                          @Payx said in How to include .txt on Qt:

                                          @ambershark Lol

                                          I prefer learn instead of just don't understand what i'm doing, i know i'm very bad to programmation by now but maybe in few years i'il be like mrjj haha !

                                          Haha it's good that you are learning instead of asking for it done like a lot of people on these forums. And hey we all started out bad, don't worry you'll be good in no time if you stick with it. ;)

                                          I was just quite impressed with the number of posts in this topic.

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                                          P Offline
                                          Payx
                                          wrote on 2 Jan 2017, 14:09 last edited by
                                          #122

                                          @ambershark No problem ^^!

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